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- import {
- BufferGeometry,
- Object3D,
- ShaderMaterial,
- Texture,
- } from '../../../src/Three';
- export interface GPUParticleSystemOptions {
- maxParticles?: number;
- containerCount?: number;
- particleNoiseTex?: Texture;
- particleSpriteTex?: Texture;
- }
- export class GPUParticleSystem extends Object3D {
- constructor( options: GPUParticleSystemOptions );
- PARTICLE_COUNT: number;
- PARTICLE_CONTAINERS: number;
- PARTICLE_NOISE_TEXTURE: Texture;
- PARTICLE_SPRITE_TEXTURE: Texture;
- PARTICLES_PER_CONTAINER: number;
- PARTICLE_CURSOR: number;
- time: number;
- particleContainers: number[];
- rand: number[];
- particleNoiseTex: Texture;
- particleSpriteTex: Texture;
- particleShaderMat: ShaderMaterial;
- random(): number;
- init(): void;
- spawnParticle( option: object ): void;
- update( time: number ): void;
- dispose(): void;
- }
- export class GPUParticleContainer extends Object3D {
- constructor( maxParticles: number, particleSystem: GPUParticleSystem );
- PARTICLE_COUNT: number;
- PARTICLE_CURSOR: number;
- time: number;
- offset: number;
- count: number;
- DPR: number;
- GPUParticleSystem: GPUParticleSystem;
- particleUpdate: number;
- particleShaderGeo: BufferGeometry;
- particleShaderMat: ShaderMaterial;
- init(): void;
- spawnParticle( option: object ): void;
- update( time: number ): void;
- dispose(): void;
- }
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