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- <meta charset="utf-8" />
- <script src="../../list.js"></script>
- <script src="../../page.js"></script>
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- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
- <h2>Example</h2>
-
- <code>
- var map = THREE.ImageUtils.loadTexture( "sprite.png" );
- var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
- var sprite = new THREE.Sprite( material );
- scene.add( sprite );
- </code>
- <h2>Constructor</h2>
- <h3>[name]([page:Material material])</h3>
- <div>
- material — An instance of [page:Material] (optional).
- </div>
- <div>
- This creates a new sprite with an specific material.
- </div>
- <h2>Properties</h2>
- <h3>.[page:SpriteMaterial material]</h3>
- <div>
- An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
- </div>
- -
- <h2>Methods</h2>
- <h3>.clone()</h3>
- <div>
- This creates a new clone of the sprite.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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