OBJLoader.js 7.2 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.OBJLoader = function ( manager ) {
  5. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  6. };
  7. THREE.OBJLoader.prototype = {
  8. constructor: THREE.OBJLoader,
  9. load: function ( url, onLoad, onProgress, onError ) {
  10. var scope = this;
  11. var loader = new THREE.XHRLoader( scope.manager );
  12. loader.setCrossOrigin( this.crossOrigin );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. } );
  16. },
  17. parse: function ( text ) {
  18. function vector( x, y, z ) {
  19. return new THREE.Vector3( x, y, z );
  20. }
  21. function uv( u, v ) {
  22. return new THREE.Vector2( u, v );
  23. }
  24. function face3( a, b, c, normals ) {
  25. return new THREE.Face3( a, b, c, normals );
  26. }
  27. var object = new THREE.Object3D();
  28. var geometry, material, mesh;
  29. var face_offset = 0;
  30. function add_face( a, b, c, normals_inds ) {
  31. if ( normals_inds === undefined ) {
  32. geometry.faces.push( face3(
  33. parseInt( a ) - (face_offset + 1),
  34. parseInt( b ) - (face_offset + 1),
  35. parseInt( c ) - (face_offset + 1)
  36. ) );
  37. } else {
  38. geometry.faces.push( face3(
  39. parseInt( a ) - (face_offset + 1),
  40. parseInt( b ) - (face_offset + 1),
  41. parseInt( c ) - (face_offset + 1),
  42. [
  43. normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(),
  44. normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(),
  45. normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone()
  46. ]
  47. ) );
  48. }
  49. }
  50. function add_uvs( a, b, c ) {
  51. geometry.faceVertexUvs[ 0 ].push( [
  52. uvs[ parseInt( a ) - 1 ].clone(),
  53. uvs[ parseInt( b ) - 1 ].clone(),
  54. uvs[ parseInt( c ) - 1 ].clone()
  55. ] );
  56. }
  57. function handle_face_line(faces, uvs, normals_inds) {
  58. if ( faces[ 3 ] === undefined ) {
  59. add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
  60. if (!(uvs === undefined) && uvs.length > 0) {
  61. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
  62. }
  63. } else {
  64. if (!(normals_inds === undefined) && normals_inds.length > 0) {
  65. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]);
  66. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]);
  67. } else {
  68. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]);
  69. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]);
  70. }
  71. if (!(uvs === undefined) && uvs.length > 0) {
  72. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
  73. add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
  74. }
  75. }
  76. }
  77. // create mesh if no objects in text
  78. if ( /^o /gm.test( text ) === false ) {
  79. geometry = new THREE.Geometry();
  80. material = new THREE.MeshLambertMaterial();
  81. mesh = new THREE.Mesh( geometry, material );
  82. object.add( mesh );
  83. }
  84. var vertices = [];
  85. var verticesCount = 0;
  86. var normals = [];
  87. var uvs = [];
  88. // v float float float
  89. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  90. // vn float float float
  91. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  92. // vt float float
  93. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  94. // f vertex vertex vertex ...
  95. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
  96. // f vertex/uv vertex/uv vertex/uv ...
  97. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  98. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  99. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  100. // f vertex//normal vertex//normal vertex//normal ...
  101. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/
  102. //
  103. var lines = text.split( '\n' );
  104. for ( var i = 0; i < lines.length; i ++ ) {
  105. var line = lines[ i ];
  106. line = line.trim();
  107. var result;
  108. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  109. continue;
  110. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  111. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  112. geometry.vertices.push( vector(
  113. parseFloat( result[ 1 ] ),
  114. parseFloat( result[ 2 ] ),
  115. parseFloat( result[ 3 ] )
  116. ) );
  117. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  118. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  119. normals.push( vector(
  120. parseFloat( result[ 1 ] ),
  121. parseFloat( result[ 2 ] ),
  122. parseFloat( result[ 3 ] )
  123. ) );
  124. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  125. // ["vt 0.1 0.2", "0.1", "0.2"]
  126. uvs.push( uv(
  127. parseFloat( result[ 1 ] ),
  128. parseFloat( result[ 2 ] )
  129. ) );
  130. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  131. // ["f 1 2 3", "1", "2", "3", undefined]
  132. handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]);
  133. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  134. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  135. handle_face_line(
  136. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  137. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
  138. );
  139. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  140. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  141. handle_face_line(
  142. [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
  143. [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
  144. [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
  145. );
  146. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  147. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  148. handle_face_line(
  149. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  150. [ ], //uv
  151. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
  152. );
  153. } else if ( /^o /.test( line ) ) {
  154. // object
  155. if (!(geometry === undefined)) {
  156. face_offset = face_offset + geometry.vertices.length;
  157. }
  158. geometry = new THREE.Geometry();
  159. material = new THREE.MeshLambertMaterial();
  160. mesh = new THREE.Mesh( geometry, material );
  161. mesh.name = line.substring( 2 ).trim();
  162. object.add( mesh );
  163. verticesCount = 0;
  164. } else if ( /^g /.test( line ) ) {
  165. // group
  166. } else if ( /^usemtl /.test( line ) ) {
  167. // material
  168. material.name = line.substring( 7 ).trim();
  169. } else if ( /^mtllib /.test( line ) ) {
  170. // mtl file
  171. } else if ( /^s /.test( line ) ) {
  172. // smooth shading
  173. } else {
  174. // console.log( "THREE.OBJLoader: Unhandled line " + line );
  175. }
  176. }
  177. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  178. var geometry = object.children[ i ].geometry;
  179. geometry.computeCentroids();
  180. geometry.computeFaceNormals();
  181. geometry.computeBoundingSphere();
  182. }
  183. return object;
  184. }
  185. };