Box2.js 3.8 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. THREE.Box2 = function ( min, max ) {
  5. this.min = ( min !== undefined ) ? min : new THREE.Vector2( Infinity, Infinity );
  6. this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity );
  7. };
  8. THREE.Box2.prototype = {
  9. constructor: THREE.Box2,
  10. set: function ( min, max ) {
  11. this.min.copy( min );
  12. this.max.copy( max );
  13. return this;
  14. },
  15. setFromPoints: function ( points ) {
  16. this.makeEmpty();
  17. for ( var i = 0, il = points.length; i < il; i ++ ) {
  18. this.expandByPoint( points[ i ] )
  19. }
  20. return this;
  21. },
  22. setFromCenterAndSize: function () {
  23. var v1 = new THREE.Vector2();
  24. return function ( center, size ) {
  25. var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
  26. this.min.copy( center ).sub( halfSize );
  27. this.max.copy( center ).add( halfSize );
  28. return this;
  29. };
  30. }(),
  31. clone: function () {
  32. return new this.constructor().copy( this );
  33. },
  34. copy: function ( box ) {
  35. this.min.copy( box.min );
  36. this.max.copy( box.max );
  37. return this;
  38. },
  39. makeEmpty: function () {
  40. this.min.x = this.min.y = Infinity;
  41. this.max.x = this.max.y = - Infinity;
  42. return this;
  43. },
  44. empty: function () {
  45. // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
  46. return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
  47. },
  48. center: function ( optionalTarget ) {
  49. var result = optionalTarget || new THREE.Vector2();
  50. return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
  51. },
  52. size: function ( optionalTarget ) {
  53. var result = optionalTarget || new THREE.Vector2();
  54. return result.subVectors( this.max, this.min );
  55. },
  56. expandByPoint: function ( point ) {
  57. this.min.min( point );
  58. this.max.max( point );
  59. return this;
  60. },
  61. expandByVector: function ( vector ) {
  62. this.min.sub( vector );
  63. this.max.add( vector );
  64. return this;
  65. },
  66. expandByScalar: function ( scalar ) {
  67. this.min.addScalar( - scalar );
  68. this.max.addScalar( scalar );
  69. return this;
  70. },
  71. containsPoint: function ( point ) {
  72. if ( point.x < this.min.x || point.x > this.max.x ||
  73. point.y < this.min.y || point.y > this.max.y ) {
  74. return false;
  75. }
  76. return true;
  77. },
  78. containsBox: function ( box ) {
  79. if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
  80. ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) {
  81. return true;
  82. }
  83. return false;
  84. },
  85. getParameter: function ( point, optionalTarget ) {
  86. // This can potentially have a divide by zero if the box
  87. // has a size dimension of 0.
  88. var result = optionalTarget || new THREE.Vector2();
  89. return result.set(
  90. ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
  91. ( point.y - this.min.y ) / ( this.max.y - this.min.y )
  92. );
  93. },
  94. isIntersectionBox: function ( box ) {
  95. // using 6 splitting planes to rule out intersections.
  96. if ( box.max.x < this.min.x || box.min.x > this.max.x ||
  97. box.max.y < this.min.y || box.min.y > this.max.y ) {
  98. return false;
  99. }
  100. return true;
  101. },
  102. clampPoint: function ( point, optionalTarget ) {
  103. var result = optionalTarget || new THREE.Vector2();
  104. return result.copy( point ).clamp( this.min, this.max );
  105. },
  106. distanceToPoint: function () {
  107. var v1 = new THREE.Vector2();
  108. return function ( point ) {
  109. var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
  110. return clampedPoint.sub( point ).length();
  111. };
  112. }(),
  113. intersect: function ( box ) {
  114. this.min.max( box.min );
  115. this.max.min( box.max );
  116. return this;
  117. },
  118. union: function ( box ) {
  119. this.min.min( box.min );
  120. this.max.max( box.max );
  121. return this;
  122. },
  123. translate: function ( offset ) {
  124. this.min.add( offset );
  125. this.max.add( offset );
  126. return this;
  127. },
  128. equals: function ( box ) {
  129. return box.min.equals( this.min ) && box.max.equals( this.max );
  130. }
  131. };