webgl_shadowmap.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shadow map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - shadowmap - models by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a></br>
  29. move camera with WASD / RF + mouse
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/controls/FirstPersonControls.js"></script>
  33. <script src="js/shaders/UnpackDepthRGBAShader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script src="fonts/helvetiker_bold.typeface.js"></script>
  37. <script>
  38. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  39. var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 1024;
  40. var MARGIN = 100;
  41. var SCREEN_WIDTH = window.innerWidth;
  42. var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  43. var FLOOR = -250;
  44. var camera, controls, scene, renderer;
  45. var container, stats;
  46. var NEAR = 5, FAR = 3000;
  47. var sceneHUD, cameraOrtho, hudMaterial;
  48. var morph, morphs = [];
  49. var light;
  50. var clock = new THREE.Clock();
  51. init();
  52. animate();
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. // SCENE CAMERA
  57. camera = new THREE.PerspectiveCamera( 23, SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
  58. camera.position.set( 700, 50, 1900 );
  59. controls = new THREE.FirstPersonControls( camera );
  60. controls.lookSpeed = 0.0125;
  61. controls.movementSpeed = 500;
  62. controls.noFly = false;
  63. controls.lookVertical = true;
  64. controls.constrainVertical = true;
  65. controls.verticalMin = 1.5;
  66. controls.verticalMax = 2.0;
  67. controls.lon = -110;
  68. // SCENE
  69. scene = new THREE.Scene();
  70. scene.fog = new THREE.Fog( 0xffaa55, 1000, FAR );
  71. THREE.ColorUtils.adjustHSV( scene.fog.color, 0.02, -0.15, -0.65 );
  72. // LIGHTS
  73. var ambient = new THREE.AmbientLight( 0x444444 );
  74. scene.add( ambient );
  75. light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI, 1 );
  76. light.position.set( 0, 1500, 1000 );
  77. light.target.position.set( 0, 0, 0 );
  78. light.castShadow = true;
  79. light.shadowCameraNear = 700;
  80. light.shadowCameraFar = camera.far;
  81. light.shadowCameraFov = 50;
  82. //light.shadowCameraVisible = true;
  83. light.shadowBias = 0.0001;
  84. light.shadowDarkness = 0.5;
  85. light.shadowMapWidth = SHADOW_MAP_WIDTH;
  86. light.shadowMapHeight = SHADOW_MAP_HEIGHT;
  87. scene.add( light );
  88. createHUD();
  89. createScene();
  90. // RENDERER
  91. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
  92. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  93. renderer.domElement.style.position = "relative";
  94. renderer.domElement.style.top = MARGIN + 'px';
  95. container.appendChild( renderer.domElement );
  96. renderer.setClearColor( scene.fog.color, 1 );
  97. renderer.autoClear = false;
  98. //
  99. renderer.shadowMapEnabled = true;
  100. renderer.shadowMapType = THREE.PCFShadowMap;
  101. // STATS
  102. stats = new Stats();
  103. stats.domElement.style.position = 'absolute';
  104. stats.domElement.style.top = '0px';
  105. stats.domElement.style.zIndex = 100;
  106. //container.appendChild( stats.domElement );
  107. //
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. function onWindowResize() {
  111. SCREEN_WIDTH = window.innerWidth;
  112. SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  113. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  114. camera.updateProjectionMatrix();
  115. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  116. controls.handleResize();
  117. }
  118. function createHUD() {
  119. cameraOrtho = new THREE.OrthographicCamera( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10, 1000 );
  120. cameraOrtho.position.z = 10;
  121. var shader = THREE.UnpackDepthRGBAShader;
  122. var uniforms = new THREE.UniformsUtils.clone( shader.uniforms );
  123. hudMaterial = new THREE.ShaderMaterial( { vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, uniforms: uniforms } );
  124. var hudGeo = new THREE.PlaneGeometry( SHADOW_MAP_WIDTH / 2, SHADOW_MAP_HEIGHT / 2 );
  125. var hudMesh = new THREE.Mesh( hudGeo, hudMaterial );
  126. hudMesh.position.x = ( SCREEN_WIDTH - SHADOW_MAP_WIDTH / 2 ) * -0.5;
  127. hudMesh.position.y = ( SCREEN_HEIGHT - SHADOW_MAP_HEIGHT / 2 ) * -0.5;
  128. hudMesh.rotation.x = Math.PI / 2;
  129. sceneHUD = new THREE.Scene();
  130. sceneHUD.add( hudMesh );
  131. cameraOrtho.lookAt( sceneHUD.position );
  132. }
  133. function createScene( ) {
  134. // GROUND
  135. var geometry = new THREE.PlaneGeometry( 100, 100 );
  136. var planeMaterial = new THREE.MeshPhongMaterial( { color: 0xffdd99 } );
  137. THREE.ColorUtils.adjustHSV( planeMaterial.color, 0, 0, 0.9 );
  138. planeMaterial.ambient = planeMaterial.color;
  139. var ground = new THREE.Mesh( geometry, planeMaterial );
  140. ground.position.set( 0, FLOOR, 0 );
  141. ground.rotation.x = - Math.PI / 2;
  142. ground.scale.set( 100, 100, 100 );
  143. ground.castShadow = false;
  144. ground.receiveShadow = true;
  145. scene.add( ground );
  146. // TEXT
  147. var textGeo = new THREE.TextGeometry( "THREE.JS", {
  148. size: 200,
  149. height: 50,
  150. curveSegments: 12,
  151. font: "helvetiker",
  152. weight: "bold",
  153. style: "normal",
  154. bevelThickness: 2,
  155. bevelSize: 5,
  156. bevelEnabled: true
  157. });
  158. textGeo.computeBoundingBox();
  159. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  160. var textMaterial = new THREE.MeshPhongMaterial( { color: 0xff0000, specular: 0xffffff, ambient: 0xaa0000 } );
  161. var mesh = new THREE.Mesh( textGeo, textMaterial );
  162. mesh.position.x = centerOffset;
  163. mesh.position.y = FLOOR + 67;
  164. mesh.castShadow = true;
  165. mesh.receiveShadow = true;
  166. scene.add( mesh );
  167. // CUBES
  168. var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1500, 220, 150 ), planeMaterial );
  169. mesh.position.y = FLOOR - 50;
  170. mesh.position.z = 20;
  171. mesh.castShadow = true;
  172. mesh.receiveShadow = true;
  173. scene.add( mesh );
  174. var mesh = new THREE.Mesh( new THREE.CubeGeometry( 1600, 170, 250 ), planeMaterial );
  175. mesh.position.y = FLOOR - 50;
  176. mesh.position.z = 20;
  177. mesh.castShadow = true;
  178. mesh.receiveShadow = true;
  179. scene.add( mesh );
  180. // MORPHS
  181. function addMorph( geometry, speed, duration, x, y, z, fudgeColor ) {
  182. var material = new THREE.MeshLambertMaterial( { color: 0xffaa55, morphTargets: true, vertexColors: THREE.FaceColors } );
  183. if ( fudgeColor ) {
  184. THREE.ColorUtils.adjustHSV( material.color, 0, 0.5 - Math.random(), 0.5 - Math.random() );
  185. material.ambient = material.color;
  186. }
  187. var meshAnim = new THREE.MorphAnimMesh( geometry, material );
  188. meshAnim.speed = speed;
  189. meshAnim.duration = duration;
  190. meshAnim.time = 600 * Math.random();
  191. meshAnim.position.set( x, y, z );
  192. meshAnim.rotation.y = Math.PI/2;
  193. meshAnim.castShadow = true;
  194. meshAnim.receiveShadow = true;
  195. scene.add( meshAnim );
  196. morphs.push( meshAnim );
  197. }
  198. function morphColorsToFaceColors( geometry ) {
  199. if ( geometry.morphColors && geometry.morphColors.length ) {
  200. var colorMap = geometry.morphColors[ 0 ];
  201. for ( var i = 0; i < colorMap.colors.length; i ++ ) {
  202. geometry.faces[ i ].color = colorMap.colors[ i ];
  203. }
  204. }
  205. }
  206. var loader = new THREE.JSONLoader();
  207. loader.load( "models/animated/horse.js", function( geometry ) {
  208. morphColorsToFaceColors( geometry );
  209. addMorph( geometry, 550, 1000, 100 - Math.random() * 1000, FLOOR, 300, true );
  210. addMorph( geometry, 550, 1000, 100 - Math.random() * 1000, FLOOR, 450, true );
  211. addMorph( geometry, 550, 1000, 100 - Math.random() * 1000, FLOOR, 600, true );
  212. addMorph( geometry, 550, 1000, 100 - Math.random() * 1000, FLOOR, -300, true );
  213. addMorph( geometry, 550, 1000, 100 - Math.random() * 1000, FLOOR, -450, true );
  214. addMorph( geometry, 550, 1000, 100 - Math.random() * 1000, FLOOR, -600, true );
  215. } );
  216. /*
  217. loader.load( "obj/morphs/fox.js", function( geometry ) {
  218. morphColorsToFaceColors( geometry );
  219. addMorph( geometry, 200, 1000, 100 - Math.random() * 500, FLOOR - 5, 600 );
  220. } );
  221. loader.load( "obj/morphs/shdw3walk.js", function( geometry ) {
  222. morphColorsToFaceColors( geometry );
  223. addMorph( geometry, 40, 2000, -500, FLOOR + 60, 245 );
  224. } );
  225. loader.load( "obj/morphs/flamingo.js", function( geometry ) {
  226. morphColorsToFaceColors( geometry );
  227. addMorph( geometry, 500, 1000, 500 - Math.random() * 500, FLOOR + 350, 40 );
  228. } );
  229. loader.load( "obj/morphs/stork.js", function( geometry ) {
  230. morphColorsToFaceColors( geometry );
  231. addMorph( geometry, 350, 1000, 500 - Math.random() * 500, FLOOR + 350, 340 );
  232. } );
  233. loader.load( "obj/morphs/mountainlion.js", function( geometry ) {
  234. morphColorsToFaceColors( geometry );
  235. addMorph( geometry, 400, 1000, 500 - Math.random() * 500, FLOOR - 5, 700 );
  236. } );
  237. loader.load( "obj/morphs/bearBrown.js", function( geometry ) {
  238. morphColorsToFaceColors( geometry );
  239. addMorph( geometry, 300, 2500, -500, FLOOR - 5, -750 );
  240. } );
  241. loader.load( "obj/morphs/parrot.js", function( geometry ) {
  242. morphColorsToFaceColors( geometry );
  243. addMorph( geometry, 450, 500, 500 - Math.random() * 500, FLOOR + 300, 700 );
  244. } );
  245. */
  246. }
  247. //
  248. function animate() {
  249. requestAnimationFrame( animate );
  250. render();
  251. stats.update();
  252. }
  253. function render() {
  254. var delta = clock.getDelta();
  255. for ( var i = 0; i < morphs.length; i ++ ) {
  256. morph = morphs[ i ];
  257. morph.updateAnimation( 1000 * delta );
  258. morph.position.x += morph.speed * delta;
  259. if ( morph.position.x > 2000 ) {
  260. morph.position.x = -1000 - Math.random() * 500;
  261. }
  262. }
  263. controls.update( delta );
  264. renderer.clear();
  265. renderer.render( scene, camera );
  266. // Render debug HUD with shadow map
  267. //hudMaterial.uniforms.tDiffuse.texture = light.shadowMap;
  268. //renderer.render( sceneHUD, cameraOrtho );
  269. }
  270. </script>
  271. </body>
  272. </html>