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- <body>
- [page:Line] →
- <h1>[name]</h1>
- <div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals. Requires that the object's geometry be an instance of [page:Geometry] (does not work with [page:BufferGeometry]), and that face normals have been specified on all [page:Face3 faces] or calculated with [page:Geometry.computeFaceNormals computeFaceNormals].</div>
- <h2>Example</h2>
- <code>
- geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
- material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
- object = new THREE.Mesh( geometry, material );
- edges = new THREE.FaceNormalsHelper( object, 2, 0x00ff00, 1 );
- scene.add( object );
- scene.add( edges );
- </code>
- [example:webgl_helpers Example using various helpers]
- <h2>Constructor</h2>
- <h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
- <div>
- object -- object for which to render face normals<br />
- size -- size (length) of the arrows<br />
- color -- color of the arrows<br />
- linewidth -- width of the arrow lines
- </div>
- <h2>Properties</h2>
- <h3>[property:Object3D object]</h3>
- <div>
- The attached object
- </div>
- <h2>Methods</h2>
- <h3>[method:null update]()</h3>
- <div>Updates the face normal preview based on movement of the object.</div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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