webgl_materials_cubemap_dynamic.html 5.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. touch-action: none;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.</div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. let camera, scene, renderer;
  19. let cube, sphere, torus, material;
  20. let count = 0, cubeCamera1, cubeCamera2, cubeRenderTarget1, cubeRenderTarget2;
  21. let onPointerDownPointerX, onPointerDownPointerY, onPointerDownLon, onPointerDownLat;
  22. let lon = 0, lat = 0;
  23. let phi = 0, theta = 0;
  24. const textureLoader = new THREE.TextureLoader();
  25. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  26. texture.encoding = THREE.sRGBEncoding;
  27. texture.mapping = THREE.EquirectangularReflectionMapping;
  28. init( texture );
  29. animate();
  30. } );
  31. function init( texture ) {
  32. renderer = new THREE.WebGLRenderer( { antialias: true } );
  33. renderer.setPixelRatio( window.devicePixelRatio );
  34. renderer.setSize( window.innerWidth, window.innerHeight );
  35. renderer.outputEncoding = THREE.sRGBEncoding;
  36. document.body.appendChild( renderer.domElement );
  37. scene = new THREE.Scene();
  38. scene.background = texture;
  39. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  40. //
  41. cubeRenderTarget1 = new THREE.WebGLCubeRenderTarget( 256, {
  42. format: THREE.RGBFormat,
  43. generateMipmaps: true,
  44. minFilter: THREE.LinearMipmapLinearFilter
  45. } );
  46. cubeCamera1 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget1 );
  47. cubeRenderTarget2 = new THREE.WebGLCubeRenderTarget( 256, {
  48. format: THREE.RGBFormat,
  49. generateMipmaps: true,
  50. minFilter: THREE.LinearMipmapLinearFilter
  51. } );
  52. cubeCamera2 = new THREE.CubeCamera( 1, 1000, cubeRenderTarget2 );
  53. //
  54. material = new THREE.MeshBasicMaterial( {
  55. envMap: cubeRenderTarget2.texture,
  56. combine: THREE.MultiplyOperation,
  57. reflectivity: 1
  58. } );
  59. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 20, 8 ), material );
  60. scene.add( sphere );
  61. cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
  62. scene.add( cube );
  63. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 10, 5, 128, 16 ), material );
  64. scene.add( torus );
  65. //
  66. document.addEventListener( 'pointerdown', onPointerDown );
  67. document.addEventListener( 'wheel', onDocumentMouseWheel );
  68. window.addEventListener( 'resize', onWindowResized );
  69. }
  70. function onWindowResized() {
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. }
  75. function onPointerDown( event ) {
  76. event.preventDefault();
  77. onPointerDownPointerX = event.clientX;
  78. onPointerDownPointerY = event.clientY;
  79. onPointerDownLon = lon;
  80. onPointerDownLat = lat;
  81. document.addEventListener( 'pointermove', onPointerMove );
  82. document.addEventListener( 'pointerup', onPointerUp );
  83. }
  84. function onPointerMove( event ) {
  85. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  86. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  87. }
  88. function onPointerUp() {
  89. document.removeEventListener( 'pointermove', onPointerMove );
  90. document.removeEventListener( 'pointerup', onPointerUp );
  91. }
  92. function onDocumentMouseWheel( event ) {
  93. const fov = camera.fov + event.deltaY * 0.05;
  94. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  95. camera.updateProjectionMatrix();
  96. }
  97. function animate() {
  98. requestAnimationFrame( animate );
  99. render();
  100. }
  101. function render() {
  102. const time = Date.now();
  103. lon += .15;
  104. lat = Math.max( - 85, Math.min( 85, lat ) );
  105. phi = THREE.MathUtils.degToRad( 90 - lat );
  106. theta = THREE.MathUtils.degToRad( lon );
  107. cube.position.x = Math.cos( time * 0.001 ) * 30;
  108. cube.position.y = Math.sin( time * 0.001 ) * 30;
  109. cube.position.z = Math.sin( time * 0.001 ) * 30;
  110. cube.rotation.x += 0.02;
  111. cube.rotation.y += 0.03;
  112. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  113. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  114. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  115. torus.rotation.x += 0.02;
  116. torus.rotation.y += 0.03;
  117. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  118. camera.position.y = 100 * Math.cos( phi );
  119. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  120. camera.lookAt( scene.position );
  121. // pingpong
  122. if ( count % 2 === 0 ) {
  123. cubeCamera1.update( renderer, scene );
  124. material.envMap = cubeRenderTarget1.texture;
  125. } else {
  126. cubeCamera2.update( renderer, scene );
  127. material.envMap = cubeRenderTarget2.texture;
  128. }
  129. count ++;
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>