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webgl_loader_obj2_options.html 15 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader2 usage options</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0 0 0 0;
  13. padding: 0 0 0 0;
  14. border: none;
  15. cursor: default;
  16. }
  17. #info {
  18. color: #fff;
  19. position: absolute;
  20. top: 10px;
  21. width: 100%;
  22. text-align: center;
  23. z-index: 100;
  24. display:block;
  25. }
  26. #info a {
  27. color: #f00;
  28. font-weight: bold;
  29. text-decoration: underline;
  30. cursor: pointer
  31. }
  32. #glFullscreen {
  33. width: 100%;
  34. height: 100vh;
  35. min-width: 640px;
  36. min-height: 360px;
  37. position: relative;
  38. overflow: hidden;
  39. z-index: 0;
  40. }
  41. #example {
  42. width: 100%;
  43. height: 100%;
  44. top: 0;
  45. left: 0;
  46. background-color: #000000;
  47. }
  48. #feedback {
  49. color: darkorange;
  50. }
  51. #dat {
  52. user-select: none;
  53. position: absolute;
  54. left: 0;
  55. top: 0;
  56. z-Index: 200;
  57. }
  58. </style>
  59. </head>
  60. <body>
  61. <div id="glFullscreen">
  62. <canvas id="example"></canvas>
  63. </div>
  64. <div id="dat">
  65. </div>
  66. <div id="info">
  67. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader2 usage options
  68. <div id="feedback"></div>
  69. </div>
  70. <script src="../build/three.js"></script>
  71. <script src="js/controls/TrackballControls.js"></script>
  72. <script src="js/loaders/MTLLoader.js"></script>
  73. <script src="js/libs/dat.gui.min.js"></script>
  74. <script src="js/loaders/LoaderSupport.js"></script>
  75. <script src="js/loaders/OBJLoader2.js"></script>
  76. <script>
  77. 'use strict';
  78. var WWOBJLoader2Example = function ( elementToBindTo ) {
  79. this.renderer = null;
  80. this.canvas = elementToBindTo;
  81. this.aspectRatio = 1;
  82. this.recalcAspectRatio();
  83. this.scene = null;
  84. this.cameraDefaults = {
  85. posCamera: new THREE.Vector3( 0.0, 175.0, 500.0 ),
  86. posCameraTarget: new THREE.Vector3( 0, 0, 0 ),
  87. near: 0.1,
  88. far: 10000,
  89. fov: 45
  90. };
  91. this.camera = null;
  92. this.cameraTarget = this.cameraDefaults.posCameraTarget;
  93. this.controls = null;
  94. this.flatShading = false;
  95. this.doubleSide = false;
  96. this.cube = null;
  97. this.pivot = null;
  98. };
  99. WWOBJLoader2Example.prototype = {
  100. constructor: WWOBJLoader2Example,
  101. initGL: function () {
  102. this.renderer = new THREE.WebGLRenderer( {
  103. canvas: this.canvas,
  104. antialias: true,
  105. autoClear: true
  106. } );
  107. this.renderer.setClearColor( 0x050505 );
  108. this.scene = new THREE.Scene();
  109. this.camera = new THREE.PerspectiveCamera( this.cameraDefaults.fov, this.aspectRatio, this.cameraDefaults.near, this.cameraDefaults.far );
  110. this.resetCamera();
  111. this.controls = new THREE.TrackballControls( this.camera, this.renderer.domElement );
  112. var ambientLight = new THREE.AmbientLight( 0x404040 );
  113. var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 );
  114. var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 );
  115. directionalLight1.position.set( -100, -50, 100 );
  116. directionalLight2.position.set( 100, 50, -100 );
  117. this.scene.add( directionalLight1 );
  118. this.scene.add( directionalLight2 );
  119. this.scene.add( ambientLight );
  120. var helper = new THREE.GridHelper( 1200, 60, 0xFF4444, 0x404040 );
  121. this.scene.add( helper );
  122. var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
  123. var material = new THREE.MeshNormalMaterial();
  124. this.cube = new THREE.Mesh( geometry, material );
  125. this.cube.position.set( 0, 0, 0 );
  126. this.scene.add( this.cube );
  127. this.pivot = new THREE.Object3D();
  128. this.pivot.name = 'Pivot';
  129. this.scene.add( this.pivot );
  130. },
  131. useParseSync: function () {
  132. var modelName = 'female02';
  133. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  134. var scope = this;
  135. var objLoader = new THREE.OBJLoader2();
  136. var onLoadMtl = function ( materials ) {
  137. objLoader.setModelName( modelName );
  138. objLoader.setMaterials( materials );
  139. var fileLoader = new THREE.FileLoader();
  140. fileLoader.setPath( '' );
  141. fileLoader.setResponseType( 'arraybuffer' );
  142. fileLoader.load( 'models/obj/female02/female02.obj',
  143. function ( content ) {
  144. var local = new THREE.Object3D();
  145. local.name = 'Pivot_female02';
  146. local.position.set( 75, 0, 0 );
  147. scope.pivot.add( local );
  148. local.add( objLoader.parse( content ) );
  149. scope._reportProgress( { detail: { text: 'Loading complete: ' + modelName } } );
  150. }
  151. );
  152. };
  153. var onError = function ( event ) {
  154. console.error( 'Error occurred: ' + event );
  155. };
  156. objLoader.loadMtl( 'models/obj/female02/female02.mtl', null, onLoadMtl, null, onError );
  157. },
  158. useParseAsync: function () {
  159. var modelName = 'female02_vertex' ;
  160. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  161. var callbackOnLoad = function ( event ) {
  162. var local = new THREE.Object3D();
  163. local.name = 'Pivot_female02_vertex';
  164. local.position.set( -75, 0, 0 );
  165. scope.pivot.add( local );
  166. local.add( event.detail.loaderRootNode );
  167. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  168. };
  169. var scope = this;
  170. var objLoader = new THREE.OBJLoader2();
  171. objLoader.setModelName( modelName );
  172. var fileLoader = new THREE.FileLoader();
  173. fileLoader.setPath( '' );
  174. fileLoader.setResponseType( 'arraybuffer' );
  175. var filename = 'models/obj/female02/female02_vertex_colors.obj';
  176. fileLoader.load( filename,
  177. function ( content ) {
  178. objLoader.parseAsync( content, callbackOnLoad );
  179. scope._reportProgress( { detail: { text: 'File loading complete: ' + filename } } );
  180. }
  181. );
  182. },
  183. useLoadSync: function () {
  184. var modelName = 'male02';
  185. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  186. var scope = this;
  187. var objLoader = new THREE.OBJLoader2();
  188. var callbackOnLoad = function ( event ) {
  189. var local = new THREE.Object3D();
  190. local.name = 'Pivot_male02';
  191. local.position.set( 0, 0, -75 );
  192. scope.pivot.add( local );
  193. local.add( event.detail.loaderRootNode );
  194. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  195. };
  196. var onLoadMtl = function ( materials ) {
  197. objLoader.setModelName( modelName );
  198. objLoader.setMaterials( materials );
  199. objLoader.setUseIndices( true );
  200. objLoader.load( 'models/obj/male02/male02.obj', callbackOnLoad, null, null, null, false );
  201. };
  202. objLoader.loadMtl( 'models/obj/male02/male02.mtl', null, onLoadMtl );
  203. },
  204. useLoadAsync: function () {
  205. var modelName = 'WaltHead';
  206. this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
  207. var scope = this;
  208. var objLoader = new THREE.OBJLoader2();
  209. var callbackOnLoad = function ( event ) {
  210. objLoader.workerSupport.setTerminateRequested( true );
  211. var local = new THREE.Object3D();
  212. local.name = 'Pivot_WaltHead';
  213. local.position.set( -125, 50, 0 );
  214. var scale = 0.5;
  215. local.scale.set( scale, scale, scale );
  216. scope.pivot.add( local );
  217. local.add( event.detail.loaderRootNode );
  218. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  219. };
  220. var onLoadMtl = function ( materials ) {
  221. objLoader.setModelName( modelName );
  222. objLoader.setMaterials( materials );
  223. objLoader.terminateWorkerOnLoad = false;
  224. objLoader.load( 'models/obj/walt/WaltHead.obj', callbackOnLoad, null, null, null, true );
  225. };
  226. objLoader.loadMtl( 'models/obj/walt/WaltHead.mtl', null, onLoadMtl );
  227. },
  228. useRunSync: function () {
  229. var scope = this;
  230. var callbackOnLoad = function ( event ) {
  231. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  232. };
  233. var prepData = new THREE.LoaderSupport.PrepData( 'cerberus' );
  234. var local = new THREE.Object3D();
  235. local.position.set( 0, 0, 100 );
  236. local.scale.set( 50.0, 50.0, 50.0 );
  237. this.pivot.add( local );
  238. prepData.streamMeshesTo = local;
  239. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/cerberus/Cerberus.obj', 'OBJ' ) );
  240. var callbacks = prepData.getCallbacks();
  241. callbacks.setCallbackOnProgress( this._reportProgress );
  242. callbacks.setCallbackOnLoad( callbackOnLoad );
  243. var objLoader = new THREE.OBJLoader2();
  244. objLoader.run( prepData );
  245. },
  246. useRunAsyncMeshAlter: function () {
  247. var scope = this;
  248. var callbackOnLoad = function ( event ) {
  249. scope._reportProgress( { detail: { text: 'Loading complete: ' + event.detail.modelName } } );
  250. };
  251. var prepData = new THREE.LoaderSupport.PrepData( 'vive-controller' );
  252. var local = new THREE.Object3D();
  253. local.position.set( 125, 50, 0 );
  254. local.name = 'Pivot_vive-controller';
  255. this.pivot.add( local );
  256. prepData.streamMeshesTo = local;
  257. prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/vive-controller/vr_controller_vive_1_5.obj', 'OBJ' ) );
  258. prepData.useAsync = true;
  259. var callbacks = prepData.getCallbacks();
  260. var callbackMeshAlter = function ( event ) {
  261. var override = new THREE.LoaderSupport.LoadedMeshUserOverride( false, true );
  262. var mesh = new THREE.Mesh( event.detail.bufferGeometry, event.detail.material );
  263. var scale = 200.0;
  264. mesh.scale.set( scale, scale, scale );
  265. mesh.name = event.detail.meshName;
  266. var helper = new THREE.VertexNormalsHelper( mesh, 2, 0x00ff00, 1 );
  267. helper.name = 'VertexNormalsHelper';
  268. override.addMesh( mesh );
  269. override.addMesh( helper );
  270. return override;
  271. };
  272. callbacks.setCallbackOnMeshAlter( callbackMeshAlter );
  273. callbacks.setCallbackOnProgress( this._reportProgress );
  274. callbacks.setCallbackOnLoad( callbackOnLoad );
  275. var objLoader = new THREE.OBJLoader2();
  276. objLoader.run( prepData );
  277. },
  278. finalize: function () {
  279. this._reportProgress( { detail: { text: '' } } );
  280. },
  281. _reportProgress: function( event ) {
  282. var output = THREE.LoaderSupport.Validator.verifyInput( event.detail.text, '' );
  283. console.log( 'Progress: ' + output );
  284. document.getElementById( 'feedback' ).innerHTML = output;
  285. },
  286. resizeDisplayGL: function () {
  287. this.controls.handleResize();
  288. this.recalcAspectRatio();
  289. this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false );
  290. this.updateCamera();
  291. },
  292. recalcAspectRatio: function () {
  293. this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight;
  294. },
  295. resetCamera: function () {
  296. this.camera.position.copy( this.cameraDefaults.posCamera );
  297. this.cameraTarget.copy( this.cameraDefaults.posCameraTarget );
  298. this.updateCamera();
  299. },
  300. updateCamera: function () {
  301. this.camera.aspect = this.aspectRatio;
  302. this.camera.lookAt( this.cameraTarget );
  303. this.camera.updateProjectionMatrix();
  304. },
  305. render: function () {
  306. if ( ! this.renderer.autoClear ) this.renderer.clear();
  307. this.controls.update();
  308. this.cube.rotation.x += 0.05;
  309. this.cube.rotation.y += 0.05;
  310. this.renderer.render( this.scene, this.camera );
  311. },
  312. alterShading: function () {
  313. var scope = this;
  314. scope.flatShading = ! scope.flatShading;
  315. console.log( scope.flatShading ? 'Enabling flat shading' : 'Enabling smooth shading');
  316. scope.traversalFunction = function ( material ) {
  317. material.flatShading = scope.flatShading;
  318. material.needsUpdate = true;
  319. };
  320. var scopeTraverse = function ( object3d ) {
  321. scope.traverseScene( object3d );
  322. };
  323. scope.pivot.traverse( scopeTraverse );
  324. },
  325. alterDouble: function () {
  326. var scope = this;
  327. scope.doubleSide = ! scope.doubleSide;
  328. console.log( scope.doubleSide ? 'Enabling DoubleSide materials' : 'Enabling FrontSide materials' );
  329. scope.traversalFunction = function ( material ) {
  330. material.side = scope.doubleSide ? THREE.DoubleSide : THREE.FrontSide;
  331. };
  332. var scopeTraverse = function ( object3d ) {
  333. scope.traverseScene( object3d );
  334. };
  335. scope.pivot.traverse( scopeTraverse );
  336. },
  337. traverseScene: function ( object3d ) {
  338. if ( object3d.material instanceof THREE.MultiMaterial ) {
  339. var materials = object3d.material.materials;
  340. for ( var name in materials ) {
  341. if ( materials.hasOwnProperty( name ) ) this.traversalFunction( materials[ name ] );
  342. }
  343. } else if ( object3d.material ) {
  344. this.traversalFunction( object3d.material );
  345. }
  346. }
  347. };
  348. var app = new WWOBJLoader2Example( document.getElementById( 'example' ) );
  349. var wwObjLoader2Control = {
  350. flatShading: app.flatShading,
  351. doubleSide: app.doubleSide
  352. };
  353. var menuDiv = document.getElementById( 'dat' );
  354. var gui = new dat.GUI( {
  355. autoPlace: false,
  356. width: 320
  357. } );
  358. menuDiv.appendChild( gui.domElement );
  359. var folderOptions = gui.addFolder( 'WWOBJLoader2 Options' );
  360. var controlFlat = folderOptions.add( wwObjLoader2Control, 'flatShading' ).name( 'Flat Shading' );
  361. controlFlat.onChange( function( value ) {
  362. console.log( 'Setting flatShading to: ' + value );
  363. app.alterShading();
  364. });
  365. var controlDouble = folderOptions.add( wwObjLoader2Control, 'doubleSide' ).name( 'Double Side Materials' );
  366. controlDouble.onChange( function( value ) {
  367. console.log( 'Setting doubleSide to: ' + value );
  368. app.alterDouble();
  369. });
  370. folderOptions.open();
  371. // init three.js example application
  372. var resizeWindow = function () {
  373. app.resizeDisplayGL();
  374. };
  375. var render = function () {
  376. requestAnimationFrame( render );
  377. app.render();
  378. };
  379. window.addEventListener( 'resize', resizeWindow, false );
  380. console.log( 'Starting initialisation phase...' );
  381. app.initGL();
  382. app.resizeDisplayGL();
  383. // kick render loop
  384. render();
  385. // Load a file with OBJLoader.parse synchronously
  386. app.useParseSync();
  387. // Load a file with OBJLoader.parseAsync asynchronously using a worker
  388. app.useParseAsync();
  389. // Load a file with OBJLoader.load synchronously
  390. app.useLoadSync();
  391. // Load a file with OBJLoader.load asynchronously
  392. app.useLoadAsync();
  393. // Load a file with OBJLoader.run synchronously
  394. app.useRunSync();
  395. // Load a file with OBJLoader.run asynchronously and add normals during onMeshAlter
  396. app.useRunAsyncMeshAlter();
  397. app.finalize();
  398. </script>
  399. </body>
  400. </html>