css3d_panorama.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>three.js css3d - panorama</title>
  6. <style>
  7. body {
  8. background-color: #ffffff;
  9. margin: 0;
  10. overflow: hidden;
  11. }
  12. a {
  13. color: #ffffff;
  14. }
  15. #info {
  16. position: absolute;
  17. width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. font-weight: bold;
  23. text-align: center;
  24. z-index: 1;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <script src="../build/three.min.js"></script>
  30. <script src="js/renderers/CSS3DRenderer.js"></script>
  31. <div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - panorama demo. cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>.</div>
  32. <script>
  33. var camera, scene, renderer;
  34. var geometry, material, mesh;
  35. var target = new THREE.Vector3();
  36. var lon = 90, lat = 0;
  37. var phi = 0, theta = 0;
  38. init();
  39. function init() {
  40. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  41. scene = new THREE.Scene();
  42. var sides = [
  43. {
  44. url: 'textures/cube/Bridge2/posx.jpg',
  45. position: new THREE.Vector3( -512, 0, 0 ),
  46. rotation: new THREE.Vector3( 0, Math.PI / 2, 0 )
  47. },
  48. {
  49. url: 'textures/cube/Bridge2/negx.jpg',
  50. position: new THREE.Vector3( 512, 0, 0 ),
  51. rotation: new THREE.Vector3( 0, -Math.PI / 2, 0 )
  52. },
  53. {
  54. url: 'textures/cube/Bridge2/posy.jpg',
  55. position: new THREE.Vector3( 0, 512, 0 ),
  56. rotation: new THREE.Vector3( Math.PI / 2, 0, Math.PI )
  57. },
  58. {
  59. url: 'textures/cube/Bridge2/negy.jpg',
  60. position: new THREE.Vector3( 0, -512, 0 ),
  61. rotation: new THREE.Vector3( - Math.PI / 2, 0, Math.PI )
  62. },
  63. {
  64. url: 'textures/cube/Bridge2/posz.jpg',
  65. position: new THREE.Vector3( 0, 0, 512 ),
  66. rotation: new THREE.Vector3( 0, Math.PI, 0 )
  67. },
  68. {
  69. url: 'textures/cube/Bridge2/negz.jpg',
  70. position: new THREE.Vector3( 0, 0, -512 ),
  71. rotation: new THREE.Vector3( 0, 0, 0 )
  72. }
  73. ];
  74. for ( var i = 0; i < sides.length; i ++ ) {
  75. var side = sides[ i ];
  76. var element = document.createElement( 'img' );
  77. element.addEventListener( 'load', render, false );
  78. element.src = side.url;
  79. var object = new THREE.CSS3DObject( element );
  80. object.position = side.position;
  81. object.rotation = side.rotation;
  82. scene.add( object );
  83. }
  84. renderer = new THREE.CSS3DRenderer();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.domElement.style.position = 'absolute';
  87. renderer.domElement.style.top = 0;
  88. document.body.appendChild( renderer.domElement );
  89. //
  90. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  91. document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. render();
  99. }
  100. function onDocumentMouseDown( event ) {
  101. event.preventDefault();
  102. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  103. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  104. }
  105. function onDocumentMouseMove( event ) {
  106. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  107. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  108. lon -= movementX * 0.1;
  109. lat += movementY * 0.1;
  110. render();
  111. }
  112. function onDocumentMouseUp( event ) {
  113. document.removeEventListener( 'mousemove', onDocumentMouseMove );
  114. document.removeEventListener( 'mouseup', onDocumentMouseUp );
  115. }
  116. function onDocumentMouseWheel( event ) {
  117. camera.fov -= event.wheelDeltaY * 0.05;
  118. camera.updateProjectionMatrix();
  119. render();
  120. }
  121. function render() {
  122. lat = Math.max( - 85, Math.min( 85, lat ) );
  123. phi = ( 90 - lat ) * Math.PI / 180;
  124. theta = lon * Math.PI / 180;
  125. target.x = Math.sin( phi ) * Math.cos( theta );
  126. target.y = Math.cos( phi );
  127. target.z = Math.sin( phi ) * Math.sin( theta );
  128. camera.lookAt( target );
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>