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- Abstract base class to load generic binary textures formats (rgbe, hdr, ...).
- This uses the [page:FileLoader] internally for loading files.
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- <h2>Examples</h2>
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- See the [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/RGBELoader.js RGBELoader]
- for an example of a derived class.
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- <h2>Constructor</h2>
- <h3>[name]( [page:LoadingManager manager] )</h3>
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- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use.
- Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
- Creates a new [name].
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- <h2>Properties</h2>
- <h3>[property:LoadingManager manager]</h3>
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- The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
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- <h2>Methods</h2>
- <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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- [page:String url] — the path or URL to the file. This can also be a
- [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded texture.<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — Will be called when load errors.<br />
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- Begin loading from url and pass the loaded texture to onLoad.
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- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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