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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js canvas - interactive - voxel painter</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.min.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var projector, plane;
- var mouse2D, mouse3D, raycaster, theta = 45,
- isShiftDown = false, isCtrlDown = false,
- target = new THREE.Vector3( 0, 200, 0 );
- var ROLLOVERED;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
- container.appendChild( info );
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.y = 800;
- scene = new THREE.Scene();
- // Grid
- var size = 500, step = 50;
- var geometry = new THREE.Geometry();
- for ( var i = - size; i <= size; i += step ) {
- geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
- geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
- geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
- geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
- }
- var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
- var line = new THREE.Line( geometry, material );
- line.type = THREE.LinePieces;
- scene.add( line );
- //
- projector = new THREE.Projector();
- plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshBasicMaterial() );
- plane.rotation.x = - Math.PI / 2;
- plane.visible = false;
- scene.add( plane );
- mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
- raycaster = new THREE.Raycaster( camera.position );
- // Lights
- var ambientLight = new THREE.AmbientLight( 0x606060 );
- scene.add( ambientLight );
- var directionalLight = new THREE.DirectionalLight( 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- var directionalLight = new THREE.DirectionalLight( 0x808080 );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild(renderer.domElement);
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'keydown', onDocumentKeyDown, false );
- document.addEventListener( 'keyup', onDocumentKeyUp, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- event.preventDefault();
- mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
- raycaster.direction = mouse3D.subSelf( camera.position ).normalize();
- var intersects = raycaster.intersectObjects( scene.children );
- if ( intersects.length > 0 ) {
- if ( ROLLOVERED ) ROLLOVERED.color.setHex( 0x00ff80 );
- ROLLOVERED = intersects[ 0 ].face;
- ROLLOVERED.color.setHex( 0xff8000 )
- }
- }
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- var intersects = raycaster.intersectObjects( scene.children );
- if ( intersects.length > 0 ) {
- if ( isCtrlDown ) {
- if ( intersects[ 0 ].object != plane ) {
- scene.remove( intersects[ 0 ].object );
- }
- } else {
- var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.matrixRotationWorld.multiplyVector3( intersects[ 0 ].face.normal.clone() ) );
- var geometry = new THREE.CubeGeometry( 50, 50, 50 );
- for ( var i = 0; i < geometry.faces.length; i ++ ) {
- geometry.faces[ i ].color.setHex( 0x00ff80 );
- }
- var material = new THREE.MeshLambertMaterial( { vertexColors: THREE.FaceColors } );
- var voxel = new THREE.Mesh( geometry, material );
- voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
- voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
- voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;
- voxel.matrixAutoUpdate = false;
- voxel.updateMatrix();
- scene.add( voxel );
- }
- }
- }
- function onDocumentKeyDown( event ) {
- switch( event.keyCode ) {
- case 16: isShiftDown = true; break;
- case 17: isCtrlDown = true; break;
- }
- }
- function onDocumentKeyUp( event ) {
- switch( event.keyCode ) {
- case 16: isShiftDown = false; break;
- case 17: isCtrlDown = false; break;
- }
- }
- function save() {
- window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if ( isShiftDown ) {
- theta += mouse2D.x * 3;
- }
- camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
- camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
- camera.lookAt( target );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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