OBJMTLLoader.js 8.3 KB

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  1. /**
  2. * Loads a Wavefront .obj file with materials
  3. *
  4. * @author mrdoob / http://mrdoob.com/
  5. * @author angelxuanchang
  6. */
  7. THREE.OBJMTLLoader = function () {};
  8. THREE.OBJMTLLoader.prototype = {
  9. constructor: THREE.OBJMTLLoader,
  10. load: function ( url, mtlurl, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
  13. mtlLoader.load( mtlurl, function ( materials ) {
  14. var materialsCreator = materials;
  15. materialsCreator.preload();
  16. var loader = new THREE.XHRLoader( scope.manager );
  17. loader.setCrossOrigin( this.crossOrigin );
  18. loader.load( url, function ( text ) {
  19. var object = scope.parse( text );
  20. object.traverse( function ( object ) {
  21. if ( object instanceof THREE.Mesh ) {
  22. if ( object.material.name ) {
  23. var material = materialsCreator.create( object.material.name );
  24. if ( material ) object.material = material;
  25. }
  26. }
  27. } );
  28. onLoad( object );
  29. } );
  30. } );
  31. },
  32. /**
  33. * Parses loaded .obj file
  34. * @param data - content of .obj file
  35. * @param mtllibCallback - callback to handle mtllib declaration (optional)
  36. * @return {THREE.Object3D} - Object3D (with default material)
  37. */
  38. parse: function ( data, mtllibCallback ) {
  39. function vector( x, y, z ) {
  40. return new THREE.Vector3( x, y, z );
  41. }
  42. function uv( u, v ) {
  43. return new THREE.Vector2( u, v );
  44. }
  45. function face3( a, b, c, normals ) {
  46. return new THREE.Face3( a, b, c, normals );
  47. }
  48. var face_offset = 0;
  49. function meshN( meshName, materialName ) {
  50. if ( vertices.length > 0 ) {
  51. geometry.vertices = vertices;
  52. geometry.mergeVertices();
  53. geometry.computeCentroids();
  54. geometry.computeFaceNormals();
  55. geometry.computeBoundingSphere();
  56. object.add( mesh );
  57. geometry = new THREE.Geometry();
  58. mesh = new THREE.Mesh( geometry, material );
  59. verticesCount = 0;
  60. }
  61. if ( meshName !== undefined ) mesh.name = meshName;
  62. if ( materialName !== undefined ) {
  63. material = new THREE.MeshLambertMaterial();
  64. material.name = materialName;
  65. mesh.material = material;
  66. }
  67. }
  68. var group = new THREE.Object3D();
  69. var object = group;
  70. var geometry = new THREE.Geometry();
  71. var material = new THREE.MeshLambertMaterial();
  72. var mesh = new THREE.Mesh( geometry, material );
  73. var vertices = [];
  74. var verticesCount = 0;
  75. var normals = [];
  76. var uvs = [];
  77. function add_face( a, b, c, normals_inds ) {
  78. if ( normals_inds === undefined ) {
  79. geometry.faces.push( face3(
  80. parseInt( a ) - (face_offset + 1),
  81. parseInt( b ) - (face_offset + 1),
  82. parseInt( c ) - (face_offset + 1)
  83. ) );
  84. } else {
  85. geometry.faces.push( face3(
  86. parseInt( a ) - (face_offset + 1),
  87. parseInt( b ) - (face_offset + 1),
  88. parseInt( c ) - (face_offset + 1),
  89. [
  90. normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(),
  91. normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(),
  92. normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone()
  93. ]
  94. ) );
  95. }
  96. }
  97. function add_uvs( a, b, c ) {
  98. geometry.faceVertexUvs[ 0 ].push( [
  99. uvs[ parseInt( a ) - 1 ].clone(),
  100. uvs[ parseInt( b ) - 1 ].clone(),
  101. uvs[ parseInt( c ) - 1 ].clone()
  102. ] );
  103. }
  104. function handle_face_line(faces, uvs, normals_inds) {
  105. if ( faces[ 3 ] === undefined ) {
  106. add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
  107. if (!(uvs === undefined) && uvs.length > 0) {
  108. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
  109. }
  110. } else {
  111. if (!(normals_inds === undefined) && normals_inds.length > 0) {
  112. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]);
  113. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]);
  114. } else {
  115. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]);
  116. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]);
  117. }
  118. if (!(uvs === undefined) && uvs.length > 0) {
  119. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
  120. add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
  121. }
  122. }
  123. }
  124. // v float float float
  125. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  126. // vn float float float
  127. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  128. // vt float float
  129. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  130. // f vertex vertex vertex ...
  131. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
  132. // f vertex/uv vertex/uv vertex/uv ...
  133. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  134. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  135. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  136. // f vertex//normal vertex//normal vertex//normal ...
  137. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/
  138. //
  139. var lines = data.split( "\n" );
  140. for ( var i = 0; i < lines.length; i ++ ) {
  141. var line = lines[ i ];
  142. line = line.trim();
  143. var result;
  144. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  145. continue;
  146. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  147. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  148. vertices.push( vector(
  149. parseFloat( result[ 1 ] ),
  150. parseFloat( result[ 2 ] ),
  151. parseFloat( result[ 3 ] )
  152. ) );
  153. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  154. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  155. normals.push( vector(
  156. parseFloat( result[ 1 ] ),
  157. parseFloat( result[ 2 ] ),
  158. parseFloat( result[ 3 ] )
  159. ) );
  160. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  161. // ["vt 0.1 0.2", "0.1", "0.2"]
  162. uvs.push( uv(
  163. parseFloat( result[ 1 ] ),
  164. parseFloat( result[ 2 ] )
  165. ) );
  166. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  167. // ["f 1 2 3", "1", "2", "3", undefined]
  168. handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]);
  169. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  170. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  171. handle_face_line(
  172. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  173. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
  174. );
  175. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  176. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  177. handle_face_line(
  178. [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
  179. [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
  180. [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
  181. );
  182. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  183. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  184. handle_face_line(
  185. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  186. [ ], //uv
  187. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
  188. );
  189. } else if ( /^o /.test( line ) ) {
  190. // object
  191. meshN();
  192. face_offset = face_offset + vertices.length;
  193. vertices = [];
  194. object = new THREE.Object3D();
  195. object.name = line.substring( 2 ).trim();
  196. group.add( object );
  197. } else if ( /^g /.test( line ) ) {
  198. // group
  199. meshN( line.substring( 2 ).trim(), undefined );
  200. } else if ( /^usemtl /.test( line ) ) {
  201. // material
  202. meshN( undefined, line.substring( 7 ).trim() );
  203. } else if ( /^mtllib /.test( line ) ) {
  204. // mtl file
  205. if ( mtllibCallback ) {
  206. var mtlfile = line.substring( 7 );
  207. mtlfile = mtlfile.trim();
  208. mtllibCallback( mtlfile );
  209. }
  210. } else if ( /^s /.test( line ) ) {
  211. // Smooth shading
  212. } else {
  213. console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
  214. }
  215. }
  216. //Add last object
  217. meshN(undefined, undefined);
  218. return group;
  219. }
  220. };
  221. THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );