webvr_rollercoaster.html 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238
  1. <html>
  2. <head>
  3. <meta charset="utf-8">
  4. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  5. <title>Roller Coaster</title>
  6. <style>
  7. body {
  8. margin: 0px;
  9. color: #fff;
  10. font-family: Monospace;
  11. background-color: #444;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #00f;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <script src="../build/three.min.js"></script>
  21. <script src="js/RollerCoaster.js"></script>
  22. <script src="js/WebVR.js"></script>
  23. <script src="js/effects/VREffect.js"></script>
  24. <script src="js/controls/VRControls.js"></script>
  25. <script>
  26. WEBVR.test();
  27. //
  28. var renderer = new THREE.WebGLRenderer( { antialias: true } );
  29. renderer.setClearColor( 0xf0f0ff );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. document.body.appendChild( renderer.domElement );
  33. var scene = new THREE.Scene();
  34. var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
  35. light.position.set( 1, 1, 1 );
  36. scene.add( light );
  37. var train = new THREE.Object3D();
  38. scene.add( train );
  39. var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
  40. camera.rotation.y = Math.PI;
  41. train.add( camera );
  42. // environment
  43. var geometry = new THREE.PlaneGeometry( 5000, 5000, 15, 15 );
  44. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  45. var material = new THREE.MeshLambertMaterial( { color: 0x407000, shading: THREE.FlatShading } );
  46. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  47. var vertex = geometry.vertices[ i ];
  48. vertex.x += Math.random() * 100 - 50;
  49. vertex.z += Math.random() * 100 - 50;
  50. var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 250;
  51. vertex.y = Math.random() * Math.max( 0, distance );
  52. }
  53. geometry.computeFaceNormals();
  54. var mesh = new THREE.Mesh( geometry, material );
  55. scene.add( mesh );
  56. var geometry = new TreesGeometry( mesh );
  57. var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } );
  58. var mesh = new THREE.Mesh( geometry, material );
  59. scene.add( mesh );
  60. var geometry = new SkyGeometry();
  61. var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  62. var mesh = new THREE.Mesh( geometry, material );
  63. scene.add( mesh );
  64. //
  65. var PI2 = Math.PI * 2;
  66. var curve = ( function () {
  67. var vector = new THREE.Vector3();
  68. var vector2 = new THREE.Vector3();
  69. return {
  70. getPointAt: function ( t ) {
  71. t = t * PI2;
  72. var x = Math.sin( t * 3 ) * Math.cos( t * 4 ) * 50;
  73. var y = Math.cos( t * 8 ) * 4 + Math.cos( t * 17 ) + 5;
  74. var z = Math.sin( t ) * Math.sin( t * 4 ) * 50;
  75. return vector.set( x, y, z ).multiplyScalar( 20 );
  76. },
  77. getTangentAt: function ( t ) {
  78. var delta = 0.0001;
  79. var t1 = Math.max( 0, t - delta );
  80. var t2 = Math.min( 1, t + delta );
  81. return vector2.copy( this.getPointAt ( t2 ) ).sub( this.getPointAt( t1 ) ).normalize();
  82. }
  83. };
  84. } )();
  85. var geometry = new RollerCoasterGeometry( curve, 1500 );
  86. var material = new THREE.MeshStandardMaterial( {
  87. roughness: 0.1,
  88. metalness: 0,
  89. vertexColors: THREE.VertexColors
  90. } );
  91. var mesh = new THREE.Mesh( geometry, material );
  92. scene.add( mesh );
  93. var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
  94. var material = new THREE.MeshStandardMaterial( {
  95. roughness: 0.1,
  96. metalness: 0
  97. } );
  98. var mesh = new THREE.Mesh( geometry, material );
  99. mesh.position.y = 1;
  100. scene.add( mesh );
  101. var geometry = new RollerCoasterShadowGeometry( curve, 500 );
  102. var material = new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.1, depthWrite: false, transparent: true } );
  103. var mesh = new THREE.Mesh( geometry, material );
  104. mesh.position.y = 1;
  105. scene.add( mesh );
  106. var funfairs = [];
  107. //
  108. var geometry = new THREE.CylinderGeometry( 100, 100, 50, 15 );
  109. var material = new THREE.MeshLambertMaterial( { color: 0xff8080, shading: THREE.FlatShading } );
  110. var mesh = new THREE.Mesh( geometry, material );
  111. mesh.position.set( - 800, 100, - 700 );
  112. mesh.rotation.x = Math.PI / 2;
  113. scene.add( mesh );
  114. funfairs.push( mesh );
  115. var geometry = new THREE.CylinderGeometry( 50, 60, 40, 10 );
  116. var material = new THREE.MeshLambertMaterial( { color: 0x8080ff, shading: THREE.FlatShading } );
  117. var mesh = new THREE.Mesh( geometry, material );
  118. mesh.position.set( 500, 20, 300 );
  119. scene.add( mesh );
  120. funfairs.push( mesh );
  121. //
  122. var effect = new THREE.VREffect( renderer );
  123. var controls = new THREE.VRControls( camera );
  124. WEBVR.button( effect );
  125. //
  126. window.addEventListener( 'resize', function () {
  127. camera.aspect = window.innerWidth / window.innerHeight;
  128. camera.updateProjectionMatrix();
  129. renderer.setSize( window.innerWidth, window.innerHeight );
  130. }, false );
  131. //
  132. var position = new THREE.Vector3();
  133. var tangent = new THREE.Vector3();
  134. var lookAt = new THREE.Vector3();
  135. var velocity = 0;
  136. var progress = 0;
  137. var animate = function ( time ) {
  138. requestAnimationFrame( animate );
  139. for ( var i = 0; i < funfairs.length; i ++ ) {
  140. funfairs[ i ].rotation.y = time * 0.0002;
  141. }
  142. //
  143. progress += velocity;
  144. progress = progress % 1;
  145. position.copy( curve.getPointAt( progress ) );
  146. position.y += 3;
  147. train.position.copy( position );
  148. tangent.copy( curve.getTangentAt( progress ) );
  149. velocity -= tangent.y * 0.0000015;
  150. velocity = Math.max( velocity, 0.00004 );
  151. train.lookAt( lookAt.copy( position ).add( tangent ) );
  152. //
  153. controls.update();
  154. effect.render( scene, camera );
  155. };
  156. requestAnimationFrame( animate );
  157. </script>
  158. </body>
  159. </html>