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Bone.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
LOD.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |
Line.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |
Mesh.js
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a8a3934287
Mesh.updateMorphTargets() clean up.
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12 years ago |
MorphAnimMesh.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |
Particle.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |
ParticleSystem.js
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99358076dd
Removed unused object.boundRadius and object.boundRadiusScale.
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12 years ago |
Ribbon.js
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6a0b0eb1fd
Split SceneUtils.cloneObject into *.clone()
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13 years ago |
SkinnedMesh.js
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Sprite.js
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99358076dd
Removed unused object.boundRadius and object.boundRadiusScale.
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12 years ago |