SVGLoader.js 16 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNode( node, style ) {
  19. if ( node.nodeType !== 1 ) return;
  20. switch ( node.nodeName ) {
  21. case 'svg':
  22. break;
  23. case 'g':
  24. style = parseStyle( node, style );
  25. break;
  26. case 'path':
  27. style = parseStyle( node, style );
  28. if ( node.hasAttribute( 'd' ) && isVisible( style ) ) paths.push( parsePathNode( node, style ) );
  29. break;
  30. case 'rect':
  31. style = parseStyle( node, style );
  32. if ( isVisible( style ) ) paths.push( parseRectNode( node, style ) );
  33. break;
  34. case 'polygon':
  35. style = parseStyle( node, style );
  36. if ( isVisible( style ) ) paths.push( parsePolygonNode( node, style ) );
  37. break;
  38. case 'polyline':
  39. style = parseStyle( node, style );
  40. if ( isVisible( style ) ) paths.push( parsePolylineNode( node, style ) );
  41. break;
  42. case 'circle':
  43. style = parseStyle( node, style );
  44. if ( isVisible( style ) ) paths.push( parseCircleNode( node, style ) );
  45. break;
  46. case 'ellipse':
  47. style = parseStyle( node, style );
  48. if ( isVisible( style ) ) paths.push( parseEllipseNode( node, style ) );
  49. break;
  50. case 'line':
  51. style = parseStyle( node, style );
  52. if ( isVisible( style ) ) paths.push( parseLineNode( node, style ) );
  53. break;
  54. default:
  55. console.log( node );
  56. }
  57. var nodes = node.childNodes;
  58. for ( var i = 0; i < nodes.length; i ++ ) {
  59. parseNode( nodes[ i ], style );
  60. }
  61. }
  62. function parsePathNode( node, style ) {
  63. var path = new THREE.ShapePath();
  64. path.color.setStyle( style.fill );
  65. var point = new THREE.Vector2();
  66. var control = new THREE.Vector2();
  67. var d = node.getAttribute( 'd' );
  68. // console.log( d );
  69. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  70. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  71. var command = commands[ i ];
  72. var type = command.charAt( 0 );
  73. var data = command.substr( 1 ).trim();
  74. switch ( type ) {
  75. case 'M':
  76. var numbers = parseFloats( data );
  77. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  78. point.x = numbers[ j + 0 ];
  79. point.y = numbers[ j + 1 ];
  80. control.x = point.x;
  81. control.y = point.y;
  82. path.moveTo( point.x, point.y );
  83. }
  84. break;
  85. case 'H':
  86. var numbers = parseFloats( data );
  87. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  88. point.x = numbers[ j ];
  89. control.x = point.x;
  90. control.y = point.y;
  91. path.lineTo( point.x, point.y );
  92. }
  93. break;
  94. case 'V':
  95. var numbers = parseFloats( data );
  96. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  97. point.y = numbers[ j ];
  98. control.x = point.x;
  99. control.y = point.y;
  100. path.lineTo( point.x, point.y );
  101. }
  102. break;
  103. case 'L':
  104. var numbers = parseFloats( data );
  105. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  106. point.x = numbers[ j + 0 ];
  107. point.y = numbers[ j + 1 ];
  108. control.x = point.x;
  109. control.y = point.y;
  110. path.lineTo( point.x, point.y );
  111. }
  112. break;
  113. case 'C':
  114. var numbers = parseFloats( data );
  115. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  116. path.bezierCurveTo(
  117. numbers[ j + 0 ],
  118. numbers[ j + 1 ],
  119. numbers[ j + 2 ],
  120. numbers[ j + 3 ],
  121. numbers[ j + 4 ],
  122. numbers[ j + 5 ]
  123. );
  124. control.x = numbers[ j + 2 ];
  125. control.y = numbers[ j + 3 ];
  126. point.x = numbers[ j + 4 ];
  127. point.y = numbers[ j + 5 ];
  128. }
  129. break;
  130. case 'S':
  131. var numbers = parseFloats( data );
  132. path.bezierCurveTo(
  133. getReflection( point.x, control.x ),
  134. getReflection( point.y, control.y ),
  135. numbers[ 0 ],
  136. numbers[ 1 ],
  137. numbers[ 2 ],
  138. numbers[ 3 ]
  139. );
  140. control.x = numbers[ 0 ];
  141. control.y = numbers[ 1 ];
  142. point.x = numbers[ 2 ];
  143. point.y = numbers[ 3 ];
  144. break;
  145. case 'Q':
  146. var numbers = parseFloats( data );
  147. path.quadraticCurveTo(
  148. numbers[ 0 ],
  149. numbers[ 1 ],
  150. numbers[ 2 ],
  151. numbers[ 3 ]
  152. );
  153. control.x = numbers[ 0 ];
  154. control.y = numbers[ 1 ];
  155. point.x = numbers[ 2 ];
  156. point.y = numbers[ 3 ];
  157. break;
  158. case 'T':
  159. var numbers = parseFloats( data );
  160. var rx = getReflection( point.x, control.x );
  161. var ry = getReflection( point.y, control.y );
  162. path.quadraticCurveTo(
  163. rx,
  164. ry,
  165. numbers[ 0 ],
  166. numbers[ 1 ]
  167. );
  168. control.x = rx;
  169. control.y = ry;
  170. point.x = numbers[ 0 ];
  171. point.y = numbers[ 1 ];
  172. break;
  173. case 'A':
  174. var numbers = parseFloats( data );
  175. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  176. var radius = { x: numbers[ j ], y: numbers[ j + 1 ] };
  177. var end = { x: numbers[ j + 5 ], y: numbers[ j + 6 ] };
  178. svgEllipsisToThreeEllipsis( path, control, radius, numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], end );
  179. }
  180. break;
  181. //
  182. case 'm':
  183. var numbers = parseFloats( data );
  184. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  185. point.x += numbers[ j + 0 ];
  186. point.y += numbers[ j + 1 ];
  187. control.x = point.x;
  188. control.y = point.y;
  189. path.moveTo( point.x, point.y );
  190. }
  191. break;
  192. case 'h':
  193. var numbers = parseFloats( data );
  194. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  195. point.x += numbers[ j ];
  196. control.x = point.x;
  197. control.y = point.y;
  198. path.lineTo( point.x, point.y );
  199. }
  200. break;
  201. case 'v':
  202. var numbers = parseFloats( data );
  203. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  204. point.y += numbers[ j ];
  205. control.x = point.x;
  206. control.y = point.y;
  207. path.lineTo( point.x, point.y );
  208. }
  209. break;
  210. case 'l':
  211. var numbers = parseFloats( data );
  212. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  213. point.x += numbers[ j + 0 ];
  214. point.y += numbers[ j + 1 ];
  215. control.x = point.x;
  216. control.y = point.y;
  217. path.lineTo( point.x, point.y );
  218. }
  219. break;
  220. case 'c':
  221. var numbers = parseFloats( data );
  222. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  223. path.bezierCurveTo(
  224. point.x + numbers[ j + 0 ],
  225. point.y + numbers[ j + 1 ],
  226. point.x + numbers[ j + 2 ],
  227. point.y + numbers[ j + 3 ],
  228. point.x + numbers[ j + 4 ],
  229. point.y + numbers[ j + 5 ]
  230. );
  231. point.x += numbers[ j + 4 ];
  232. point.y += numbers[ j + 5 ];
  233. }
  234. break;
  235. case 's':
  236. var numbers = parseFloats( data );
  237. path.bezierCurveTo(
  238. // TODO: Not sure if point needs
  239. // to be added to reflection...
  240. getReflection( point.x, control.x ),
  241. getReflection( point.y, control.y ),
  242. point.x + numbers[ 0 ],
  243. point.y + numbers[ 1 ],
  244. point.x + numbers[ 2 ],
  245. point.y + numbers[ 3 ]
  246. );
  247. control.x = point.x + numbers[ 0 ];
  248. control.y = point.y + numbers[ 1 ];
  249. point.x += numbers[ 2 ];
  250. point.y += numbers[ 3 ];
  251. break;
  252. case 'q':
  253. var numbers = parseFloats( data );
  254. path.quadraticCurveTo(
  255. point.x + numbers[ 0 ],
  256. point.y + numbers[ 1 ],
  257. point.x + numbers[ 2 ],
  258. point.y + numbers[ 3 ]
  259. );
  260. control.x = point.x + numbers[ 0 ];
  261. control.y = point.y + numbers[ 1 ];
  262. point.x += numbers[ 2 ];
  263. point.y += numbers[ 3 ];
  264. break;
  265. case 't':
  266. var numbers = parseFloats( data );
  267. var rx = getReflection( point.x, control.x );
  268. var ry = getReflection( point.y, control.y );
  269. path.quadraticCurveTo(
  270. rx,
  271. ry,
  272. point.x + numbers[ 0 ],
  273. point.y + numbers[ 1 ]
  274. );
  275. control.x = rx;
  276. control.y = ry;
  277. point.x = point.x + numbers[ 0 ];
  278. point.y = point.y + numbers[ 1 ];
  279. break;
  280. case 'a':
  281. console.warn( command );
  282. var numbers = parseFloats( data );
  283. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  284. // TODO
  285. point.x += numbers[ j + 5 ];
  286. point.y += numbers[ j + 6 ];
  287. control.x = point.x;
  288. control.y = point.y;
  289. }
  290. break;
  291. //
  292. case 'Z':
  293. case 'z':
  294. path.currentPath.autoClose = true;
  295. break;
  296. default:
  297. console.warn( command );
  298. }
  299. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  300. }
  301. return path;
  302. }
  303. /**
  304. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  305. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  306. * From
  307. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  308. * To
  309. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  310. */
  311. function svgEllipsisToThreeEllipsis( path, start, radius, x_axis_rotation, large_arc_flag, sweep_flag, end ) {
  312. //F.6.6 Correction of out-of-range radii
  313. //Step 2: Ensure radii are positive
  314. var rX = Math.abs( radius.x );
  315. var rY = Math.abs( radius.y );
  316. //Step 3: Ensure radii are large enough looks like over engineering
  317. // Step 1: Compute (x1′, y1′)
  318. var midDist = new THREE.Vector2().subVectors( start, end ).multiplyScalar( 0.5 );
  319. var x1p = Math.cos( x_axis_rotation ) * midDist.x + Math.sin( x_axis_rotation ) * midDist.y;
  320. var y1p = - Math.sin( x_axis_rotation ) * midDist.x + Math.cos( x_axis_rotation ) * midDist.y;
  321. // Step 2: Compute (cx′, cy′)
  322. var rxs = rX * rX;
  323. var rys = rY * rY;
  324. var x1ps = x1p * x1p;
  325. var y1ps = y1p * y1p;
  326. var dq = ( rxs * y1ps + rys * x1ps );
  327. var pq = ( rxs * rys - dq ) / dq;
  328. var q = Math.sqrt( pq );
  329. if ( large_arc_flag === sweep_flag ) q = - q;
  330. var cxp = q * rX * y1p / rY;
  331. var cyp = - q * rY * x1p / rX;
  332. // Step 3: Compute (cx, cy) from (cx′, cy′)
  333. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  334. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  335. // Step 4: Compute θ1 and Δθ
  336. var startAngle = new THREE.Vector2( ( x1p - cxp ) / rX, ( y1p - cyp ) / rY ).angle();
  337. var endAngle = new THREE.Vector2( ( - x1p - cxp ) / rX, ( - y1p - cyp ) / rY ).angle();
  338. if ( ! sweep_flag ) endAngle -= 2 * Math.PI;
  339. path.currentPath.absellipse( cx, cy, rX, rY, startAngle, endAngle, endAngle > startAngle, x_axis_rotation );
  340. }
  341. /*
  342. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  343. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  344. */
  345. function parseRectNode( node, style ) {
  346. var x = parseFloat( node.getAttribute( 'x' ) || 0 );
  347. var y = parseFloat( node.getAttribute( 'y' ) || 0 );
  348. var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
  349. var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
  350. var w = parseFloat( node.getAttribute( 'width' ) );
  351. var h = parseFloat( node.getAttribute( 'height' ) );
  352. var path = new THREE.ShapePath();
  353. path.color.setStyle( style.fill );
  354. path.moveTo( x + 2 * rx, y );
  355. path.lineTo( x + w - 2 * rx, y );
  356. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  357. path.lineTo( x + w, y + h - 2 * ry );
  358. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  359. path.lineTo( x + 2 * rx, y + h );
  360. if ( rx !== 0 || ry !== 0 ) {
  361. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  362. path.lineTo( x, y + 2 * ry );
  363. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  364. }
  365. return path;
  366. }
  367. function parsePolygonNode( node, style ) {
  368. function iterator( match, a, b ) {
  369. var x = parseFloat( a );
  370. var y = parseFloat( b );
  371. if ( index === 0 ) {
  372. path.moveTo( x, y );
  373. } else {
  374. path.lineTo( x, y );
  375. }
  376. index ++;
  377. }
  378. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  379. var path = new THREE.ShapePath();
  380. path.color.setStyle( style.fill );
  381. var index = 0;
  382. node.getAttribute( 'points' ).replace(regex, iterator);
  383. path.currentPath.autoClose = true;
  384. return path;
  385. }
  386. function parsePolylineNode( node, style ) {
  387. function iterator( match, a, b ) {
  388. var x = parseFloat( a );
  389. var y = parseFloat( b );
  390. if ( index === 0 ) {
  391. path.moveTo( x, y );
  392. } else {
  393. path.lineTo( x, y );
  394. }
  395. index ++;
  396. }
  397. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  398. var path = new THREE.ShapePath();
  399. path.color.setStyle( style.fill );
  400. var index = 0;
  401. node.getAttribute( 'points' ).replace(regex, iterator);
  402. path.currentPath.autoClose = false;
  403. return path;
  404. }
  405. function parseCircleNode( node, style ) {
  406. var x = parseFloat( node.getAttribute( 'cx' ) );
  407. var y = parseFloat( node.getAttribute( 'cy' ) );
  408. var r = parseFloat( node.getAttribute( 'r' ) );
  409. var subpath = new THREE.Path();
  410. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  411. var path = new THREE.ShapePath();
  412. path.color.setStyle( style.fill );
  413. path.subPaths.push( subpath );
  414. return path;
  415. }
  416. function parseEllipseNode( node, style ) {
  417. var x = parseFloat( node.getAttribute( 'cx' ) );
  418. var y = parseFloat( node.getAttribute( 'cy' ) );
  419. var rx = parseFloat( node.getAttribute( 'rx' ) );
  420. var ry = parseFloat( node.getAttribute( 'ry' ) );
  421. var subpath = new THREE.Path();
  422. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  423. var path = new THREE.ShapePath();
  424. path.color.setStyle( style.fill );
  425. path.subPaths.push( subpath );
  426. return path;
  427. }
  428. function parseLineNode( node, style ) {
  429. var x1 = parseFloat( node.getAttribute( 'x1' ) );
  430. var y1 = parseFloat( node.getAttribute( 'y1' ) );
  431. var x2 = parseFloat( node.getAttribute( 'x2' ) );
  432. var y2 = parseFloat( node.getAttribute( 'y2' ) );
  433. var path = new THREE.ShapePath();
  434. path.moveTo( x1, y1 );
  435. path.lineTo( x2, y2 );
  436. path.currentPath.autoClose = false;
  437. return path;
  438. }
  439. //
  440. function parseStyle( node, style ) {
  441. style = Object.assign( {}, style ); // clone style
  442. if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' );
  443. if ( node.style.fill !== '' ) style.fill = node.style.fill;
  444. return style;
  445. }
  446. function isVisible( style ) {
  447. return style.fill !== 'none' && style.fill !== 'transparent';
  448. }
  449. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  450. function getReflection( a, b ) {
  451. return 2 * a - ( b - a );
  452. }
  453. function parseFloats( string ) {
  454. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  455. for ( var i = 0; i < array.length; i ++ ) {
  456. array[ i ] = parseFloat( array[ i ] );
  457. }
  458. return array;
  459. }
  460. //
  461. console.log( 'THREE.SVGLoader' );
  462. var paths = [];
  463. console.time( 'THREE.SVGLoader: DOMParser' );
  464. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  465. console.timeEnd( 'THREE.SVGLoader: DOMParser' );
  466. console.time( 'THREE.SVGLoader: Parse' );
  467. parseNode( xml.documentElement, { fill: '#000' } );
  468. // console.log( paths );
  469. console.timeEnd( 'THREE.SVGLoader: Parse' );
  470. return paths;
  471. }
  472. };