GLTFLoader.js 59 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTFLoader = ( function () {
  9. function GLTFLoader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTFLoader.prototype = {
  13. constructor: GLTFLoader,
  14. crossOrigin: 'Anonymous',
  15. load: function ( url, onLoad, onProgress, onError ) {
  16. var scope = this;
  17. var path = this.path !== undefined ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  18. var loader = new THREE.FileLoader( scope.manager );
  19. loader.setResponseType( 'arraybuffer' );
  20. loader.load( url, function ( data ) {
  21. try {
  22. scope.parse( data, path, onLoad, onError );
  23. } catch ( e ) {
  24. if ( onError !== undefined ) {
  25. onError( e );
  26. } else {
  27. throw e;
  28. }
  29. }
  30. }, onProgress, onError );
  31. },
  32. setCrossOrigin: function ( value ) {
  33. this.crossOrigin = value;
  34. },
  35. setPath: function ( value ) {
  36. this.path = value;
  37. },
  38. parse: function ( data, path, onLoad, onError ) {
  39. var content;
  40. var extensions = {};
  41. if ( typeof data === 'string' ) {
  42. content = data;
  43. } else {
  44. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  45. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  46. try {
  47. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  48. } catch ( error ) {
  49. if ( onError ) onError( error );
  50. return;
  51. }
  52. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  53. } else {
  54. content = convertUint8ArrayToString( new Uint8Array( data ) );
  55. }
  56. }
  57. var json = JSON.parse( content );
  58. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  59. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  60. return;
  61. }
  62. if ( json.extensionsUsed ) {
  63. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  64. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  65. }
  66. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  67. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  68. }
  69. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  70. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  71. }
  72. }
  73. console.time( 'GLTFLoader' );
  74. var parser = new GLTFParser( json, extensions, {
  75. path: path || this.path || '',
  76. crossOrigin: this.crossOrigin,
  77. manager: this.manager
  78. } );
  79. parser.parse( function ( scene, scenes, cameras, animations ) {
  80. console.timeEnd( 'GLTFLoader' );
  81. var glTF = {
  82. scene: scene,
  83. scenes: scenes,
  84. cameras: cameras,
  85. animations: animations
  86. };
  87. onLoad( glTF );
  88. }, onError );
  89. }
  90. };
  91. /* GLTFREGISTRY */
  92. function GLTFRegistry() {
  93. var objects = {};
  94. return {
  95. get: function ( key ) {
  96. return objects[ key ];
  97. },
  98. add: function ( key, object ) {
  99. objects[ key ] = object;
  100. },
  101. remove: function ( key ) {
  102. delete objects[ key ];
  103. },
  104. removeAll: function () {
  105. objects = {};
  106. }
  107. };
  108. }
  109. /*********************************/
  110. /********** EXTENSIONS ***********/
  111. /*********************************/
  112. var EXTENSIONS = {
  113. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  114. KHR_LIGHTS: 'KHR_lights',
  115. KHR_MATERIALS_COMMON: 'KHR_materials_common',
  116. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
  117. };
  118. /**
  119. * Lights Extension
  120. *
  121. * Specification: PENDING
  122. */
  123. function GLTFLightsExtension( json ) {
  124. this.name = EXTENSIONS.KHR_LIGHTS;
  125. this.lights = {};
  126. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  127. var lights = extension.lights || {};
  128. for ( var lightId in lights ) {
  129. var light = lights[ lightId ];
  130. var lightNode;
  131. var color = new THREE.Color().fromArray( light.color );
  132. switch ( light.type ) {
  133. case 'directional':
  134. lightNode = new THREE.DirectionalLight( color );
  135. lightNode.position.set( 0, 0, 1 );
  136. break;
  137. case 'point':
  138. lightNode = new THREE.PointLight( color );
  139. break;
  140. case 'spot':
  141. lightNode = new THREE.SpotLight( color );
  142. lightNode.position.set( 0, 0, 1 );
  143. break;
  144. case 'ambient':
  145. lightNode = new THREE.AmbientLight( color );
  146. break;
  147. }
  148. if ( lightNode ) {
  149. if ( light.constantAttenuation !== undefined ) {
  150. lightNode.intensity = light.constantAttenuation;
  151. }
  152. if ( light.linearAttenuation !== undefined ) {
  153. lightNode.distance = 1 / light.linearAttenuation;
  154. }
  155. if ( light.quadraticAttenuation !== undefined ) {
  156. lightNode.decay = light.quadraticAttenuation;
  157. }
  158. if ( light.fallOffAngle !== undefined ) {
  159. lightNode.angle = light.fallOffAngle;
  160. }
  161. if ( light.fallOffExponent !== undefined ) {
  162. console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
  163. }
  164. lightNode.name = light.name || ( 'light_' + lightId );
  165. this.lights[ lightId ] = lightNode;
  166. }
  167. }
  168. }
  169. /**
  170. * Common Materials Extension
  171. *
  172. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
  173. */
  174. function GLTFMaterialsCommonExtension( json ) {
  175. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  176. }
  177. GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
  178. var khrMaterial = material.extensions[ this.name ];
  179. switch ( khrMaterial.type ) {
  180. case 'commonBlinn' :
  181. case 'commonPhong' :
  182. return THREE.MeshPhongMaterial;
  183. case 'commonLambert' :
  184. return THREE.MeshLambertMaterial;
  185. case 'commonConstant' :
  186. default :
  187. return THREE.MeshBasicMaterial;
  188. }
  189. };
  190. GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) {
  191. var khrMaterial = material.extensions[ this.name ];
  192. var pending = [];
  193. var keys = [];
  194. // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
  195. switch ( khrMaterial.type ) {
  196. case 'commonBlinn' :
  197. case 'commonPhong' :
  198. keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
  199. break;
  200. case 'commonLambert' :
  201. keys.push( 'diffuseFactor', 'diffuseTexture' );
  202. break;
  203. case 'commonConstant' :
  204. default :
  205. break;
  206. }
  207. var materialValues = {};
  208. keys.forEach( function ( v ) {
  209. if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
  210. } );
  211. if ( materialValues.diffuseFactor !== undefined ) {
  212. materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
  213. materialParams.opacity = materialValues.diffuseFactor[ 3 ];
  214. }
  215. if ( materialValues.diffuseTexture !== undefined ) {
  216. pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) );
  217. }
  218. if ( materialValues.specularFactor !== undefined ) {
  219. materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
  220. }
  221. if ( materialValues.specularTexture !== undefined ) {
  222. pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) );
  223. }
  224. if ( materialValues.shininessFactor !== undefined ) {
  225. materialParams.shininess = materialValues.shininessFactor;
  226. }
  227. return Promise.all( pending );
  228. };
  229. /* BINARY EXTENSION */
  230. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  231. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  232. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  233. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  234. function GLTFBinaryExtension( data ) {
  235. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  236. this.content = null;
  237. this.body = null;
  238. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  239. this.header = {
  240. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  241. version: headerView.getUint32( 4, true ),
  242. length: headerView.getUint32( 8, true )
  243. };
  244. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  245. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  246. } else if ( this.header.version < 2.0 ) {
  247. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.' );
  248. }
  249. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  250. var chunkIndex = 0;
  251. while ( chunkIndex < chunkView.byteLength ) {
  252. var chunkLength = chunkView.getUint32( chunkIndex, true );
  253. chunkIndex += 4;
  254. var chunkType = chunkView.getUint32( chunkIndex, true );
  255. chunkIndex += 4;
  256. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  257. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  258. this.content = convertUint8ArrayToString( contentArray );
  259. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  260. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  261. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  262. }
  263. // Clients must ignore chunks with unknown types.
  264. chunkIndex += chunkLength;
  265. }
  266. if ( this.content === null ) {
  267. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  268. }
  269. }
  270. /**
  271. * Specular-Glossiness Extension
  272. *
  273. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  274. */
  275. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  276. return {
  277. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  278. specularGlossinessParams: [
  279. 'color',
  280. 'map',
  281. 'lightMap',
  282. 'lightMapIntensity',
  283. 'aoMap',
  284. 'aoMapIntensity',
  285. 'emissive',
  286. 'emissiveIntensity',
  287. 'emissiveMap',
  288. 'bumpMap',
  289. 'bumpScale',
  290. 'normalMap',
  291. 'displacementMap',
  292. 'displacementScale',
  293. 'displacementBias',
  294. 'specularMap',
  295. 'specular',
  296. 'glossinessMap',
  297. 'glossiness',
  298. 'alphaMap',
  299. 'envMap',
  300. 'envMapIntensity',
  301. 'refractionRatio',
  302. ],
  303. getMaterialType: function () {
  304. return THREE.ShaderMaterial;
  305. },
  306. extendParams: function ( params, material, parser ) {
  307. var pbrSpecularGlossiness = material.extensions[ this.name ];
  308. var shader = THREE.ShaderLib[ 'standard' ];
  309. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  310. var specularMapParsFragmentChunk = [
  311. '#ifdef USE_SPECULARMAP',
  312. ' uniform sampler2D specularMap;',
  313. '#endif'
  314. ].join( '\n' );
  315. var glossinessMapParsFragmentChunk = [
  316. '#ifdef USE_GLOSSINESSMAP',
  317. ' uniform sampler2D glossinessMap;',
  318. '#endif'
  319. ].join( '\n' );
  320. var specularMapFragmentChunk = [
  321. 'vec3 specularFactor = specular;',
  322. '#ifdef USE_SPECULARMAP',
  323. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  324. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  325. ' specularFactor *= texelSpecular.rgb;',
  326. '#endif'
  327. ].join( '\n' );
  328. var glossinessMapFragmentChunk = [
  329. 'float glossinessFactor = glossiness;',
  330. '#ifdef USE_GLOSSINESSMAP',
  331. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  332. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  333. ' glossinessFactor *= texelGlossiness.a;',
  334. '#endif'
  335. ].join( '\n' );
  336. var lightPhysicalFragmentChunk = [
  337. 'PhysicalMaterial material;',
  338. 'material.diffuseColor = diffuseColor.rgb;',
  339. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  340. 'material.specularColor = specularFactor.rgb;',
  341. ].join( '\n' );
  342. var fragmentShader = shader.fragmentShader
  343. .replace( '#include <specularmap_fragment>', '' )
  344. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  345. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  346. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  347. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  348. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  349. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  350. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  351. delete uniforms.roughness;
  352. delete uniforms.metalness;
  353. delete uniforms.roughnessMap;
  354. delete uniforms.metalnessMap;
  355. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  356. uniforms.glossiness = { value: 0.5 };
  357. uniforms.specularMap = { value: null };
  358. uniforms.glossinessMap = { value: null };
  359. params.vertexShader = shader.vertexShader;
  360. params.fragmentShader = fragmentShader;
  361. params.uniforms = uniforms;
  362. params.defines = { 'STANDARD': '' };
  363. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  364. params.opacity = 1.0;
  365. var pending = [];
  366. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  367. var array = pbrSpecularGlossiness.diffuseFactor;
  368. params.color.fromArray( array );
  369. params.opacity = array[ 3 ];
  370. }
  371. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  372. pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
  373. }
  374. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  375. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  376. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  377. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  378. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  379. }
  380. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  381. var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
  382. pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
  383. pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
  384. }
  385. return Promise.all( pending );
  386. },
  387. createMaterial: function ( params ) {
  388. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  389. var material = new THREE.ShaderMaterial( {
  390. defines: params.defines,
  391. vertexShader: params.vertexShader,
  392. fragmentShader: params.fragmentShader,
  393. uniforms: params.uniforms,
  394. fog: true,
  395. lights: true,
  396. opacity: params.opacity,
  397. transparent: params.transparent
  398. } );
  399. material.isGLTFSpecularGlossinessMaterial = true;
  400. material.color = params.color;
  401. material.map = params.map === undefined ? null : params.map;
  402. material.lightMap = null;
  403. material.lightMapIntensity = 1.0;
  404. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  405. material.aoMapIntensity = 1.0;
  406. material.emissive = params.emissive;
  407. material.emissiveIntensity = 1.0;
  408. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  409. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  410. material.bumpScale = 1;
  411. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  412. if ( params.normalScale ) material.normalScale = params.normalScale;
  413. material.displacementMap = null;
  414. material.displacementScale = 1;
  415. material.displacementBias = 0;
  416. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  417. material.specular = params.specular;
  418. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  419. material.glossiness = params.glossiness;
  420. material.alphaMap = null;
  421. material.envMap = params.envMap === undefined ? null : params.envMap;
  422. material.envMapIntensity = 1.0;
  423. material.refractionRatio = 0.98;
  424. material.extensions.derivatives = true;
  425. return material;
  426. },
  427. /**
  428. * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
  429. * copy only properties it knows about or inherits, and misses many properties that would
  430. * normally be defined by MeshStandardMaterial.
  431. *
  432. * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
  433. * loading a glTF model, but cloning later (e.g. by the user) would require these changes
  434. * AND also updating `.onBeforeRender` on the parent mesh.
  435. *
  436. * @param {THREE.ShaderMaterial} source
  437. * @return {THREE.ShaderMaterial}
  438. */
  439. cloneMaterial: function ( source ) {
  440. var target = source.clone();
  441. target.isGLTFSpecularGlossinessMaterial = true;
  442. var params = this.specularGlossinessParams;
  443. for ( var i = 0; i < params.length; i ++ ) {
  444. target[ params[ i ] ] = source[ params[ i ] ];
  445. }
  446. return target;
  447. },
  448. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  449. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  450. var uniforms = material.uniforms;
  451. var defines = material.defines;
  452. uniforms.opacity.value = material.opacity;
  453. uniforms.diffuse.value.copy( material.color );
  454. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  455. uniforms.map.value = material.map;
  456. uniforms.specularMap.value = material.specularMap;
  457. uniforms.alphaMap.value = material.alphaMap;
  458. uniforms.lightMap.value = material.lightMap;
  459. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  460. uniforms.aoMap.value = material.aoMap;
  461. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  462. // uv repeat and offset setting priorities
  463. // 1. color map
  464. // 2. specular map
  465. // 3. normal map
  466. // 4. bump map
  467. // 5. alpha map
  468. // 6. emissive map
  469. var uvScaleMap;
  470. if ( material.map ) {
  471. uvScaleMap = material.map;
  472. } else if ( material.specularMap ) {
  473. uvScaleMap = material.specularMap;
  474. } else if ( material.displacementMap ) {
  475. uvScaleMap = material.displacementMap;
  476. } else if ( material.normalMap ) {
  477. uvScaleMap = material.normalMap;
  478. } else if ( material.bumpMap ) {
  479. uvScaleMap = material.bumpMap;
  480. } else if ( material.glossinessMap ) {
  481. uvScaleMap = material.glossinessMap;
  482. } else if ( material.alphaMap ) {
  483. uvScaleMap = material.alphaMap;
  484. } else if ( material.emissiveMap ) {
  485. uvScaleMap = material.emissiveMap;
  486. }
  487. if ( uvScaleMap !== undefined ) {
  488. // backwards compatibility
  489. if ( uvScaleMap.isWebGLRenderTarget ) {
  490. uvScaleMap = uvScaleMap.texture;
  491. }
  492. var offset;
  493. var repeat;
  494. if ( uvScaleMap.matrix !== undefined ) {
  495. // > r88.
  496. if ( uvScaleMap.matrixAutoUpdate === true ) {
  497. offset = uvScaleMap.offset;
  498. repeat = uvScaleMap.repeat;
  499. var rotation = uvScaleMap.rotation;
  500. var center = uvScaleMap.center;
  501. uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
  502. }
  503. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  504. } else {
  505. // <= r87. Remove when reasonable.
  506. offset = uvScaleMap.offset;
  507. repeat = uvScaleMap.repeat;
  508. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  509. }
  510. }
  511. uniforms.envMap.value = material.envMap;
  512. uniforms.envMapIntensity.value = material.envMapIntensity;
  513. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
  514. uniforms.refractionRatio.value = material.refractionRatio;
  515. uniforms.specular.value.copy( material.specular );
  516. uniforms.glossiness.value = material.glossiness;
  517. uniforms.glossinessMap.value = material.glossinessMap;
  518. uniforms.emissiveMap.value = material.emissiveMap;
  519. uniforms.bumpMap.value = material.bumpMap;
  520. uniforms.normalMap.value = material.normalMap;
  521. uniforms.displacementMap.value = material.displacementMap;
  522. uniforms.displacementScale.value = material.displacementScale;
  523. uniforms.displacementBias.value = material.displacementBias;
  524. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  525. defines.USE_GLOSSINESSMAP = '';
  526. // set USE_ROUGHNESSMAP to enable vUv
  527. defines.USE_ROUGHNESSMAP = '';
  528. }
  529. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  530. delete defines.USE_GLOSSINESSMAP;
  531. delete defines.USE_ROUGHNESSMAP;
  532. }
  533. }
  534. };
  535. }
  536. /*********************************/
  537. /********** INTERNALS ************/
  538. /*********************************/
  539. /* CONSTANTS */
  540. var WEBGL_CONSTANTS = {
  541. FLOAT: 5126,
  542. //FLOAT_MAT2: 35674,
  543. FLOAT_MAT3: 35675,
  544. FLOAT_MAT4: 35676,
  545. FLOAT_VEC2: 35664,
  546. FLOAT_VEC3: 35665,
  547. FLOAT_VEC4: 35666,
  548. LINEAR: 9729,
  549. REPEAT: 10497,
  550. SAMPLER_2D: 35678,
  551. POINTS: 0,
  552. LINES: 1,
  553. LINE_LOOP: 2,
  554. LINE_STRIP: 3,
  555. TRIANGLES: 4,
  556. TRIANGLE_STRIP: 5,
  557. TRIANGLE_FAN: 6,
  558. UNSIGNED_BYTE: 5121,
  559. UNSIGNED_SHORT: 5123
  560. };
  561. var WEBGL_TYPE = {
  562. 5126: Number,
  563. //35674: THREE.Matrix2,
  564. 35675: THREE.Matrix3,
  565. 35676: THREE.Matrix4,
  566. 35664: THREE.Vector2,
  567. 35665: THREE.Vector3,
  568. 35666: THREE.Vector4,
  569. 35678: THREE.Texture
  570. };
  571. var WEBGL_COMPONENT_TYPES = {
  572. 5120: Int8Array,
  573. 5121: Uint8Array,
  574. 5122: Int16Array,
  575. 5123: Uint16Array,
  576. 5125: Uint32Array,
  577. 5126: Float32Array
  578. };
  579. var WEBGL_FILTERS = {
  580. 9728: THREE.NearestFilter,
  581. 9729: THREE.LinearFilter,
  582. 9984: THREE.NearestMipMapNearestFilter,
  583. 9985: THREE.LinearMipMapNearestFilter,
  584. 9986: THREE.NearestMipMapLinearFilter,
  585. 9987: THREE.LinearMipMapLinearFilter
  586. };
  587. var WEBGL_WRAPPINGS = {
  588. 33071: THREE.ClampToEdgeWrapping,
  589. 33648: THREE.MirroredRepeatWrapping,
  590. 10497: THREE.RepeatWrapping
  591. };
  592. var WEBGL_TEXTURE_FORMATS = {
  593. 6406: THREE.AlphaFormat,
  594. 6407: THREE.RGBFormat,
  595. 6408: THREE.RGBAFormat,
  596. 6409: THREE.LuminanceFormat,
  597. 6410: THREE.LuminanceAlphaFormat
  598. };
  599. var WEBGL_TEXTURE_DATATYPES = {
  600. 5121: THREE.UnsignedByteType,
  601. 32819: THREE.UnsignedShort4444Type,
  602. 32820: THREE.UnsignedShort5551Type,
  603. 33635: THREE.UnsignedShort565Type
  604. };
  605. var WEBGL_SIDES = {
  606. 1028: THREE.BackSide, // Culling front
  607. 1029: THREE.FrontSide // Culling back
  608. //1032: THREE.NoSide // Culling front and back, what to do?
  609. };
  610. var WEBGL_DEPTH_FUNCS = {
  611. 512: THREE.NeverDepth,
  612. 513: THREE.LessDepth,
  613. 514: THREE.EqualDepth,
  614. 515: THREE.LessEqualDepth,
  615. 516: THREE.GreaterEqualDepth,
  616. 517: THREE.NotEqualDepth,
  617. 518: THREE.GreaterEqualDepth,
  618. 519: THREE.AlwaysDepth
  619. };
  620. var WEBGL_BLEND_EQUATIONS = {
  621. 32774: THREE.AddEquation,
  622. 32778: THREE.SubtractEquation,
  623. 32779: THREE.ReverseSubtractEquation
  624. };
  625. var WEBGL_BLEND_FUNCS = {
  626. 0: THREE.ZeroFactor,
  627. 1: THREE.OneFactor,
  628. 768: THREE.SrcColorFactor,
  629. 769: THREE.OneMinusSrcColorFactor,
  630. 770: THREE.SrcAlphaFactor,
  631. 771: THREE.OneMinusSrcAlphaFactor,
  632. 772: THREE.DstAlphaFactor,
  633. 773: THREE.OneMinusDstAlphaFactor,
  634. 774: THREE.DstColorFactor,
  635. 775: THREE.OneMinusDstColorFactor,
  636. 776: THREE.SrcAlphaSaturateFactor
  637. // The followings are not supported by Three.js yet
  638. //32769: CONSTANT_COLOR,
  639. //32770: ONE_MINUS_CONSTANT_COLOR,
  640. //32771: CONSTANT_ALPHA,
  641. //32772: ONE_MINUS_CONSTANT_COLOR
  642. };
  643. var WEBGL_TYPE_SIZES = {
  644. 'SCALAR': 1,
  645. 'VEC2': 2,
  646. 'VEC3': 3,
  647. 'VEC4': 4,
  648. 'MAT2': 4,
  649. 'MAT3': 9,
  650. 'MAT4': 16
  651. };
  652. var PATH_PROPERTIES = {
  653. scale: 'scale',
  654. translation: 'position',
  655. rotation: 'quaternion',
  656. weights: 'morphTargetInfluences'
  657. };
  658. var INTERPOLATION = {
  659. CATMULLROMSPLINE: THREE.InterpolateSmooth,
  660. CUBICSPLINE: THREE.InterpolateSmooth,
  661. LINEAR: THREE.InterpolateLinear,
  662. STEP: THREE.InterpolateDiscrete
  663. };
  664. var STATES_ENABLES = {
  665. 2884: 'CULL_FACE',
  666. 2929: 'DEPTH_TEST',
  667. 3042: 'BLEND',
  668. 3089: 'SCISSOR_TEST',
  669. 32823: 'POLYGON_OFFSET_FILL',
  670. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  671. };
  672. var ALPHA_MODES = {
  673. OPAQUE: 'OPAQUE',
  674. MASK: 'MASK',
  675. BLEND: 'BLEND'
  676. };
  677. /* UTILITY FUNCTIONS */
  678. function _each( object, callback, thisObj ) {
  679. if ( ! object ) {
  680. return Promise.resolve();
  681. }
  682. var results;
  683. var fns = [];
  684. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  685. results = [];
  686. var length = object.length;
  687. for ( var idx = 0; idx < length; idx ++ ) {
  688. var value = callback.call( thisObj || this, object[ idx ], idx );
  689. if ( value ) {
  690. if ( value instanceof Promise ) {
  691. value = value.then( function ( key, value ) {
  692. results[ key ] = value;
  693. }.bind( this, idx ) );
  694. } else {
  695. results[ idx ] = value;
  696. }
  697. fns.push( value );
  698. }
  699. }
  700. } else {
  701. results = {};
  702. for ( var key in object ) {
  703. if ( object.hasOwnProperty( key ) ) {
  704. var value = callback.call( thisObj || this, object[ key ], key );
  705. if ( value ) {
  706. if ( value instanceof Promise ) {
  707. value = value.then( function ( key, value ) {
  708. results[ key ] = value;
  709. }.bind( this, key ) );
  710. } else {
  711. results[ key ] = value;
  712. }
  713. fns.push( value );
  714. }
  715. }
  716. }
  717. }
  718. return Promise.all( fns ).then( function () {
  719. return results;
  720. } );
  721. }
  722. function resolveURL( url, path ) {
  723. // Invalid URL
  724. if ( typeof url !== 'string' || url === '' )
  725. return '';
  726. // Absolute URL http://,https://,//
  727. if ( /^(https?:)?\/\//i.test( url ) ) {
  728. return url;
  729. }
  730. // Data URI
  731. if ( /^data:.*,.*$/i.test( url ) ) {
  732. return url;
  733. }
  734. // Blob URL
  735. if ( /^blob:.*$/i.test( url ) ) {
  736. return url;
  737. }
  738. // Relative URL
  739. return path + url;
  740. }
  741. function convertUint8ArrayToString( array ) {
  742. if ( window.TextDecoder !== undefined ) {
  743. return new TextDecoder().decode( array );
  744. }
  745. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  746. // throws a "maximum call stack size exceeded" error for large arrays.
  747. var s = '';
  748. for ( var i = 0, il = array.length; i < il; i ++ ) {
  749. s += String.fromCharCode( array[ i ] );
  750. }
  751. return s;
  752. }
  753. /**
  754. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  755. */
  756. function createDefaultMaterial() {
  757. return new THREE.MeshStandardMaterial( {
  758. color: 0xFFFFFF,
  759. emissive: 0x000000,
  760. metalness: 1,
  761. roughness: 1,
  762. transparent: false,
  763. depthTest: true,
  764. side: THREE.FrontSide
  765. } );
  766. }
  767. /**
  768. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  769. *
  770. * TODO: Implement support for morph targets on TANGENT attribute.
  771. *
  772. * @param {THREE.Mesh} mesh
  773. * @param {GLTF.Mesh} meshDef
  774. * @param {GLTF.Primitive} primitiveDef
  775. * @param {Object} dependencies
  776. */
  777. function addMorphTargets( mesh, meshDef, primitiveDef, dependencies ) {
  778. var geometry = mesh.geometry;
  779. var material = mesh.material;
  780. var targets = primitiveDef.targets;
  781. var morphAttributes = geometry.morphAttributes;
  782. morphAttributes.position = [];
  783. morphAttributes.normal = [];
  784. material.morphTargets = true;
  785. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  786. var target = targets[ i ];
  787. var attributeName = 'morphTarget' + i;
  788. var positionAttribute, normalAttribute;
  789. if ( target.POSITION !== undefined ) {
  790. // Three.js morph formula is
  791. // position
  792. // + weight0 * ( morphTarget0 - position )
  793. // + weight1 * ( morphTarget1 - position )
  794. // ...
  795. // while the glTF one is
  796. // position
  797. // + weight0 * morphTarget0
  798. // + weight1 * morphTarget1
  799. // ...
  800. // then adding position to morphTarget.
  801. // So morphTarget value will depend on mesh's position, then cloning attribute
  802. // for the case if attribute is shared among two or more meshes.
  803. positionAttribute = dependencies.accessors[ target.POSITION ].clone();
  804. var position = geometry.attributes.position;
  805. for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
  806. positionAttribute.setXYZ(
  807. j,
  808. positionAttribute.getX( j ) + position.getX( j ),
  809. positionAttribute.getY( j ) + position.getY( j ),
  810. positionAttribute.getZ( j ) + position.getZ( j )
  811. );
  812. }
  813. } else if ( geometry.attributes.position ) {
  814. // Copying the original position not to affect the final position.
  815. // See the formula above.
  816. positionAttribute = geometry.attributes.position.clone();
  817. }
  818. if ( positionAttribute !== undefined ) {
  819. positionAttribute.name = attributeName;
  820. morphAttributes.position.push( positionAttribute );
  821. }
  822. if ( target.NORMAL !== undefined ) {
  823. material.morphNormals = true;
  824. // see target.POSITION's comment
  825. normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
  826. var normal = geometry.attributes.normal;
  827. for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
  828. normalAttribute.setXYZ(
  829. j,
  830. normalAttribute.getX( j ) + normal.getX( j ),
  831. normalAttribute.getY( j ) + normal.getY( j ),
  832. normalAttribute.getZ( j ) + normal.getZ( j )
  833. );
  834. }
  835. } else if ( geometry.attributes.normal !== undefined ) {
  836. normalAttribute = geometry.attributes.normal.clone();
  837. }
  838. if ( normalAttribute !== undefined ) {
  839. normalAttribute.name = attributeName;
  840. morphAttributes.normal.push( normalAttribute );
  841. }
  842. }
  843. mesh.updateMorphTargets();
  844. if ( meshDef.weights !== undefined ) {
  845. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  846. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  847. }
  848. }
  849. }
  850. /* GLTF PARSER */
  851. function GLTFParser( json, extensions, options ) {
  852. this.json = json || {};
  853. this.extensions = extensions || {};
  854. this.options = options || {};
  855. // loader object cache
  856. this.cache = new GLTFRegistry();
  857. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  858. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  859. this.fileLoader = new THREE.FileLoader( this.options.manager );
  860. this.fileLoader.setResponseType( 'arraybuffer' );
  861. }
  862. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  863. var _dependencies = {};
  864. for ( var i = 0; i < dependencies.length; i ++ ) {
  865. var dependency = dependencies[ i ];
  866. var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  867. var cached = this.cache.get( dependency );
  868. if ( cached !== undefined ) {
  869. _dependencies[ dependency ] = cached;
  870. } else if ( this[ fnName ] ) {
  871. var fn = this[ fnName ]();
  872. this.cache.add( dependency, fn );
  873. _dependencies[ dependency ] = fn;
  874. }
  875. }
  876. return _each( _dependencies, function ( dependency ) {
  877. return dependency;
  878. } );
  879. };
  880. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  881. var json = this.json;
  882. var parser = this;
  883. // Clear the loader cache
  884. this.cache.removeAll();
  885. // Fire the callback on complete
  886. this._withDependencies( [
  887. 'scenes',
  888. 'animations'
  889. ] ).then( function ( dependencies ) {
  890. var scenes = dependencies.scenes || [];
  891. var scene = scenes[ json.scene || 0 ];
  892. var animations = dependencies.animations || [];
  893. parser.getDependencies( 'camera' ).then( function ( cameras ) {
  894. onLoad( scene, scenes, cameras, animations );
  895. } ).catch( onError );
  896. } ).catch( onError );
  897. };
  898. /**
  899. * Requests the specified dependency asynchronously, with caching.
  900. * @param {string} type
  901. * @param {number} index
  902. * @return {Promise<Object>}
  903. */
  904. GLTFParser.prototype.getDependency = function ( type, index ) {
  905. var cacheKey = type + ':' + index;
  906. var dependency = this.cache.get( cacheKey );
  907. if ( ! dependency ) {
  908. var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
  909. dependency = this[ fnName ]( index );
  910. this.cache.add( cacheKey, dependency );
  911. }
  912. return dependency;
  913. };
  914. /**
  915. * Requests all dependencies of the specified type asynchronously, with caching.
  916. * @param {string} type
  917. * @return {Promise<Array<Object>>}
  918. */
  919. GLTFParser.prototype.getDependencies = function ( type ) {
  920. var parser = this;
  921. var defs = this.json[ type + 's' ] || [];
  922. return Promise.all( defs.map( function ( def, index ) {
  923. return parser.getDependency( type, index );
  924. } ) );
  925. };
  926. /**
  927. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  928. * @param {number} bufferIndex
  929. * @return {Promise<ArrayBuffer>}
  930. */
  931. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  932. var bufferDef = this.json.buffers[ bufferIndex ];
  933. var loader = this.fileLoader;
  934. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  935. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  936. }
  937. // If present, GLB container is required to be the first buffer.
  938. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  939. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  940. }
  941. var options = this.options;
  942. return new Promise( function ( resolve, reject ) {
  943. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  944. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  945. } );
  946. } );
  947. };
  948. /**
  949. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  950. * @param {number} bufferViewIndex
  951. * @return {Promise<ArrayBuffer>}
  952. */
  953. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  954. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  955. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  956. var byteLength = bufferViewDef.byteLength || 0;
  957. var byteOffset = bufferViewDef.byteOffset || 0;
  958. return buffer.slice( byteOffset, byteOffset + byteLength );
  959. } );
  960. };
  961. GLTFParser.prototype.loadAccessors = function () {
  962. var parser = this;
  963. var json = this.json;
  964. return _each( json.accessors, function ( accessor ) {
  965. return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) {
  966. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  967. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  968. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  969. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  970. var itemBytes = elementBytes * itemSize;
  971. var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
  972. var normalized = accessor.normalized === true;
  973. var array;
  974. // The buffer is not interleaved if the stride is the item size in bytes.
  975. if ( byteStride && byteStride !== itemBytes ) {
  976. // Use the full buffer if it's interleaved.
  977. array = new TypedArray( bufferView );
  978. // Integer parameters to IB/IBA are in array elements, not bytes.
  979. var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  980. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes, normalized );
  981. } else {
  982. array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize );
  983. return new THREE.BufferAttribute( array, itemSize, normalized );
  984. }
  985. } );
  986. } );
  987. };
  988. /**
  989. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  990. * @param {number} textureIndex
  991. * @return {Promise<THREE.Texture>}
  992. */
  993. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  994. var parser = this;
  995. var json = this.json;
  996. var options = this.options;
  997. var textureLoader = this.textureLoader;
  998. var URL = window.URL || window.webkitURL;
  999. var textureDef = json.textures[ textureIndex ];
  1000. var source = json.images[ textureDef.source ];
  1001. var sourceURI = source.uri;
  1002. var isObjectURL = false;
  1003. if ( source.bufferView !== undefined ) {
  1004. // Load binary image data from bufferView, if provided.
  1005. sourceURI = parser.getDependency( 'bufferView', source.bufferView )
  1006. .then( function ( bufferView ) {
  1007. isObjectURL = true;
  1008. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1009. sourceURI = URL.createObjectURL( blob );
  1010. return sourceURI;
  1011. } );
  1012. }
  1013. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1014. // Load Texture resource.
  1015. var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
  1016. return new Promise( function ( resolve, reject ) {
  1017. loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
  1018. } );
  1019. } ).then( function ( texture ) {
  1020. // Clean up resources and configure Texture.
  1021. if ( isObjectURL === true ) {
  1022. URL.revokeObjectURL( sourceURI );
  1023. }
  1024. texture.flipY = false;
  1025. if ( textureDef.name !== undefined ) texture.name = textureDef.name;
  1026. texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
  1027. if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
  1028. console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
  1029. 'internalFormat will be forced to be the same value as format.' );
  1030. }
  1031. texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
  1032. var samplers = json.samplers || {};
  1033. var sampler = samplers[ textureDef.sampler ] || {};
  1034. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1035. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
  1036. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1037. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1038. return texture;
  1039. } );
  1040. };
  1041. /**
  1042. * Asynchronously assigns a texture to the given material parameters.
  1043. * @param {Object} materialParams
  1044. * @param {string} textureName
  1045. * @param {number} textureIndex
  1046. * @return {Promise}
  1047. */
  1048. GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
  1049. return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
  1050. materialParams[ textureName ] = texture;
  1051. } );
  1052. };
  1053. /**
  1054. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1055. * @return {Promise<Array<THREE.Material>>}
  1056. */
  1057. GLTFParser.prototype.loadMaterials = function () {
  1058. var parser = this;
  1059. var json = this.json;
  1060. var extensions = this.extensions;
  1061. return _each( json.materials, function ( material ) {
  1062. var materialType;
  1063. var materialParams = {};
  1064. var materialExtensions = material.extensions || {};
  1065. var pending = [];
  1066. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  1067. var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  1068. materialType = khcExtension.getMaterialType( material );
  1069. pending.push( khcExtension.extendParams( materialParams, material, parser ) );
  1070. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1071. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1072. materialType = sgExtension.getMaterialType( material );
  1073. pending.push( sgExtension.extendParams( materialParams, material, parser ) );
  1074. } else if ( material.pbrMetallicRoughness !== undefined ) {
  1075. // Specification:
  1076. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1077. materialType = THREE.MeshStandardMaterial;
  1078. var metallicRoughness = material.pbrMetallicRoughness;
  1079. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1080. materialParams.opacity = 1.0;
  1081. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1082. var array = metallicRoughness.baseColorFactor;
  1083. materialParams.color.fromArray( array );
  1084. materialParams.opacity = array[ 3 ];
  1085. }
  1086. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1087. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  1088. }
  1089. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1090. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1091. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1092. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1093. pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
  1094. pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
  1095. }
  1096. } else {
  1097. materialType = THREE.MeshPhongMaterial;
  1098. }
  1099. if ( material.doubleSided === true ) {
  1100. materialParams.side = THREE.DoubleSide;
  1101. }
  1102. var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;
  1103. if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
  1104. materialParams.transparent = true;
  1105. if ( alphaMode === ALPHA_MODES.MASK ) {
  1106. materialParams.alphaTest = material.alphaCutoff !== undefined ? material.alphaCutoff : 0.5;
  1107. }
  1108. } else {
  1109. materialParams.transparent = false;
  1110. }
  1111. if ( material.normalTexture !== undefined ) {
  1112. pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) );
  1113. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1114. if ( material.normalTexture.scale !== undefined ) {
  1115. materialParams.normalScale.set( material.normalTexture.scale, material.normalTexture.scale );
  1116. }
  1117. }
  1118. if ( material.occlusionTexture !== undefined ) {
  1119. pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) );
  1120. if ( material.occlusionTexture.strength !== undefined ) {
  1121. materialParams.aoMapIntensity = material.occlusionTexture.strength;
  1122. }
  1123. }
  1124. if ( material.emissiveFactor !== undefined ) {
  1125. if ( materialType === THREE.MeshBasicMaterial ) {
  1126. materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
  1127. } else {
  1128. materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
  1129. }
  1130. }
  1131. if ( material.emissiveTexture !== undefined ) {
  1132. if ( materialType === THREE.MeshBasicMaterial ) {
  1133. pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) );
  1134. } else {
  1135. pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) );
  1136. }
  1137. }
  1138. return Promise.all( pending ).then( function () {
  1139. var _material;
  1140. if ( materialType === THREE.ShaderMaterial ) {
  1141. _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1142. } else {
  1143. _material = new materialType( materialParams );
  1144. }
  1145. if ( material.name !== undefined ) _material.name = material.name;
  1146. // Normal map textures use OpenGL conventions:
  1147. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
  1148. if ( _material.normalScale ) {
  1149. _material.normalScale.x = - _material.normalScale.x;
  1150. }
  1151. // emissiveTexture and baseColorTexture use sRGB encoding.
  1152. if ( _material.map ) _material.map.encoding = THREE.sRGBEncoding;
  1153. if ( _material.emissiveMap ) _material.emissiveMap.encoding = THREE.sRGBEncoding;
  1154. if ( material.extras ) _material.userData = material.extras;
  1155. return _material;
  1156. } );
  1157. } );
  1158. };
  1159. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1160. return this._withDependencies( [
  1161. 'accessors',
  1162. ] ).then( function ( dependencies ) {
  1163. return _each( primitives, function ( primitive ) {
  1164. var geometry = new THREE.BufferGeometry();
  1165. var attributes = primitive.attributes;
  1166. for ( var attributeId in attributes ) {
  1167. var attributeEntry = attributes[ attributeId ];
  1168. if ( attributeEntry === undefined ) return;
  1169. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1170. switch ( attributeId ) {
  1171. case 'POSITION':
  1172. geometry.addAttribute( 'position', bufferAttribute );
  1173. break;
  1174. case 'NORMAL':
  1175. geometry.addAttribute( 'normal', bufferAttribute );
  1176. break;
  1177. case 'TEXCOORD_0':
  1178. case 'TEXCOORD0':
  1179. case 'TEXCOORD':
  1180. geometry.addAttribute( 'uv', bufferAttribute );
  1181. break;
  1182. case 'TEXCOORD_1':
  1183. geometry.addAttribute( 'uv2', bufferAttribute );
  1184. break;
  1185. case 'COLOR_0':
  1186. case 'COLOR0':
  1187. case 'COLOR':
  1188. geometry.addAttribute( 'color', bufferAttribute );
  1189. break;
  1190. case 'WEIGHTS_0':
  1191. case 'WEIGHT': // WEIGHT semantic deprecated.
  1192. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1193. break;
  1194. case 'JOINTS_0':
  1195. case 'JOINT': // JOINT semantic deprecated.
  1196. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1197. break;
  1198. }
  1199. }
  1200. if ( primitive.indices !== undefined ) {
  1201. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1202. }
  1203. return geometry;
  1204. } );
  1205. } );
  1206. };
  1207. /**
  1208. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1209. */
  1210. GLTFParser.prototype.loadMeshes = function () {
  1211. var scope = this;
  1212. var json = this.json;
  1213. var extensions = this.extensions;
  1214. return this._withDependencies( [
  1215. 'accessors',
  1216. 'materials'
  1217. ] ).then( function ( dependencies ) {
  1218. return _each( json.meshes, function ( meshDef, meshIndex ) {
  1219. var group = new THREE.Group();
  1220. var primitives = meshDef.primitives || [];
  1221. return scope.loadGeometries( primitives ).then( function ( geometries ) {
  1222. for ( var i = 0; i < primitives.length; i ++ ) {
  1223. var primitive = primitives[ i ];
  1224. var geometry = geometries[ i ];
  1225. var material = primitive.material === undefined
  1226. ? createDefaultMaterial()
  1227. : dependencies.materials[ primitive.material ];
  1228. if ( material.aoMap
  1229. && geometry.attributes.uv2 === undefined
  1230. && geometry.attributes.uv !== undefined ) {
  1231. console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
  1232. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1233. }
  1234. var useVertexColors = geometry.attributes.color !== undefined;
  1235. var useFlatShading = geometry.attributes.normal === undefined;
  1236. if ( useVertexColors || useFlatShading ) {
  1237. if ( material.isGLTFSpecularGlossinessMaterial ) {
  1238. var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1239. material = specGlossExtension.cloneMaterial( material );
  1240. } else {
  1241. material = material.clone();
  1242. }
  1243. }
  1244. if ( useVertexColors ) {
  1245. material.vertexColors = THREE.VertexColors;
  1246. material.needsUpdate = true;
  1247. }
  1248. if ( useFlatShading ) {
  1249. material.flatShading = true;
  1250. }
  1251. var mesh;
  1252. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1253. mesh = new THREE.Mesh( geometry, material );
  1254. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1255. mesh = new THREE.Mesh( geometry, material );
  1256. mesh.drawMode = THREE.TriangleStripDrawMode;
  1257. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1258. mesh = new THREE.Mesh( geometry, material );
  1259. mesh.drawMode = THREE.TriangleFanDrawMode;
  1260. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1261. mesh = new THREE.LineSegments( geometry, material );
  1262. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1263. mesh = new THREE.Line( geometry, material );
  1264. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1265. mesh = new THREE.LineLoop( geometry, material );
  1266. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1267. mesh = new THREE.Points( geometry, material );
  1268. } else {
  1269. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode );
  1270. }
  1271. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1272. if ( primitive.targets !== undefined ) {
  1273. addMorphTargets( mesh, meshDef, primitive, dependencies );
  1274. }
  1275. if ( primitive.extras ) mesh.userData = primitive.extras;
  1276. if ( primitives.length > 1 ) {
  1277. mesh.name += '_' + i;
  1278. group.add( mesh );
  1279. } else {
  1280. return mesh;
  1281. }
  1282. }
  1283. return group;
  1284. } );
  1285. } );
  1286. } );
  1287. };
  1288. /**
  1289. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1290. * @param {number} cameraIndex
  1291. * @return {Promise<THREE.Camera>}
  1292. */
  1293. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1294. var camera;
  1295. var cameraDef = this.json.cameras[ cameraIndex ];
  1296. var params = cameraDef[ cameraDef.type ];
  1297. if ( ! params ) {
  1298. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1299. return;
  1300. }
  1301. if ( cameraDef.type === 'perspective' ) {
  1302. var aspectRatio = params.aspectRatio || 1;
  1303. var xfov = params.yfov * aspectRatio;
  1304. camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
  1305. } else if ( cameraDef.type === 'orthographic' ) {
  1306. camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
  1307. }
  1308. if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
  1309. if ( cameraDef.extras ) camera.userData = cameraDef.extras;
  1310. return Promise.resolve( camera );
  1311. };
  1312. GLTFParser.prototype.loadSkins = function () {
  1313. var json = this.json;
  1314. return this._withDependencies( [
  1315. 'accessors'
  1316. ] ).then( function ( dependencies ) {
  1317. return _each( json.skins, function ( skin ) {
  1318. var _skin = {
  1319. joints: skin.joints,
  1320. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1321. };
  1322. return _skin;
  1323. } );
  1324. } );
  1325. };
  1326. GLTFParser.prototype.loadAnimations = function () {
  1327. var json = this.json;
  1328. return this._withDependencies( [
  1329. 'accessors',
  1330. 'nodes'
  1331. ] ).then( function ( dependencies ) {
  1332. return _each( json.animations, function ( animation, animationId ) {
  1333. var tracks = [];
  1334. for ( var i = 0; i < animation.channels.length; i ++ ) {
  1335. var channel = animation.channels[ i ];
  1336. var sampler = animation.samplers[ channel.sampler ];
  1337. if ( sampler ) {
  1338. var target = channel.target;
  1339. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1340. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1341. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1342. var inputAccessor = dependencies.accessors[ input ];
  1343. var outputAccessor = dependencies.accessors[ output ];
  1344. var node = dependencies.nodes[ name ];
  1345. if ( node ) {
  1346. node.updateMatrix();
  1347. node.matrixAutoUpdate = true;
  1348. var TypedKeyframeTrack;
  1349. switch ( PATH_PROPERTIES[ target.path ] ) {
  1350. case PATH_PROPERTIES.weights:
  1351. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1352. break;
  1353. case PATH_PROPERTIES.rotation:
  1354. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1355. break;
  1356. case PATH_PROPERTIES.position:
  1357. case PATH_PROPERTIES.scale:
  1358. default:
  1359. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1360. break;
  1361. }
  1362. var targetName = node.name ? node.name : node.uuid;
  1363. if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {
  1364. console.warn( 'THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
  1365. }
  1366. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1367. var targetNames = [];
  1368. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1369. // node should be THREE.Group here but
  1370. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1371. // the property of a mesh object under node.
  1372. // So finding targets here.
  1373. node.traverse( function ( object ) {
  1374. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1375. targetNames.push( object.name ? object.name : object.uuid );
  1376. }
  1377. } );
  1378. } else {
  1379. targetNames.push( targetName );
  1380. }
  1381. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1382. // buffers before creating a truncated copy to keep. Because buffers may
  1383. // be reused by other tracks, make copies here.
  1384. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  1385. tracks.push( new TypedKeyframeTrack(
  1386. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  1387. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1388. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1389. interpolation
  1390. ) );
  1391. }
  1392. }
  1393. }
  1394. }
  1395. var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;
  1396. return new THREE.AnimationClip( name, undefined, tracks );
  1397. } );
  1398. } );
  1399. };
  1400. GLTFParser.prototype.loadNodes = function () {
  1401. var json = this.json;
  1402. var extensions = this.extensions;
  1403. var scope = this;
  1404. var nodes = json.nodes || [];
  1405. var skins = json.skins || [];
  1406. var meshReferences = {};
  1407. var meshUses = {};
  1408. // Nothing in the node definition indicates whether it is a Bone or an
  1409. // Object3D. Use the skins' joint references to mark bones.
  1410. for ( var skinIndex = 0; skinIndex < skins.length; skinIndex ++ ) {
  1411. var joints = skins[ skinIndex ].joints;
  1412. for ( var i = 0; i < joints.length; ++ i ) {
  1413. nodes[ joints[ i ] ].isBone = true;
  1414. }
  1415. }
  1416. // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
  1417. // avoid having more than one THREE.Mesh with the same name, count
  1418. // references and rename instances below.
  1419. //
  1420. // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1421. for ( var nodeIndex = 0; nodeIndex < nodes.length; nodeIndex ++ ) {
  1422. var nodeDef = nodes[ nodeIndex ];
  1423. if ( nodeDef.mesh !== undefined ) {
  1424. if ( meshReferences[ nodeDef.mesh ] === undefined ) {
  1425. meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
  1426. }
  1427. meshReferences[ nodeDef.mesh ] ++;
  1428. }
  1429. }
  1430. return scope._withDependencies( [
  1431. 'meshes',
  1432. 'skins',
  1433. 'cameras'
  1434. ] ).then( function ( dependencies ) {
  1435. return _each( json.nodes, function ( nodeDef ) {
  1436. if ( nodeDef.isBone === true ) {
  1437. return new THREE.Bone();
  1438. } else if ( nodeDef.mesh !== undefined ) {
  1439. var mesh = dependencies.meshes[ nodeDef.mesh ].clone();
  1440. if ( meshReferences[ nodeDef.mesh ] > 1 ) {
  1441. mesh.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
  1442. }
  1443. return mesh;
  1444. } else if ( nodeDef.camera !== undefined ) {
  1445. return scope.getDependency( 'camera', nodeDef.camera );
  1446. } else if ( nodeDef.extensions
  1447. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1448. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1449. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1450. return lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1451. } else {
  1452. return new THREE.Object3D();
  1453. }
  1454. } ).then( function ( __nodes ) {
  1455. return _each( __nodes, function ( node, nodeIndex ) {
  1456. var nodeDef = json.nodes[ nodeIndex ];
  1457. if ( nodeDef.name !== undefined ) {
  1458. node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
  1459. }
  1460. if ( nodeDef.extras ) node.userData = nodeDef.extras;
  1461. if ( nodeDef.matrix !== undefined ) {
  1462. var matrix = new THREE.Matrix4();
  1463. matrix.fromArray( nodeDef.matrix );
  1464. node.applyMatrix( matrix );
  1465. } else {
  1466. if ( nodeDef.translation !== undefined ) {
  1467. node.position.fromArray( nodeDef.translation );
  1468. }
  1469. if ( nodeDef.rotation !== undefined ) {
  1470. node.quaternion.fromArray( nodeDef.rotation );
  1471. }
  1472. if ( nodeDef.scale !== undefined ) {
  1473. node.scale.fromArray( nodeDef.scale );
  1474. }
  1475. }
  1476. if ( nodeDef.skin !== undefined ) {
  1477. var skinnedMeshes = [];
  1478. var meshes = node.children.length > 0 ? node.children : [ node ];
  1479. for ( var i = 0; i < meshes.length; i ++ ) {
  1480. var mesh = meshes[ i ];
  1481. var skinEntry = dependencies.skins[ nodeDef.skin ];
  1482. // Replace Mesh with SkinnedMesh.
  1483. var geometry = mesh.geometry;
  1484. var material = mesh.material;
  1485. material.skinning = true;
  1486. var skinnedMesh = new THREE.SkinnedMesh( geometry, material );
  1487. skinnedMesh.morphTargetInfluences = mesh.morphTargetInfluences;
  1488. skinnedMesh.userData = mesh.userData;
  1489. skinnedMesh.name = mesh.name;
  1490. var bones = [];
  1491. var boneInverses = [];
  1492. for ( var j = 0, l = skinEntry.joints.length; j < l; j ++ ) {
  1493. var jointId = skinEntry.joints[ j ];
  1494. var jointNode = __nodes[ jointId ];
  1495. if ( jointNode ) {
  1496. bones.push( jointNode );
  1497. var m = skinEntry.inverseBindMatrices.array;
  1498. var mat = new THREE.Matrix4().fromArray( m, j * 16 );
  1499. boneInverses.push( mat );
  1500. } else {
  1501. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
  1502. }
  1503. }
  1504. skinnedMesh.bind( new THREE.Skeleton( bones, boneInverses ), skinnedMesh.matrixWorld );
  1505. skinnedMeshes.push( skinnedMesh );
  1506. }
  1507. if ( node.children.length > 0 ) {
  1508. node.remove.apply( node, node.children );
  1509. node.add.apply( node, skinnedMeshes );
  1510. } else {
  1511. node = skinnedMeshes[ 0 ];
  1512. }
  1513. }
  1514. return node;
  1515. } );
  1516. } );
  1517. } );
  1518. };
  1519. GLTFParser.prototype.loadScenes = function () {
  1520. var json = this.json;
  1521. var extensions = this.extensions;
  1522. // scene node hierachy builder
  1523. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1524. var _node = allNodes[ nodeId ];
  1525. parentObject.add( _node );
  1526. var node = json.nodes[ nodeId ];
  1527. if ( node.children ) {
  1528. var children = node.children;
  1529. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1530. var child = children[ i ];
  1531. buildNodeHierachy( child, _node, allNodes );
  1532. }
  1533. }
  1534. }
  1535. return this._withDependencies( [
  1536. 'nodes'
  1537. ] ).then( function ( dependencies ) {
  1538. return _each( json.scenes, function ( scene ) {
  1539. var _scene = new THREE.Scene();
  1540. if ( scene.name !== undefined ) _scene.name = scene.name;
  1541. if ( scene.extras ) _scene.userData = scene.extras;
  1542. var nodes = scene.nodes || [];
  1543. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1544. var nodeId = nodes[ i ];
  1545. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1546. }
  1547. _scene.traverse( function ( child ) {
  1548. // for Specular-Glossiness.
  1549. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {
  1550. child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1551. }
  1552. } );
  1553. // Ambient lighting, if present, is always attached to the scene root.
  1554. if ( scene.extensions
  1555. && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1556. && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1557. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1558. _scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1559. }
  1560. return _scene;
  1561. } );
  1562. } );
  1563. };
  1564. return GLTFLoader;
  1565. } )();