Euler.html 7.3 KB

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  11. <h1>[name]</h1>
  12. <p class="desc">
  13. A class representing [link:http://en.wikipedia.org/wiki/Euler_angles Euler Angles].<br /><br />
  14. Euler angles describe a rotational transformation by rotating an object on its various
  15. axes in specified amounts per axis, and a specified axis order.
  16. </p>
  17. <h2>Example</h2>
  18. <code>var a = new THREE.Euler( 0, 1, 1.57, 'XYZ' );
  19. var b = new THREE.Vector3( 1, 0, 1 );
  20. b.applyEuler(a);
  21. </code>
  22. <h2>Constructor</h2>
  23. <h3>[name]( [param:Float x], [param:Float y], [param:Float z], [param:String order] )</h3>
  24. <p>
  25. [page:Float x] - (optional) the angle of the x axis in radians. Default is *0*.<br />
  26. [page:Float y] - (optional) the angle of the y axis in radians. Default is *0*.<br />
  27. [page:Float z] - (optional) the angle of the z axis in radians. Default is *0*.<br />
  28. [page:String order] - (optional) a string representing the order that the rotations are applied,
  29. defaults to 'XYZ' (must be upper case).<br /><br />
  30. </p>
  31. <h2>Properties</h2>
  32. <h3>[property:Boolean isEuler]</h3>
  33. <p>
  34. Used to check whether this or derived classes are Eulers. Default is *true*.<br /><br />
  35. You should not change this, as it used internally for optimisation.
  36. </p>
  37. <h3>[property:String order]</h3>
  38. <p>
  39. The order in which to apply rotations. Default is 'XYZ', which means that the object will first be
  40. rotated around its X axis, then its Y axis and finally its Z axis. Other possibilities are:
  41. 'YZX', 'ZXY', 'XZY', 'YXZ' and 'ZYX'. These must be in upper case.<br /><br />
  42. Three.js uses <em>intrinsic</em> Tait-Bryan angles. This means that rotations are performed with respect
  43. to the <em>local</em> coordinate system. That is, for order 'XYZ', the rotation is first around the local-X
  44. axis (which is the same as the world-X axis), then around local-Y (which may now be different from the
  45. world Y-axis), then local-Z (which may be different from the world Z-axis).<br /><br />
  46. If the order is changed, [page:.onChangeCallback onChangeCallback] will be called.
  47. </p>
  48. <h3>[property:Float x]</h3>
  49. <p>
  50. The current value of the x component.<br /><br />
  51. If this is changed, [page:.onChangeCallback onChangeCallback] will be called.
  52. </p>
  53. <h3>[property:Float y]</h3>
  54. <p>
  55. The current value of the y component.<br /><br />
  56. If this is changed, [page:.onChangeCallback onChangeCallback] will be called.
  57. </p>
  58. <h3>[property:Float z]</h3>
  59. <p>
  60. The current value of the z component.<br /><br />
  61. If this is changed, [page:.onChangeCallback onChangeCallback] will be called.
  62. </p>
  63. <h2>Methods</h2>
  64. <h3>[method:Euler copy]( [param:Euler euler] )</h3>
  65. <p>Copies value of [page:Euler euler] to this euler.</p>
  66. <h3>[method:Euler clone]()</h3>
  67. <p>Returns a new Euler with the same parameters as this one.</p>
  68. <h3>[method:Boolean equals]( [param:Euler euler] )</h3>
  69. <p>Checks for strict equality of this euler and [page:Euler euler].</p>
  70. <h3>[method:Euler fromArray]( [param:Array array] )</h3>
  71. <p>
  72. [page:Array array] of length 3 or 4. The optional 4th argument corresponds to the [page:.order order].<br /><br />
  73. Assigns this euler's [page:.x x] angle to array[0]. <br />
  74. Assigns this euler's [page:.y y] angle to array[1]. <br />
  75. Assigns this euler's [page:.z z] angle to array[2]. <br />
  76. Optionally assigns this euler's [page:.order order] to array[3].
  77. </p>
  78. <h3>[method:Euler onChange]( [param:Function onChangeCallback] )</h3>
  79. <p>
  80. [page:Function onChangeCallback] - set the value of the onChangeCallback() function.
  81. </p>
  82. <h3>[method:Euler onChangeCallback]( )</h3>
  83. <p>
  84. By default this is an empty function, however it can be set via [page:.onChange onChange]().<br />
  85. It gets called after changing the [page:.x x], [page:.y y], [page:.z z] or [page:.order order] properties,
  86. and also after calling most setter functions (see those for details).
  87. </p>
  88. <h3>[method:Euler reorder]( [param:String newOrder] )</h3>
  89. <p>
  90. Resets the euler angle with a new order by creating a quaternion from this euler angle
  91. and then setting this euler angle with the quaternion and the new order. <br /><br />
  92. <em>WARNING</em>: this discards revolution information.
  93. </p>
  94. <h3>[method:Euler set]( [param:Float x], [param:Float y], [param:Float z], [param:String order] )</h3>
  95. <p>
  96. [page:.x x] - the angle of the x axis in radians.<br />
  97. [page:.y y] - the angle of the y axis in radians.<br />
  98. [page:.z z] - the angle of the z axis in radians.<br />
  99. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br /><br />
  100. Sets the angles of this euler transform and optionally the [page:.order order] and then call [page:.onChangeCallback onChangeCallback]().
  101. </p>
  102. <h3>[method:Euler setFromRotationMatrix]( [param:Matrix4 m], [param:String order], [param:Boolean update] )</h3>
  103. <p>
  104. [page:Matrix4 m] - a [page:Matrix4] of which the upper 3x3 of matrix is a pure
  105. [link:https://en.wikipedia.org/wiki/Rotation_matrix rotation matrix] (i.e. unscaled).<br />
  106. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br />
  107. [page:Boolean update] - (optional) whether to call [page:.onChangeCallback onChangeCallback]() after applying
  108. the matrix.<br /><br />
  109. Sets the angles of this euler transform from a pure rotation matrix based on the orientation
  110. specified by order.
  111. </p>
  112. <h3>[method:Euler setFromQuaternion]( [param:Quaternion q], [param:String order], [param:Boolean update] )</h3>
  113. <p>
  114. [page:Quaternion q] - a normalized quaternion.<br />
  115. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br />
  116. [page:Boolean update] - (optional) whether to call [page:.onChangeCallback onChangeCallback]() after applying
  117. the matrix.<br /><br />
  118. Sets the angles of this euler transform from a normalized quaternion based on the orientation
  119. specified by [page:.order order].
  120. </p>
  121. <h3>[method:Euler setFromVector3]( [param:Vector3 vector], [param:String order] )</h3>
  122. <p>
  123. [page:Vector3 vector] - [page:Vector3].<br />
  124. [page:.order order] - (optional) a string representing the order that the rotations are applied.<br /><br />
  125. Set the [page:.x x], [page:.y y] and [page:.z z], and optionally update the [page:.order order]. [page:.onChangeCallback onChangeCallback]()
  126. is called after these changes are made.
  127. </p>
  128. <h3>[method:Array toArray]( [param:Array array], [param:Integer offset] )</h3>
  129. <p>
  130. [page:Array array] - (optional) array to store the euler in.<br />
  131. [page:Integer offset] (optional) offset in the array.<br />
  132. Returns an array of the form [[page:.x x], [page:.y y], [page:.z z], [page:.order order ]].
  133. </p>
  134. <h3>[method:Vector3 toVector3]( [param:Vector3 optionalResult] )</h3>
  135. <p>
  136. [page:Vector3 optionalResult] — (optional) If specified, the result will be copied into this Vector,
  137. otherwise a new one will be created. <br /><br />
  138. Returns the Euler's [page:.x x], [page:.y y] and [page:.z z] properties as a [page:Vector3].
  139. </p>
  140. <h2>Source</h2>
  141. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  142. </body>
  143. </html>