canvas_interactive_voxelpainter.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var projector, plane;
  23. var mouse2D, mouse3D, raycaster, theta = 45,
  24. isShiftDown = false, isCtrlDown = false,
  25. target = new THREE.Vector3( 0, 200, 0 );
  26. var ROLLOVERED;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. var info = document.createElement( 'div' );
  33. info.style.position = 'absolute';
  34. info.style.top = '10px';
  35. info.style.width = '100%';
  36. info.style.textAlign = 'center';
  37. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  38. container.appendChild( info );
  39. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  40. camera.position.y = 800;
  41. scene = new THREE.Scene();
  42. // Grid
  43. var size = 500, step = 50;
  44. var geometry = new THREE.Geometry();
  45. for ( var i = - size; i <= size; i += step ) {
  46. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  47. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  48. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  49. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  50. }
  51. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } );
  52. var line = new THREE.Line( geometry, material );
  53. line.type = THREE.LinePieces;
  54. scene.add( line );
  55. //
  56. projector = new THREE.Projector();
  57. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000 ), new THREE.MeshBasicMaterial() );
  58. plane.rotation.x = - Math.PI / 2;
  59. plane.visible = false;
  60. scene.add( plane );
  61. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  62. raycaster = new THREE.Raycaster( camera.position );
  63. // Lights
  64. var ambientLight = new THREE.AmbientLight( 0x606060 );
  65. scene.add( ambientLight );
  66. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  67. directionalLight.position.x = Math.random() - 0.5;
  68. directionalLight.position.y = Math.random() - 0.5;
  69. directionalLight.position.z = Math.random() - 0.5;
  70. directionalLight.position.normalize();
  71. scene.add( directionalLight );
  72. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  73. directionalLight.position.x = Math.random() - 0.5;
  74. directionalLight.position.y = Math.random() - 0.5;
  75. directionalLight.position.z = Math.random() - 0.5;
  76. directionalLight.position.normalize();
  77. scene.add( directionalLight );
  78. renderer = new THREE.CanvasRenderer();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. container.appendChild(renderer.domElement);
  81. stats = new Stats();
  82. stats.domElement.style.position = 'absolute';
  83. stats.domElement.style.top = '0px';
  84. container.appendChild( stats.domElement );
  85. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  86. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  87. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  88. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. }
  97. function onDocumentMouseMove( event ) {
  98. event.preventDefault();
  99. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  100. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  101. mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
  102. raycaster.direction = mouse3D.subSelf( camera.position ).normalize();
  103. var intersects = raycaster.intersectObjects( scene.children );
  104. if ( intersects.length > 0 ) {
  105. if ( ROLLOVERED ) ROLLOVERED.color.setHex( 0x00ff80 );
  106. ROLLOVERED = intersects[ 0 ].face;
  107. ROLLOVERED.color.setHex( 0xff8000 )
  108. }
  109. }
  110. function onDocumentMouseDown( event ) {
  111. event.preventDefault();
  112. var intersects = raycaster.intersectObjects( scene.children );
  113. if ( intersects.length > 0 ) {
  114. if ( isCtrlDown ) {
  115. if ( intersects[ 0 ].object != plane ) {
  116. scene.remove( intersects[ 0 ].object );
  117. }
  118. } else {
  119. var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.matrixRotationWorld.multiplyVector3( intersects[ 0 ].face.normal.clone() ) );
  120. var geometry = new THREE.CubeGeometry( 50, 50, 50 );
  121. for ( var i = 0; i < geometry.faces.length; i ++ ) {
  122. geometry.faces[ i ].color.setHex( 0x00ff80 );
  123. }
  124. var material = new THREE.MeshLambertMaterial( { vertexColors: THREE.FaceColors } );
  125. var voxel = new THREE.Mesh( geometry, material );
  126. voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
  127. voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
  128. voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;
  129. voxel.matrixAutoUpdate = false;
  130. voxel.updateMatrix();
  131. scene.add( voxel );
  132. }
  133. }
  134. }
  135. function onDocumentKeyDown( event ) {
  136. switch( event.keyCode ) {
  137. case 16: isShiftDown = true; break;
  138. case 17: isCtrlDown = true; break;
  139. }
  140. }
  141. function onDocumentKeyUp( event ) {
  142. switch( event.keyCode ) {
  143. case 16: isShiftDown = false; break;
  144. case 17: isCtrlDown = false; break;
  145. }
  146. }
  147. function save() {
  148. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  149. }
  150. //
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. render();
  154. stats.update();
  155. }
  156. function render() {
  157. if ( isShiftDown ) {
  158. theta += mouse2D.x * 3;
  159. }
  160. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  161. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  162. camera.lookAt( target );
  163. renderer.render( scene, camera );
  164. }
  165. </script>
  166. </body>
  167. </html>