webgl_lines_fat.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  12. <script type="importmap">
  13. {
  14. "imports": {
  15. "three": "../build/three.module.js",
  16. "three/addons/": "./jsm/"
  17. }
  18. }
  19. </script>
  20. <script type="module">
  21. import * as THREE from 'three';
  22. import Stats from 'three/addons/libs/stats.module.js';
  23. import { GPUStatsPanel } from 'three/addons/utils/GPUStatsPanel.js';
  24. import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
  25. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  26. import { Line2 } from 'three/addons/lines/Line2.js';
  27. import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
  28. import { LineGeometry } from 'three/addons/lines/LineGeometry.js';
  29. import * as GeometryUtils from 'three/addons/utils/GeometryUtils.js';
  30. let line, renderer, scene, camera, camera2, controls;
  31. let line1;
  32. let matLine, matLineBasic, matLineDashed;
  33. let stats, gpuPanel;
  34. let gui;
  35. // viewport
  36. let insetWidth;
  37. let insetHeight;
  38. init();
  39. function init() {
  40. renderer = new THREE.WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.setClearColor( 0x000000, 0.0 );
  44. renderer.setAnimationLoop( animate );
  45. document.body.appendChild( renderer.domElement );
  46. scene = new THREE.Scene();
  47. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  48. camera.position.set( - 40, 0, 60 );
  49. camera2 = new THREE.PerspectiveCamera( 40, 1, 1, 1000 );
  50. camera2.position.copy( camera.position );
  51. controls = new OrbitControls( camera, renderer.domElement );
  52. controls.enableDamping = true;
  53. controls.minDistance = 10;
  54. controls.maxDistance = 500;
  55. // Position and THREE.Color Data
  56. const positions = [];
  57. const colors = [];
  58. const points = GeometryUtils.hilbert3D( new THREE.Vector3( 0, 0, 0 ), 20.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  59. const spline = new THREE.CatmullRomCurve3( points );
  60. const divisions = Math.round( 12 * points.length );
  61. const point = new THREE.Vector3();
  62. const color = new THREE.Color();
  63. for ( let i = 0, l = divisions; i < l; i ++ ) {
  64. const t = i / l;
  65. spline.getPoint( t, point );
  66. positions.push( point.x, point.y, point.z );
  67. color.setHSL( t, 1.0, 0.5, THREE.SRGBColorSpace );
  68. colors.push( color.r, color.g, color.b );
  69. }
  70. // Line2 ( LineGeometry, LineMaterial )
  71. const geometry = new LineGeometry();
  72. geometry.setPositions( positions );
  73. geometry.setColors( colors );
  74. matLine = new LineMaterial( {
  75. color: 0xffffff,
  76. linewidth: 5, // in world units with size attenuation, pixels otherwise
  77. vertexColors: true,
  78. //resolution: // to be set by renderer, eventually
  79. dashed: false,
  80. alphaToCoverage: true,
  81. } );
  82. line = new Line2( geometry, matLine );
  83. line.computeLineDistances();
  84. line.scale.set( 1, 1, 1 );
  85. scene.add( line );
  86. // THREE.Line ( THREE.BufferGeometry, THREE.LineBasicMaterial ) - rendered with gl.LINE_STRIP
  87. const geo = new THREE.BufferGeometry();
  88. geo.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  89. geo.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  90. matLineBasic = new THREE.LineBasicMaterial( { vertexColors: true } );
  91. matLineDashed = new THREE.LineDashedMaterial( { vertexColors: true, scale: 2, dashSize: 1, gapSize: 1 } );
  92. line1 = new THREE.Line( geo, matLineBasic );
  93. line1.computeLineDistances();
  94. line1.visible = false;
  95. scene.add( line1 );
  96. //
  97. window.addEventListener( 'resize', onWindowResize );
  98. onWindowResize();
  99. stats = new Stats();
  100. document.body.appendChild( stats.dom );
  101. gpuPanel = new GPUStatsPanel( renderer.getContext() );
  102. stats.addPanel( gpuPanel );
  103. stats.showPanel( 0 );
  104. initGui();
  105. }
  106. function onWindowResize() {
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. insetWidth = window.innerHeight / 4; // square
  111. insetHeight = window.innerHeight / 4;
  112. camera2.aspect = insetWidth / insetHeight;
  113. camera2.updateProjectionMatrix();
  114. }
  115. function animate() {
  116. // main scene
  117. renderer.setClearColor( 0x000000, 0 );
  118. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  119. controls.update();
  120. // renderer will set this eventually
  121. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  122. gpuPanel.startQuery();
  123. renderer.render( scene, camera );
  124. gpuPanel.endQuery();
  125. // inset scene
  126. renderer.setClearColor( 0x222222, 1 );
  127. renderer.clearDepth(); // important!
  128. renderer.setScissorTest( true );
  129. renderer.setScissor( 20, 20, insetWidth, insetHeight );
  130. renderer.setViewport( 20, 20, insetWidth, insetHeight );
  131. camera2.position.copy( camera.position );
  132. camera2.quaternion.copy( camera.quaternion );
  133. // renderer will set this eventually
  134. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  135. renderer.render( scene, camera2 );
  136. renderer.setScissorTest( false );
  137. stats.update();
  138. }
  139. //
  140. function initGui() {
  141. gui = new GUI();
  142. const param = {
  143. 'line type': 0,
  144. 'world units': false,
  145. 'width': 5,
  146. 'alphaToCoverage': true,
  147. 'dashed': false,
  148. 'dash scale': 1,
  149. 'dash / gap': 1
  150. };
  151. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  152. switch ( val ) {
  153. case 0:
  154. line.visible = true;
  155. line1.visible = false;
  156. break;
  157. case 1:
  158. line.visible = false;
  159. line1.visible = true;
  160. break;
  161. }
  162. } );
  163. gui.add( param, 'world units' ).onChange( function ( val ) {
  164. matLine.worldUnits = val;
  165. matLine.needsUpdate = true;
  166. } );
  167. gui.add( param, 'width', 1, 10 ).onChange( function ( val ) {
  168. matLine.linewidth = val;
  169. } );
  170. gui.add( param, 'alphaToCoverage' ).onChange( function ( val ) {
  171. matLine.alphaToCoverage = val;
  172. } );
  173. gui.add( param, 'dashed' ).onChange( function ( val ) {
  174. matLine.dashed = val;
  175. line1.material = val ? matLineDashed : matLineBasic;
  176. } );
  177. gui.add( param, 'dash scale', 0.5, 2, 0.1 ).onChange( function ( val ) {
  178. matLine.dashScale = val;
  179. matLineDashed.scale = val;
  180. } );
  181. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  182. switch ( val ) {
  183. case 0:
  184. matLine.dashSize = 2;
  185. matLine.gapSize = 1;
  186. matLineDashed.dashSize = 2;
  187. matLineDashed.gapSize = 1;
  188. break;
  189. case 1:
  190. matLine.dashSize = 1;
  191. matLine.gapSize = 1;
  192. matLineDashed.dashSize = 1;
  193. matLineDashed.gapSize = 1;
  194. break;
  195. case 2:
  196. matLine.dashSize = 1;
  197. matLine.gapSize = 2;
  198. matLineDashed.dashSize = 1;
  199. matLineDashed.gapSize = 2;
  200. break;
  201. }
  202. } );
  203. }
  204. </script>
  205. </body>
  206. </html>