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- /**
- * @author bhouston / http://exocortex.com
- */
- THREE.Box2 = function ( min, max ) {
- if ( min === undefined && max === undefined ) {
- this.min = new THREE.Vector2();
- this.max = new THREE.Vector2();
- this.makeEmpty();
- } else {
- this.min = min.clone();
- if( max === undefined ) {
- this.max = new THREE.Vector2().copy( this.min ); // This is done on purpose so you can make a box using a single point and then expand it.
- }
- else {
- this.max = max.clone();
- }
- }
- };
- THREE.Box2.prototype = {
- constructor: THREE.Box2,
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromPoints: function ( points ) {
- if ( points.length > 0 ) {
- var point = points[ 0 ];
- this.min.copy( point );
- this.max.copy( point );
- for ( var i = 1, il = points.length; i < il; i ++ ) {
- point = points[ i ];
- if ( point.x < this.min.x ) {
- this.min.x = point.x;
- } else if ( point.x > this.max.x ) {
- this.max.x = point.x;
- }
- if ( point.y < this.min.y ) {
- this.min.y = point.y;
- } else if ( point.y > this.max.y ) {
- this.max.y = point.y;
- }
- }
- } else {
- this.makeEmpty();
- }
- return this;
- },
- setFromCenterAndSize: function ( center, size ) {
- var halfSize = THREE.Box2.__v1.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).subSelf( halfSize );
- this.max.copy( center ).addSelf( halfSize );
- return this;
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = Infinity;
- this.max.x = this.max.y = -Infinity;
- return this;
- },
- empty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
- },
- center: function ( optionalTarget ) {
- var result = optionalTarget || new THREE.Vector2();
- return result.add( this.min, this.max ).multiplyScalar( 0.5 );
- },
- size: function ( optionalTarget ) {
- var result = optionalTarget || new THREE.Vector2();
- return result.sub( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.minSelf( point );
- this.max.maxSelf( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.subSelf( vector );
- this.max.addSelf( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( -scalar );
- this.max.addScalar( scalar );
- return this;
- },
- containsPoint: function ( point ) {
- if ( ( this.min.x <= point.x ) && ( point.x <= this.max.x ) &&
- ( this.min.y <= point.y ) && ( point.y <= this.max.y ) ) {
- return true;
- }
- return false;
- },
- containsBox: function ( box ) {
- if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
- ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) {
- return true;
- }
- return false;
- },
- getParameter: function ( point ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- return new THREE.Vector2(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
- },
- isIntersectionBox: function ( box ) {
- // using 6 splitting planes to rule out intersections.
- if ( ( box.max.x < this.min.x ) || ( box.min.x > this.max.x ) ||
- ( box.max.y < this.min.y ) || ( box.min.y > this.max.y ) ) {
- return false;
- }
- return true;
- },
- clampPoint: function ( point, optionalTarget ) {
- var result = optionalTarget || new THREE.Vector2();
- return result.copy( point ).clampSelf( this.min, this.max );
- },
- distanceToPoint: function ( point ) {
- var clampedPoint = THREE.Box2.__v1.copy( point ).clampSelf( this.min, this.max );
- return clampedPoint.subSelf( point ).length();
- },
- intersect: function ( box ) {
- this.min.maxSelf( box.min );
- this.max.minSelf( box.max );
- return this;
- },
- union: function ( box ) {
- this.min.minSelf( box.min );
- this.max.maxSelf( box.max );
- return this;
- },
- translate: function ( offset ) {
- this.min.addSelf( offset );
- this.max.addSelf( offset );
- return this;
- },
- scale: function ( factor ) {
- var sizeDeltaHalf = this.size().multiplyScalar( ( factor - 1 ) * 0.5 );
- this.expandByVector( sizeDeltaHalf );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- },
- clone: function () {
- return new THREE.Box2().copy( this );
- }
- };
- THREE.Box2.__v1 = new THREE.Vector2();
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