Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cadbd5e160 Merge branch 'patch-9' of https://github.com/gero3/three.js into dev 11 年之前
build a8abdb1819 Updated builds. 11 年之前
docs 9b6e0cb335 Update WebGLRenderer.html 11 年之前
editor 9989f380fd Renamed all CubeGeometry instances. 11 年之前
examples 9989f380fd Renamed all CubeGeometry instances. 11 年之前
src 30a4eaea88 More perPixel removal. 11 年之前
test 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev 11 年之前
utils 4fbb469523 Blender Exporter: Fixed version in README. See #4321. 11 年之前
.gitignore fb5617d910 initial implementation of three and three-math npm module creation code. 12 年之前
CONTRIBUTING.md 050821e6a5 Simpler CONTRIBUTING suggested by @WestLangley. Fixes #2847. 12 年之前
LICENSE 4857e75774 Update LICENSE 11 年之前
README.md 46753d2e50 README: Updated jsfiddle (using latest library version). 11 年之前
bower.json 4862f5f111 r65 11 年之前

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element.

<script>

	var camera, scene, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		scene = new THREE.Scene();

		geometry = new THREE.CubeGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases