Matrix3.js 5.2 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @author WestLangley / http://github.com/WestLangley
  4. * @author bhouston / http://exocortex.com
  5. */
  6. THREE.Matrix3 = function () {
  7. this.elements = new Float32Array( [
  8. 1, 0, 0,
  9. 0, 1, 0,
  10. 0, 0, 1
  11. ] );
  12. if ( arguments.length > 0 ) {
  13. console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
  14. }
  15. };
  16. THREE.Matrix3.prototype = {
  17. constructor: THREE.Matrix3,
  18. set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
  19. var te = this.elements;
  20. te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13;
  21. te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23;
  22. te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33;
  23. return this;
  24. },
  25. identity: function () {
  26. this.set(
  27. 1, 0, 0,
  28. 0, 1, 0,
  29. 0, 0, 1
  30. );
  31. return this;
  32. },
  33. clone: function () {
  34. return new this.constructor().fromArray( this.elements );
  35. },
  36. copy: function ( m ) {
  37. var me = m.elements;
  38. this.set(
  39. me[ 0 ], me[ 3 ], me[ 6 ],
  40. me[ 1 ], me[ 4 ], me[ 7 ],
  41. me[ 2 ], me[ 5 ], me[ 8 ]
  42. );
  43. return this;
  44. },
  45. multiplyVector3: function ( vector ) {
  46. console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
  47. return vector.applyMatrix3( this );
  48. },
  49. multiplyVector3Array: function ( a ) {
  50. console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' );
  51. return this.applyToVector3Array( a );
  52. },
  53. applyToVector3Array: function () {
  54. var v1;
  55. return function ( array, offset, length ) {
  56. if ( v1 === undefined ) v1 = new THREE.Vector3();
  57. if ( offset === undefined ) offset = 0;
  58. if ( length === undefined ) length = array.length;
  59. for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
  60. v1.fromArray( array, j );
  61. v1.applyMatrix3( this );
  62. v1.toArray( array, j );
  63. }
  64. return array;
  65. };
  66. }(),
  67. applyToBuffer: function () {
  68. var v1;
  69. return function applyToBuffer( buffer, offset, length ) {
  70. if ( v1 === undefined ) v1 = new THREE.Vector3();
  71. if ( offset === undefined ) offset = 0;
  72. if ( length === undefined ) length = buffer.length / buffer.itemSize;
  73. for ( var i = 0, j = offset; i < length; i ++, j ++ ) {
  74. v1.x = buffer.getX( j );
  75. v1.y = buffer.getY( j );
  76. v1.z = buffer.getZ( j );
  77. v1.applyMatrix3( this );
  78. buffer.setXYZ( v1.x, v1.y, v1.z );
  79. }
  80. return buffer;
  81. };
  82. }(),
  83. multiplyScalar: function ( s ) {
  84. var te = this.elements;
  85. te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
  86. te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
  87. te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
  88. return this;
  89. },
  90. determinant: function () {
  91. var te = this.elements;
  92. var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
  93. d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
  94. g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
  95. return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
  96. },
  97. getInverse: function ( matrix, throwOnInvertible ) {
  98. // input: THREE.Matrix4
  99. // ( based on http://code.google.com/p/webgl-mjs/ )
  100. var me = matrix.elements;
  101. var te = this.elements;
  102. te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ];
  103. te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ];
  104. te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ];
  105. te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ];
  106. te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ];
  107. te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ];
  108. te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ];
  109. te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ];
  110. te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ];
  111. var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ];
  112. // no inverse
  113. if ( det === 0 ) {
  114. var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0";
  115. if ( throwOnInvertible || false ) {
  116. throw new Error( msg );
  117. } else {
  118. console.warn( msg );
  119. }
  120. this.identity();
  121. return this;
  122. }
  123. this.multiplyScalar( 1.0 / det );
  124. return this;
  125. },
  126. transpose: function () {
  127. var tmp, m = this.elements;
  128. tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
  129. tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
  130. tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
  131. return this;
  132. },
  133. flattenToArrayOffset: function ( array, offset ) {
  134. var te = this.elements;
  135. array[ offset ] = te[ 0 ];
  136. array[ offset + 1 ] = te[ 1 ];
  137. array[ offset + 2 ] = te[ 2 ];
  138. array[ offset + 3 ] = te[ 3 ];
  139. array[ offset + 4 ] = te[ 4 ];
  140. array[ offset + 5 ] = te[ 5 ];
  141. array[ offset + 6 ] = te[ 6 ];
  142. array[ offset + 7 ] = te[ 7 ];
  143. array[ offset + 8 ] = te[ 8 ];
  144. return array;
  145. },
  146. getNormalMatrix: function ( m ) {
  147. // input: THREE.Matrix4
  148. this.getInverse( m ).transpose();
  149. return this;
  150. },
  151. transposeIntoArray: function ( r ) {
  152. var m = this.elements;
  153. r[ 0 ] = m[ 0 ];
  154. r[ 1 ] = m[ 3 ];
  155. r[ 2 ] = m[ 6 ];
  156. r[ 3 ] = m[ 1 ];
  157. r[ 4 ] = m[ 4 ];
  158. r[ 5 ] = m[ 7 ];
  159. r[ 6 ] = m[ 2 ];
  160. r[ 7 ] = m[ 5 ];
  161. r[ 8 ] = m[ 8 ];
  162. return this;
  163. },
  164. fromArray: function ( array ) {
  165. this.elements.set( array );
  166. return this;
  167. },
  168. toArray: function () {
  169. var te = this.elements;
  170. return [
  171. te[ 0 ], te[ 1 ], te[ 2 ],
  172. te[ 3 ], te[ 4 ], te[ 5 ],
  173. te[ 6 ], te[ 7 ], te[ 8 ]
  174. ];
  175. }
  176. };