Mr.doob a8a3934287 Mesh.updateMorphTargets() clean up. 12 years ago
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Bone.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
LOD.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
Line.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
Mesh.js a8a3934287 Mesh.updateMorphTargets() clean up. 12 years ago
MorphAnimMesh.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
Particle.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
ParticleSystem.js 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. 12 years ago
Ribbon.js 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 years ago
SkinnedMesh.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
Sprite.js 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. 12 years ago