webgl_materials_transparency.html 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #eee }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/Detector.js"></script>
  32. <script src="../examples/js/libs/stats.min.js"></script>
  33. <script src="../examples/js/libs/dat.gui.min.js"></script>
  34. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  35. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  36. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  37. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  38. <script src="../examples/js/shaders/CopyShader.js"></script>
  39. <script src="../examples/js/shaders/FXAAShader.js"></script>
  40. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  41. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var container, stats;
  45. var params = {
  46. opacity: 0.2,
  47. roughness: 1.0,
  48. bumpScale: 0.3
  49. };
  50. var camera, scene, renderer, controls, objects = [];
  51. var composer;
  52. var standardMaterial, standardMaterialPremultiplied;
  53. init();
  54. animate();
  55. function init() {
  56. container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  59. camera.position.set( 0.0, 40, 40 * 3.5 );
  60. scene = new THREE.Scene();
  61. renderer = new THREE.WebGLRenderer( { antialias: false } );
  62. standardMaterial = new THREE.MeshStandardMaterial( {
  63. map: null,
  64. bumpScale: - 0.05,
  65. color: 0x0304ff,
  66. metalness: 0.9,
  67. roughness: 0.5,
  68. shading: THREE.SmoothShading,
  69. blending: THREE.NormalBlending,
  70. transparent: true
  71. } );
  72. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  73. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  74. torusMesh1.position.x = 20.0;
  75. torusMesh1.castShadow = true;
  76. scene.add( torusMesh1 );
  77. objects.push( torusMesh1 );
  78. standardMaterialPremultiplied = new THREE.MeshStandardMaterial( {
  79. map: null,
  80. bumpScale: - 0.05,
  81. color: 0x0304ff,
  82. metalness: 0.9,
  83. roughness: 0.5,
  84. shading: THREE.SmoothShading,
  85. transparent: true
  86. } );
  87. var textureLoader = new THREE.TextureLoader();
  88. textureLoader.load( "../examples/textures/roughness_map.jpg", function ( map ) {
  89. map.wrapS = THREE.RepeatWrapping;
  90. map.wrapT = THREE.RepeatWrapping;
  91. map.anisotropy = 4;
  92. map.repeat.set( 2, 2 );
  93. standardMaterial.map = map;
  94. standardMaterial.roughnessMap = map;
  95. //standardMaterial.bumpMap = map;
  96. standardMaterial.needsUpdate = true;
  97. standardMaterialPremultiplied.map = map;
  98. standardMaterialPremultiplied.roughnessMap = map;
  99. //standardMaterialPremultiplied.bumpMap = map;
  100. standardMaterialPremultiplied.needsUpdate = true;
  101. } );
  102. var torusMesh2 = new THREE.Mesh( geometry, standardMaterialPremultiplied );
  103. torusMesh2.position.x = - 20.0;
  104. torusMesh2.castShadow = true;
  105. scene.add( torusMesh2 );
  106. objects.push( torusMesh2 );
  107. var floorMaterial = new THREE.MeshStandardMaterial( {
  108. map: null,
  109. roughnessMap: null,
  110. color: 0xffffff,
  111. metalness: 0.0,
  112. roughness: 0.0,
  113. shading: THREE.SmoothShading
  114. } );
  115. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  116. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  117. planeMesh1.position.y = - 50;
  118. planeMesh1.rotation.x = - Math.PI * 0.5;
  119. planeMesh1.receiveShadow = true;
  120. scene.add( planeMesh1 );
  121. // Lights
  122. scene.add( new THREE.AmbientLight( 0x222222 ) );
  123. var spotLight = new THREE.SpotLight( 0xffffff );
  124. spotLight.position.set( 50, 100, 50 );
  125. spotLight.angle = Math.PI / 7;
  126. spotLight.penumbra = 0.8
  127. spotLight.intensity = 5;
  128. spotLight.castShadow = true;
  129. scene.add( spotLight );
  130. renderer.setPixelRatio( window.devicePixelRatio );
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. renderer.shadowMap.enabled = true;
  133. container.appendChild( renderer.domElement );
  134. renderer.gammaInput = true;
  135. renderer.gammaOutput = true;
  136. composer = new THREE.EffectComposer( renderer );
  137. composer.setSize( window.innerWidth, window.innerHeight );
  138. var renderScene = new THREE.RenderPass( scene, camera );
  139. composer.addPass( renderScene );
  140. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  141. copyPass.renderToScreen = true;
  142. composer.addPass( copyPass );
  143. stats = new Stats();
  144. stats.domElement.style.position = 'absolute';
  145. stats.domElement.style.top = '0px';
  146. container.appendChild( stats.domElement );
  147. controls = new THREE.OrbitControls( camera, renderer.domElement );
  148. controls.target.set( 0, 0, 0 );
  149. controls.update();
  150. window.addEventListener( 'resize', onWindowResize, false );
  151. var gui = new dat.GUI();
  152. gui.add( params, 'roughness', 0, 1 );
  153. gui.add( params, 'bumpScale', - 1, 1 );
  154. gui.add( params, 'opacity', 0, 1 );
  155. gui.open();
  156. }
  157. function onWindowResize() {
  158. var width = window.innerWidth;
  159. var height = window.innerHeight;
  160. camera.aspect = width / height;
  161. camera.updateProjectionMatrix();
  162. renderer.setSize( width, height );
  163. composer.setSize( width, height );
  164. }
  165. //
  166. function animate() {
  167. requestAnimationFrame( animate );
  168. render();
  169. stats.update();
  170. }
  171. function render() {
  172. if ( standardMaterial !== undefined ) {
  173. standardMaterial.roughness = params.roughness;
  174. standardMaterialPremultiplied.roughness = params.roughness;
  175. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  176. standardMaterialPremultiplied.bumpScale = - 0.05 * params.bumpScale;
  177. standardMaterial.opacity = params.opacity;
  178. standardMaterialPremultiplied.opacity = params.opacity;
  179. }
  180. var timer = Date.now() * 0.00025;
  181. camera.lookAt( scene.position );
  182. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  183. var object = objects[ i ];
  184. object.rotation.y += 0.005;
  185. }
  186. composer.render();
  187. }
  188. </script>
  189. </body>
  190. </html>