webvr_video.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - webvr video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. color: #fff;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ff0
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> webgl - vr video<br />
  30. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank">mery project</a>.
  31. </div>
  32. <script src="../build/three.min.js"></script>
  33. <script src="js/effects/VREffect.js"></script>
  34. <script src="js/controls/VRControls.js"></script>
  35. <script>
  36. var camera, scene, renderer;
  37. var video, texture;
  38. var controls, effect;
  39. init();
  40. animate();
  41. function init() {
  42. var container = document.getElementById( 'container' );
  43. container.addEventListener( 'click', function () {
  44. video.play();
  45. effect.setFullScreen( true );
  46. } );
  47. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.layers.enable( 1 ); // render left view when no stereo available
  49. // video
  50. video = document.createElement( 'video' );
  51. video.loop = true;
  52. video.src = 'textures/MaryOculus.webm';
  53. video.play();
  54. texture = new THREE.VideoTexture( video );
  55. texture.minFilter = THREE.LinearFilter;
  56. texture.format = THREE.RGBFormat;
  57. texture.generateMipmaps = false;
  58. scene = new THREE.Scene();
  59. // left
  60. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  61. geometry.scale( - 1, 1, 1 );
  62. var uvs = geometry.faceVertexUvs[ 0 ];
  63. for ( var i = 0; i < uvs.length; i ++ ) {
  64. for ( var j = 0; j < 3; j ++ ) {
  65. uvs[ i ][ j ].x *= 0.5;
  66. }
  67. }
  68. var material = new THREE.MeshBasicMaterial( { map: texture } );
  69. var mesh = new THREE.Mesh( geometry, material );
  70. mesh.rotation.y = - Math.PI / 2;
  71. mesh.layers.set( 1 ); // display in left eye only
  72. scene.add( mesh );
  73. // right
  74. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  75. geometry.scale( - 1, 1, 1 );
  76. var uvs = geometry.faceVertexUvs[ 0 ];
  77. for ( var i = 0; i < uvs.length; i ++ ) {
  78. for ( var j = 0; j < 3; j ++ ) {
  79. uvs[ i ][ j ].x *= 0.5;
  80. uvs[ i ][ j ].x += 0.5;
  81. }
  82. }
  83. var material = new THREE.MeshBasicMaterial( { map: texture } );
  84. var mesh = new THREE.Mesh( geometry, material );
  85. mesh.rotation.y = - Math.PI / 2;
  86. mesh.layers.set( 2 ); // display in right eye only
  87. scene.add( mesh );
  88. //
  89. renderer = new THREE.WebGLRenderer();
  90. renderer.setClearColor( 0x101010 );
  91. renderer.setPixelRatio( window.devicePixelRatio );
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. container.appendChild( renderer.domElement );
  94. //
  95. controls = new THREE.VRControls( camera );
  96. effect = new THREE.VREffect( renderer );
  97. effect.scale = 0; // video doesn't need eye separation
  98. effect.setSize( window.innerWidth, window.innerHeight );
  99. //
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. effect.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. render();
  110. }
  111. function render() {
  112. controls.update();
  113. effect.render( scene, camera );
  114. }
  115. </script>
  116. </body>
  117. </html>