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webgl_loader_ldraw.html 9.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - LDrawLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <div id="info">
  19. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - LDrawLoader
  20. </div>
  21. <script type="module">
  22. import * as THREE from '../build/three.module.js';
  23. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. import { RoomEnvironment } from './jsm/environments/RoomEnvironment.js';
  26. import { LDrawLoader } from './jsm/loaders/LDrawLoader.js';
  27. import { LDrawUtils } from './jsm/utils/LDrawUtils.js';
  28. let container, progressBarDiv;
  29. let camera, scene, renderer, controls, gui, guiData;
  30. let model;
  31. const ldrawPath = 'models/ldraw/officialLibrary/';
  32. const modelFileList = {
  33. 'Car': 'models/car.ldr_Packed.mpd',
  34. 'Lunar Vehicle': 'models/1621-1-LunarMPVVehicle.mpd_Packed.mpd',
  35. 'Radar Truck': 'models/889-1-RadarTruck.mpd_Packed.mpd',
  36. 'Trailer': 'models/4838-1-MiniVehicles.mpd_Packed.mpd',
  37. 'Bulldozer': 'models/4915-1-MiniConstruction.mpd_Packed.mpd',
  38. 'Helicopter': 'models/4918-1-MiniFlyers.mpd_Packed.mpd',
  39. 'Plane': 'models/5935-1-IslandHopper.mpd_Packed.mpd',
  40. 'Lighthouse': 'models/30023-1-Lighthouse.ldr_Packed.mpd',
  41. 'X-Wing mini': 'models/30051-1-X-wingFighter-Mini.mpd_Packed.mpd',
  42. 'AT-ST mini': 'models/30054-1-AT-ST-Mini.mpd_Packed.mpd',
  43. 'AT-AT mini': 'models/4489-1-AT-AT-Mini.mpd_Packed.mpd',
  44. 'Shuttle': 'models/4494-1-Imperial Shuttle-Mini.mpd_Packed.mpd',
  45. 'TIE Interceptor': 'models/6965-1-TIEIntercep_4h4MXk5.mpd_Packed.mpd',
  46. 'Star fighter': 'models/6966-1-JediStarfighter-Mini.mpd_Packed.mpd',
  47. 'X-Wing': 'models/7140-1-X-wingFighter.mpd_Packed.mpd',
  48. 'AT-ST': 'models/10174-1-ImperialAT-ST-UCS.mpd_Packed.mpd'
  49. };
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  56. camera.position.set( 150, 200, 250 );
  57. //
  58. renderer = new THREE.WebGLRenderer( { antialias: true } );
  59. renderer.setPixelRatio( window.devicePixelRatio );
  60. renderer.setSize( window.innerWidth, window.innerHeight );
  61. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  62. container.appendChild( renderer.domElement );
  63. // scene
  64. const pmremGenerator = new THREE.PMREMGenerator( renderer );
  65. scene = new THREE.Scene();
  66. scene.background = new THREE.Color( 0xdeebed );
  67. scene.environment = pmremGenerator.fromScene( new RoomEnvironment() ).texture;
  68. controls = new OrbitControls( camera, renderer.domElement );
  69. //
  70. guiData = {
  71. modelFileName: modelFileList[ 'Car' ],
  72. displayLines: true,
  73. conditionalLines: true,
  74. smoothNormals: true,
  75. constructionStep: 0,
  76. noConstructionSteps: 'No steps.',
  77. flatColors: false,
  78. mergeModel: false
  79. };
  80. window.addEventListener( 'resize', onWindowResize );
  81. progressBarDiv = document.createElement( 'div' );
  82. progressBarDiv.innerText = 'Loading...';
  83. progressBarDiv.style.fontSize = '3em';
  84. progressBarDiv.style.color = '#888';
  85. progressBarDiv.style.display = 'block';
  86. progressBarDiv.style.position = 'absolute';
  87. progressBarDiv.style.top = '50%';
  88. progressBarDiv.style.width = '100%';
  89. progressBarDiv.style.textAlign = 'center';
  90. // load materials and then the model
  91. reloadObject( true );
  92. }
  93. function updateObjectsVisibility() {
  94. model.traverse( c => {
  95. if ( c.isLineSegments ) {
  96. if ( c.isConditionalLine ) {
  97. c.visible = guiData.conditionalLines;
  98. } else {
  99. c.visible = guiData.displayLines;
  100. }
  101. } else if ( c.isGroup ) {
  102. // Hide objects with construction step > gui setting
  103. c.visible = c.userData.constructionStep <= guiData.constructionStep;
  104. }
  105. } );
  106. }
  107. function reloadObject( resetCamera ) {
  108. if ( model ) {
  109. scene.remove( model );
  110. }
  111. model = null;
  112. updateProgressBar( 0 );
  113. showProgressBar();
  114. // only smooth when not rendering with flat colors to improve processing time
  115. const lDrawLoader = new LDrawLoader();
  116. lDrawLoader.smoothNormals = guiData.smoothNormals && ! guiData.flatColors;
  117. lDrawLoader
  118. .setPath( ldrawPath )
  119. .load( guiData.modelFileName, function ( group2 ) {
  120. if ( model ) {
  121. scene.remove( model );
  122. }
  123. model = group2;
  124. // demonstrate how to use convert to flat colors to better mimic the lego instructions look
  125. if ( guiData.flatColors ) {
  126. function convertMaterial( material ) {
  127. const newMaterial = new THREE.MeshBasicMaterial();
  128. newMaterial.color.copy( material.color );
  129. newMaterial.polygonOffset = material.polygonOffset;
  130. newMaterial.polygonOffsetUnits = material.polygonOffsetUnits;
  131. newMaterial.polygonOffsetFactor = material.polygonOffsetFactor;
  132. newMaterial.opacity = material.opacity;
  133. newMaterial.transparent = material.transparent;
  134. newMaterial.depthWrite = material.depthWrite;
  135. newMaterial.toneMapping = false;
  136. return newMaterial;
  137. }
  138. model.traverse( c => {
  139. if ( c.isMesh ) {
  140. if ( Array.isArray( c.material ) ) {
  141. c.material = c.material.map( convertMaterial );
  142. } else {
  143. c.material = convertMaterial( c.material );
  144. }
  145. }
  146. } );
  147. }
  148. // Merge model geometries by material
  149. if ( guiData.mergeModel ) model = LDrawUtils.mergeObject( model );
  150. // Convert from LDraw coordinates: rotate 180 degrees around OX
  151. model.rotation.x = Math.PI;
  152. scene.add( model );
  153. guiData.constructionStep = model.userData.numConstructionSteps - 1;
  154. updateObjectsVisibility();
  155. // Adjust camera and light
  156. const bbox = new THREE.Box3().setFromObject( model );
  157. const size = bbox.getSize( new THREE.Vector3() );
  158. const radius = Math.max( size.x, Math.max( size.y, size.z ) ) * 0.5;
  159. if ( resetCamera ) {
  160. controls.target0.copy( bbox.getCenter( new THREE.Vector3() ) );
  161. controls.position0.set( - 2.3, 1, 2 ).multiplyScalar( radius ).add( controls.target0 );
  162. controls.reset();
  163. }
  164. createGUI();
  165. hideProgressBar();
  166. }, onProgress, onError );
  167. }
  168. function onWindowResize() {
  169. camera.aspect = window.innerWidth / window.innerHeight;
  170. camera.updateProjectionMatrix();
  171. renderer.setSize( window.innerWidth, window.innerHeight );
  172. }
  173. function createGUI() {
  174. if ( gui ) {
  175. gui.destroy();
  176. }
  177. gui = new GUI();
  178. gui.add( guiData, 'modelFileName', modelFileList ).name( 'Model' ).onFinishChange( function () {
  179. reloadObject( true );
  180. } );
  181. gui.add( guiData, 'flatColors' ).name( 'Flat Colors' ).onChange( function () {
  182. reloadObject( false );
  183. } );
  184. gui.add( guiData, 'mergeModel' ).name( 'Merge model' ).onChange( function () {
  185. reloadObject( false );
  186. } );
  187. if ( model.userData.numConstructionSteps > 1 ) {
  188. gui.add( guiData, 'constructionStep', 0, model.userData.numConstructionSteps - 1 ).step( 1 ).name( 'Construction step' ).onChange( updateObjectsVisibility );
  189. } else {
  190. gui.add( guiData, 'noConstructionSteps' ).name( 'Construction step' ).onChange( updateObjectsVisibility );
  191. }
  192. gui.add( guiData, 'smoothNormals' ).name( 'Smooth Normals' ).onChange( function changeNormals() {
  193. reloadObject( false );
  194. } );
  195. gui.add( guiData, 'displayLines' ).name( 'Display Lines' ).onChange( updateObjectsVisibility );
  196. gui.add( guiData, 'conditionalLines' ).name( 'Conditional Lines' ).onChange( updateObjectsVisibility );
  197. }
  198. //
  199. function animate() {
  200. requestAnimationFrame( animate );
  201. render();
  202. }
  203. function render() {
  204. renderer.render( scene, camera );
  205. }
  206. function onProgress( xhr ) {
  207. if ( xhr.lengthComputable ) {
  208. updateProgressBar( xhr.loaded / xhr.total );
  209. console.log( Math.round( xhr.loaded / xhr.total * 100, 2 ) + '% downloaded' );
  210. }
  211. }
  212. function onError( error ) {
  213. const message = 'Error loading model';
  214. progressBarDiv.innerText = message;
  215. console.log( message );
  216. console.error( error );
  217. }
  218. function showProgressBar() {
  219. document.body.appendChild( progressBarDiv );
  220. }
  221. function hideProgressBar() {
  222. document.body.removeChild( progressBarDiv );
  223. }
  224. function updateProgressBar( fraction ) {
  225. progressBarDiv.innerText = 'Loading... ' + Math.round( fraction * 100, 2 ) + '%';
  226. }
  227. </script>
  228. <!-- LDraw.org CC BY 2.0 Parts Library attribution -->
  229. <div style="display: block; position: absolute; bottom: 8px; left: 8px; width: 160px; padding: 10px; background-color: #F3F7F8;">
  230. <center>
  231. <a href="http://www.ldraw.org"><img style="width: 145px" src="models/ldraw/ldraw_org_logo/Stamp145.png"></a>
  232. <br />
  233. <a href="http://www.ldraw.org/">This software uses the LDraw Parts Library</a>
  234. </center>
  235. </div>
  236. </body>
  237. </html>