build.py 9.7 KB

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  1. #!/usr/bin/env python
  2. try:
  3. import argparse
  4. ap = 1
  5. except ImportError:
  6. import optparse
  7. ap = 0
  8. import os
  9. import tempfile
  10. def merge(files):
  11. text = ""
  12. for filename in files:
  13. with open(os.path.join('..', 'src', filename), 'r') as f:
  14. text = text + f.read()
  15. return text
  16. def output(text, filename):
  17. with open(os.path.join('..', 'build', filename), 'w') as f:
  18. f.write(text)
  19. def compress(text):
  20. in_tuple = tempfile.mkstemp()
  21. with os.fdopen(in_tuple[0], 'w') as handle:
  22. handle.write(text)
  23. out_tuple = tempfile.mkstemp()
  24. os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))
  25. with os.fdopen(out_tuple[0], 'r') as handle:
  26. compressed = handle.read()
  27. os.unlink(in_tuple[1])
  28. os.unlink(out_tuple[1])
  29. return compressed
  30. def addHeader(text, endFilename):
  31. with open(os.path.join('.', 'REVISION'), 'r') as handle:
  32. revision = handle.read().rstrip()
  33. return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text
  34. def build(files, outputFilename):
  35. print "=" * 40
  36. print "Compiling", outputFilename
  37. print "=" * 40
  38. output(addHeader(compress(merge(files)), outputFilename), outputFilename)
  39. def buildFull():
  40. files = [
  41. 'Three.js',
  42. 'core/Color.js',
  43. 'core/Vector2.js',
  44. 'core/Vector3.js',
  45. 'core/Vector4.js',
  46. 'core/Ray.js',
  47. 'core/Rectangle.js',
  48. 'core/Matrix3.js',
  49. 'core/Matrix4.js',
  50. 'core/Vertex.js',
  51. 'core/Face3.js',
  52. 'core/Face4.js',
  53. 'core/UV.js',
  54. 'core/Geometry.js',
  55. 'cameras/Camera.js',
  56. 'io/Loader.js',
  57. 'lights/Light.js',
  58. 'lights/AmbientLight.js',
  59. 'lights/DirectionalLight.js',
  60. 'lights/PointLight.js',
  61. 'objects/Object3D.js',
  62. 'objects/Particle.js',
  63. 'objects/Line.js',
  64. 'objects/Mesh.js',
  65. 'materials/LineColorMaterial.js',
  66. 'materials/MeshPhongMaterial.js',
  67. 'materials/MeshBitmapMaterial.js',
  68. 'materials/MeshColorFillMaterial.js',
  69. 'materials/MeshColorStrokeMaterial.js',
  70. 'materials/MeshFaceMaterial.js',
  71. 'materials/ParticleBitmapMaterial.js',
  72. 'materials/ParticleCircleMaterial.js',
  73. 'materials/ParticleDOMMaterial.js',
  74. 'scenes/Scene.js',
  75. 'renderers/Projector.js',
  76. 'renderers/DOMRenderer.js',
  77. 'renderers/CanvasRenderer.js',
  78. 'renderers/SVGRenderer.js',
  79. 'renderers/WebGLRenderer.js',
  80. 'renderers/renderables/RenderableFace3.js',
  81. 'renderers/renderables/RenderableFace4.js',
  82. 'renderers/renderables/RenderableParticle.js',
  83. 'renderers/renderables/RenderableLine.js'
  84. ]
  85. build(files, 'Three.js')
  86. def buildCanvas():
  87. files = [
  88. 'Three.js',
  89. 'core/Color.js',
  90. 'core/Vector2.js',
  91. 'core/Vector3.js',
  92. 'core/Vector4.js',
  93. 'core/Ray.js',
  94. 'core/Rectangle.js',
  95. 'core/Matrix3.js',
  96. 'core/Matrix4.js',
  97. 'core/Vertex.js',
  98. 'core/Face3.js',
  99. 'core/Face4.js',
  100. 'core/UV.js',
  101. 'core/Geometry.js',
  102. 'cameras/Camera.js',
  103. 'io/Loader.js',
  104. 'lights/Light.js',
  105. 'lights/AmbientLight.js',
  106. 'lights/DirectionalLight.js',
  107. 'lights/PointLight.js',
  108. 'objects/Object3D.js',
  109. 'objects/Particle.js',
  110. 'objects/Line.js',
  111. 'objects/Mesh.js',
  112. 'materials/LineColorMaterial.js',
  113. 'materials/MeshPhongMaterial.js',
  114. 'materials/MeshBitmapMaterial.js',
  115. 'materials/MeshColorFillMaterial.js',
  116. 'materials/MeshColorStrokeMaterial.js',
  117. 'materials/MeshFaceMaterial.js',
  118. 'materials/ParticleBitmapMaterial.js',
  119. 'materials/ParticleCircleMaterial.js',
  120. 'scenes/Scene.js',
  121. 'renderers/Projector.js',
  122. 'renderers/CanvasRenderer.js',
  123. 'renderers/renderables/RenderableFace3.js',
  124. 'renderers/renderables/RenderableFace4.js',
  125. 'renderers/renderables/RenderableParticle.js',
  126. 'renderers/renderables/RenderableLine.js'
  127. ]
  128. build(files, 'ThreeCanvas.js')
  129. def buildWebGL():
  130. files = [
  131. 'Three.js',
  132. 'core/Color.js',
  133. 'core/Vector2.js',
  134. 'core/Vector3.js',
  135. 'core/Vector4.js',
  136. 'core/Ray.js',
  137. 'core/Rectangle.js',
  138. 'core/Matrix3.js',
  139. 'core/Matrix4.js',
  140. 'core/Vertex.js',
  141. 'core/Face3.js',
  142. 'core/Face4.js',
  143. 'core/UV.js',
  144. 'core/Geometry.js',
  145. 'cameras/Camera.js',
  146. 'io/Loader.js',
  147. 'lights/Light.js',
  148. 'lights/AmbientLight.js',
  149. 'lights/DirectionalLight.js',
  150. 'lights/PointLight.js',
  151. 'objects/Object3D.js',
  152. 'objects/Particle.js',
  153. 'objects/Line.js',
  154. 'objects/Mesh.js',
  155. 'materials/LineColorMaterial.js',
  156. 'materials/MeshPhongMaterial.js',
  157. 'materials/MeshBitmapMaterial.js',
  158. 'materials/MeshColorFillMaterial.js',
  159. 'materials/MeshColorStrokeMaterial.js',
  160. 'materials/MeshFaceMaterial.js',
  161. 'materials/ParticleBitmapMaterial.js',
  162. 'materials/ParticleCircleMaterial.js',
  163. 'scenes/Scene.js',
  164. 'renderers/WebGLRenderer.js',
  165. ]
  166. build(files, 'ThreeWebGL.js')
  167. def buildSVG():
  168. files = [
  169. 'Three.js',
  170. 'core/Color.js',
  171. 'core/Vector2.js',
  172. 'core/Vector3.js',
  173. 'core/Vector4.js',
  174. 'core/Ray.js',
  175. 'core/Rectangle.js',
  176. 'core/Matrix3.js',
  177. 'core/Matrix4.js',
  178. 'core/Vertex.js',
  179. 'core/Face3.js',
  180. 'core/Face4.js',
  181. 'core/UV.js',
  182. 'core/Geometry.js',
  183. 'cameras/Camera.js',
  184. 'io/Loader.js',
  185. 'lights/Light.js',
  186. 'lights/AmbientLight.js',
  187. 'lights/DirectionalLight.js',
  188. 'lights/PointLight.js',
  189. 'objects/Object3D.js',
  190. 'objects/Particle.js',
  191. 'objects/Line.js',
  192. 'objects/Mesh.js',
  193. 'materials/LineColorMaterial.js',
  194. 'materials/MeshBitmapMaterial.js',
  195. 'materials/MeshColorFillMaterial.js',
  196. 'materials/MeshColorStrokeMaterial.js',
  197. 'materials/MeshFaceMaterial.js',
  198. 'materials/ParticleBitmapMaterial.js',
  199. 'materials/ParticleCircleMaterial.js',
  200. 'scenes/Scene.js',
  201. 'renderers/Projector.js',
  202. 'renderers/SVGRenderer.js',
  203. 'renderers/renderables/RenderableFace3.js',
  204. 'renderers/renderables/RenderableFace4.js',
  205. 'renderers/renderables/RenderableParticle.js',
  206. 'renderers/renderables/RenderableLine.js'
  207. ]
  208. build(files, 'ThreeSVG.js')
  209. def buildDOM():
  210. files = [
  211. 'Three.js',
  212. 'core/Color.js',
  213. 'core/Vector2.js',
  214. 'core/Vector3.js',
  215. 'core/Vector4.js',
  216. 'core/Ray.js',
  217. 'core/Rectangle.js',
  218. 'core/Matrix3.js',
  219. 'core/Matrix4.js',
  220. 'core/Vertex.js',
  221. 'core/Face3.js',
  222. 'core/Face4.js',
  223. 'core/UV.js',
  224. 'cameras/Camera.js',
  225. 'io/Loader.js',
  226. 'objects/Object3D.js',
  227. 'objects/Particle.js',
  228. 'materials/ParticleDOMMaterial.js',
  229. 'scenes/Scene.js',
  230. 'renderers/Projector.js',
  231. 'renderers/DOMRenderer.js',
  232. 'renderers/CanvasRenderer.js',
  233. 'renderers/SVGRenderer.js',
  234. 'renderers/WebGLRenderer.js',
  235. 'renderers/renderables/RenderableParticle.js',
  236. ]
  237. build(files, 'ThreeDOM.js')
  238. def buildDebug():
  239. outputFilename = 'ThreeDebug.js'
  240. print "=" * 40
  241. print "Compiling", outputFilename
  242. print "=" * 40
  243. files = [
  244. 'Three.js',
  245. 'core/Color.js',
  246. 'core/Vector2.js',
  247. 'core/Vector3.js',
  248. 'core/Vector4.js',
  249. 'core/Ray.js',
  250. 'core/Rectangle.js',
  251. 'core/Matrix3.js',
  252. 'core/Matrix4.js',
  253. 'core/Vertex.js',
  254. 'core/Face3.js',
  255. 'core/Face4.js',
  256. 'core/UV.js',
  257. 'core/Geometry.js',
  258. 'cameras/Camera.js',
  259. 'io/Loader.js',
  260. 'lights/Light.js',
  261. 'lights/AmbientLight.js',
  262. 'lights/DirectionalLight.js',
  263. 'lights/PointLight.js',
  264. 'objects/Object3D.js',
  265. 'objects/Particle.js',
  266. 'objects/Line.js',
  267. 'objects/Mesh.js',
  268. 'materials/LineColorMaterial.js',
  269. 'materials/MeshPhongMaterial.js',
  270. 'materials/MeshBitmapMaterial.js',
  271. 'materials/MeshColorFillMaterial.js',
  272. 'materials/MeshColorStrokeMaterial.js',
  273. 'materials/MeshFaceMaterial.js',
  274. 'materials/ParticleBitmapMaterial.js',
  275. 'materials/ParticleCircleMaterial.js',
  276. 'materials/ParticleDOMMaterial.js',
  277. 'scenes/Scene.js',
  278. 'renderers/Projector.js',
  279. 'renderers/DOMRenderer.js',
  280. 'renderers/CanvasRenderer.js',
  281. 'renderers/SVGRenderer.js',
  282. 'renderers/WebGLRenderer.js',
  283. 'renderers/renderables/RenderableFace3.js',
  284. 'renderers/renderables/RenderableFace4.js',
  285. 'renderers/renderables/RenderableParticle.js',
  286. 'renderers/renderables/RenderableLine.js'
  287. ]
  288. text = merge(files)
  289. position = 0
  290. while True:
  291. position = text.find("/* DEBUG", position)
  292. if position == -1:
  293. break
  294. text = text[0:position] + text[position+8:]
  295. position = text.find("*/", position)
  296. text = text[0:position] + text[position+2:]
  297. output(addHeader(compress(text), outputFilename), outputFilename)
  298. def parse_args():
  299. if ap:
  300. parser = argparse.ArgumentParser(description='Build and compress Three.js')
  301. parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
  302. parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
  303. parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
  304. parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
  305. parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
  306. parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
  307. parser.add_argument('--all', help='Build all Three.js versions', action='store_true')
  308. args = parser.parse_args()
  309. else:
  310. parser = optparse.OptionParser(description='Build and compress Three.js')
  311. parser.add_option('--full', dest='full', help='Build Three.js', action='store_const', const=True, default=True)
  312. parser.add_option('--canvas', dest='canvas', help='Build ThreeCanvas.js', action='store_true')
  313. parser.add_option('--webgl', dest='webgl', help='Build ThreeWebGL.js', action='store_true')
  314. parser.add_option('--svg', dest='svg', help='Build ThreeSVG.js', action='store_true')
  315. parser.add_option('--dom', dest='dom', help='Build ThreeDOM.js', action='store_true')
  316. parser.add_option('--debug', dest='debug', help='Build ThreeDebug.js', action='store_true')
  317. parser.add_option('--all', dest='all', help='Build all Three.js versions', action='store_true')
  318. args, remainder = parser.parse_args()
  319. return args
  320. def main(argv=None):
  321. args = parse_args()
  322. if args.full or args.all:
  323. buildFull()
  324. if args.canvas or args.all:
  325. buildCanvas()
  326. if args.webgl or args.all:
  327. buildWebGL()
  328. if args.svg or args.all:
  329. buildSVG()
  330. if args.dom or args.all:
  331. buildDOM()
  332. if args.debug or args.all:
  333. buildDebug()
  334. if __name__ == "__main__":
  335. main()