webgl_effects_cardboard.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - cardboard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script src="js/effects/CardboardEffect.js"></script>
  17. <script>
  18. var camera, scene, renderer;
  19. var effect;
  20. init();
  21. animate();
  22. function init() {
  23. scene = new THREE.Scene();
  24. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  25. camera.position.set( 3, 2, 3 );
  26. camera.focalLength = camera.position.distanceTo( scene.position );
  27. camera.lookAt( scene.position );
  28. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );;
  29. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
  30. var mesh = new THREE.Mesh( geometry, material );
  31. mesh.position.y = 0.75;
  32. mesh.castShadow = true;
  33. mesh.receiveShadow = true;
  34. scene.add( mesh );
  35. var geometry = new THREE.BoxGeometry( 3, 0.1, 3 );
  36. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  37. var mesh = new THREE.Mesh( geometry, material );
  38. mesh.position.y = - 0.1;
  39. mesh.castShadow = true;
  40. mesh.receiveShadow = true;
  41. scene.add( mesh );
  42. var light = new THREE.DirectionalLight( 0x8800ff );
  43. light.position.set( - 1, 1.5, 0.5 );
  44. light.castShadow = true;
  45. light.shadow.camera.zoom = 4;
  46. scene.add( light );
  47. var light = new THREE.DirectionalLight( 0xff0000 );
  48. light.position.set( 1, 1.5, - 0.5 );
  49. light.castShadow = true;
  50. light.shadow.camera.zoom = 4;
  51. scene.add( light );
  52. //
  53. renderer = new THREE.WebGLRenderer( { antialias: false } );
  54. renderer.setClearColor( 0x101010 );
  55. renderer.setPixelRatio( window.devicePixelRatio );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. renderer.shadowMap.enabled = true;
  58. document.body.appendChild( renderer.domElement );
  59. renderer.domElement.addEventListener( 'click', function () {
  60. if ( this.requestFullscreen ) {
  61. this.requestFullscreen();
  62. } else if ( this.msRequestFullscreen ) {
  63. this.msRequestFullscreen();
  64. } else if ( this.mozRequestFullScreen ) {
  65. this.mozRequestFullScreen();
  66. } else if ( this.webkitRequestFullscreen ) {
  67. this.webkitRequestFullscreen();
  68. }
  69. } );
  70. //
  71. effect = new THREE.CardboardEffect( renderer );
  72. effect.setSize( window.innerWidth, window.innerHeight );
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. effect.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. render();
  84. }
  85. function render() {
  86. var time = performance.now() * 0.0002;
  87. camera.position.x = Math.cos( time ) * 4;
  88. camera.position.z = Math.sin( time ) * 4;
  89. camera.lookAt( new THREE.Vector3() );
  90. var mesh = scene.children[ 0 ];
  91. mesh.rotation.x = time * 2;
  92. mesh.rotation.y = time * 5;
  93. effect.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>