ColladaLoader2.js 50 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var resourceDirectory = url.split( /[\\\/]/ );
  13. resourceDirectory.pop();
  14. resourceDirectory = resourceDirectory.join( '/' ) + '/';
  15. var loader = new THREE.FileLoader( scope.manager );
  16. loader.load( url, function ( text ) {
  17. onLoad( scope.parse( text, resourceDirectory ) );
  18. }, onProgress, onError );
  19. },
  20. options: {
  21. set convertUpAxis( value ) {
  22. console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' );
  23. }
  24. },
  25. setCrossOrigin: function ( value ) {
  26. this.crossOrigin = value;
  27. },
  28. parse: function ( text, resourceDirectory ) {
  29. function getElementsByTagName( xml, name ) {
  30. // Non recursive xml.getElementsByTagName() ...
  31. var array = [];
  32. var childNodes = xml.childNodes;
  33. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  34. var child = childNodes[ i ];
  35. if ( child.nodeName === name ) {
  36. array.push( child );
  37. }
  38. }
  39. return array;
  40. }
  41. function parseStrings( text ) {
  42. if ( text.length === 0 ) return [];
  43. var parts = text.trim().split( /\s+/ );
  44. var array = new Array( parts.length );
  45. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  46. array[ i ] = parts[ i ];
  47. }
  48. return array;
  49. }
  50. function parseFloats( text ) {
  51. if ( text.length === 0 ) return [];
  52. var parts = text.trim().split( /\s+/ );
  53. var array = new Array( parts.length );
  54. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  55. array[ i ] = parseFloat( parts[ i ] );
  56. }
  57. return array;
  58. }
  59. function parseInts( text ) {
  60. if ( text.length === 0 ) return [];
  61. var parts = text.trim().split( /\s+/ );
  62. var array = new Array( parts.length );
  63. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  64. array[ i ] = parseInt( parts[ i ] );
  65. }
  66. return array;
  67. }
  68. function parseId( text ) {
  69. return text.substring( 1 );
  70. }
  71. function isEmpty( object ) {
  72. return Object.keys( object ).length === 0;
  73. }
  74. // asset
  75. function parseAsset( xml ) {
  76. return {
  77. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  78. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  79. };
  80. }
  81. function parseAssetUnit( xml ) {
  82. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  83. }
  84. function parseAssetUpAxis( xml ) {
  85. return xml !== undefined ? xml.textContent : 'Y_UP';
  86. }
  87. // library
  88. function parseLibrary( xml, libraryName, nodeName, parser ) {
  89. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  90. if ( library !== undefined ) {
  91. var elements = getElementsByTagName( library, nodeName );
  92. for ( var i = 0; i < elements.length; i ++ ) {
  93. parser( elements[ i ] );
  94. }
  95. }
  96. }
  97. function buildLibrary( data, builder ) {
  98. for ( var name in data ) {
  99. var object = data[ name ];
  100. object.build = builder( data[ name ] );
  101. }
  102. }
  103. // get
  104. function getBuild( data, builder ) {
  105. if ( data.build !== undefined ) return data.build;
  106. data.build = builder( data );
  107. return data.build;
  108. }
  109. // animation
  110. function parseAnimation( xml ) {
  111. var data = {
  112. sources: {},
  113. samplers: {},
  114. channels: {}
  115. };
  116. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  117. var child = xml.childNodes[ i ];
  118. if ( child.nodeType !== 1 ) continue;
  119. var id;
  120. switch ( child.nodeName ) {
  121. case 'source':
  122. id = child.getAttribute( 'id' );
  123. data.sources[ id ] = parseSource( child );
  124. break;
  125. case 'sampler':
  126. id = child.getAttribute( 'id' );
  127. data.samplers[ id ] = parseAnimationSampler( child );
  128. break;
  129. case 'channel':
  130. id = child.getAttribute( 'target' );
  131. data.channels[ id ] = parseAnimationChannel( child );
  132. break;
  133. default:
  134. console.log( child );
  135. }
  136. }
  137. library.animations[ xml.getAttribute( 'id' ) ] = data;
  138. }
  139. function parseAnimationSampler( xml ) {
  140. var data = {
  141. inputs: {},
  142. };
  143. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  144. var child = xml.childNodes[ i ];
  145. if ( child.nodeType !== 1 ) continue;
  146. switch ( child.nodeName ) {
  147. case 'input':
  148. var id = parseId( child.getAttribute( 'source' ) );
  149. var semantic = child.getAttribute( 'semantic' );
  150. data.inputs[ semantic ] = id;
  151. break;
  152. }
  153. }
  154. return data;
  155. }
  156. function parseAnimationChannel( xml ) {
  157. var data = {};
  158. var target = xml.getAttribute( 'target' );
  159. // parsing SID Addressing Syntax
  160. var parts = target.split( '/' );
  161. var id = parts.shift();
  162. var sid = parts.shift();
  163. // check selection syntax
  164. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  165. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  166. if ( memberSyntax ) {
  167. // member selection access
  168. parts = sid.split( '.' );
  169. sid = parts.shift();
  170. data.member = parts.shift();
  171. } else if ( arraySyntax ) {
  172. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  173. var indices = sid.split( '(' );
  174. sid = indices.shift();
  175. for ( var i = 0; i < indices.length; i ++ ) {
  176. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  177. }
  178. data.indices = indices;
  179. }
  180. data.id = id;
  181. data.sid = sid;
  182. data.arraySyntax = arraySyntax;
  183. data.memberSyntax = memberSyntax;
  184. data.sampler = parseId( xml.getAttribute( 'source' ) );
  185. return data;
  186. }
  187. function buildAnimation( data ) {
  188. var tracks = [];
  189. var channels = data.channels;
  190. var samplers = data.samplers;
  191. var sources = data.sources;
  192. for ( var target in channels ) {
  193. if ( channels.hasOwnProperty( target ) ) {
  194. var channel = channels[ target ];
  195. var sampler = samplers[ channel.sampler ];
  196. var inputId = sampler.inputs.INPUT;
  197. var outputId = sampler.inputs.OUTPUT;
  198. var interpolationId = sampler.inputs.INTERPOLATION;
  199. var inputSource = sources[ inputId ];
  200. var outputSource = sources[ outputId ];
  201. var interpolationSource = sources[ interpolationId ];
  202. var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource );
  203. createKeyframeTracks( animation, tracks );
  204. }
  205. }
  206. return tracks;
  207. }
  208. function getAnimation( id ) {
  209. return getBuild( library.animations[ id ], buildAnimation );
  210. }
  211. function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) {
  212. var node = library.nodes[ channel.id ];
  213. var transform = node.transforms[ channel.sid ];
  214. var defaultMatrix = node.matrix.clone().transpose();
  215. var time, stride;
  216. var i, il, j, jl;
  217. var data = {};
  218. // the collada spec allows the animation of data in various ways.
  219. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  220. switch ( transform ) {
  221. case 'matrix':
  222. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  223. time = inputSource.array[ i ];
  224. stride = i * outputSource.stride;
  225. if ( data[ time ] === undefined ) data[ time ] = {};
  226. if ( channel.arraySyntax === true ) {
  227. var value = outputSource.array[ stride ];
  228. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  229. data[ time ][ index ] = value;
  230. } else {
  231. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  232. data[ time ][ j ] = outputSource.array[ stride + j ];
  233. }
  234. }
  235. }
  236. break;
  237. case 'translate':
  238. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  239. break;
  240. case 'rotate':
  241. console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform );
  242. break;
  243. case 'scale':
  244. console.warn( 'THREE.ColladaLoader: Animation transform "%s" not yet implemented.', transform );
  245. break;
  246. }
  247. var keyframes = prepareAnimationData( data, defaultMatrix );
  248. var animation = {
  249. name: '.bones[' + node.sid + ']',
  250. keyframes: keyframes
  251. }
  252. return animation;
  253. }
  254. function prepareAnimationData( data, defaultMatrix ) {
  255. var keyframes = [];
  256. // transfer data into a sortable array
  257. for ( var time in data ) {
  258. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  259. }
  260. // ensure keyframes are sorted by time
  261. keyframes.sort( ascending );
  262. // now we clean up all animation data, so we can use them for keyframe tracks
  263. for ( var i = 0; i < 16; i ++ ) {
  264. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  265. }
  266. return keyframes;
  267. // array sort function
  268. function ascending( a, b ) {
  269. return a.time - b.time;
  270. }
  271. }
  272. var position = new THREE.Vector3();
  273. var scale = new THREE.Vector3();
  274. var quaternion = new THREE.Quaternion();
  275. function createKeyframeTracks( animation, tracks ) {
  276. var keyframes = animation.keyframes;
  277. var name = animation.name;
  278. var times = [];
  279. var positionData = [];
  280. var quaternionData = [];
  281. var scaleData = [];
  282. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  283. var keyframe = keyframes[ i ];
  284. var time = keyframe.time;
  285. var value = keyframe.value;
  286. matrix.set(
  287. value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ],
  288. value[ 4 ], value[ 5 ], value[ 6 ], value[ 7 ],
  289. value[ 8 ], value[ 9 ], value[ 10 ], value[ 11 ],
  290. value[ 12 ], value[ 13 ], value[ 14 ], value[ 15 ]
  291. );
  292. matrix.decompose( position, quaternion, scale );
  293. times.push( time );
  294. positionData.push( position.x, position.y, position.z );
  295. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  296. scaleData.push( scale.x, scale.y, scale.z );
  297. }
  298. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  299. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  300. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  301. return tracks;
  302. }
  303. function transformAnimationData( keyframes, property, defaultValue ) {
  304. var keyframe;
  305. var empty = true;
  306. var i, l;
  307. // check, if values of a property are missing in our keyframes
  308. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  309. keyframe = keyframes[ i ];
  310. if ( keyframe.value[ property ] === undefined ) {
  311. keyframe.value[ property ] = null; // mark as missing
  312. } else {
  313. empty = false;
  314. }
  315. }
  316. if ( empty === true ) {
  317. // no values at all, so we set a default value
  318. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  319. keyframe = keyframes[ i ];
  320. keyframe.value[ property ] = defaultValue;
  321. }
  322. } else {
  323. // filling gaps
  324. createMissingKeyframes( keyframes, property );
  325. }
  326. }
  327. function createMissingKeyframes( keyframes, property ) {
  328. var prev, next;
  329. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  330. var keyframe = keyframes[ i ];
  331. if ( keyframe.value[ property ] === null ) {
  332. prev = getPrev( keyframes, i, property );
  333. next = getNext( keyframes, i, property );
  334. if ( prev === null ) {
  335. keyframe.value[ property ] = next.value[ property ];
  336. continue;
  337. }
  338. if ( next === null ) {
  339. keyframe.value[ property ] = prev.value[ property ];
  340. continue;
  341. }
  342. interpolate( keyframe, prev, next, property );
  343. }
  344. }
  345. }
  346. function getPrev( keyframes, i, property ) {
  347. while ( i >= 0 ) {
  348. var keyframe = keyframes[ i ];
  349. if ( keyframe.value[ property ] !== null ) return keyframe;
  350. i --;
  351. }
  352. return null;
  353. }
  354. function getNext( keyframes, i, property ) {
  355. while ( i < keyframes.length ) {
  356. var keyframe = keyframes[ i ];
  357. if ( keyframe.value[ property ] !== null ) return keyframe;
  358. i ++;
  359. }
  360. return null;
  361. }
  362. function interpolate( key, prev, next, property ) {
  363. if ( ( next.time - prev.time ) === 0 ) {
  364. key.value[ property ] = prev.value[ property ];
  365. return;
  366. }
  367. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  368. }
  369. // animation clips
  370. function parseAnimationClip( xml ) {
  371. var data = {
  372. name: xml.getAttribute( 'id' ) || 'default',
  373. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  374. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  375. animations: []
  376. };
  377. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  378. var child = xml.childNodes[ i ];
  379. if ( child.nodeType !== 1 ) continue;
  380. switch ( child.nodeName ) {
  381. case 'instance_animation':
  382. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  383. break;
  384. }
  385. }
  386. library.clips[ xml.getAttribute( 'id' ) ] = data;
  387. }
  388. function buildAnimationClip( data ) {
  389. var tracks = [];
  390. var name = data.name;
  391. var duration = ( data.end - data.start ) || - 1;
  392. var animations = data.animations;
  393. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  394. var animationTracks = getAnimation( animations[ i ] );
  395. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  396. tracks.push( animationTracks[ j ] );
  397. }
  398. }
  399. return new THREE.AnimationClip( name, duration, tracks );
  400. }
  401. function getAnimationClip( id ) {
  402. return getBuild( library.clips[ id ], buildAnimationClip );
  403. }
  404. // controller
  405. function parseController( xml ) {
  406. var data = {};
  407. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  408. var child = xml.childNodes[ i ];
  409. if ( child.nodeType !== 1 ) continue;
  410. switch ( child.nodeName ) {
  411. case 'skin':
  412. // there is exactly one skin per controller
  413. data.id = parseId( child.getAttribute( 'source' ) );
  414. data.skin = parseSkin( child );
  415. break;
  416. }
  417. }
  418. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  419. }
  420. function parseSkin( xml ) {
  421. var data = {
  422. sources: {}
  423. }
  424. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  425. var child = xml.childNodes[ i ];
  426. if ( child.nodeType !== 1 ) continue;
  427. switch ( child.nodeName ) {
  428. case 'bind_shape_matrix':
  429. data.bindShapeMatrix = parseFloats( child.textContent );
  430. break;
  431. case 'source':
  432. var id = child.getAttribute( 'id' );
  433. data.sources[ id ] = parseSource( child );
  434. break;
  435. case 'joints':
  436. data.joints = parseJoints( child );
  437. break;
  438. case 'vertex_weights':
  439. data.vertexWeights = parseVertexWeights( child );
  440. break;
  441. }
  442. }
  443. return data;
  444. }
  445. function parseJoints( xml ) {
  446. var data = {
  447. inputs: {}
  448. }
  449. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  450. var child = xml.childNodes[ i ];
  451. if ( child.nodeType !== 1 ) continue;
  452. switch ( child.nodeName ) {
  453. case 'input':
  454. var semantic = child.getAttribute( 'semantic' );
  455. var id = parseId( child.getAttribute( 'source' ) );
  456. data.inputs[ semantic ] = id;
  457. break;
  458. }
  459. }
  460. return data;
  461. }
  462. function parseVertexWeights( xml ) {
  463. var data = {
  464. inputs: {}
  465. }
  466. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  467. var child = xml.childNodes[ i ];
  468. if ( child.nodeType !== 1 ) continue;
  469. switch ( child.nodeName ) {
  470. case 'input':
  471. var semantic = child.getAttribute( 'semantic' );
  472. var id = parseId( child.getAttribute( 'source' ) );
  473. var offset = parseInt( child.getAttribute( 'offset' ) );
  474. data.inputs[ semantic ] = { id: id, offset: offset };
  475. break;
  476. case 'vcount':
  477. data.vcount = parseInts( child.textContent );
  478. break;
  479. case 'v':
  480. data.v = parseInts( child.textContent );
  481. break;
  482. }
  483. }
  484. return data;
  485. }
  486. function buildController( data ) {
  487. var build = {};
  488. build.id = data.id;
  489. build.skin = buildSkin( data.skin );
  490. // we enhance the 'sources' property of the corresponding geometry with our skin data
  491. var geometry = library.geometries[ build.id ];
  492. geometry.sources.skinIndices = build.skin.indices;
  493. geometry.sources.skinWeights = build.skin.weights;
  494. return build;
  495. }
  496. function buildSkin( data ) {
  497. var BONE_LIMIT = 4;
  498. var build = {
  499. bones: {},
  500. indices: {
  501. array: [],
  502. stride: BONE_LIMIT
  503. },
  504. weights: {
  505. array: [],
  506. stride: BONE_LIMIT
  507. }
  508. };
  509. var sources = data.sources;
  510. var vertexWeights = data.vertexWeights;
  511. var vcount = vertexWeights.vcount;
  512. var v = vertexWeights.v;
  513. var jointOffset = vertexWeights.inputs.JOINT.offset;
  514. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  515. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  516. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  517. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  518. var stride = 0;
  519. var i, j, l;
  520. // procces skin data for each vertex
  521. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  522. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  523. var vertexSkinData = [];
  524. for ( j = 0; j < jointCount; j ++ ) {
  525. var skinIndex = v[ stride + jointOffset ];
  526. var weightId = v[ stride + weightOffset ];
  527. var skinWeight = weights[ weightId ];
  528. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  529. stride += 2;
  530. }
  531. // we sort the joints in descending order based on the weights.
  532. // this ensures, we only procced the most important joints of the vertex
  533. vertexSkinData.sort( descending );
  534. // now we provide for each vertex a set of four index and weight values.
  535. // the order of the skin data matches the order of vertices
  536. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  537. var d = vertexSkinData[ j ];
  538. if ( d !== undefined ) {
  539. build.indices.array.push( d.index );
  540. build.weights.array.push( d.weight );
  541. } else {
  542. build.indices.array.push( 0 );
  543. build.weights.array.push( 0 );
  544. }
  545. }
  546. }
  547. // setup bind matrix
  548. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  549. // process bones and inverse bind matrix data
  550. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  551. var name = jointSource.array[ i ];
  552. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  553. build.bones[ name ] = boneInverse;
  554. }
  555. return build;
  556. // array sort function
  557. function descending( a, b ) {
  558. return b.weight - a.weight;
  559. }
  560. }
  561. function getController( id ) {
  562. return getBuild( library.controllers[ id ], buildController );
  563. }
  564. // image
  565. function parseImage( xml ) {
  566. var data = {
  567. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  568. };
  569. library.images[ xml.getAttribute( 'id' ) ] = data;
  570. }
  571. function buildImage( data ) {
  572. if ( data.build !== undefined ) return data.build;
  573. return data.init_from;
  574. }
  575. function getImage( id ) {
  576. return getBuild( library.images[ id ], buildImage );
  577. }
  578. // effect
  579. function parseEffect( xml ) {
  580. var data = {};
  581. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  582. var child = xml.childNodes[ i ];
  583. if ( child.nodeType !== 1 ) continue;
  584. switch ( child.nodeName ) {
  585. case 'profile_COMMON':
  586. data.profile = parseEffectProfileCOMMON( child );
  587. break;
  588. }
  589. }
  590. library.effects[ xml.getAttribute( 'id' ) ] = data;
  591. }
  592. function parseEffectProfileCOMMON( xml ) {
  593. var data = {
  594. surfaces: {},
  595. samplers: {}
  596. };
  597. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  598. var child = xml.childNodes[ i ];
  599. if ( child.nodeType !== 1 ) continue;
  600. switch ( child.nodeName ) {
  601. case 'newparam':
  602. parseEffectNewparam( child, data );
  603. break;
  604. case 'technique':
  605. data.technique = parseEffectTechnique( child );
  606. break;
  607. }
  608. }
  609. return data;
  610. }
  611. function parseEffectNewparam( xml, data ) {
  612. var sid = xml.getAttribute( 'sid' );
  613. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  614. var child = xml.childNodes[ i ];
  615. if ( child.nodeType !== 1 ) continue;
  616. switch ( child.nodeName ) {
  617. case 'surface':
  618. data.surfaces[ sid ] = parseEffectSurface( child );
  619. break;
  620. case 'sampler2D':
  621. data.samplers[ sid ] = parseEffectSampler( child );
  622. break;
  623. }
  624. }
  625. }
  626. function parseEffectSurface( xml ) {
  627. var data = {};
  628. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  629. var child = xml.childNodes[ i ];
  630. if ( child.nodeType !== 1 ) continue;
  631. switch ( child.nodeName ) {
  632. case 'init_from':
  633. data.init_from = child.textContent;
  634. break;
  635. }
  636. }
  637. return data;
  638. }
  639. function parseEffectSampler( xml ) {
  640. var data = {};
  641. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  642. var child = xml.childNodes[ i ];
  643. if ( child.nodeType !== 1 ) continue;
  644. switch ( child.nodeName ) {
  645. case 'source':
  646. data.source = child.textContent;
  647. break;
  648. }
  649. }
  650. return data;
  651. }
  652. function parseEffectTechnique( xml ) {
  653. var data = {};
  654. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  655. var child = xml.childNodes[ i ];
  656. if ( child.nodeType !== 1 ) continue;
  657. switch ( child.nodeName ) {
  658. case 'constant':
  659. case 'lambert':
  660. case 'blinn':
  661. case 'phong':
  662. data.type = child.nodeName;
  663. data.parameters = parseEffectParameters( child );
  664. break;
  665. }
  666. }
  667. return data;
  668. }
  669. function parseEffectParameters( xml ) {
  670. var data = {};
  671. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  672. var child = xml.childNodes[ i ];
  673. if ( child.nodeType !== 1 ) continue;
  674. switch ( child.nodeName ) {
  675. case 'emission':
  676. case 'diffuse':
  677. case 'specular':
  678. case 'shininess':
  679. case 'transparent':
  680. case 'transparency':
  681. data[ child.nodeName ] = parseEffectParameter( child );
  682. break;
  683. }
  684. }
  685. return data;
  686. }
  687. function parseEffectParameter( xml ) {
  688. var data = {};
  689. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  690. var child = xml.childNodes[ i ];
  691. if ( child.nodeType !== 1 ) continue;
  692. switch ( child.nodeName ) {
  693. case 'color':
  694. data[ child.nodeName ] = parseFloats( child.textContent );
  695. break;
  696. case 'float':
  697. data[ child.nodeName ] = parseFloat( child.textContent );
  698. break;
  699. case 'texture':
  700. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  701. break;
  702. }
  703. }
  704. return data;
  705. }
  706. function parseEffectParameterTexture( xml ) {
  707. var data = {};
  708. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  709. var child = xml.childNodes[ i ];
  710. if ( child.nodeType !== 1 ) continue;
  711. switch ( child.nodeName ) {
  712. case 'extra':
  713. data = parseEffectParameterTextureExtra( child );
  714. break;
  715. }
  716. }
  717. return data;
  718. }
  719. function parseEffectParameterTextureExtra( xml ) {
  720. var data = {};
  721. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  722. var child = xml.childNodes[ i ];
  723. if ( child.nodeType !== 1 ) continue;
  724. switch ( child.nodeName ) {
  725. case 'technique':
  726. data[ child.nodeName ] = parseEffectParameterTextureExtraTechnique( child );
  727. break;
  728. }
  729. }
  730. return data;
  731. }
  732. function parseEffectParameterTextureExtraTechnique( xml ) {
  733. var data = {};
  734. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  735. var child = xml.childNodes[ i ];
  736. if ( child.nodeType !== 1 ) continue;
  737. switch ( child.nodeName ) {
  738. case 'repeatU':
  739. case 'repeatV':
  740. case 'offsetU':
  741. case 'offsetV':
  742. data[ child.nodeName ] = parseFloat( child.textContent );
  743. break;
  744. case 'wrapU':
  745. case 'wrapV':
  746. data[ child.nodeName ] = parseInt( child.textContent );
  747. break;
  748. }
  749. }
  750. return data;
  751. }
  752. function buildEffect( data ) {
  753. return data;
  754. }
  755. function getEffect( id ) {
  756. return getBuild( library.effects[ id ], buildEffect );
  757. }
  758. // material
  759. function parseMaterial( xml ) {
  760. var data = {
  761. name: xml.getAttribute( 'name' )
  762. };
  763. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  764. var child = xml.childNodes[ i ];
  765. if ( child.nodeType !== 1 ) continue;
  766. switch ( child.nodeName ) {
  767. case 'instance_effect':
  768. data.url = parseId( child.getAttribute( 'url' ) );
  769. break;
  770. }
  771. }
  772. library.materials[ xml.getAttribute( 'id' ) ] = data;
  773. }
  774. function buildMaterial( data ) {
  775. var effect = getEffect( data.url );
  776. var technique = effect.profile.technique;
  777. var material;
  778. switch ( technique.type ) {
  779. case 'phong':
  780. case 'blinn':
  781. material = new THREE.MeshPhongMaterial();
  782. break;
  783. case 'lambert':
  784. material = new THREE.MeshLambertMaterial();
  785. break;
  786. default:
  787. material = new THREE.MeshBasicMaterial();
  788. break;
  789. }
  790. material.name = data.name;
  791. function getTexture( textureObject ) {
  792. var sampler = effect.profile.samplers[ textureObject.id ];
  793. if ( sampler !== undefined ) {
  794. var surface = effect.profile.surfaces[ sampler.source ];
  795. var texture = textureLoader.load( getImage( surface.init_from ) );
  796. var extra = textureObject.extra;
  797. if ( extra !== undefined && extra.technique !== undefined ) {
  798. var technique = extra.technique;
  799. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  800. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  801. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  802. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  803. } else {
  804. texture.wrapS = THREE.RepeatWrapping;
  805. texture.wrapT = THREE.RepeatWrapping;
  806. }
  807. return texture;
  808. }
  809. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  810. return null;
  811. }
  812. var parameters = technique.parameters;
  813. for ( var key in parameters ) {
  814. var parameter = parameters[ key ];
  815. switch ( key ) {
  816. case 'diffuse':
  817. if ( parameter.color ) material.color.fromArray( parameter.color );
  818. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  819. break;
  820. case 'specular':
  821. if ( parameter.color && material.specular )
  822. material.specular.fromArray( parameter.color );
  823. break;
  824. case 'shininess':
  825. if ( parameter.float && material.shininess )
  826. material.shininess = parameter.float;
  827. break;
  828. case 'emission':
  829. if ( parameter.color && material.emissive )
  830. material.emissive.fromArray( parameter.color );
  831. break;
  832. case 'transparent':
  833. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  834. material.transparent = true;
  835. break;
  836. case 'transparency':
  837. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  838. material.transparent = true;
  839. break;
  840. }
  841. }
  842. return material;
  843. }
  844. function getMaterial( id ) {
  845. return getBuild( library.materials[ id ], buildMaterial );
  846. }
  847. // camera
  848. function parseCamera( xml ) {
  849. var data = {
  850. name: xml.getAttribute( 'name' )
  851. };
  852. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  853. var child = xml.childNodes[ i ];
  854. if ( child.nodeType !== 1 ) continue;
  855. switch ( child.nodeName ) {
  856. case 'optics':
  857. data.optics = parseCameraOptics( child );
  858. break;
  859. }
  860. }
  861. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  862. }
  863. function parseCameraOptics( xml ) {
  864. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  865. var child = xml.childNodes[ i ];
  866. switch ( child.nodeName ) {
  867. case 'technique_common':
  868. return parseCameraTechnique( child );
  869. }
  870. }
  871. return {};
  872. }
  873. function parseCameraTechnique( xml ) {
  874. var data = {};
  875. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  876. var child = xml.childNodes[ i ];
  877. switch ( child.nodeName ) {
  878. case 'perspective':
  879. case 'orthographic':
  880. data.technique = child.nodeName;
  881. data.parameters = parseCameraParameters( child );
  882. break;
  883. }
  884. }
  885. return data;
  886. }
  887. function parseCameraParameters( xml ) {
  888. var data = {};
  889. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  890. var child = xml.childNodes[ i ];
  891. switch ( child.nodeName ) {
  892. case 'xfov':
  893. case 'yfov':
  894. case 'xmag':
  895. case 'ymag':
  896. case 'znear':
  897. case 'zfar':
  898. case 'aspect_ratio':
  899. data[ child.nodeName ] = parseFloat( child.textContent );
  900. break;
  901. }
  902. }
  903. return data;
  904. }
  905. function buildCamera( data ) {
  906. var camera;
  907. switch ( data.optics.technique ) {
  908. case 'perspective':
  909. camera = new THREE.PerspectiveCamera(
  910. data.optics.parameters.yfov,
  911. data.optics.parameters.aspect_ratio,
  912. data.optics.parameters.znear,
  913. data.optics.parameters.zfar
  914. );
  915. break;
  916. case 'orthographic':
  917. var ymag = data.optics.parameters.ymag;
  918. var xmag = data.optics.parameters.xmag;
  919. var aspectRatio = data.optics.parameters.aspect_ratio;
  920. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  921. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  922. xmag *= 0.5;
  923. ymag *= 0.5;
  924. camera = new THREE.OrthographicCamera(
  925. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  926. data.optics.parameters.znear,
  927. data.optics.parameters.zfar
  928. );
  929. break;
  930. default:
  931. camera = new THREE.PerspectiveCamera();
  932. break;
  933. }
  934. camera.name = data.name;
  935. return camera;
  936. }
  937. function getCamera( id ) {
  938. return getBuild( library.cameras[ id ], buildCamera );
  939. }
  940. // light
  941. function parseLight( xml ) {
  942. var data = {};
  943. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  944. var child = xml.childNodes[ i ];
  945. if ( child.nodeType !== 1 ) continue;
  946. switch ( child.nodeName ) {
  947. case 'technique_common':
  948. data = parseLightTechnique( child );
  949. break;
  950. }
  951. }
  952. library.lights[ xml.getAttribute( 'id' ) ] = data;
  953. }
  954. function parseLightTechnique( xml ) {
  955. var data = {};
  956. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  957. var child = xml.childNodes[ i ];
  958. if ( child.nodeType !== 1 ) continue;
  959. switch ( child.nodeName ) {
  960. case 'directional':
  961. case 'point':
  962. case 'spot':
  963. case 'ambient':
  964. data.technique = child.nodeName;
  965. data.parameters = parseLightParameters( child );
  966. }
  967. }
  968. return data;
  969. }
  970. function parseLightParameters( xml ) {
  971. var data = {};
  972. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  973. var child = xml.childNodes[ i ];
  974. if ( child.nodeType !== 1 ) continue;
  975. switch ( child.nodeName ) {
  976. case 'color':
  977. var array = parseFloats( child.textContent );
  978. data.color = new THREE.Color().fromArray( array );
  979. break;
  980. case 'falloff_angle':
  981. data.falloffAngle = parseFloat( child.textContent );
  982. break;
  983. case 'quadratic_attenuation':
  984. var f = parseFloat( child.textContent );
  985. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  986. break;
  987. }
  988. }
  989. return data;
  990. }
  991. function buildLight( data ) {
  992. var light;
  993. switch ( data.technique ) {
  994. case 'directional':
  995. light = new THREE.DirectionalLight();
  996. break;
  997. case 'point':
  998. light = new THREE.PointLight();
  999. break;
  1000. case 'spot':
  1001. light = new THREE.SpotLight();
  1002. break;
  1003. case 'ambient':
  1004. light = new THREE.AmbientLight();
  1005. break;
  1006. }
  1007. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1008. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1009. return light;
  1010. }
  1011. function getLight( id ) {
  1012. return getBuild( library.lights[ id ], buildLight );
  1013. }
  1014. // geometry
  1015. function parseGeometry( xml ) {
  1016. var data = {
  1017. name: xml.getAttribute( 'name' ),
  1018. sources: {},
  1019. vertices: {},
  1020. primitives: []
  1021. };
  1022. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1023. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1024. var child = mesh.childNodes[ i ];
  1025. if ( child.nodeType !== 1 ) continue;
  1026. var id = child.getAttribute( 'id' );
  1027. switch ( child.nodeName ) {
  1028. case 'source':
  1029. data.sources[ id ] = parseSource( child );
  1030. break;
  1031. case 'vertices':
  1032. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1033. data.vertices = parseGeometryVertices( child );
  1034. break;
  1035. case 'polygons':
  1036. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1037. break;
  1038. case 'lines':
  1039. case 'linestrips':
  1040. case 'polylist':
  1041. case 'triangles':
  1042. data.primitives.push( parseGeometryPrimitive( child ) );
  1043. break;
  1044. default:
  1045. console.log( child );
  1046. }
  1047. }
  1048. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1049. }
  1050. function parseSource( xml ) {
  1051. var data = {
  1052. array: [],
  1053. stride: 3
  1054. };
  1055. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1056. var child = xml.childNodes[ i ];
  1057. if ( child.nodeType !== 1 ) continue;
  1058. switch ( child.nodeName ) {
  1059. case 'float_array':
  1060. data.array = parseFloats( child.textContent );
  1061. break;
  1062. case 'Name_array':
  1063. data.array = parseStrings( child.textContent );
  1064. break;
  1065. case 'technique_common':
  1066. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1067. if ( accessor !== undefined ) {
  1068. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1069. }
  1070. break;
  1071. }
  1072. }
  1073. return data;
  1074. }
  1075. function parseGeometryVertices( xml ) {
  1076. var data = {};
  1077. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1078. var child = xml.childNodes[ i ];
  1079. if ( child.nodeType !== 1 ) continue;
  1080. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1081. }
  1082. return data;
  1083. }
  1084. function parseGeometryPrimitive( xml ) {
  1085. var primitive = {
  1086. type: xml.nodeName,
  1087. material: xml.getAttribute( 'material' ),
  1088. count: parseInt( xml.getAttribute( 'count' ) ),
  1089. inputs: {},
  1090. stride: 0
  1091. };
  1092. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1093. var child = xml.childNodes[ i ];
  1094. if ( child.nodeType !== 1 ) continue;
  1095. switch ( child.nodeName ) {
  1096. case 'input':
  1097. var id = parseId( child.getAttribute( 'source' ) );
  1098. var semantic = child.getAttribute( 'semantic' );
  1099. var offset = parseInt( child.getAttribute( 'offset' ) );
  1100. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1101. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1102. break;
  1103. case 'vcount':
  1104. primitive.vcount = parseInts( child.textContent );
  1105. break;
  1106. case 'p':
  1107. primitive.p = parseInts( child.textContent );
  1108. break;
  1109. }
  1110. }
  1111. return primitive;
  1112. }
  1113. function buildGeometry( data ) {
  1114. var sources = data.sources;
  1115. var vertices = data.vertices;
  1116. var primitives = data.primitives;
  1117. if ( primitives.length === 0 ) return {};
  1118. var position = { array: [], stride: 0 };
  1119. var normal = { array: [], stride: 0 };
  1120. var uv = { array: [], stride: 0 };
  1121. var color = { array: [], stride: 0 };
  1122. var skinIndex = { array: [], stride: 4 };
  1123. var skinWeight = { array: [], stride: 4 };
  1124. var geometry = new THREE.BufferGeometry();
  1125. geometry.name = data.name || '';
  1126. var materials = [];
  1127. var start = 0, count = 0;
  1128. var array;
  1129. for ( var p = 0; p < primitives.length; p ++ ) {
  1130. var primitive = primitives[ p ];
  1131. var inputs = primitive.inputs;
  1132. var triangleCount = 1;
  1133. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1134. triangleCount = 2; // one quad -> two triangles
  1135. }
  1136. // groups
  1137. count = primitive.count * 3 * triangleCount;
  1138. geometry.addGroup( start, count, p );
  1139. start += count;
  1140. // material
  1141. materials.push( getMaterial( primitive.material ) );
  1142. // geometry data
  1143. for ( var name in inputs ) {
  1144. var input = inputs[ name ];
  1145. switch ( name ) {
  1146. case 'VERTEX':
  1147. for ( var key in vertices ) {
  1148. if ( key === 'POSITION' ) {
  1149. buildGeometryData( primitive, sources[ vertices[ key ] ], input.offset, position.array );
  1150. position.stride = sources[ vertices[ key ] ].stride;
  1151. if ( sources.skinWeights && sources.skinIndices ) {
  1152. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1153. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1154. }
  1155. }
  1156. }
  1157. break;
  1158. case 'NORMAL':
  1159. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1160. normal.stride = sources[ input.id ].stride;
  1161. break;
  1162. case 'COLOR':
  1163. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1164. color.stride = sources[ input.id ].stride;
  1165. break;
  1166. case 'TEXCOORD':
  1167. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1168. uv.stride = sources[ input.id ].stride;
  1169. break;
  1170. }
  1171. }
  1172. }
  1173. // build geometry
  1174. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1175. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1176. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1177. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1178. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1179. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1180. // setup material
  1181. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1182. // setup object
  1183. var object;
  1184. switch ( primitives[ 0 ].type ) {
  1185. case 'lines':
  1186. object = new THREE.LineSegments( geometry, material );
  1187. break;
  1188. case 'linestrips':
  1189. object = new THREE.Line( geometry, material );
  1190. break;
  1191. case 'triangles':
  1192. case 'polylist':
  1193. if ( geometry.attributes.skinIndex ) {
  1194. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1195. materials[ i ].skinning = true;
  1196. }
  1197. object = new THREE.SkinnedMesh( geometry, material );
  1198. } else {
  1199. object = new THREE.Mesh( geometry, material );
  1200. }
  1201. break;
  1202. }
  1203. return object;
  1204. }
  1205. function buildGeometryData( primitive, source, offset, array ) {
  1206. var indices = primitive.p;
  1207. var stride = primitive.stride;
  1208. var vcount = primitive.vcount;
  1209. function pushVector( i ) {
  1210. var index = indices[ i + offset ] * sourceStride;
  1211. var length = index + sourceStride;
  1212. for ( ; index < length; index ++ ) {
  1213. array.push( sourceArray[ index ] );
  1214. }
  1215. }
  1216. var maxcount = 0;
  1217. var sourceArray = source.array;
  1218. var sourceStride = source.stride;
  1219. if ( primitive.vcount !== undefined ) {
  1220. var index = 0;
  1221. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1222. var count = vcount[ i ];
  1223. if ( count === 4 ) {
  1224. var a = index + stride * 0;
  1225. var b = index + stride * 1;
  1226. var c = index + stride * 2;
  1227. var d = index + stride * 3;
  1228. pushVector( a ); pushVector( b ); pushVector( d );
  1229. pushVector( b ); pushVector( c ); pushVector( d );
  1230. } else if ( count === 3 ) {
  1231. var a = index + stride * 0;
  1232. var b = index + stride * 1;
  1233. var c = index + stride * 2;
  1234. pushVector( a ); pushVector( b ); pushVector( c );
  1235. } else {
  1236. maxcount = Math.max( maxcount, count );
  1237. }
  1238. index += stride * count;
  1239. }
  1240. if ( maxcount > 0 ) {
  1241. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1242. }
  1243. } else {
  1244. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1245. pushVector( i );
  1246. }
  1247. }
  1248. }
  1249. function getGeometry( id ) {
  1250. return getBuild( library.geometries[ id ], buildGeometry );
  1251. }
  1252. // nodes
  1253. var matrix = new THREE.Matrix4();
  1254. var vector = new THREE.Vector3();
  1255. function parseNode( xml ) {
  1256. var data = {
  1257. name: xml.getAttribute( 'name' ),
  1258. type: xml.getAttribute( 'type' ),
  1259. id: xml.getAttribute( 'id' ),
  1260. sid: xml.getAttribute( 'sid' ),
  1261. matrix: new THREE.Matrix4(),
  1262. nodes: [],
  1263. instanceCameras: [],
  1264. instanceControllers: [],
  1265. instanceLights: [],
  1266. instanceGeometries: [],
  1267. instanceNodes: [],
  1268. transforms: {}
  1269. };
  1270. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1271. var child = xml.childNodes[ i ];
  1272. if ( child.nodeType !== 1 ) continue;
  1273. switch ( child.nodeName ) {
  1274. case 'node':
  1275. if ( child.hasAttribute( 'id' ) ) {
  1276. data.nodes.push( child.getAttribute( 'id' ) );
  1277. parseNode( child );
  1278. }
  1279. break;
  1280. case 'instance_camera':
  1281. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1282. break;
  1283. case 'instance_controller':
  1284. data.instanceControllers.push( parseNodeInstance( child ) );
  1285. break;
  1286. case 'instance_light':
  1287. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1288. break;
  1289. case 'instance_geometry':
  1290. data.instanceGeometries.push( parseNodeInstance( child ) );
  1291. break;
  1292. case 'instance_node':
  1293. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1294. break;
  1295. case 'matrix':
  1296. var array = parseFloats( child.textContent );
  1297. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1298. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1299. break;
  1300. case 'translate':
  1301. var array = parseFloats( child.textContent );
  1302. vector.fromArray( array );
  1303. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1304. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1305. break;
  1306. case 'rotate':
  1307. var array = parseFloats( child.textContent );
  1308. var angle = THREE.Math.degToRad( array[ 3 ] );
  1309. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1310. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1311. break;
  1312. case 'scale':
  1313. var array = parseFloats( child.textContent );
  1314. data.matrix.scale( vector.fromArray( array ) );
  1315. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1316. break;
  1317. case 'extra':
  1318. break;
  1319. default:
  1320. console.log( child );
  1321. }
  1322. }
  1323. if ( xml.hasAttribute( 'id' ) ) {
  1324. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  1325. }
  1326. return data;
  1327. }
  1328. function parseNodeInstance( xml ) {
  1329. var data = {
  1330. id: parseId( xml.getAttribute( 'url' ) ),
  1331. materials: {}
  1332. };
  1333. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1334. var child = xml.childNodes[ i ];
  1335. switch ( child.nodeName ) {
  1336. case 'bind_material':
  1337. var instances = child.getElementsByTagName( 'instance_material' );
  1338. for ( var j = 0; j < instances.length; j ++ ) {
  1339. var instance = instances[ j ];
  1340. var symbol = instance.getAttribute( 'symbol' );
  1341. var target = instance.getAttribute( 'target' );
  1342. data.materials[ symbol ] = parseId( target );
  1343. }
  1344. break;
  1345. case 'skeleton':
  1346. data.skeleton = parseId( child.textContent );;
  1347. break;
  1348. default:
  1349. break;
  1350. }
  1351. }
  1352. return data;
  1353. }
  1354. function getSkeleton( root, controller ) {
  1355. var boneArray = [];
  1356. var boneInverseArray = [];
  1357. root.traverse( function( object ) {
  1358. if ( object.isBone === true ) {
  1359. boneArray.push( object );
  1360. boneInverseArray.push( controller.skin.bones[ object.name ] );
  1361. }
  1362. } );
  1363. return new THREE.Skeleton( boneArray, boneInverseArray );
  1364. }
  1365. function buildNode( data ) {
  1366. var objects = [];
  1367. var matrix = data.matrix;
  1368. var nodes = data.nodes;
  1369. var type = data.type;
  1370. var instanceCameras = data.instanceCameras;
  1371. var instanceControllers = data.instanceControllers;
  1372. var instanceLights = data.instanceLights;
  1373. var instanceGeometries = data.instanceGeometries;
  1374. var instanceNodes = data.instanceNodes;
  1375. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1376. objects.push( getNode( nodes[ i ] ).clone() );
  1377. }
  1378. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1379. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1380. }
  1381. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1382. var instance = instanceControllers[ i ];
  1383. var controller = getController( instance.id );
  1384. var object = getGeometry( controller.id ).clone();
  1385. var node = getNode( instance.skeleton );
  1386. var skeleton = getSkeleton( node, controller );
  1387. object.bind( skeleton, controller.skin.bindMatrix );
  1388. object.normalizeSkinWeights();
  1389. object.bones = skeleton.bones; // this is necessary for property binding
  1390. object.add( node ); // bone hierarchy is a child of the skinned mesh
  1391. objects.push( object );
  1392. }
  1393. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1394. objects.push( getLight( instanceLights[ i ] ).clone() );
  1395. }
  1396. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1397. var instance = instanceGeometries[ i ];
  1398. var object = getGeometry( instance.id ).clone();
  1399. objects.push( object );
  1400. }
  1401. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1402. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1403. }
  1404. var object;
  1405. if ( nodes.length === 0 && objects.length === 1 ) {
  1406. object = objects[ 0 ];
  1407. } else {
  1408. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1409. for ( var i = 0; i < objects.length; i ++ ) {
  1410. object.add( objects[ i ] );
  1411. }
  1412. }
  1413. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1414. object.matrix.copy( matrix );
  1415. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1416. return object;
  1417. }
  1418. function getNode( id ) {
  1419. return getBuild( library.nodes[ id ], buildNode );
  1420. }
  1421. // visual scenes
  1422. function parseVisualScene( xml ) {
  1423. var data = {
  1424. name: xml.getAttribute( 'name' ),
  1425. children: []
  1426. };
  1427. var elements = getElementsByTagName( xml, 'node' );
  1428. for ( var i = 0; i < elements.length; i ++ ) {
  1429. data.children.push( parseNode( elements[ i ] ) );
  1430. }
  1431. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1432. }
  1433. function buildVisualScene( data ) {
  1434. var group = new THREE.Group();
  1435. group.name = data.name;
  1436. var children = data.children;
  1437. for ( var i = 0; i < children.length; i ++ ) {
  1438. group.add( buildNode( children[ i ] ) );
  1439. }
  1440. return group;
  1441. }
  1442. function getVisualScene( id ) {
  1443. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1444. }
  1445. // scenes
  1446. function parseScene( xml ) {
  1447. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1448. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1449. }
  1450. function setupAnimations() {
  1451. var clips = library.clips;
  1452. if ( isEmpty( clips ) === true ) {
  1453. if ( isEmpty( library.animations ) === false ) {
  1454. // if there are animations but no clips, we create a default clip for playback
  1455. var tracks = [];
  1456. for ( var id in library.animations ) {
  1457. var animationTracks = getAnimation( id );
  1458. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1459. tracks.push( animationTracks[ i ] );
  1460. }
  1461. }
  1462. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1463. }
  1464. } else {
  1465. for ( var id in clips ) {
  1466. animations.push( getAnimationClip( id ) );
  1467. }
  1468. }
  1469. }
  1470. console.time( 'THREE.ColladaLoader' );
  1471. if ( text.length === 0 ) {
  1472. return { scene: new THREE.Scene() };
  1473. }
  1474. console.time( 'THREE.ColladaLoader: DOMParser' );
  1475. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1476. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1477. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1478. // metadata
  1479. var version = collada.getAttribute( 'version' );
  1480. console.log( 'THREE.ColladaLoader: File version', version );
  1481. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1482. var textureLoader = new THREE.TextureLoader( this.manager ).setPath( resourceDirectory );
  1483. //
  1484. var animations = [];
  1485. //
  1486. var library = {
  1487. animations: {},
  1488. clips: {},
  1489. controllers: {},
  1490. images: {},
  1491. effects: {},
  1492. materials: {},
  1493. cameras: {},
  1494. lights: {},
  1495. geometries: {},
  1496. nodes: {},
  1497. visualScenes: {}
  1498. };
  1499. console.time( 'THREE.ColladaLoader: Parse' );
  1500. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  1501. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  1502. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  1503. parseLibrary( collada, 'library_images', 'image', parseImage );
  1504. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  1505. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  1506. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  1507. parseLibrary( collada, 'library_lights', 'light', parseLight );
  1508. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  1509. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  1510. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  1511. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  1512. console.time( 'THREE.ColladaLoader: Build' );
  1513. buildLibrary( library.animations, buildAnimation );
  1514. buildLibrary( library.clips, buildAnimationClip );
  1515. buildLibrary( library.controllers, buildController );
  1516. buildLibrary( library.images, buildImage );
  1517. buildLibrary( library.effects, buildEffect );
  1518. buildLibrary( library.materials, buildMaterial );
  1519. buildLibrary( library.cameras, buildCamera );
  1520. buildLibrary( library.lights, buildLight );
  1521. buildLibrary( library.geometries, buildGeometry );
  1522. buildLibrary( library.visualScenes, buildVisualScene );
  1523. console.timeEnd( 'THREE.ColladaLoader: Build' );
  1524. setupAnimations();
  1525. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  1526. if ( asset.upAxis === 'Z_UP' ) {
  1527. scene.rotation.x = - Math.PI / 2;
  1528. }
  1529. scene.scale.multiplyScalar( asset.unit );
  1530. console.timeEnd( 'THREE.ColladaLoader' );
  1531. return {
  1532. animations: animations,
  1533. library: library,
  1534. scene: scene
  1535. };
  1536. }
  1537. };