Euler.tests.js 8.9 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author TristanVALCKE / https://github.com/Itee
  4. */
  5. /* global QUnit */
  6. import { Euler } from '../../../../src/math/Euler';
  7. import { Matrix4 } from '../../../../src/math/Matrix4';
  8. import { Quaternion } from '../../../../src/math/Quaternion';
  9. import { Vector3 } from '../../../../src/math/Vector3';
  10. import { x, y, z } from './Constants.tests';
  11. const eulerZero = new Euler( 0, 0, 0, "XYZ" );
  12. const eulerAxyz = new Euler( 1, 0, 0, "XYZ" );
  13. const eulerAzyx = new Euler( 0, 1, 0, "ZYX" );
  14. function matrixEquals4( a, b, tolerance ) {
  15. tolerance = tolerance || 0.0001;
  16. if ( a.elements.length != b.elements.length ) {
  17. return false;
  18. }
  19. for ( var i = 0, il = a.elements.length; i < il; i ++ ) {
  20. var delta = a.elements[ i ] - b.elements[ i ];
  21. if ( delta > tolerance ) {
  22. return false;
  23. }
  24. }
  25. return true;
  26. }
  27. function eulerEquals( a, b, tolerance ) {
  28. tolerance = tolerance || 0.0001;
  29. var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z );
  30. return ( diff < tolerance );
  31. }
  32. function quatEquals( a, b, tolerance ) {
  33. tolerance = tolerance || 0.0001;
  34. var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z ) + Math.abs( a.w - b.w );
  35. return ( diff < tolerance );
  36. }
  37. export default QUnit.module( 'Maths', () => {
  38. QUnit.module( 'Euler', () => {
  39. // INSTANCING
  40. QUnit.test( "Instancing", ( assert ) => {
  41. var a = new Euler();
  42. assert.ok( a.equals( eulerZero ), "Passed!" );
  43. assert.ok( ! a.equals( eulerAxyz ), "Passed!" );
  44. assert.ok( ! a.equals( eulerAzyx ), "Passed!" );
  45. } );
  46. // STATIC STUFF
  47. QUnit.todo( "RotationOrders", ( assert ) => {
  48. assert.ok( false, "everything's gonna be alright" );
  49. } );
  50. QUnit.todo( "DefaultOrder", ( assert ) => {
  51. assert.ok( false, "everything's gonna be alright" );
  52. } );
  53. // PROPERTIES STUFF
  54. QUnit.todo( "x", ( assert ) => {
  55. assert.ok( false, "everything's gonna be alright" );
  56. } );
  57. QUnit.todo( "y", ( assert ) => {
  58. assert.ok( false, "everything's gonna be alright" );
  59. } );
  60. QUnit.todo( "z", ( assert ) => {
  61. assert.ok( false, "everything's gonna be alright" );
  62. } );
  63. QUnit.todo( "order", ( assert ) => {
  64. assert.ok( false, "everything's gonna be alright" );
  65. } );
  66. // PUBLIC STUFF
  67. QUnit.todo( "isEuler", ( assert ) => {
  68. assert.ok( false, "everything's gonna be alright" );
  69. } );
  70. QUnit.test( "set/setFromVector3/toVector3", ( assert ) => {
  71. var a = new Euler();
  72. a.set( 0, 1, 0, "ZYX" );
  73. assert.ok( a.equals( eulerAzyx ), "Passed!" );
  74. assert.ok( ! a.equals( eulerAxyz ), "Passed!" );
  75. assert.ok( ! a.equals( eulerZero ), "Passed!" );
  76. var vec = new Vector3( 0, 1, 0 );
  77. var b = new Euler().setFromVector3( vec, "ZYX" );
  78. assert.ok( a.equals( b ), "Passed!" );
  79. var c = b.toVector3();
  80. assert.ok( c.equals( vec ), "Passed!" );
  81. } );
  82. QUnit.test( "clone/copy/equals", ( assert ) => {
  83. var a = eulerAxyz.clone();
  84. assert.ok( a.equals( eulerAxyz ), "Passed!" );
  85. assert.ok( ! a.equals( eulerZero ), "Passed!" );
  86. assert.ok( ! a.equals( eulerAzyx ), "Passed!" );
  87. a.copy( eulerAzyx );
  88. assert.ok( a.equals( eulerAzyx ), "Passed!" );
  89. assert.ok( ! a.equals( eulerAxyz ), "Passed!" );
  90. assert.ok( ! a.equals( eulerZero ), "Passed!" );
  91. } );
  92. QUnit.test( "Quaternion.setFromEuler/Euler.fromQuaternion", ( assert ) => {
  93. var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
  94. for ( var i = 0; i < testValues.length; i ++ ) {
  95. var v = testValues[ i ];
  96. var q = new Quaternion().setFromEuler( v );
  97. var v2 = new Euler().setFromQuaternion( q, v.order );
  98. var q2 = new Quaternion().setFromEuler( v2 );
  99. assert.ok( quatEquals( q, q2 ), "Passed!" );
  100. }
  101. } );
  102. QUnit.test( "Matrix4.setFromEuler/Euler.fromRotationMatrix", ( assert ) => {
  103. var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
  104. for ( var i = 0; i < testValues.length; i ++ ) {
  105. var v = testValues[ i ];
  106. var m = new Matrix4().makeRotationFromEuler( v );
  107. var v2 = new Euler().setFromRotationMatrix( m, v.order );
  108. var m2 = new Matrix4().makeRotationFromEuler( v2 );
  109. assert.ok( matrixEquals4( m, m2, 0.0001 ), "Passed!" );
  110. }
  111. } );
  112. QUnit.test( "reorder", ( assert ) => {
  113. var testValues = [ eulerZero, eulerAxyz, eulerAzyx ];
  114. for ( var i = 0; i < testValues.length; i ++ ) {
  115. var v = testValues[ i ];
  116. var q = new Quaternion().setFromEuler( v );
  117. v.reorder( 'YZX' );
  118. var q2 = new Quaternion().setFromEuler( v );
  119. assert.ok( quatEquals( q, q2 ), "Passed!" );
  120. v.reorder( 'ZXY' );
  121. var q3 = new Quaternion().setFromEuler( v );
  122. assert.ok( quatEquals( q, q3 ), "Passed!" );
  123. }
  124. } );
  125. QUnit.test( "set/get properties, check callbacks", ( assert ) => {
  126. var a = new Euler();
  127. a._onChange( function () {
  128. assert.step( "set: onChange called" );
  129. } );
  130. a.x = 1;
  131. a.y = 2;
  132. a.z = 3;
  133. a.order = "ZYX";
  134. assert.strictEqual( a.x, 1, "get: check x" );
  135. assert.strictEqual( a.y, 2, "get: check y" );
  136. assert.strictEqual( a.z, 3, "get: check z" );
  137. assert.strictEqual( a.order, "ZYX", "get: check order" );
  138. assert.verifySteps( Array( 4 ).fill( "set: onChange called" ) );
  139. } );
  140. QUnit.test( "clone/copy, check callbacks", ( assert ) => {
  141. var a = new Euler( 1, 2, 3, "ZXY" );
  142. var b = new Euler( 4, 5, 6, "XZY" );
  143. var cbSucceed = function () {
  144. assert.ok( true );
  145. assert.step( "onChange called" );
  146. };
  147. var cbFail = function () {
  148. assert.ok( false );
  149. };
  150. a._onChange( cbFail );
  151. b._onChange( cbFail );
  152. // clone doesn't trigger onChange
  153. a = b.clone();
  154. assert.ok( a.equals( b ), "clone: check if a equals b" );
  155. // copy triggers onChange once
  156. a = new Euler( 1, 2, 3, "ZXY" );
  157. a._onChange( cbSucceed );
  158. a.copy( b );
  159. assert.ok( a.equals( b ), "copy: check if a equals b" );
  160. assert.verifySteps( [ "onChange called" ] );
  161. } );
  162. QUnit.test( "toArray", ( assert ) => {
  163. var order = "YXZ";
  164. var a = new Euler( x, y, z, order );
  165. var array = a.toArray();
  166. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  167. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  168. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  169. assert.strictEqual( array[ 3 ], order, "No array, no offset: check order" );
  170. var array = [];
  171. a.toArray( array );
  172. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  173. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  174. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  175. assert.strictEqual( array[ 3 ], order, "With array, no offset: check order" );
  176. var array = [];
  177. a.toArray( array, 1 );
  178. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  179. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  180. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  181. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  182. assert.strictEqual( array[ 4 ], order, "With array and offset: check order" );
  183. } );
  184. QUnit.test( "fromArray", ( assert ) => {
  185. var a = new Euler();
  186. var array = [ x, y, z ];
  187. var cb = function () {
  188. assert.step( "onChange called" );
  189. };
  190. a._onChange( cb );
  191. a.fromArray( array );
  192. assert.strictEqual( a.x, x, "No order: check x" );
  193. assert.strictEqual( a.y, y, "No order: check y" );
  194. assert.strictEqual( a.z, z, "No order: check z" );
  195. assert.strictEqual( a.order, "XYZ", "No order: check order" );
  196. a = new Euler();
  197. array = [ x, y, z, "ZXY" ];
  198. a._onChange( cb );
  199. a.fromArray( array );
  200. assert.strictEqual( a.x, x, "With order: check x" );
  201. assert.strictEqual( a.y, y, "With order: check y" );
  202. assert.strictEqual( a.z, z, "With order: check z" );
  203. assert.strictEqual( a.order, "ZXY", "With order: check order" );
  204. assert.verifySteps( Array( 2 ).fill( "onChange called" ) );
  205. } );
  206. QUnit.todo( "_onChange", ( assert ) => {
  207. assert.ok( false, "everything's gonna be alright" );
  208. } );
  209. QUnit.todo( "_onChangeCallback", ( assert ) => {
  210. assert.ok( false, "everything's gonna be alright" );
  211. } );
  212. // OTHERS
  213. QUnit.test( "gimbalLocalQuat", ( assert ) => {
  214. // known problematic quaternions
  215. var q1 = new Quaternion( 0.5207769385244341, - 0.4783214164122354, 0.520776938524434, 0.47832141641223547 );
  216. var q2 = new Quaternion( 0.11284905712620674, 0.6980437630368944, - 0.11284905712620674, 0.6980437630368944 );
  217. var eulerOrder = "ZYX";
  218. // create Euler directly from a Quaternion
  219. var eViaQ1 = new Euler().setFromQuaternion( q1, eulerOrder ); // there is likely a bug here
  220. // create Euler from Quaternion via an intermediate Matrix4
  221. var mViaQ1 = new Matrix4().makeRotationFromQuaternion( q1 );
  222. var eViaMViaQ1 = new Euler().setFromRotationMatrix( mViaQ1, eulerOrder );
  223. // the results here are different
  224. assert.ok( eulerEquals( eViaQ1, eViaMViaQ1 ), "Passed!" ); // this result is correct
  225. } );
  226. } );
  227. } );