GLTFExporter.js 29 KB

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  1. /**
  2. * @author fernandojsg / http://fernandojsg.com
  3. */
  4. /*
  5. TODO:
  6. Allow export TRS instad of matrix
  7. */
  8. var WebGLConstants = {
  9. DEPTH_BUFFER_BIT : 0x00000100,
  10. STENCIL_BUFFER_BIT : 0x00000400,
  11. COLOR_BUFFER_BIT : 0x00004000,
  12. POINTS : 0x0000,
  13. LINES : 0x0001,
  14. LINE_LOOP : 0x0002,
  15. LINE_STRIP : 0x0003,
  16. TRIANGLES : 0x0004,
  17. TRIANGLE_STRIP : 0x0005,
  18. TRIANGLE_FAN : 0x0006,
  19. ZERO : 0,
  20. ONE : 1,
  21. SRC_COLOR : 0x0300,
  22. ONE_MINUS_SRC_COLOR : 0x0301,
  23. SRC_ALPHA : 0x0302,
  24. ONE_MINUS_SRC_ALPHA : 0x0303,
  25. DST_ALPHA : 0x0304,
  26. ONE_MINUS_DST_ALPHA : 0x0305,
  27. DST_COLOR : 0x0306,
  28. ONE_MINUS_DST_COLOR : 0x0307,
  29. SRC_ALPHA_SATURATE : 0x0308,
  30. FUNC_ADD : 0x8006,
  31. BLEND_EQUATION : 0x8009,
  32. BLEND_EQUATION_RGB : 0x8009, // same as BLEND_EQUATION
  33. BLEND_EQUATION_ALPHA : 0x883D,
  34. FUNC_SUBTRACT : 0x800A,
  35. FUNC_REVERSE_SUBTRACT : 0x800B,
  36. BLEND_DST_RGB : 0x80C8,
  37. BLEND_SRC_RGB : 0x80C9,
  38. BLEND_DST_ALPHA : 0x80CA,
  39. BLEND_SRC_ALPHA : 0x80CB,
  40. CONSTANT_COLOR : 0x8001,
  41. ONE_MINUS_CONSTANT_COLOR : 0x8002,
  42. CONSTANT_ALPHA : 0x8003,
  43. ONE_MINUS_CONSTANT_ALPHA : 0x8004,
  44. BLEND_COLOR : 0x8005,
  45. ARRAY_BUFFER : 0x8892,
  46. ELEMENT_ARRAY_BUFFER : 0x8893,
  47. ARRAY_BUFFER_BINDING : 0x8894,
  48. ELEMENT_ARRAY_BUFFER_BINDING : 0x8895,
  49. STREAM_DRAW : 0x88E0,
  50. STATIC_DRAW : 0x88E4,
  51. DYNAMIC_DRAW : 0x88E8,
  52. BUFFER_SIZE : 0x8764,
  53. BUFFER_USAGE : 0x8765,
  54. CURRENT_VERTEX_ATTRIB : 0x8626,
  55. FRONT : 0x0404,
  56. BACK : 0x0405,
  57. FRONT_AND_BACK : 0x0408,
  58. CULL_FACE : 0x0B44,
  59. BLEND : 0x0BE2,
  60. DITHER : 0x0BD0,
  61. STENCIL_TEST : 0x0B90,
  62. DEPTH_TEST : 0x0B71,
  63. SCISSOR_TEST : 0x0C11,
  64. POLYGON_OFFSET_FILL : 0x8037,
  65. SAMPLE_ALPHA_TO_COVERAGE : 0x809E,
  66. SAMPLE_COVERAGE : 0x80A0,
  67. NO_ERROR : 0,
  68. INVALID_ENUM : 0x0500,
  69. INVALID_VALUE : 0x0501,
  70. INVALID_OPERATION : 0x0502,
  71. OUT_OF_MEMORY : 0x0505,
  72. CW : 0x0900,
  73. CCW : 0x0901,
  74. LINE_WIDTH : 0x0B21,
  75. ALIASED_POINT_SIZE_RANGE : 0x846D,
  76. ALIASED_LINE_WIDTH_RANGE : 0x846E,
  77. CULL_FACE_MODE : 0x0B45,
  78. FRONT_FACE : 0x0B46,
  79. DEPTH_RANGE : 0x0B70,
  80. DEPTH_WRITEMASK : 0x0B72,
  81. DEPTH_CLEAR_VALUE : 0x0B73,
  82. DEPTH_FUNC : 0x0B74,
  83. STENCIL_CLEAR_VALUE : 0x0B91,
  84. STENCIL_FUNC : 0x0B92,
  85. STENCIL_FAIL : 0x0B94,
  86. STENCIL_PASS_DEPTH_FAIL : 0x0B95,
  87. STENCIL_PASS_DEPTH_PASS : 0x0B96,
  88. STENCIL_REF : 0x0B97,
  89. STENCIL_VALUE_MASK : 0x0B93,
  90. STENCIL_WRITEMASK : 0x0B98,
  91. STENCIL_BACK_FUNC : 0x8800,
  92. STENCIL_BACK_FAIL : 0x8801,
  93. STENCIL_BACK_PASS_DEPTH_FAIL : 0x8802,
  94. STENCIL_BACK_PASS_DEPTH_PASS : 0x8803,
  95. STENCIL_BACK_REF : 0x8CA3,
  96. STENCIL_BACK_VALUE_MASK : 0x8CA4,
  97. STENCIL_BACK_WRITEMASK : 0x8CA5,
  98. VIEWPORT : 0x0BA2,
  99. SCISSOR_BOX : 0x0C10,
  100. COLOR_CLEAR_VALUE : 0x0C22,
  101. COLOR_WRITEMASK : 0x0C23,
  102. UNPACK_ALIGNMENT : 0x0CF5,
  103. PACK_ALIGNMENT : 0x0D05,
  104. MAX_TEXTURE_SIZE : 0x0D33,
  105. MAX_VIEWPORT_DIMS : 0x0D3A,
  106. SUBPIXEL_BITS : 0x0D50,
  107. RED_BITS : 0x0D52,
  108. GREEN_BITS : 0x0D53,
  109. BLUE_BITS : 0x0D54,
  110. ALPHA_BITS : 0x0D55,
  111. DEPTH_BITS : 0x0D56,
  112. STENCIL_BITS : 0x0D57,
  113. POLYGON_OFFSET_UNITS : 0x2A00,
  114. POLYGON_OFFSET_FACTOR : 0x8038,
  115. TEXTURE_BINDING_2D : 0x8069,
  116. SAMPLE_BUFFERS : 0x80A8,
  117. SAMPLES : 0x80A9,
  118. SAMPLE_COVERAGE_VALUE : 0x80AA,
  119. SAMPLE_COVERAGE_INVERT : 0x80AB,
  120. COMPRESSED_TEXTURE_FORMATS : 0x86A3,
  121. DONT_CARE : 0x1100,
  122. FASTEST : 0x1101,
  123. NICEST : 0x1102,
  124. GENERATE_MIPMAP_HINT : 0x8192,
  125. BYTE : 0x1400,
  126. UNSIGNED_BYTE : 0x1401,
  127. SHORT : 0x1402,
  128. UNSIGNED_SHORT : 0x1403,
  129. INT : 0x1404,
  130. UNSIGNED_INT : 0x1405,
  131. FLOAT : 0x1406,
  132. DEPTH_COMPONENT : 0x1902,
  133. ALPHA : 0x1906,
  134. RGB : 0x1907,
  135. RGBA : 0x1908,
  136. LUMINANCE : 0x1909,
  137. LUMINANCE_ALPHA : 0x190A,
  138. UNSIGNED_SHORT_4_4_4_4 : 0x8033,
  139. UNSIGNED_SHORT_5_5_5_1 : 0x8034,
  140. UNSIGNED_SHORT_5_6_5 : 0x8363,
  141. FRAGMENT_SHADER : 0x8B30,
  142. VERTEX_SHADER : 0x8B31,
  143. MAX_VERTEX_ATTRIBS : 0x8869,
  144. MAX_VERTEX_UNIFORM_VECTORS : 0x8DFB,
  145. MAX_VARYING_VECTORS : 0x8DFC,
  146. MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
  147. MAX_VERTEX_TEXTURE_IMAGE_UNITS : 0x8B4C,
  148. MAX_TEXTURE_IMAGE_UNITS : 0x8872,
  149. MAX_FRAGMENT_UNIFORM_VECTORS : 0x8DFD,
  150. SHADER_TYPE : 0x8B4F,
  151. DELETE_STATUS : 0x8B80,
  152. LINK_STATUS : 0x8B82,
  153. VALIDATE_STATUS : 0x8B83,
  154. ATTACHED_SHADERS : 0x8B85,
  155. ACTIVE_UNIFORMS : 0x8B86,
  156. ACTIVE_ATTRIBUTES : 0x8B89,
  157. SHADING_LANGUAGE_VERSION : 0x8B8C,
  158. CURRENT_PROGRAM : 0x8B8D,
  159. NEVER : 0x0200,
  160. LESS : 0x0201,
  161. EQUAL : 0x0202,
  162. LEQUAL : 0x0203,
  163. GREATER : 0x0204,
  164. NOTEQUAL : 0x0205,
  165. GEQUAL : 0x0206,
  166. ALWAYS : 0x0207,
  167. KEEP : 0x1E00,
  168. REPLACE : 0x1E01,
  169. INCR : 0x1E02,
  170. DECR : 0x1E03,
  171. INVERT : 0x150A,
  172. INCR_WRAP : 0x8507,
  173. DECR_WRAP : 0x8508,
  174. VENDOR : 0x1F00,
  175. RENDERER : 0x1F01,
  176. VERSION : 0x1F02,
  177. NEAREST : 0x2600,
  178. LINEAR : 0x2601,
  179. NEAREST_MIPMAP_NEAREST : 0x2700,
  180. LINEAR_MIPMAP_NEAREST : 0x2701,
  181. NEAREST_MIPMAP_LINEAR : 0x2702,
  182. LINEAR_MIPMAP_LINEAR : 0x2703,
  183. TEXTURE_MAG_FILTER : 0x2800,
  184. TEXTURE_MIN_FILTER : 0x2801,
  185. TEXTURE_WRAP_S : 0x2802,
  186. TEXTURE_WRAP_T : 0x2803,
  187. TEXTURE_2D : 0x0DE1,
  188. TEXTURE : 0x1702,
  189. TEXTURE_CUBE_MAP : 0x8513,
  190. TEXTURE_BINDING_CUBE_MAP : 0x8514,
  191. TEXTURE_CUBE_MAP_POSITIVE_X : 0x8515,
  192. TEXTURE_CUBE_MAP_NEGATIVE_X : 0x8516,
  193. TEXTURE_CUBE_MAP_POSITIVE_Y : 0x8517,
  194. TEXTURE_CUBE_MAP_NEGATIVE_Y : 0x8518,
  195. TEXTURE_CUBE_MAP_POSITIVE_Z : 0x8519,
  196. TEXTURE_CUBE_MAP_NEGATIVE_Z : 0x851A,
  197. MAX_CUBE_MAP_TEXTURE_SIZE : 0x851C,
  198. TEXTURE0 : 0x84C0,
  199. TEXTURE1 : 0x84C1,
  200. TEXTURE2 : 0x84C2,
  201. TEXTURE3 : 0x84C3,
  202. TEXTURE4 : 0x84C4,
  203. TEXTURE5 : 0x84C5,
  204. TEXTURE6 : 0x84C6,
  205. TEXTURE7 : 0x84C7,
  206. TEXTURE8 : 0x84C8,
  207. TEXTURE9 : 0x84C9,
  208. TEXTURE10 : 0x84CA,
  209. TEXTURE11 : 0x84CB,
  210. TEXTURE12 : 0x84CC,
  211. TEXTURE13 : 0x84CD,
  212. TEXTURE14 : 0x84CE,
  213. TEXTURE15 : 0x84CF,
  214. TEXTURE16 : 0x84D0,
  215. TEXTURE17 : 0x84D1,
  216. TEXTURE18 : 0x84D2,
  217. TEXTURE19 : 0x84D3,
  218. TEXTURE20 : 0x84D4,
  219. TEXTURE21 : 0x84D5,
  220. TEXTURE22 : 0x84D6,
  221. TEXTURE23 : 0x84D7,
  222. TEXTURE24 : 0x84D8,
  223. TEXTURE25 : 0x84D9,
  224. TEXTURE26 : 0x84DA,
  225. TEXTURE27 : 0x84DB,
  226. TEXTURE28 : 0x84DC,
  227. TEXTURE29 : 0x84DD,
  228. TEXTURE30 : 0x84DE,
  229. TEXTURE31 : 0x84DF,
  230. ACTIVE_TEXTURE : 0x84E0,
  231. REPEAT : 0x2901,
  232. CLAMP_TO_EDGE : 0x812F,
  233. MIRRORED_REPEAT : 0x8370,
  234. FLOAT_VEC2 : 0x8B50,
  235. FLOAT_VEC3 : 0x8B51,
  236. FLOAT_VEC4 : 0x8B52,
  237. INT_VEC2 : 0x8B53,
  238. INT_VEC3 : 0x8B54,
  239. INT_VEC4 : 0x8B55,
  240. BOOL : 0x8B56,
  241. BOOL_VEC2 : 0x8B57,
  242. BOOL_VEC3 : 0x8B58,
  243. BOOL_VEC4 : 0x8B59,
  244. FLOAT_MAT2 : 0x8B5A,
  245. FLOAT_MAT3 : 0x8B5B,
  246. FLOAT_MAT4 : 0x8B5C,
  247. SAMPLER_2D : 0x8B5E,
  248. SAMPLER_CUBE : 0x8B60,
  249. VERTEX_ATTRIB_ARRAY_ENABLED : 0x8622,
  250. VERTEX_ATTRIB_ARRAY_SIZE : 0x8623,
  251. VERTEX_ATTRIB_ARRAY_STRIDE : 0x8624,
  252. VERTEX_ATTRIB_ARRAY_TYPE : 0x8625,
  253. VERTEX_ATTRIB_ARRAY_NORMALIZED : 0x886A,
  254. VERTEX_ATTRIB_ARRAY_POINTER : 0x8645,
  255. VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
  256. IMPLEMENTATION_COLOR_READ_TYPE : 0x8B9A,
  257. IMPLEMENTATION_COLOR_READ_FORMAT : 0x8B9B,
  258. COMPILE_STATUS : 0x8B81,
  259. LOW_FLOAT : 0x8DF0,
  260. MEDIUM_FLOAT : 0x8DF1,
  261. HIGH_FLOAT : 0x8DF2,
  262. LOW_INT : 0x8DF3,
  263. MEDIUM_INT : 0x8DF4,
  264. HIGH_INT : 0x8DF5,
  265. FRAMEBUFFER : 0x8D40,
  266. RENDERBUFFER : 0x8D41,
  267. RGBA4 : 0x8056,
  268. RGB5_A1 : 0x8057,
  269. RGB565 : 0x8D62,
  270. DEPTH_COMPONENT16 : 0x81A5,
  271. STENCIL_INDEX : 0x1901,
  272. STENCIL_INDEX8 : 0x8D48,
  273. DEPTH_STENCIL : 0x84F9,
  274. RENDERBUFFER_WIDTH : 0x8D42,
  275. RENDERBUFFER_HEIGHT : 0x8D43,
  276. RENDERBUFFER_INTERNAL_FORMAT : 0x8D44,
  277. RENDERBUFFER_RED_SIZE : 0x8D50,
  278. RENDERBUFFER_GREEN_SIZE : 0x8D51,
  279. RENDERBUFFER_BLUE_SIZE : 0x8D52,
  280. RENDERBUFFER_ALPHA_SIZE : 0x8D53,
  281. RENDERBUFFER_DEPTH_SIZE : 0x8D54,
  282. RENDERBUFFER_STENCIL_SIZE : 0x8D55,
  283. FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE : 0x8CD0,
  284. FRAMEBUFFER_ATTACHMENT_OBJECT_NAME : 0x8CD1,
  285. FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL : 0x8CD2,
  286. FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
  287. COLOR_ATTACHMENT0 : 0x8CE0,
  288. DEPTH_ATTACHMENT : 0x8D00,
  289. STENCIL_ATTACHMENT : 0x8D20,
  290. DEPTH_STENCIL_ATTACHMENT : 0x821A,
  291. NONE : 0,
  292. FRAMEBUFFER_COMPLETE : 0x8CD5,
  293. FRAMEBUFFER_INCOMPLETE_ATTACHMENT : 0x8CD6,
  294. FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
  295. FRAMEBUFFER_INCOMPLETE_DIMENSIONS : 0x8CD9,
  296. FRAMEBUFFER_UNSUPPORTED : 0x8CDD,
  297. FRAMEBUFFER_BINDING : 0x8CA6,
  298. RENDERBUFFER_BINDING : 0x8CA7,
  299. MAX_RENDERBUFFER_SIZE : 0x84E8,
  300. INVALID_FRAMEBUFFER_OPERATION : 0x0506,
  301. UNPACK_FLIP_Y_WEBGL : 0x9240,
  302. UNPACK_PREMULTIPLY_ALPHA_WEBGL : 0x9241,
  303. CONTEXT_LOST_WEBGL : 0x9242,
  304. UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
  305. BROWSER_DEFAULT_WEBGL : 0x9244,
  306. // WEBGL_compressed_texture_s3tc
  307. COMPRESSED_RGB_S3TC_DXT1_EXT : 0x83F0,
  308. COMPRESSED_RGBA_S3TC_DXT1_EXT : 0x83F1,
  309. COMPRESSED_RGBA_S3TC_DXT3_EXT : 0x83F2,
  310. COMPRESSED_RGBA_S3TC_DXT5_EXT : 0x83F3,
  311. // WEBGL_compressed_texture_pvrtc
  312. COMPRESSED_RGB_PVRTC_4BPPV1_IMG : 0x8C00,
  313. COMPRESSED_RGB_PVRTC_2BPPV1_IMG : 0x8C01,
  314. COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : 0x8C02,
  315. COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : 0x8C03,
  316. // WEBGL_compressed_texture_etc1
  317. COMPRESSED_RGB_ETC1_WEBGL : 0x8D64,
  318. // Desktop OpenGL
  319. DOUBLE : 0x140A,
  320. // WebGL 2
  321. READ_BUFFER : 0x0C02,
  322. UNPACK_ROW_LENGTH : 0x0CF2,
  323. UNPACK_SKIP_ROWS : 0x0CF3,
  324. UNPACK_SKIP_PIXELS : 0x0CF4,
  325. PACK_ROW_LENGTH : 0x0D02,
  326. PACK_SKIP_ROWS : 0x0D03,
  327. PACK_SKIP_PIXELS : 0x0D04,
  328. COLOR : 0x1800,
  329. DEPTH : 0x1801,
  330. STENCIL : 0x1802,
  331. RED : 0x1903,
  332. RGB8 : 0x8051,
  333. RGBA8 : 0x8058,
  334. RGB10_A2 : 0x8059,
  335. TEXTURE_BINDING_3D : 0x806A,
  336. UNPACK_SKIP_IMAGES : 0x806D,
  337. UNPACK_IMAGE_HEIGHT : 0x806E,
  338. TEXTURE_3D : 0x806F,
  339. TEXTURE_WRAP_R : 0x8072,
  340. MAX_3D_TEXTURE_SIZE : 0x8073,
  341. UNSIGNED_INT_2_10_10_10_REV : 0x8368,
  342. MAX_ELEMENTS_VERTICES : 0x80E8,
  343. MAX_ELEMENTS_INDICES : 0x80E9,
  344. TEXTURE_MIN_LOD : 0x813A,
  345. TEXTURE_MAX_LOD : 0x813B,
  346. TEXTURE_BASE_LEVEL : 0x813C,
  347. TEXTURE_MAX_LEVEL : 0x813D,
  348. MIN : 0x8007,
  349. MAX : 0x8008,
  350. DEPTH_COMPONENT24 : 0x81A6,
  351. MAX_TEXTURE_LOD_BIAS : 0x84FD,
  352. TEXTURE_COMPARE_MODE : 0x884C,
  353. TEXTURE_COMPARE_FUNC : 0x884D,
  354. CURRENT_QUERY : 0x8865,
  355. QUERY_RESULT : 0x8866,
  356. QUERY_RESULT_AVAILABLE : 0x8867,
  357. STREAM_READ : 0x88E1,
  358. STREAM_COPY : 0x88E2,
  359. STATIC_READ : 0x88E5,
  360. STATIC_COPY : 0x88E6,
  361. DYNAMIC_READ : 0x88E9,
  362. DYNAMIC_COPY : 0x88EA,
  363. MAX_DRAW_BUFFERS : 0x8824,
  364. DRAW_BUFFER0 : 0x8825,
  365. DRAW_BUFFER1 : 0x8826,
  366. DRAW_BUFFER2 : 0x8827,
  367. DRAW_BUFFER3 : 0x8828,
  368. DRAW_BUFFER4 : 0x8829,
  369. DRAW_BUFFER5 : 0x882A,
  370. DRAW_BUFFER6 : 0x882B,
  371. DRAW_BUFFER7 : 0x882C,
  372. DRAW_BUFFER8 : 0x882D,
  373. DRAW_BUFFER9 : 0x882E,
  374. DRAW_BUFFER10 : 0x882F,
  375. DRAW_BUFFER11 : 0x8830,
  376. DRAW_BUFFER12 : 0x8831,
  377. DRAW_BUFFER13 : 0x8832,
  378. DRAW_BUFFER14 : 0x8833,
  379. DRAW_BUFFER15 : 0x8834,
  380. MAX_FRAGMENT_UNIFORM_COMPONENTS : 0x8B49,
  381. MAX_VERTEX_UNIFORM_COMPONENTS : 0x8B4A,
  382. SAMPLER_3D : 0x8B5F,
  383. SAMPLER_2D_SHADOW : 0x8B62,
  384. FRAGMENT_SHADER_DERIVATIVE_HINT : 0x8B8B,
  385. PIXEL_PACK_BUFFER : 0x88EB,
  386. PIXEL_UNPACK_BUFFER : 0x88EC,
  387. PIXEL_PACK_BUFFER_BINDING : 0x88ED,
  388. PIXEL_UNPACK_BUFFER_BINDING : 0x88EF,
  389. FLOAT_MAT2x3 : 0x8B65,
  390. FLOAT_MAT2x4 : 0x8B66,
  391. FLOAT_MAT3x2 : 0x8B67,
  392. FLOAT_MAT3x4 : 0x8B68,
  393. FLOAT_MAT4x2 : 0x8B69,
  394. FLOAT_MAT4x3 : 0x8B6A,
  395. SRGB : 0x8C40,
  396. SRGB8 : 0x8C41,
  397. SRGB8_ALPHA8 : 0x8C43,
  398. COMPARE_REF_TO_TEXTURE : 0x884E,
  399. RGBA32F : 0x8814,
  400. RGB32F : 0x8815,
  401. RGBA16F : 0x881A,
  402. RGB16F : 0x881B,
  403. VERTEX_ATTRIB_ARRAY_INTEGER : 0x88FD,
  404. MAX_ARRAY_TEXTURE_LAYERS : 0x88FF,
  405. MIN_PROGRAM_TEXEL_OFFSET : 0x8904,
  406. MAX_PROGRAM_TEXEL_OFFSET : 0x8905,
  407. MAX_VARYING_COMPONENTS : 0x8B4B,
  408. TEXTURE_2D_ARRAY : 0x8C1A,
  409. TEXTURE_BINDING_2D_ARRAY : 0x8C1D,
  410. R11F_G11F_B10F : 0x8C3A,
  411. UNSIGNED_INT_10F_11F_11F_REV : 0x8C3B,
  412. RGB9_E5 : 0x8C3D,
  413. UNSIGNED_INT_5_9_9_9_REV : 0x8C3E,
  414. TRANSFORM_FEEDBACK_BUFFER_MODE : 0x8C7F,
  415. MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : 0x8C80,
  416. TRANSFORM_FEEDBACK_VARYINGS : 0x8C83,
  417. TRANSFORM_FEEDBACK_BUFFER_START : 0x8C84,
  418. TRANSFORM_FEEDBACK_BUFFER_SIZE : 0x8C85,
  419. TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : 0x8C88,
  420. RASTERIZER_DISCARD : 0x8C89,
  421. MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : 0x8C8A,
  422. MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : 0x8C8B,
  423. INTERLEAVED_ATTRIBS : 0x8C8C,
  424. SEPARATE_ATTRIBS : 0x8C8D,
  425. TRANSFORM_FEEDBACK_BUFFER : 0x8C8E,
  426. TRANSFORM_FEEDBACK_BUFFER_BINDING : 0x8C8F,
  427. RGBA32UI : 0x8D70,
  428. RGB32UI : 0x8D71,
  429. RGBA16UI : 0x8D76,
  430. RGB16UI : 0x8D77,
  431. RGBA8UI : 0x8D7C,
  432. RGB8UI : 0x8D7D,
  433. RGBA32I : 0x8D82,
  434. RGB32I : 0x8D83,
  435. RGBA16I : 0x8D88,
  436. RGB16I : 0x8D89,
  437. RGBA8I : 0x8D8E,
  438. RGB8I : 0x8D8F,
  439. RED_INTEGER : 0x8D94,
  440. RGB_INTEGER : 0x8D98,
  441. RGBA_INTEGER : 0x8D99,
  442. SAMPLER_2D_ARRAY : 0x8DC1,
  443. SAMPLER_2D_ARRAY_SHADOW : 0x8DC4,
  444. SAMPLER_CUBE_SHADOW : 0x8DC5,
  445. UNSIGNED_INT_VEC2 : 0x8DC6,
  446. UNSIGNED_INT_VEC3 : 0x8DC7,
  447. UNSIGNED_INT_VEC4 : 0x8DC8,
  448. INT_SAMPLER_2D : 0x8DCA,
  449. INT_SAMPLER_3D : 0x8DCB,
  450. INT_SAMPLER_CUBE : 0x8DCC,
  451. INT_SAMPLER_2D_ARRAY : 0x8DCF,
  452. UNSIGNED_INT_SAMPLER_2D : 0x8DD2,
  453. UNSIGNED_INT_SAMPLER_3D : 0x8DD3,
  454. UNSIGNED_INT_SAMPLER_CUBE : 0x8DD4,
  455. UNSIGNED_INT_SAMPLER_2D_ARRAY : 0x8DD7,
  456. DEPTH_COMPONENT32F : 0x8CAC,
  457. DEPTH32F_STENCIL8 : 0x8CAD,
  458. FLOAT_32_UNSIGNED_INT_24_8_REV : 0x8DAD,
  459. FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : 0x8210,
  460. FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : 0x8211,
  461. FRAMEBUFFER_ATTACHMENT_RED_SIZE : 0x8212,
  462. FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : 0x8213,
  463. FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : 0x8214,
  464. FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : 0x8215,
  465. FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : 0x8216,
  466. FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : 0x8217,
  467. FRAMEBUFFER_DEFAULT : 0x8218,
  468. UNSIGNED_INT_24_8 : 0x84FA,
  469. DEPTH24_STENCIL8 : 0x88F0,
  470. UNSIGNED_NORMALIZED : 0x8C17,
  471. DRAW_FRAMEBUFFER_BINDING : 0x8CA6, // Same as FRAMEBUFFER_BINDING
  472. READ_FRAMEBUFFER : 0x8CA8,
  473. DRAW_FRAMEBUFFER : 0x8CA9,
  474. READ_FRAMEBUFFER_BINDING : 0x8CAA,
  475. RENDERBUFFER_SAMPLES : 0x8CAB,
  476. FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : 0x8CD4,
  477. MAX_COLOR_ATTACHMENTS : 0x8CDF,
  478. COLOR_ATTACHMENT1 : 0x8CE1,
  479. COLOR_ATTACHMENT2 : 0x8CE2,
  480. COLOR_ATTACHMENT3 : 0x8CE3,
  481. COLOR_ATTACHMENT4 : 0x8CE4,
  482. COLOR_ATTACHMENT5 : 0x8CE5,
  483. COLOR_ATTACHMENT6 : 0x8CE6,
  484. COLOR_ATTACHMENT7 : 0x8CE7,
  485. COLOR_ATTACHMENT8 : 0x8CE8,
  486. COLOR_ATTACHMENT9 : 0x8CE9,
  487. COLOR_ATTACHMENT10 : 0x8CEA,
  488. COLOR_ATTACHMENT11 : 0x8CEB,
  489. COLOR_ATTACHMENT12 : 0x8CEC,
  490. COLOR_ATTACHMENT13 : 0x8CED,
  491. COLOR_ATTACHMENT14 : 0x8CEE,
  492. COLOR_ATTACHMENT15 : 0x8CEF,
  493. FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : 0x8D56,
  494. MAX_SAMPLES : 0x8D57,
  495. HALF_FLOAT : 0x140B,
  496. RG : 0x8227,
  497. RG_INTEGER : 0x8228,
  498. R8 : 0x8229,
  499. RG8 : 0x822B,
  500. R16F : 0x822D,
  501. R32F : 0x822E,
  502. RG16F : 0x822F,
  503. RG32F : 0x8230,
  504. R8I : 0x8231,
  505. R8UI : 0x8232,
  506. R16I : 0x8233,
  507. R16UI : 0x8234,
  508. R32I : 0x8235,
  509. R32UI : 0x8236,
  510. RG8I : 0x8237,
  511. RG8UI : 0x8238,
  512. RG16I : 0x8239,
  513. RG16UI : 0x823A,
  514. RG32I : 0x823B,
  515. RG32UI : 0x823C,
  516. VERTEX_ARRAY_BINDING : 0x85B5,
  517. R8_SNORM : 0x8F94,
  518. RG8_SNORM : 0x8F95,
  519. RGB8_SNORM : 0x8F96,
  520. RGBA8_SNORM : 0x8F97,
  521. SIGNED_NORMALIZED : 0x8F9C,
  522. COPY_READ_BUFFER : 0x8F36,
  523. COPY_WRITE_BUFFER : 0x8F37,
  524. COPY_READ_BUFFER_BINDING : 0x8F36, // Same as COPY_READ_BUFFER
  525. COPY_WRITE_BUFFER_BINDING : 0x8F37, // Same as COPY_WRITE_BUFFER
  526. UNIFORM_BUFFER : 0x8A11,
  527. UNIFORM_BUFFER_BINDING : 0x8A28,
  528. UNIFORM_BUFFER_START : 0x8A29,
  529. UNIFORM_BUFFER_SIZE : 0x8A2A,
  530. MAX_VERTEX_UNIFORM_BLOCKS : 0x8A2B,
  531. MAX_FRAGMENT_UNIFORM_BLOCKS : 0x8A2D,
  532. MAX_COMBINED_UNIFORM_BLOCKS : 0x8A2E,
  533. MAX_UNIFORM_BUFFER_BINDINGS : 0x8A2F,
  534. MAX_UNIFORM_BLOCK_SIZE : 0x8A30,
  535. MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : 0x8A31,
  536. MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : 0x8A33,
  537. UNIFORM_BUFFER_OFFSET_ALIGNMENT : 0x8A34,
  538. ACTIVE_UNIFORM_BLOCKS : 0x8A36,
  539. UNIFORM_TYPE : 0x8A37,
  540. UNIFORM_SIZE : 0x8A38,
  541. UNIFORM_BLOCK_INDEX : 0x8A3A,
  542. UNIFORM_OFFSET : 0x8A3B,
  543. UNIFORM_ARRAY_STRIDE : 0x8A3C,
  544. UNIFORM_MATRIX_STRIDE : 0x8A3D,
  545. UNIFORM_IS_ROW_MAJOR : 0x8A3E,
  546. UNIFORM_BLOCK_BINDING : 0x8A3F,
  547. UNIFORM_BLOCK_DATA_SIZE : 0x8A40,
  548. UNIFORM_BLOCK_ACTIVE_UNIFORMS : 0x8A42,
  549. UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : 0x8A43,
  550. UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : 0x8A44,
  551. UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : 0x8A46,
  552. INVALID_INDEX : 0xFFFFFFFF,
  553. MAX_VERTEX_OUTPUT_COMPONENTS : 0x9122,
  554. MAX_FRAGMENT_INPUT_COMPONENTS : 0x9125,
  555. MAX_SERVER_WAIT_TIMEOUT : 0x9111,
  556. OBJECT_TYPE : 0x9112,
  557. SYNC_CONDITION : 0x9113,
  558. SYNC_STATUS : 0x9114,
  559. SYNC_FLAGS : 0x9115,
  560. SYNC_FENCE : 0x9116,
  561. SYNC_GPU_COMMANDS_COMPLETE : 0x9117,
  562. UNSIGNALED : 0x9118,
  563. SIGNALED : 0x9119,
  564. ALREADY_SIGNALED : 0x911A,
  565. TIMEOUT_EXPIRED : 0x911B,
  566. CONDITION_SATISFIED : 0x911C,
  567. WAIT_FAILED : 0x911D,
  568. SYNC_FLUSH_COMMANDS_BIT : 0x00000001,
  569. VERTEX_ATTRIB_ARRAY_DIVISOR : 0x88FE,
  570. ANY_SAMPLES_PASSED : 0x8C2F,
  571. ANY_SAMPLES_PASSED_CONSERVATIVE : 0x8D6A,
  572. SAMPLER_BINDING : 0x8919,
  573. RGB10_A2UI : 0x906F,
  574. INT_2_10_10_10_REV : 0x8D9F,
  575. TRANSFORM_FEEDBACK : 0x8E22,
  576. TRANSFORM_FEEDBACK_PAUSED : 0x8E23,
  577. TRANSFORM_FEEDBACK_ACTIVE : 0x8E24,
  578. TRANSFORM_FEEDBACK_BINDING : 0x8E25,
  579. COMPRESSED_R11_EAC : 0x9270,
  580. COMPRESSED_SIGNED_R11_EAC : 0x9271,
  581. COMPRESSED_RG11_EAC : 0x9272,
  582. COMPRESSED_SIGNED_RG11_EAC : 0x9273,
  583. COMPRESSED_RGB8_ETC2 : 0x9274,
  584. COMPRESSED_SRGB8_ETC2 : 0x9275,
  585. COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : 0x9276,
  586. COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : 0x9277,
  587. COMPRESSED_RGBA8_ETC2_EAC : 0x9278,
  588. COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : 0x9279,
  589. TEXTURE_IMMUTABLE_FORMAT : 0x912F,
  590. MAX_ELEMENT_INDEX : 0x8D6B,
  591. TEXTURE_IMMUTABLE_LEVELS : 0x82DF,
  592. // Extensions
  593. MAX_TEXTURE_MAX_ANISOTROPY_EXT : 0x84FF
  594. };
  595. THREE.GLTFExporter = function () {};
  596. THREE.GLTFExporter.prototype = {
  597. constructor: THREE.GLTFExporter,
  598. parse: function ( input, onDone ) {
  599. var outputJSON = {
  600. /*
  601. asset : [],
  602. buffers : [],
  603. bufferViews : [],
  604. extensionsUsed : ['KHR_materials_common'],
  605. images : [],
  606. materials : [],
  607. */
  608. //meshes : [],
  609. /*
  610. samplers : [],
  611. textures : []
  612. */
  613. };
  614. outputJSON.asset = {
  615. version: "2.0",
  616. generator: "THREE.JS GLTFExporter"
  617. };
  618. outputJSON.materials = [
  619. {
  620. "pbrMetallicRoughness": {
  621. "baseColorFactor": [
  622. 0.800000011920929,
  623. 0.0,
  624. 0.0,
  625. 1.0
  626. ],
  627. "metallicFactor": 0.0
  628. },
  629. "name": "Red"
  630. }
  631. ];
  632. var indexScene = 0;
  633. var indexNode = 0;
  634. var byteOffset = 0;
  635. var vertexBuffers = [];
  636. var vertexBufferByteOffset = 0;
  637. var indexBuffers = [];
  638. var indexBufferByteOffset = 0;
  639. var buffer = [];
  640. var dataViews = [];
  641. /**
  642. * [processBuffer description]
  643. * @param {[type]} data [description]
  644. * @return {[type]} [description]
  645. */
  646. function processBuffer ( attribute, componentType ) {
  647. if (!outputJSON.buffers) {
  648. outputJSON.buffers = [
  649. {
  650. byteLength: 0,
  651. uri: ''
  652. }
  653. ];
  654. }
  655. var dataView = new DataView( new ArrayBuffer( attribute.array.byteLength ) );
  656. var offset = 0;
  657. var offsetInc = componentType === WebGLConstants.UNSIGNED_SHORT ? 2 : 4;
  658. for ( var i = 0; i < attribute.count; i++ ) {
  659. for (var a = 0; a < attribute.itemSize; a++ ) {
  660. var value = attribute.array[i * attribute.itemSize + a];
  661. if (componentType === WebGLConstants.FLOAT) {
  662. dataView.setFloat32(offset, value, true);
  663. } else if (componentType === WebGLConstants.UNSIGNED_INT) {
  664. dataView.setUint8(offset, value, true);
  665. } else if (componentType === WebGLConstants.UNSIGNED_SHORT) {
  666. dataView.setUint16(offset, value, true);
  667. }
  668. offset += offsetInc;
  669. }
  670. }
  671. dataViews.push(dataView);
  672. return 0;
  673. }
  674. /**
  675. * [processBufferView description]
  676. * @param {[type]} data [description]
  677. * @return {[type]} [description]
  678. */
  679. function processBufferView ( data, componentType ) {
  680. var isVertexAttributes = componentType === WebGLConstants.FLOAT;
  681. if (!outputJSON.bufferViews) {
  682. outputJSON.bufferViews = [];
  683. }
  684. var gltfBufferView = {
  685. buffer: processBuffer( data, componentType ),
  686. byteOffset: byteOffset,
  687. byteLength: data.array.byteLength,
  688. byteStride: data.itemSize * (componentType === WebGLConstants.UNSIGNED_SHORT ? 2 : 4),
  689. target: isVertexAttributes ? WebGLConstants.ARRAY_BUFFER : WebGLConstants.ELEMENT_ARRAY_BUFFER
  690. };
  691. byteOffset += data.array.byteLength;
  692. outputJSON.bufferViews.push(gltfBufferView);
  693. /*
  694. var output = {
  695. id: isVertexAttributes ? 0 : 1, //@ 0 is for vertex attributes, 1 for indices
  696. byteLength: 2
  697. };
  698. */
  699. var output = {
  700. id: outputJSON.bufferViews.length - 1,
  701. byteLength: 0
  702. };
  703. return output;
  704. }
  705. function getMinMax ( attribute ) {
  706. var output = {
  707. min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
  708. max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
  709. };
  710. for ( var i = 0; i < attribute.count; i++ ) {
  711. for (var a = 0; a < attribute.itemSize; a++ ) {
  712. var value = attribute.array[i * attribute.itemSize + a];
  713. output.min[ a ] = Math.min( output.min[ a ], value );
  714. output.max[ a ] = Math.max( output.max[ a ], value );
  715. }
  716. }
  717. return output;
  718. }
  719. /**
  720. * [processAccessor description]
  721. * @param {[type]} attribute [description]
  722. * @return {[type]} [description]
  723. */
  724. function processAccessor ( attribute ) {
  725. if (!outputJSON.accessors) {
  726. outputJSON.accessors = [];
  727. }
  728. var types = [
  729. "SCALAR",
  730. "VEC2",
  731. "VEC3",
  732. "VEC4"
  733. ];
  734. var componentType = attribute instanceof THREE.Float32BufferAttribute ? WebGLConstants.FLOAT :
  735. (attribute instanceof THREE.Uint32BufferAttribute ? WebGLConstants.UNSIGNED_INT : WebGLConstants.UNSIGNED_SHORT);
  736. var minMax = getMinMax( attribute );
  737. var bufferView = processBufferView( attribute, componentType );
  738. console.log(">>>>>",bufferView);
  739. var gltfAccessor = {
  740. bufferView: bufferView.id,
  741. byteOffset: bufferView.byteOffset,
  742. componentType: componentType,
  743. count: attribute.count,
  744. max: minMax.max,
  745. min: minMax.min,
  746. type: types[ attribute.itemSize - 1]
  747. };
  748. outputJSON.accessors.push( gltfAccessor );
  749. return outputJSON.accessors.length - 1;
  750. }
  751. /**
  752. * [processMaterial description]
  753. * @param {[type]} mesh [description]
  754. * @return {[type]} [description]
  755. */
  756. function processMaterial ( material ) {
  757. if (!outputJSON.materials) {
  758. outputJSON.materials = [];
  759. }
  760. var gltfMaterial = {
  761. pbrMetallicRoughness: {
  762. baseColorFactor: material.color.toArray().concat([material.opacity]),
  763. metallicFactor: material.metalness,
  764. roughnessFactor: material.roughness
  765. }
  766. };
  767. if (material.side === THREE.DoubleSide) {
  768. gltfMaterial.doubleSided = true;
  769. }
  770. if (material.name) {
  771. gltfMaterial.name = material.name;
  772. }
  773. outputJSON.materials.push(gltfMaterial);
  774. return outputJSON.materials.length - 1;
  775. }
  776. /**
  777. * [processMesh description]
  778. * @param {[type]} mesh [description]
  779. * @return {[type]} [description]
  780. */
  781. function processMesh( mesh ) {
  782. if ( !outputJSON.meshes ) {
  783. outputJSON.meshes = [];
  784. }
  785. var geometry = mesh.geometry;
  786. var mode = 4;
  787. var gltfMesh = {
  788. primitives: [
  789. {
  790. mode: mode,
  791. attributes: {},
  792. material: processMaterial( mesh.material ),
  793. indices: processAccessor( geometry.index )
  794. }
  795. ]
  796. };
  797. var gltfAttributes = gltfMesh.primitives[0].attributes;
  798. var attributes = geometry.attributes;
  799. for (attributeName in geometry.attributes) {
  800. var attribute = geometry.attributes[ attributeName ];
  801. gltfAttributes[attributeName.toUpperCase()] = processAccessor( attribute );
  802. }
  803. //gltfMesh.primitives.indices = processAccessor( geometry.index );
  804. // @todo Not really necessary, isn't it?
  805. if ( geometry.type ) {
  806. gltfMesh.name = geometry.type;
  807. }
  808. outputJSON.meshes.push( gltfMesh );
  809. return outputJSON.meshes.length - 1;
  810. }
  811. /**
  812. * Process Object3D node
  813. * @param {THREE.Object3D} node Object3D to processNode
  814. * @return {Integer} Index of the node in the nodes list
  815. */
  816. function processNode ( object ) {
  817. if (!outputJSON.nodes) {
  818. outputJSON.nodes = [];
  819. }
  820. var gltfNode = {
  821. matrix: object.matrix.elements
  822. };
  823. if ( object.name ) {
  824. gltfNode.name = object.name;
  825. }
  826. if ( object instanceof THREE.Mesh ) {
  827. gltfNode.mesh = processMesh( object );
  828. }
  829. if ( object.children.length > 0 ) {
  830. gltfNode.nodes = [];
  831. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  832. var child = object.children[ i ];
  833. if ( child instanceof THREE.Mesh ) {
  834. gltfNode.nodes.push( processNode( child ) );
  835. }
  836. }
  837. }
  838. outputJSON.nodes.push( gltfNode );
  839. return outputJSON.nodes.length - 1;
  840. }
  841. /**
  842. * processScene
  843. * @param {THREE.Scene} node Scene to process
  844. * @return {[type]} [description]
  845. */
  846. function processScene( scene ) {
  847. if (!outputJSON.scene) {
  848. outputJSON.scenes = [];
  849. outputJSON.scene = 0;
  850. }
  851. var gltfScene = {
  852. nodes: []
  853. };
  854. if ( scene.name ) {
  855. gltfScene.name = scene.name;
  856. }
  857. outputJSON.scenes.push(gltfScene);
  858. indexScene ++;
  859. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  860. gltfScene.nodes.push( processNode( scene.children[ i ] ) );
  861. }
  862. }
  863. processScene( input );
  864. var blob = new Blob(dataViews, {type: 'application/octet-binary'});
  865. outputJSON.buffers[0].byteLength = blob.size;
  866. objectURL = URL.createObjectURL(blob);
  867. var reader = new window.FileReader();
  868. reader.readAsDataURL(blob);
  869. reader.onloadend = function() {
  870. base64data = reader.result;
  871. outputJSON.buffers[0].uri = base64data;
  872. console.log(JSON.stringify(outputJSON, null, 2));
  873. onDone(outputJSON);
  874. }
  875. }
  876. };