BitangentNode.js 1.1 KB

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  1. import { varying } from '../core/VaryingNode.js';
  2. import { cameraViewMatrix } from './CameraNode.js';
  3. import { normalGeometry, normalLocal, normalView, normalWorld, transformedNormalView } from './NormalNode.js';
  4. import { tangentGeometry, tangentLocal, tangentView, tangentWorld, transformedTangentView } from './TangentNode.js';
  5. const getBitangent = ( crossNormalTangent ) => crossNormalTangent.mul( tangentGeometry.w ).xyz;
  6. export const bitangentGeometry = varying( getBitangent( normalGeometry.cross( tangentGeometry ) ) ).normalize();
  7. export const bitangentLocal = varying( getBitangent( normalLocal.cross( tangentLocal ) ) ).normalize();
  8. export const bitangentView = varying( getBitangent( normalView.cross( tangentView ) ) ).normalize();
  9. export const bitangentWorld = varying( getBitangent( normalWorld.cross( tangentWorld ) ) ).normalize();
  10. export const transformedBitangentView = getBitangent( transformedNormalView.cross( transformedTangentView ) ).normalize();
  11. export const transformedBitangentWorld = transformedBitangentView.transformDirection( cameraViewMatrix ).normalize();