webgl_materials_envmaps_groundprojected.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>
  5. threejs webgl - materials - ground projected environment mapping
  6. </title>
  7. <meta charset="utf-8" />
  8. <meta
  9. name="viewport"
  10. content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
  11. />
  12. <link type="text/css" rel="stylesheet" href="main.css" />
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info">
  17. <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Ground projected environment mapping.<br>
  18. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a><br>
  19. <a href="https://polyhaven.com/a/blouberg_sunrise_2" target="_blank" rel="noopener">Blouberg Sunrise 2</a> by <a href="https://gregzaal.com/" target="_blank" rel="noopener">Greg Zaal</a>
  20. </div>
  21. <script type="importmap">
  22. {
  23. "imports": {
  24. "three": "../build/three.module.js",
  25. "three/addons/": "./jsm/"
  26. }
  27. }
  28. </script>
  29. <script type="module">
  30. import * as THREE from 'three';
  31. import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
  32. import { GroundedSkybox } from 'three/addons/objects/GroundedSkybox.js';
  33. import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
  34. import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
  35. import { RGBELoader } from 'three/addons/loaders/RGBELoader.js';
  36. const params = {
  37. height: 15,
  38. radius: 100
  39. };
  40. let camera, scene, renderer, skybox;
  41. init().then( render );
  42. async function init() {
  43. camera = new THREE.PerspectiveCamera(
  44. 40,
  45. window.innerWidth / window.innerHeight,
  46. 1,
  47. 1000
  48. );
  49. camera.position.set( - 20, 7, 20 );
  50. camera.lookAt( 0, 4, 0 );
  51. scene = new THREE.Scene();
  52. const hdrLoader = new RGBELoader();
  53. const envMap = await hdrLoader.loadAsync( 'textures/equirectangular/blouberg_sunrise_2_1k.hdr' );
  54. envMap.mapping = THREE.EquirectangularReflectionMapping;
  55. skybox = new GroundedSkybox( envMap, params.height, params.radius );
  56. skybox.position.y = params.height - 0.01;
  57. scene.add( skybox );
  58. scene.environment = envMap;
  59. const dracoLoader = new DRACOLoader();
  60. dracoLoader.setDecoderPath( 'jsm/libs/draco/gltf/' );
  61. const loader = new GLTFLoader();
  62. loader.setDRACOLoader( dracoLoader );
  63. const shadow = new THREE.TextureLoader().load( 'models/gltf/ferrari_ao.png' );
  64. loader.load( 'models/gltf/ferrari.glb', function ( gltf ) {
  65. const bodyMaterial = new THREE.MeshPhysicalMaterial( {
  66. color: 0x000000, metalness: 1.0, roughness: 0.8,
  67. clearcoat: 1.0, clearcoatRoughness: 0.2
  68. } );
  69. const detailsMaterial = new THREE.MeshStandardMaterial( {
  70. color: 0xffffff, metalness: 1.0, roughness: 0.5
  71. } );
  72. const glassMaterial = new THREE.MeshPhysicalMaterial( {
  73. color: 0xffffff, metalness: 0.25, roughness: 0, transmission: 1.0
  74. } );
  75. const carModel = gltf.scene.children[ 0 ];
  76. carModel.scale.multiplyScalar( 4 );
  77. carModel.rotation.y = Math.PI;
  78. carModel.getObjectByName( 'body' ).material = bodyMaterial;
  79. carModel.getObjectByName( 'rim_fl' ).material = detailsMaterial;
  80. carModel.getObjectByName( 'rim_fr' ).material = detailsMaterial;
  81. carModel.getObjectByName( 'rim_rr' ).material = detailsMaterial;
  82. carModel.getObjectByName( 'rim_rl' ).material = detailsMaterial;
  83. carModel.getObjectByName( 'trim' ).material = detailsMaterial;
  84. carModel.getObjectByName( 'glass' ).material = glassMaterial;
  85. // shadow
  86. const mesh = new THREE.Mesh(
  87. new THREE.PlaneGeometry( 0.655 * 4, 1.3 * 4 ),
  88. new THREE.MeshBasicMaterial( {
  89. map: shadow, blending: THREE.MultiplyBlending, toneMapped: false, transparent: true
  90. } )
  91. );
  92. mesh.rotation.x = - Math.PI / 2;
  93. carModel.add( mesh );
  94. scene.add( carModel );
  95. render();
  96. } );
  97. //
  98. renderer = new THREE.WebGLRenderer( { antialias: true } );
  99. renderer.setPixelRatio( window.devicePixelRatio );
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. renderer.toneMapping = THREE.ACESFilmicToneMapping;
  102. //
  103. const controls = new OrbitControls( camera, renderer.domElement );
  104. controls.addEventListener( 'change', render );
  105. controls.target.set( 0, 2, 0 );
  106. controls.maxPolarAngle = THREE.MathUtils.degToRad( 90 );
  107. controls.maxDistance = 80;
  108. controls.minDistance = 20;
  109. controls.enablePan = false;
  110. controls.update();
  111. document.body.appendChild( renderer.domElement );
  112. window.addEventListener( 'resize', onWindowResize );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. render();
  119. }
  120. function render() {
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>