Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob cb7ec17b96 Audio: Renamed startTime to delay for clarity. 5 years ago
.github 35eaaa18bd Update ISSUE_TEMPLATE.md 5 years ago
build 17ccde90c4 Update builds. 5 years ago
docs 264b790e54 WebGLRenderer: Added .initTexture(). 5 years ago
editor 697f63c572 Editor: Clean up. 5 years ago
examples 413ec9280f Add return type to createButton for WebVR typings. 5 years ago
files ae9a6a914d Docs/Examples: Dark mode support. 5 years ago
src cb7ec17b96 Audio: Renamed startTime to delay for clarity. 5 years ago
test a9913a4da0 Merge pull request #17445 from Mugen87/dev29 6 years ago
utils e4d31f03b7 Blender Exporter: Added link to help people that still need it. 6 years ago
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 years ago
.gitattributes 5446f535d1 git should handle the line endings 7 years ago
.gitignore cda9337371 Add test/unit/three.*.unit.js to .gitignore 7 years ago
.npmignore ccd86cc603 Include declaration files in npm package 6 years ago
.travis.yml 294d4b291a Tests against latest node 7 years ago
LICENSE 3b38509773 Update LICENSE 6 years ago
README.md a53ee62602 use shared-invite url for slack 6 years ago
icon.png c69db34ef8 Added icon.png 6 years ago
package-lock.json dc9a44839a Updated package-lock.json 6 years ago
package.json 0a99abb80c Upgrade dev dependencies. 6 years ago

README.md

three.js

NPM package Build Size Build Status Dependencies Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively, see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases