webgl_sprites.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/three.min.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var mapC;
  24. var group;
  25. var time = 0;
  26. var mouseX = 0, mouseY = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2100 );
  35. camera.position.z = 1500;
  36. scene = new THREE.Scene();
  37. scene.fog = new THREE.Fog( 0x000000, 1500, 2100 );
  38. // create sprites
  39. var amount = 200;
  40. var radius = 500;
  41. var mapA = THREE.ImageUtils.loadTexture( "textures/sprite0.png", undefined, function() { createHUDSprites() } );
  42. var mapB = THREE.ImageUtils.loadTexture( "textures/sprite1.png" );
  43. mapC = THREE.ImageUtils.loadTexture( "textures/sprite2.png" );
  44. group = new THREE.Object3D();
  45. for( var a = 0; a < amount; a ++ ) {
  46. var sprite = new THREE.Sprite( { map: mapC, useScreenCoordinates: false, color: 0xffffff, fog: true } );
  47. sprite.position.set( Math.random() - 0.5,
  48. Math.random() - 0.5,
  49. Math.random() - 0.5 );
  50. if( sprite.position.z < 0 ) {
  51. sprite.map = mapB;
  52. } else {
  53. sprite.color.setHSV( 0.5 * Math.random(), 0.8, 0.9 );
  54. sprite.uvScale.set( 2, 2 );
  55. sprite.uvOffset.set( -0.5, -0.5 );
  56. }
  57. sprite.position.normalize();
  58. sprite.position.multiplyScalar( radius );
  59. group.add( sprite );
  60. }
  61. scene.add( group );
  62. // add 2d-sprites
  63. var createHUDSprites = function() {
  64. var scaleX = mapA.image.width;
  65. var scaleY = mapA.image.height;
  66. sprite = new THREE.Sprite( { map: mapA, alignment: THREE.SpriteAlignment.topLeft } );
  67. sprite.position.set( 100, 100, 0 );
  68. sprite.scale.set( scaleX, scaleY, 1 );
  69. sprite.opacity = 0.25;
  70. scene.add( sprite );
  71. sprite = new THREE.Sprite( { map: mapA, alignment: THREE.SpriteAlignment.topLeft } );
  72. sprite.position.set( 150, 150, 2 );
  73. sprite.scale.set( scaleX, scaleY, 1 );
  74. sprite.opacity = 0.5;
  75. scene.add( sprite );
  76. sprite = new THREE.Sprite( { map: mapA, alignment: THREE.SpriteAlignment.topLeft } );
  77. sprite.position.set( 200, 200, 3 );
  78. sprite.scale.set( scaleX, scaleY, 1 );
  79. sprite.opacity = 1;
  80. scene.add( sprite );
  81. }
  82. // renderer
  83. renderer = new THREE.WebGLRenderer();
  84. renderer.setClearColorHex( 0x000000, 1 );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. // stats
  88. stats = new Stats();
  89. stats.domElement.style.position = 'absolute';
  90. stats.domElement.style.top = '0px';
  91. stats.domElement.style.zIndex = 100;
  92. container.appendChild( stats.domElement );
  93. //
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. }
  96. function onWindowResize() {
  97. camera.aspect = window.innerWidth / window.innerHeight;
  98. camera.updateProjectionMatrix();
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. }
  101. function animate() {
  102. requestAnimationFrame( animate );
  103. render();
  104. stats.update();
  105. }
  106. function render() {
  107. for ( var c = 0; c < group.children.length; c ++ ) {
  108. var sprite = group.children[ c ];
  109. var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
  110. var imageWidth = 1;
  111. var imageHeight = 1;
  112. if ( sprite.map && sprite.map.image && sprite.map.image.width ) {
  113. imageWidth = sprite.map.image.width;
  114. imageHeight = sprite.map.image.height;
  115. }
  116. sprite.rotation += 0.1 * ( c / group.children.length );
  117. sprite.scale.set( scale * imageWidth, scale * imageHeight, 1.0 );
  118. if ( sprite.map !== mapC )
  119. sprite.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
  120. }
  121. group.rotation.x = time * 0.5;
  122. group.rotation.y = time * 0.75;
  123. group.rotation.z = time * 1.0;
  124. time += 0.02;
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>