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- /**
- * SEA3D.JS - SEA3D SDK
- * Copyright (C) 2015 Sunag Entertainment
- *
- * http://sea3d.poonya.com/
- */
- var SEA3D = { VERSION : 17000 }
- SEA3D.getVersion = function() {
- // Max = 16777215 - VVSSBB | V = Version | S = Subversion | B = Buildversion
- var v = SEA3D.VERSION.toString(), l = v.length;
- return v.substring(0, l-4) + "." + v.substring(l-4,l-3) + "." + v.substring(l-3,l-2) + "." + parseFloat(v.substring(l-2, l)).toString();
- }
- console.log( 'SEA3D ' + SEA3D.getVersion() );
- //
- // Timer
- //
- SEA3D.Timer = function() {
- this.time = this.start = this.getTime();
- }
- SEA3D.Timer.prototype.getDeltaTime = function() {
- return this.getTime() - this.time;
- }
- SEA3D.Timer.prototype.getTime = function() {
- return Date.now();
- }
- SEA3D.Timer.prototype.getElapsedTime = function() {
- return this.getTime() - this.start;
- }
- SEA3D.Timer.prototype.update = function() {
- this.time = this.getTime();
- }
- //
- // STREAM : STANDARD DATA-IO ( LITTLE-ENDIAN )
- //
- SEA3D.Stream = function(buffer) {
- this.position = 0;
- this.set( buffer || new Uint8Array() );
- }
- SEA3D.Stream.bufferToBase64 = function(buffer) {
- var i = 0,
- count = buffer.length,
- binary = "";
-
- while (i < count)
- binary += String.fromCharCode( buffer[ i++ ] );
-
- return window.btoa(binary);
- }
- SEA3D.Stream.prototype.TWOeN23 = Math.pow(2, -23);
- SEA3D.Stream.prototype.TWOeN52 = Math.pow(2, -52);
- SEA3D.Stream.prototype.pow = Math.pow;
- SEA3D.Stream.prototype.set = function(buffer) {
- this.buffer = buffer;
- this.length = buffer.length;
- }
- SEA3D.Stream.prototype.readByte = function() {
- return this.buffer[this.position++] << 24 >> 24;
- }
- SEA3D.Stream.prototype.readUByte = function() {
- return this.buffer[this.position++];
- }
- SEA3D.Stream.prototype.readUBytes = function(len) {
- var bytes = new Uint8Array(len);
- for (var i=0;i<len;++i) bytes[i] = this.buffer[this.position++];
- return bytes;
- }
- SEA3D.Stream.prototype.readBool = function() {
- return this.readUByte() != 0;
- }
- SEA3D.Stream.prototype.readShort = function() {
- var v = this.readUShort();
- if (v > Math.pow(2, 15) - 1) {
- return v - Math.pow(2, 16);
- }
- return v;
- }
- SEA3D.Stream.prototype.readUShort = function() {
- return this.readUByte() | (this.readUByte() << 8);
- }
- SEA3D.Stream.prototype.readUInt24 = function() {
- return this.readUByte() | (this.readUByte() << 8) | (this.readUByte() << 16);
- }
- SEA3D.Stream.prototype.readInt = function() {
- var v = this.readUInt();
- if (v > Math.pow(2, 31) - 1) {
- return v - Math.pow(2, 32);
- }
- return v;
- }
- SEA3D.Stream.prototype.readUInt = function() {
- return this.readUByte() | (this.readUByte() << 8) | (this.readUByte() << 16) | (this.readUByte() << 24);
- }
- SEA3D.Stream.prototype.readUInteger = function()
- {
- var v = this.readUByte(),
- r = v & 0x7F;
-
- if ((v & 0x80) != 0)
- {
- v = this.readUByte();
- r |= (v & 0x7F) << 7;
-
- if ((v & 0x80) != 0)
- {
- v = this.readUByte();
- r |= (v & 0x7F) << 13;
- }
- }
-
- return r;
- }
- SEA3D.Stream.prototype.readFloat = function() {
- var b4 = this.readUByte(),
- b3 = this.readUByte(),
- b2 = this.readUByte(),
- b1 = this.readUByte();
- var sign = 1 - ((b1 >> 7) << 1); // sign = bit 0
- var exp = (((b1 << 1) & 0xFF) | (b2 >> 7)) - 127; // exponent = bits 1..8
- var sig = ((b2 & 0x7F) << 16) | (b3 << 8) | b4; // significand = bits 9..31
- if (sig == 0 && exp == -127)
- return 0.0;
- return sign*(1 + this.TWOeN23*sig)*this.pow(2, exp);
- }
- SEA3D.Stream.prototype.readVector2 = function() {
- return { x: this.readFloat(), y: this.readFloat() }
- }
- SEA3D.Stream.prototype.readVector3 = function() {
- return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat() }
- }
- SEA3D.Stream.prototype.readVector4 = function() {
- return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat(), w: this.readFloat() }
- }
- SEA3D.Stream.prototype.readMatrix = function() {
- var mtx = new Float32Array(16);
-
- mtx[0] = this.readFloat();
- mtx[1] = this.readFloat();
- mtx[2] = this.readFloat();
- mtx[3] = 0.0;
- mtx[4] = this.readFloat();
- mtx[5] = this.readFloat();
- mtx[6] = this.readFloat();
- mtx[7] = 0.0;
- mtx[8] = this.readFloat();
- mtx[9] = this.readFloat();
- mtx[10] = this.readFloat();
- mtx[11] = 0.0;
- mtx[12] = this.readFloat();
- mtx[13] = this.readFloat();
- mtx[14] = this.readFloat();
- mtx[15] = 1.0;
- return mtx;
- }
- SEA3D.Stream.prototype.readUTF = function(len) {
- return String.fromCharCode.apply(null, new Uint16Array(this.readUBytes(len)));
- }
- SEA3D.Stream.prototype.readExt = function() {
- return this.readUTF(4).replace(/\0/g, "");
- }
- SEA3D.Stream.prototype.readUTF8 = function() {
- return this.readUTF(this.readUByte());
- }
- SEA3D.Stream.prototype.readUTF8Short = function() {
- return this.readUTF(this.readUShort());
- }
- SEA3D.Stream.prototype.readUTF8Long = function() {
- return this.readUTF(this.readUInt());
- }
- SEA3D.Stream.prototype.readBlendMode = function() {
- return SEA3D.DataTable.BLEND_MODE[this.readUByte()];
- }
- SEA3D.Stream.prototype.toBase64 = function() {
- return SEA3D.Stream.bufferToBase64( this.data );
- }
- SEA3D.Stream.prototype.append = function(data) {
- var tmp = new Uint8Array( this.data.byteLength + data.byteLength );
- tmp.set( new Uint8Array( this.data ), 0 );
- tmp.set( new Uint8Array( data ), this.data.byteLength );
- this.data = tmp;
- }
- SEA3D.Stream.prototype.concat = function(position, length) {
- return new SEA3D.Stream(this.buffer.subarray( position, position + length ));
- }
- SEA3D.Stream.prototype.bytesAvailable = function() {
- return this.length - this.position;
- }
- //
- // Data Table
- //
- SEA3D.DataTable = {
- NONE : 0,
-
- // 1D = 0 at 31
- BOOLEAN : 1,
-
- BYTE : 2,
- UBYTE : 3,
-
- SHORT : 4,
- USHORT : 5,
-
- INT24 : 6,
- UINT24 : 7,
-
- INT : 8,
- UINT : 9,
-
- FLOAT : 10,
- DOUBLE : 11,
- DECIMAL : 12,
-
- // 2D = 32 at 63
-
- // 3D = 64 at 95
- VECTOR3D : 74,
-
- // 4D = 96 at 127
- VECTOR4D : 106,
-
- // Undefined Size = 128 at 255
- STRING_TINY : 128,
- STRING_SHORT : 129,
- STRING_LONG : 130,
-
- ASSET : 200,
- GROUP : 255
- }
- SEA3D.DataTable.BLEND_MODE = [
- "normal","add","subtract","multiply","dividing","alpha","screen","darken",
- "overlay","colorburn","linearburn","lighten","colordodge","lineardodge",
- "softlight","hardlight","pinlight","spotlight","spotlightblend","hardmix",
- "average","difference","exclusion","hue","saturation","color","value"
- ]
- SEA3D.DataTable.INTERPOLATION_TABLE = [
- "normal","linear",
- "sine.in","sine.out","sine.inout",
- "cubic.in","cubic.out","cubic.inout",
- "quint.in","quint.out","quint.inout",
- "circ.in","circ.out","circ.inout",
- "back.in","back.out","back.inout",
- "quad.in","quad.out","quad.inout",
- "quart.in","quart.out","quart.inout",
- "expo.in","expo.out","expo.inout",
- "elastic.in","elastic.out","elastic.inout",
- "bounce.in","bounce.out","bounce.inout"
- ]
- SEA3D.DataTable.readObject = function(data, sea) {
- return SEA3D.DataTable.readToken(data.readUByte(), data, sea);
- }
- SEA3D.DataTable.readToken = function(type, data, sea) {
- switch(type)
- {
- // 1D
- case SEA3D.DataTable.BOOLEAN:
- return data.readBool();
- break;
-
- case SEA3D.DataTable.UBYTE:
- return data.readUByte();
- break;
-
- case SEA3D.DataTable.USHORT:
- return data.readUShort();
- break;
-
- case SEA3D.DataTable.UINT24:
- return data.readUInt24();
- break;
-
- case SEA3D.DataTable.INT:
- return data.readInt();
- break;
-
- case SEA3D.DataTable.UINT:
- return data.readUInt();
- break;
-
- case SEA3D.DataTable.FLOAT:
- return data.readFloat();
- break;
-
- // 3D
- case SEA3D.DataTable.VECTOR3D:
- return data.readVector3();
- break;
-
- // 4D
- case SEA3D.DataTable.VECTOR4D:
- return data.readVector4();
- break;
-
- // Undefined Values
- case SEA3D.DataTable.STRING_TINY:
- return data.readUTF8();
- break;
-
- case SEA3D.DataTable.STRING_SHORT:
- return data.readUTF8Short();
- break;
-
- case SEA3D.DataTable.STRING_LONG:
- return data.readUTF8Long();
- break
-
- case SEA3D.DataTable.ASSET:
- var asset = data.readUInt();
- return asset > 0 ? sea.getObject( asset - 1 ).tag : null;
- break;
-
- default:
- console.error("DataType not found!");
- break;
- }
-
- return null;
- }
- SEA3D.DataTable.readVector = function(type, data, out, length, offset) {
- var size = SEA3D.DataTable.sizeOf(type),
- i = offset * size,
- count = i + (length * size);
-
- switch(type)
- {
- // 1D
- case SEA3D.DataTable.BOOLEAN:
- while (i < count) out[i++] = data.readBool() ? 1 : 0;
- break;
-
- case SEA3D.DataTable.UBYTE:
- while (i < count) out[i++] = data.readUByte();
- break;
-
- case SEA3D.DataTable.USHORT:
- while (i < count) out[i++] = data.readUShort();
- break;
-
- case SEA3D.DataTable.UINT24:
- while (i < count) out[i++] = data.readUInt24();
- break;
-
- case SEA3D.DataTable.UINT:
- while (i < count) out[i++] = data.readUInt();
- break;
-
- case SEA3D.DataTable.FLOAT:
- while (i < count) out[i++] = data.readFloat();
- break;
-
- // 3D
- case SEA3D.DataTable.VECTOR3D:
- while (i < count)
- {
- out[i++] = data.readFloat();
- out[i++] = data.readFloat();
- out[i++] = data.readFloat();
- }
- break;
-
- // 4D
- case SEA3D.DataTable.VECTOR4D:
- while (i < count)
- {
- out[i++] = data.readFloat();
- out[i++] = data.readFloat();
- out[i++] = data.readFloat();
- out[i++] = data.readFloat();
- }
- break;
- }
- }
- SEA3D.DataTable.sizeOf = function(kind) {
- if (kind == 0) return 0;
- else if (kind >= 1 && kind <= 31) return 1;
- else if (kind >= 32 && kind <= 63) return 2;
- else if (kind >= 64 && kind <= 95) return 3;
- else if (kind >= 96 && kind <= 125) return 4;
- return -1;
- }
- //
- // Math
- //
- SEA3D.Math = {
- DEGREES : 180 / Math.PI,
- RADIANS : Math.PI / 180
- }
- SEA3D.Math.angle = function(val) {
- var ang = 180,
- inv = val < 0;
-
- val = (inv ? -val : val) % 360;
-
- if (val > ang)
- {
- val = -ang + (val - ang);
- }
-
- return (inv ? -val : val);
- }
- SEA3D.Math.lerpAngle = function(val, tar, t) {
- if (Math.abs(val - tar) > 180)
- {
- if (val > tar)
- {
- tar += 360;
- }
- else
- {
- tar -= 360;
- }
- }
-
- val += (tar - val) * t;
-
- return SEA3D.Math.angle(val);
- }
- SEA3D.Math.lerpColor = function(val, tar, t) {
- var a0 = val >> 24 & 0xff,
- r0 = val >> 16 & 0xff,
- g0 = val >> 8 & 0xff,
- b0 = val & 0xff;
-
- var a1 = tar >> 24 & 0xff,
- r1 = tar >> 16 & 0xff,
- g1 = tar >> 8 & 0xff,
- b1 = tar & 0xff;
-
- a0 += (a1 - a0) * t;
- r0 += (r1 - r0) * t;
- g0 += (g1 - g0) * t;
- b0 += (b1 - b0) * t;
-
- return a0 << 24 | r0 << 16 | g0 << 8 | b0;
- }
- SEA3D.Math.lerp = function(val, tar, t) {
- return val + ((tar - val) * t);
- }
- SEA3D.Math.lerp1x = function(val, tar, t) {
- val[0] += (tar[0] - val[0]) * t;
- }
- SEA3D.Math.lerp3x = function(val, tar, t) {
- val[0] += (tar[0] - val[0]) * t;
- val[1] += (tar[1] - val[1]) * t;
- val[2] += (tar[2] - val[2]) * t;
- }
- SEA3D.Math.lerpAng1x = function(val, tar, t) {
- val[0] = SEA3D.Math.lerpAngle(val[0], tar[0], t);
- }
- SEA3D.Math.lerpColor1x = function(val, tar, t) {
- val[0] = SEA3D.Math.lerpColor(val[0], tar[0], t);
- }
- SEA3D.Math.lerpQuat4x = function(val, tar, t) {
- var x1 = val[0],
- y1 = val[1],
- z1 = val[2],
- w1 = val[3];
-
- var x2 = tar[0],
- y2 = tar[1],
- z2 = tar[2],
- w2 = tar[3];
-
- var x, y, z, w, l;
-
- // shortest direction
- if (x1 * x2 + y1 * y2 + z1 * z2 + w1 * w2 < 0) {
- x2 = -x2;
- y2 = -y2;
- z2 = -z2;
- w2 = -w2;
- }
-
- x = x1 + t * (x2 - x1);
- y = y1 + t * (y2 - y1);
- z = z1 + t * (z2 - z1);
- w = w1 + t * (w2 - w1);
-
- l = 1.0 / Math.sqrt(w * w + x * x + y * y + z * z);
- val[0] = x * l;
- val[1] = y * l;
- val[2] = z * l;
- val[3] = w * l;
- }
- //
- // BlendMethod
- //
- SEA3D.AnimationBlendMethod = {
- LINEAR : 'linear',
- EASING : 'easing'
- }
- //
- // AnimationFrame
- //
- SEA3D.AnimationFrame = function() {
- this.data = [0,0,0,0];
- }
- SEA3D.AnimationFrame.prototype.toVector = function() {
- return { x:this.data[0], y:this.data[1], z:this.data[2], w:this.data[3] };
- }
- SEA3D.AnimationFrame.prototype.toAngles = function(d) {
- var x = this.data[0],
- y = this.data[1],
- z = this.data[2],
- w = this.data[3];
-
- var a = 2 * (w * y - z * x);
-
- if (a < -1) a = -1;
- else if (a > 1) a = 1;
-
- return {
- x : Math.atan2(2 * (w * x + y * z), 1 - 2 * (x * x + y * y)) * d,
- y : Math.asin(a) * d,
- z : Math.atan2(2 * (w * z + x * y), 1 - 2 * (y * y + z * z)) * d
- }
- }
- SEA3D.AnimationFrame.prototype.toEuler = function() {
- return this.toAngles( SEA3D.Math.DEGREES );
- }
- SEA3D.AnimationFrame.prototype.toRadians = function() {
- return this.toAngles( 1 );
- }
- SEA3D.AnimationFrame.prototype.setX = function(val) {
- this.data[0] = val;
- }
- SEA3D.AnimationFrame.prototype.getX = function() {
- return this.data[0];
- }
- SEA3D.AnimationFrame.prototype.setY = function(val) {
- this.data[1] = val;
- }
- SEA3D.AnimationFrame.prototype.getY = function() {
- return this.data[1];
- }
- SEA3D.AnimationFrame.prototype.setZ = function(val) {
- this.data[2] = val;
- }
- SEA3D.AnimationFrame.prototype.getZ = function() {
- return this.data[2];
- }
- SEA3D.AnimationFrame.prototype.setW = function(val) {
- this.data[3] = val;
- }
- SEA3D.AnimationFrame.prototype.getW = function() {
- return this.data[3];
- }
- //
- // AnimationData
- //
- SEA3D.AnimationData = function(kind, dataType, data, offset) {
- this.kind = kind;
- this.type = dataType;
- this.blockLength = SEA3D.DataTable.sizeOf(dataType);
- this.data = data;
- this.offset = offset == undefined ? 0 : offset;
-
- switch(this.blockLength)
- {
- case 1: this.getData = this.getData1x; break;
- case 2: this.getData = this.getData2x; break;
- case 3: this.getData = this.getData3x; break;
- case 4: this.getData = this.getData4x; break;
- }
- }
- SEA3D.AnimationData.prototype.getData1x = function(frame, data) {
- frame = this.offset + frame * this.blockLength;
-
- data[0] = this.data[frame];
- }
- SEA3D.AnimationData.prototype.getData2x = function(frame, data) {
- frame = this.offset + frame * this.blockLength;
-
- data[0] = this.data[frame];
- data[1] = this.data[frame + 1];
- }
- SEA3D.AnimationData.prototype.getData3x = function(frame, data) {
- frame = this.offset + frame * this.blockLength;
-
- data[0] = this.data[frame];
- data[1] = this.data[frame + 1];
- data[2] = this.data[frame + 2];
- }
- SEA3D.AnimationData.prototype.getData4x = function(frame, data) {
- frame = this.offset + frame * this.blockLength;
-
- data[0] = this.data[frame];
- data[1] = this.data[frame + 1];
- data[2] = this.data[frame + 2];
- data[3] = this.data[frame + 3];
- }
- //
- // AnimationNode
- //
- SEA3D.AnimationNode = function(name, frameRate, numFrames, repeat, intrpl) {
- this.name = name;
- this.frameRate = frameRate;
- this.frameMill = 1000 / frameRate;
- this.numFrames = numFrames;
- this.length = numFrames - 1;
- this.time = 0;
- this.duration = this.length * this.frameMill;
- this.repeat = repeat;
- this.intrpl = intrpl;
- this.invalidState = true;
- this.dataList = [];
- this.dataListId = {};
- this.buffer = new SEA3D.AnimationFrame();
- this.percent = 0;
- this.prevFrame = 0;
- this.nextFrame = 0;
- this.frame = 0;
- }
- SEA3D.AnimationNode.prototype.setTime = function(value) {
- this.frame = this.validFrame( value / this.frameMill );
- this.time = this.frame * this.frameRate;
- this.invalidState = true;
- }
- SEA3D.AnimationNode.prototype.getTime = function() {
- return this.time;
- }
- SEA3D.AnimationNode.prototype.setFrame = function(value) {
- this.setTime(value * this.frameMill);
- }
- SEA3D.AnimationNode.prototype.getRealFrame = function() {
- return Math.floor( this.frame );
- }
- SEA3D.AnimationNode.prototype.getFrame = function() {
- return this.frame;
- }
- SEA3D.AnimationNode.prototype.setPosition = function(value) {
- this.setFrame(value * (this.numFrames-1));
- }
- SEA3D.AnimationNode.prototype.getPosition = function() {
- return this.frame / (this.numFrames-1);
- }
- SEA3D.AnimationNode.prototype.validFrame = function(value) {
- var inverse = value < 0;
-
- if (inverse) value = -value;
-
- if (value > this.length)
- value = this.repeat ? value % this.length : this.length;
-
- if (inverse) value = this.length - value;
-
- return value;
- }
- SEA3D.AnimationNode.prototype.addData = function(animationData) {
- this.dataListId[animationData.kind] = animationData;
- this.dataList[this.dataList.length] = animationData;
- }
- SEA3D.AnimationNode.prototype.removeData = function(animationData) {
- delete this.dataListId[animationData.kind];
- this.dataList.splice(this.dataList.indexOf(animationData), 1);
- }
- SEA3D.AnimationNode.prototype.getDataByKind = function(kind) {
- return this.dataListId[kind];
- }
- SEA3D.AnimationNode.prototype.getFrameAt = function(frame, id) {
- this.dataListId[id].getFrameData(frame, this.buffer.data);
- return this.buffer;
- }
- SEA3D.AnimationNode.prototype.getFrame = function(id) {
- this.dataListId[id].getFrameData(this.getRealFrame(), this.buffer.data);
- return this.buffer;
- }
- SEA3D.AnimationNode.prototype.getInterpolationFrame = function(animationData, iFunc) {
- if (this.numFrames == 0)
- return this.buffer;
-
- if (this.invalidState)
- {
- this.prevFrame = this.getRealFrame();
- this.nextFrame = this.validFrame(this.prevFrame + 1);
- this.percent = this.frame - this.prevFrame;
- this.invalidState = false;
- }
-
- animationData.getData(this.prevFrame, this.buffer.data);
-
- if (this.percent > 0)
- {
- animationData.getData(this.nextFrame, SEA3D.AnimationNode.FRAME_BUFFER);
-
- // interpolation function
- iFunc(this.buffer.data, SEA3D.AnimationNode.FRAME_BUFFER, this.percent);
- }
-
- return this.buffer;
- }
- SEA3D.AnimationNode.FRAME_BUFFER = [0,0,0,0];
- //
- // AnimationSet
- //
- SEA3D.AnimationSet = function() {
- this.animations = [];
- this.dataCount = -1;
- }
- SEA3D.AnimationSet.prototype.addAnimation = function(node) {
- if (this.dataCount == -1)
- this.dataCount = node.dataList.length;
-
- this.animations[node.name] = node;
- this.animations.push(node);
- }
- SEA3D.AnimationSet.prototype.getAnimationByName = function(name) {
- return this.animations[name];
- }
- //
- // AnimationState
- //
- SEA3D.AnimationState = function(node) {
- this.node = node;
- this.offset = 0;
- this.weight = 0;
- this.time = 0;
- }
- SEA3D.AnimationState.prototype.setTime = function(val) {
- this.node.time = this.time = val;
- }
- SEA3D.AnimationState.prototype.getTime = function() {
- return this.time;
- }
- SEA3D.AnimationState.prototype.setFrame = function(val) {
- this.node.setFrame(val);
- this.time = this.node.time;
- }
- SEA3D.AnimationState.prototype.getFrame = function() {
- this.update();
- return this.node.getFrame();
- }
- SEA3D.AnimationState.prototype.setPosition = function(val) {
- this.node.setPosition(val);
- this.time = this.node.time;
- }
- SEA3D.AnimationState.prototype.getPosition = function() {
- this.update();
- return this.node.getPosition();
- }
- SEA3D.AnimationState.prototype.update = function() {
- if (this.node.time != this.time)
- this.node.setTime( this.time );
- }
- //
- // Animation Handler
- //
- SEA3D.AnimationHandler = function( animationSet ) {
- this.animationSet = animationSet;
- this.states = SEA3D.AnimationHandler.stateFromAnimations( animationSet.animations );
- this.timeScale = 1;
- this.time = 0;
- this.numAnimation = animationSet.animations.length;
- this.relative = false;
- this.playing = false;
- this.delta = 0;
- this.easeSpeed = 2;
- this.crossfade = 0;
- this.updateAllStates = false;
- this.blendMethod = SEA3D.AnimationBlendMethod.LINEAR;
- }
- SEA3D.AnimationHandler.prototype.update = function(delta) {
- this.delta = delta;
- this.time += delta * this.timeScale;
-
- this.updateState();
- this.updateAnimation();
- }
- SEA3D.AnimationHandler.prototype.updateState = function() {
- var i, state;
-
- this.currentState.node.setTime( this.time - this.currentState.offset );
-
- if (this.currentState.weight < 1 && this.crossfade > 0)
- {
- var delta = Math.abs(this.delta) / (1000.0 * this.crossfade);
- var weight = 1;
-
- if (this.blendMethod === SEA3D.AnimationBlendMethod.EASING)
- delta *= this.easeSpeed;
-
- for(i = 0; i < this.states.length; ++i) {
- state = this.states[i];
-
- if (state !== this.currentState) {
- if (this.blendMethod === SEA3D.AnimationBlendMethod.LINEAR)
- state.weight -= delta;
- else if (this.blendMethod === SEA3D.AnimationBlendMethod.EASING)
- state.weight -= state.weight * delta;
-
- if (state.weight < 0)
- state.weight = 0;
-
- weight -= state.weight;
-
- if (this.updateAllStates) {
- state.node.setTime( this.time - state.offset );
- }
- }
- }
-
- if (weight < 0)
- weight = 0;
-
- this.currentState.weight = weight;
- } else {
- for(i = 0; i < this.states.length; ++i) {
- state = this.states[i];
-
- if (state === this.currentState)
- state.weight = 1;
- else {
- state.weight = 0;
-
- if (this.updateAllStates) {
- state.node.setTime( this.time );
- }
- }
- }
- }
- }
- SEA3D.AnimationHandler.prototype.updateAnimation = function() {
- var dataCount = this.animationSet.dataCount;
- var nodes = this.animationSet.animations;
- var currentNode = this.currentState.node;
-
- for(var i = 0; i < dataCount; i++) {
- for(var n = 0; n < nodes.length; n++) {
- var node = nodes[n],
- state = this.states[n],
- data = node.dataList[i],
- iFunc = SEA3D.Animation.DefaultLerpFuncs[data.kind],
- frame;
-
- if (n == 0) {
- frame = currentNode.getInterpolationFrame(currentNode.dataList[i], iFunc);
-
- if (!currentNode.repeat && currentNode.frame == currentNode.numFrames - 1) {
- if (this.onComplete)
- this.onComplete( this );
- }
- }
-
- if (node != currentNode) {
- if (state.weight > 0)
- {
- iFunc(
- frame.data,
- node.getInterpolationFrame(data, iFunc).data,
- state.weight
- );
- }
- }
-
- if (this.updateAnimationFrame)
- this.updateAnimationFrame(frame, data.kind);
-
- }
- }
- }
- SEA3D.AnimationHandler.prototype.getStateByName = function(name) {
- return this.states[name];
- }
- SEA3D.AnimationHandler.prototype.getStateNameByIndex = function(index) {
- return this.animationSet.animations[index].name;
- }
- SEA3D.AnimationHandler.prototype.play = function(name, crossfade, offset) {
- this.currentState = this.getStateByName(name);
-
- if (!this.currentState)
- throw new Error('Animation "' + name + '" not found.');
-
- this.crossfade = crossfade;
- this.currentState.offset = this.time;
-
- if (offset !== undefined)
- this.currentState.time = offset;
-
- if (!this.playing) {
- // add in animation collector
- SEA3D.AnimationHandler.add( this );
- this.playing = true;
- }
- }
- SEA3D.AnimationHandler.prototype.resume = function() {
- if (!this.playing) {
- SEA3D.AnimationHandler.add( this );
- this.playing = true;
- }
- }
- SEA3D.AnimationHandler.prototype.pause = function() {
- if (this.playing) {
- SEA3D.AnimationHandler.remove( this );
- this.playing = false;
- }
- }
- SEA3D.AnimationHandler.prototype.stop = function() {
- this.time = 0;
- this.pause();
- }
- SEA3D.AnimationHandler.prototype.setRelative = function(val) {
- this.relative = val;
- }
- SEA3D.AnimationHandler.prototype.getRelative = function() {
- return this.relative;
- }
- //
- // Manager
- //
- SEA3D.AnimationHandler.add = function( animation ) {
- SEA3D.AnimationHandler.animations.push( animation );
- }
- SEA3D.AnimationHandler.remove = function( animation ) {
- SEA3D.AnimationHandler.animations.splice(SEA3D.AnimationHandler.animations.indexOf(animation), 1);
- }
- SEA3D.AnimationHandler.stateFromAnimations = function(anms) {
- var states = [];
- for (var i = 0; i < anms.length; i++) {
- states[anms[i].name] = states[i] = new SEA3D.AnimationState(anms[i]);
- }
- return states;
- }
- SEA3D.AnimationHandler.update = function( delta ) {
- for(var i = 0, len = SEA3D.AnimationHandler.animations.length; i < len; i++) {
- SEA3D.AnimationHandler.animations[i].update( delta * 1000 );
- }
- }
- SEA3D.AnimationHandler.setTime = function( time ) {
- for(var i = 0, len = SEA3D.AnimationHandler.animations.length; i < len; i++) {
- SEA3D.AnimationHandler.animations[i].time = time;
- }
- }
- SEA3D.AnimationHandler.stop = function() {
- while(SEA3D.AnimationHandler.animations.length) {
- SEA3D.AnimationHandler.animations[0].stop();
- }
- }
- SEA3D.AnimationHandler.animations = [];
- //
- // Object
- //
- SEA3D.Object = function(name, data, type, sea) {
- this.name = name;
- this.data = data;
- this.type = type;
- this.sea = sea;
- }
- //
- // Geometry Base
- //
- SEA3D.GeometryBase = function(scope) {
- var data = scope.data;
-
- scope.attrib = data.readUShort();
-
- scope.isBigMesh = (scope.attrib & 1) != 0;
-
- // variable uint
- data.readVInt = scope.isBigMesh ? data.readUInt : data.readUShort;
-
- scope.numVertex = data.readVInt();
- scope.length = scope.numVertex * 3;
- }
- //
- // Geometry
- //
- SEA3D.Geometry = function(name, data, sea) {
- var i, j, vec, len;
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.GeometryBase(this);
-
- // NORMAL
- if (this.attrib & 4) {
- this.normal = [];
-
- i = 0;
- while (i < this.length)
- this.normal[i++] = data.readFloat();
- }
-
- // TANGENT
- if (this.attrib & 8) {
- this.tangent = [];
-
- i = 0;
- while (i < this.length)
- this.tangent[i++] = data.readFloat();
- }
-
- // UV
- if (this.attrib & 32) {
- this.uv = [];
- this.uv.length = data.readUByte();
-
- len = this.numVertex * 2;
-
- i = 0;
- while (i < this.uv.length) {
- // UV VERTEX DATA
- this.uv[i++] = vec = [];
- j = 0;
- while(j < len)
- vec[j++] = data.readFloat();
- }
- }
-
- // JOINT-INDEXES / WEIGHTS
- if (this.attrib & 64) {
- this.jointPerVertex = data.readUByte();
-
- var jntLen = this.numVertex * this.jointPerVertex;
-
- this.joint = [];
- this.weight = [];
-
- i = 0;
- while (i < jntLen) {
- this.joint[i++] = data.readUShort();
- }
-
- i = 0;
- while (i < jntLen) {
- this.weight[i++] = data.readFloat();
- }
- }
-
- // VERTEX_COLOR
- if (this.attrib & 128) {
- var colorAttrib = data.readUByte(),
- numColor = (((colorAttrib & 64) >> 6) | ((colorAttrib & 128) >> 6)) + 1,
- colorCount = this.numVertex * 4;
-
- this.color = [];
- this.color.length = colorAttrib & 15;
-
- for(i = 0; i < this.color.length; i++)
- {
- var vColor = [];
-
- switch(numColor)
- {
- case 1:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = 0;
- vColor[j++] = 0;
- vColor[j++] = 1;
- }
- break;
-
- case 2:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = 0;
- vColor[j++] = 1;
- }
- break;
-
- case 3:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = 1;
- }
- break;
-
- case 4:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- }
- break;
- }
-
- this.color[i] = vColor;
- }
- }
-
- // VERTEX
- this.vertex = [];
- i = 0;
- while(i < this.length)
- this.vertex[i++] = data.readFloat();
-
- // SUB-MESHES
- this.indexes = [];
- this.indexes.length = data.readUByte();
-
- // INDEXES
- for (i=0;i<this.indexes.length;i++) {
- len = data.readVInt() * 3;
- this.indexes[i] = vec = [];
- j = 0;
- while(j < len)
- vec[j++] = data.readVInt();
- }
- }
- SEA3D.Geometry.prototype.type = "geo";
- //
- // Geometry Delta
- //
- SEA3D.GeometryDelta = function(name, data, sea) {
- var i, j, delta, readNumber, numDiv, vecUint, vec;
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.attrib = data.readUShort();
- this.numVertex = data.readUInteger();
-
- this.length = this.numVertex * 3;
-
- if (this.attrib & 1)
- {
- readNumber = function() { return data.readByte(); }
- numDiv = 0xFF / 2;
- }
- else
- {
- readNumber = function() { return data.readShort(); }
- numDiv = 0xFFFF / 2;
- }
-
- // NORMAL
- if (this.attrib & 4)
- {
- delta = data.readFloat();
- this.normal = [];
-
- i = 0;
- while (i < this.length)
- this.normal[i++] = (readNumber() / numDiv) * delta;
- }
-
- // TANGENT
- if (this.attrib & 8)
- {
- delta = data.readFloat();
- this.tangent = [];
-
- i = 0;
- while (i < this.length)
- this.tangent[i++] = (readNumber() / numDiv) * delta;
- }
-
- // UV
- if (this.attrib & 32) {
- this.uv = [];
- this.uv.length = data.readUByte();
-
- var uvLen = this.numVertex * 2;
-
- i = 0;
- while (i < this.uv.length) {
- // UV VERTEX DATA
- delta = data.readFloat();
- this.uv[i++] = vec = [];
-
- j = 0;
- while(j < uvLen)
- vec[j++] = (readNumber() / numDiv) * delta;
- }
- }
-
- // JOINT-INDEXES / WEIGHTS
- if (this.attrib & 64) {
- this.jointPerVertex = data.readUByte();
-
- var jntLen = this.numVertex * this.jointPerVertex;
-
- this.joint = [];
- this.weight = [];
-
- i = 0;
- while (i < jntLen) {
- this.joint[i++] = data.readUInteger();
- }
-
- i = 0;
- while (i < jntLen) {
- this.weight[i++] = (readNumber() / numDiv) * 1;
- }
- }
-
- // VERTEX_COLOR
- if (this.attrib & 128) {
- var colorAttrib = data.readUByte(),
- numColor = (((colorAttrib & 64) >> 6) | ((colorAttrib & 128) >> 6)) + 1,
- colorCount = this.numVertex * 4;
-
- this.color = [];
- this.color.length = colorAttrib & 15;
-
- for(i = 0; i < this.color.length; i++)
- {
- var vColor = [];
-
- switch(numColor)
- {
- case 1:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = 0;
- vColor[j++] = 0;
- vColor[j++] = 1;
- }
- break;
-
- case 2:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = 0;
- vColor[j++] = 1;
- }
- break;
-
- case 3:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = 1;
- }
- break;
-
- case 4:
- j = 0;
- while (j < colorCount)
- {
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- vColor[j++] = data.readUByte() / 0xFF;
- }
- break;
- }
-
- this.color[i] = vColor;
- }
- }
-
- // VERTEX
- delta = data.readFloat();
-
- this.vertex = [];
- i = 0;
- while(i < this.length)
- this.vertex[i++] = (readNumber() / numDiv) * delta;
-
- // SUB-MESHES
- this.indexes = [];
- this.indexes.length = data.readUByte();
-
- // INDEXES
- if (this.attrib & 2) {
- // POLYGON
- for (i=0;i<this.indexes.length;i++) {
- var polyCount = data.readUInteger();
-
- this.indexes[i] = vecUint = [];
-
- for(j = 0; j < polyCount; j++)
- {
- var a = data.readUInteger(),
- b = data.readUInteger(),
- c = data.readUInteger(),
- d = data.readUInteger();
-
-
- vecUint.push(a);
- vecUint.push(b);
- vecUint.push(c);
-
- if (d > 0)
- {
- vecUint.push(c);
- vecUint.push(d + 1);
- vecUint.push(a);
- }
- else continue;
- }
- }
- } else {
- var polyCount = data.readUInteger() * 3;
-
- // TRIANGLE
- for (i=0;i<this.indexes.length;i++) {
- this.indexes[i] = vecUint = [];
-
- j = 0;
- while(j < polyCount)
- vecUint[j++] = data.readUInteger();
- }
- }
- }
- SEA3D.GeometryDelta.prototype.type = "geDL";
- //
- // Object3D
- //
- SEA3D.Object3D =
- {
- read : function(scope) {
- var data = scope.data;
-
- scope.isStatic = false;
-
- scope.attrib = data.readUShort();
- scope.tags = [];
-
- if (scope.attrib & 1)
- scope.parent = scope.sea.getObject(data.readUInt());
-
- if (scope.attrib & 2)
- scope.animations = SEA3D.Animation.readAnimationList(data, scope.sea);
-
- if (scope.attrib & 4)
- scope.scripts = SEA3D.Script.readScriptList(data, scope.sea);
-
- if (scope.attrib & 16)
- scope.properties = scope.sea.getObject(data.readUInt());
-
- if (scope.attrib & 32) {
- var objectType = data.readUByte();
- scope.isStatic = objectType & 1;
- }
- }
- ,readTags : function(scope, callback) {
- var data = scope.data,
- numTag = data.readUByte();
-
- for (var i=0;i<numTag;++i) {
- var kind = data.readUShort();
- var size = data.readUInt();
- var pos = data.position;
-
- //not implemented
- //readTag(kind, size)
-
- data.position = pos += size;
- }
- }
- }
- //
- // Entity3D
- //
- SEA3D.Entity3D =
- {
- read : function(scope) {
- SEA3D.Object3D.read(scope);
-
- var data = scope.data;
-
- scope.castShadows = true;
-
- if (scope.attrib & 64) {
- var lightType = data.readUByte();
- scope.castShadows = (lightType & 1) == 0;
- }
- }
- ,readTags : function(scope, callback) {
- SEA3D.Object3D.readTags(scope, callback);
- }
- }
- //
- // Sound3D
- //
- SEA3D.Sound3D =
- {
- read : function(scope) {
- SEA3D.Object3D.read(scope);
-
- var data = scope.data,
- sea = scope.sea;
-
- scope.autoPlay = (scope.attrib & 64) != 0;
-
- if (scope.attrib & 128)
- scope.mixer = sea.getObject(data.readUInt());
-
- scope.sound = sea.getObject(data.readUInt());
- scope.volume = data.readFloat();
- }
- ,readTags : function(scope, callback) {
- SEA3D.Object3D.readTags(scope, callback);
- }
- }
- //
- // Sound Point
- //
- SEA3D.SoundPoint = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Sound3D.read(this);
-
- this.position = data.readVector3();
- this.distance = data.readFloat();
-
- SEA3D.Sound3D.readTags(this);
- }
- SEA3D.SoundPoint.prototype.type = "sp";
- //
- // Container3D
- //
- SEA3D.Container3D = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Object3D.read(this);
-
- this.transform = data.readMatrix();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.Container3D.prototype.type = "c3d";
- //
- // Texture URL
- //
- SEA3D.TextureURL = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.url = data.readUTF( data.length );
- }
- SEA3D.TextureURL.prototype.type = "urlT";
- //
- // Actions
- //
- SEA3D.Actions = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.count = data.readUInt();
- this.action = [];
-
- for(var i = 0; i < this.count; i++) {
- var flag = data.readUByte();
- var kind = data.readUShort();
-
- var size = data.readUShort();
-
- var position = data.position;
- var act = this.action[i] = {kind:kind};
-
- // range of animation
- if (flag & 1)
- {
- // start and count in frames
- act.range = [data.readUInt(), data.readUInt()];
- }
-
- // time
- if (flag & 2)
- {
- act.time = data.readUInt();
- }
-
- // easing
- if (flag & 4)
- {
- act.intrpl = SEA3D.DataTable.INTERPOLATION_TABLE[data.readUByte()];
-
- if (act.intrpl.indexOf('back.') == 0)
- {
- act.intrplParam0 = data.readFloat();
- }
- else if (act.intrpl.indexOf('elastic.') == 0)
- {
- act.intrplParam0 = data.readFloat();
- act.intrplParam1 = data.readFloat();
- }
- }
-
- switch (kind) {
- case SEA3D.Actions.RTT_TARGET:
- act.source = sea.getObject(data.readUInt());
- act.target = sea.getObject(data.readUInt());
- break;
-
- case SEA3D.Actions.LOOK_AT:
- act.source = sea.getObject(data.readUInt());
- act.target = sea.getObject(data.readUInt());
- break;
-
- case SEA3D.Actions.PLAY_SOUND:
- act.sound = sea.getObject(data.readUInt());
- act.offset = data.readUInt();
- break;
-
- case SEA3D.Actions.PLAY_ANIMATION:
- act.object = sea.getObject(data.readUInt());
- act.name = data.readUTF8();
- break;
-
- case SEA3D.Actions.FOG:
- act.color = data.readUInt24();
- act.min = data.readFloat();
- act.max = data.readFloat();
- break;
-
- case SEA3D.Actions.ENVIRONMENT:
- act.texture = sea.getObject(data.readUInt());
- break;
-
- case SEA3D.Actions.ENVIRONMENT_COLOR:
- act.color = data.readUInt24();
- break;
-
- case SEA3D.Actions.CAMERA:
- act.camera = sea.getObject(data.readUInt());
- break;
-
- default:
- console.log("Action \"" + kind + "\" not found.");
- break;
- }
-
- data.position = position + size;
- }
- }
- SEA3D.Actions.SCENE = 0;
- SEA3D.Actions.ENVIRONMENT_COLOR = 1;
- SEA3D.Actions.ENVIRONMENT = 2;
- SEA3D.Actions.FOG = 3;
- SEA3D.Actions.PLAY_ANIMATION = 4;
- SEA3D.Actions.PLAY_SOUND = 5;
- SEA3D.Actions.ANIMATION_AUDIO_SYNC = 6;
- SEA3D.Actions.LOOK_AT = 7;
- SEA3D.Actions.RTT_TARGET = 8;
- SEA3D.Actions.CAMERA = 9;
- SEA3D.Actions.prototype.type = "act";
- //
- // Script
- //
- SEA3D.Script =
- {
- DETAILED : false
-
- ,readScriptList : function(data, sea) {
- var list = [],
- count = data.readUByte();
-
- var i = 0;
- while ( i < count )
- {
- var attrib = data.readUByte(),
- numParams,
- script = {};
-
- script.priority = (attrib & 1) | (attrib & 2);
-
- if (attrib & 4)
- {
- var j, name;
-
- numParams = data.readUByte();
-
- if (SEA3D.Script.DETAILED)
- {
- script.params = [];
-
- for(j = 0; j < numParams; j++)
- {
- name = data.readUTF8();
- var type = data.readUByte();
-
- script.params[j] =
- {
- name : name,
- type : type,
- data : SEA3D.DataTable.readToken(type, data, sea)
- };
- }
- }
- else
- {
- script.params = {};
-
- for ( j = 0; j < numParams; j++ )
- {
- name = data.readUTF8();
- script.params[name] = SEA3D.DataTable.readObject(data, sea);
- }
- }
- }
-
- if (attrib & 8)
- {
- script.method = data.readUTF8();
- }
-
- script.tag = sea.getObject(data.readUInt());
-
- list[i++] = script;
- }
-
- return list;
- }
- }
- //
- // Properties
- //
- SEA3D.Properties = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.tag = SEA3D.Properties.readProperties(data, sea.objects, name);
- }
- SEA3D.Properties.readProperties = function(data, sea, pname) {
- var count, i, type, name, attribs;
-
- if (SEA3D.Properties.DETAILED)
- {
- count = data.readUByte();
-
- props = [];
-
- for(i = 0; i < count; i++)
- {
- name = data.readUTF8();
- type = data.readUByte();
-
- props[i] =
- {
- name : name,
- type : type,
- value : SEA3D.DataTable.readToken(type, data, sea)
- };
- }
- }
- else
- {
- count = data.readUByte();
-
- props = {};
-
- if (pname)
- props.__name__ = pname;
-
- for(i = 0; i < count; i++)
- {
- name = data.readUTF8();
- props[name] = SEA3D.DataTable.readObject(data, sea);
- }
- }
-
- return props;
- }
- SEA3D.Properties.DETAILED = false;
- SEA3D.Properties.prototype.type = "prop";
- //
- // File Info
- //
- SEA3D.FileInfo = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- sea.info = this.tag = SEA3D.Properties.readProperties(data, sea.objects, name);
- }
- SEA3D.FileInfo.prototype.type = "info";
- //
- // Java Script
- //
- SEA3D.JavaScript = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.src = data.readUTF(data.length);
- }
- SEA3D.JavaScript.prototype.type = "js";
- //
- // GLSL
- //
- SEA3D.GLSL = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.src = data.readUTF(data.length);
- }
- SEA3D.GLSL.prototype.type = "glsl";
- //
- // Dummy
- //
- SEA3D.Dummy = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Object3D.read(this);
-
- this.transform = data.readMatrix();
-
- this.width = data.readFloat();
- this.height = data.readFloat();
- this.depth = data.readFloat();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.Dummy.prototype.type = "dmy";
- //
- // Line
- //
- SEA3D.Line = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Object3D.read(this);
-
- this.count = (this.attrib & 64 ? data.readUInt() : data.readUShort()) * 3;
- this.closed = (this.attrib & 128) != 0;
- this.transform = data.readMatrix();
-
- this.vertex = [];
-
- var i = 0;
- while ( i < this.count )
- this.vertex[i++] = data.readFloat();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.Line.prototype.type = "line";
- //
- // Planar Render
- //
- SEA3D.PlanarRender = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.attrib = data.readUByte();
-
- this.quality = (this.attrib & 1) | (this.attrib & 2);
- this.transform = data.readMatrix();
- }
- SEA3D.PlanarRender.prototype.type = "rttp";
- //
- // Cube Render
- //
- SEA3D.CubeRender = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.attrib = data.readUByte();
-
- this.quality = (this.attrib & 1) | (this.attrib & 2);
- this.position = data.readVector3();
- }
- SEA3D.CubeRender.prototype.type = "rttc";
- //
- // Mesh2D
- //
- SEA3D.Mesh2D = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Object3D.read(this);
-
- if (this.attrib & 256)
- this.material = sea.getObject(data.readUInt());
-
- this.position = data.readVector3();
-
- this.width = data.readFloat();
- this.height = data.readFloat();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.Mesh2D.prototype.type = "m2d";
- //
- // Mesh
- //
- SEA3D.Mesh = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Entity3D.read(this);
-
- // MATERIAL
- if (this.attrib & 256) {
- this.material = [];
-
- var len = data.readUByte();
-
- if (len == 1) this.material[0] = sea.getObject(data.readUInt());
- else
- {
- var i = 0;
- while ( i < len )
- {
- var matIndex = data.readUInt();
- if (matIndex > 0) this.material[i++] = sea.getObject(matIndex-1);
- else this.material[i++] = undefined;
- }
- }
- }
-
- if (this.attrib & 512) {
- this.modifiers = [];
-
- var len = data.readUByte();
-
- for ( var i = 0; i < len; i++ )
- this.modifiers[i] = sea.getObject(data.readUInt());
- }
-
- this.transform = data.readMatrix();
-
- this.geometry = sea.getObject(data.readUInt());
-
- SEA3D.Entity3D.readTags(this);
- }
- SEA3D.Mesh.prototype.type = "m3d";
- //
- // Skeleton
- //
- SEA3D.Skeleton = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- var length = data.readUShort();
-
- this.joint = [];
-
- for(var i=0;i<length;i++) {
- this.joint[i] = {
- name:data.readUTF8(),
- parentIndex:data.readUShort() - 1,
- inverseBindMatrix:data.readMatrix()
- }
- }
- }
- SEA3D.Skeleton.prototype.type = "skl";
- //
- // Skeleton Local
- //
- SEA3D.SkeletonLocal = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- var length = data.readUShort();
-
- this.joint = [];
-
- for(var i=0;i<length;i++) {
- this.joint[i] = {
- name:data.readUTF8(),
- parentIndex:data.readUShort() - 1,
-
- // POSITION XYZ
- x:data.readFloat(),
- y:data.readFloat(),
- z:data.readFloat(),
- // QUATERNION XYZW
- qx:data.readFloat(),
- qy:data.readFloat(),
- qz:data.readFloat(),
- qw:data.readFloat(),
- // SCALE
- sx:data.readFloat(),
- sy:data.readFloat(),
- sz:data.readFloat()
- }
- }
- }
- SEA3D.SkeletonLocal.prototype.type = "sklq";
- //
- // Animation Base
- //
- SEA3D.AnimationBase =
- {
- read : function(scope) {
- var data = scope.data, flag = data.readUByte();
-
- scope.sequence = [];
-
- if (flag & 1) {
- var count = data.readUShort();
-
- for(var i=0;i<count;i++) {
- flag = data.readUByte();
-
- scope.sequence[i] = {
- name:data.readUTF8(),
- start:data.readUInt(),
- count:data.readUInt(),
- repeat:(flag & 1) != 0,
- intrpl:(flag & 2) != 0
- }
- }
- }
-
- scope.frameRate = data.readUByte();
- scope.numFrames = data.readUInt();
-
- // no contains sequence
- if (scope.sequence.length == 0)
- scope.sequence[0] = {name:"root",start:0,count:scope.numFrames,repeat:true,intrpl:true};
- }
- }
- //
- // Animation
- //
- SEA3D.Animation = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.AnimationBase.read(this);
-
- this.dataList = [];
- this.dataList.length = data.readUByte();
-
- for(var i=0;i<this.dataList.length;i++) {
-
- var kind = data.readUShort(),
- type = data.readUByte(),
- anmRaw = [];
-
- SEA3D.DataTable.readVector(type, data, anmRaw, this.numFrames, 0);
-
- this.dataList[i] = {
- kind:kind,
- type:type,
- blockSize:SEA3D.DataTable.sizeOf(type),
- data:anmRaw
- }
- }
- }
- SEA3D.Animation.POSITION = 0;
- SEA3D.Animation.ROTATION = 1;
- SEA3D.Animation.SCALE = 2;
- SEA3D.Animation.COLOR = 3;
- SEA3D.Animation.MULTIPLIER = 4;
- SEA3D.Animation.ATTENUATION_START = 5;
- SEA3D.Animation.ATTENUATION_END = 6;
- SEA3D.Animation.FOV = 7;
- SEA3D.Animation.OFFSET_U = 8;
- SEA3D.Animation.OFFSET_V = 9;
- SEA3D.Animation.SCALE_U = 10;
- SEA3D.Animation.SCALE_V = 11;
- SEA3D.Animation.ANGLE = 12;
- SEA3D.Animation.ALPHA = 13;
- SEA3D.Animation.VOLUME = 14;
- SEA3D.Animation.DefaultLerpFuncs = [
- SEA3D.Math.lerp3x, // POSITION
- SEA3D.Math.lerpQuat4x, // ROTATION
- SEA3D.Math.lerp3x, // SCALE
- SEA3D.Math.lerpColor1x, // COLOR
- SEA3D.Math.lerp1x, // MULTIPLIER
- SEA3D.Math.lerp1x, // ATTENUATION_START
- SEA3D.Math.lerp1x, // ATTENUATION_END
- SEA3D.Math.lerp1x, // FOV
- SEA3D.Math.lerp1x, // OFFSET_U
- SEA3D.Math.lerp1x, // OFFSET_V
- SEA3D.Math.lerp1x, // SCALE_U
- SEA3D.Math.lerp1x, // SCALE_V
- SEA3D.Math.lerpAng1x, // ANGLE
- SEA3D.Math.lerp1x, // ALPHA
- SEA3D.Math.lerp1x // VOLUME
- ]
- SEA3D.Animation.readAnimationList = function(data, sea) {
- var list = [],
- count = data.readUByte();
- var i = 0;
- while ( i < count ) {
- var attrib = data.readUByte(),
- anm = {};
-
- anm.relative = (attrib & 1) != 0;
-
- if (attrib & 2)
- anm.timeScale = data.readFloat();
-
- anm.tag = sea.getObject(data.readUInt());
-
- list[i++] = anm;
- }
-
- return list;
- }
- SEA3D.Animation.prototype.type = "anm";
- //
- // Skeleton Animation
- //
- SEA3D.SkeletonAnimation = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- var i, j, count, joint;
-
- SEA3D.AnimationBase.read(this);
-
- count = data.readUShort()
-
- this.pose = [];
-
- for(i=0;i<this.numFrames;i++) {
- joint = [];
- joint.length = count;
-
- for(j=0;j<count;j++) {
- joint[j] = {
- // POSITION XYZ
- x:data.readFloat(),
- y:data.readFloat(),
- z:data.readFloat(),
- // QUATERNION XYZW
- qx:data.readFloat(),
- qy:data.readFloat(),
- qz:data.readFloat(),
- qw:data.readFloat()
- }
- }
-
- this.pose[i] = joint;
- }
- }
- SEA3D.SkeletonAnimation.prototype.type = "skla";
- //
- // Morph
- //
- SEA3D.Morph = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.GeometryBase(this);
-
- var useVertex = (this.attrib & 2) != 0;
- var useNormal = (this.attrib & 4) != 0;
-
- var len = this.numVertex * 3;
-
- var nodeCount = data.readUShort();
-
- this.node = [];
- var i, j;
-
- for(i = 0; i < nodeCount; i++) {
- var nodeName = data.readUTF8();
-
- if (useVertex) {
- var verts = [];
-
- j = 0;
- while(j < len)
- verts[j++] = data.readFloat();
- }
-
- if (useNormal) {
- var norms = [];
-
- j = 0;
- while(j < len)
- norms[j++] = data.readFloat();
- }
-
- this.node[i] = {vertex:verts, normal:norms, name:nodeName}
- }
- }
- SEA3D.Morph.prototype.type = "mph";
- //
- // Camera
- //
- SEA3D.Camera = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Object3D.read(this);
-
- if (this.attrib & 64) {
- this.dof = {
- distance:data.readFloat(),
- range:data.readFloat()
- }
- }
-
- this.transform = data.readMatrix();
-
- this.fov = data.readFloat();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.Camera.prototype.type = "cam";
- //
- // Joint Object
- //
- SEA3D.JointObject = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Object3D.read(this);
-
- this.target = sea.getObject(data.readUInt());
- this.joint = data.readUShort();
-
- this.transform = data.readMatrix();
-
- this.fov = data.readFloat();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.JointObject.prototype.type = "jnt";
- //
- // Light
- //
- SEA3D.Light = {
- read : function(scope) {
- SEA3D.Object3D.read(scope);
-
- var data = scope.data;
-
- scope.attenStart = Number.MAX_VALUE;
- scope.attenEnd = Number.MAX_VALUE;
-
- if (scope.attrib & 64) {
- var shadowHeader = data.readUByte();
-
- scope.shadow = {}
-
- scope.shadow.opacity = shadowHeader & 1 ? data.readFloat() : 1;
- scope.shadow.color = shadowHeader & 2 ? data.readUInt24() : 0x000000;
- }
-
- if (scope.attrib & 512) {
- scope.attenStart = data.readFloat();
- scope.attenEnd = data.readFloat();
- }
-
- scope.color = data.readUInt24();
- scope.multiplier = data.readFloat();
- }
- }
- //
- // Point Light
- //
- SEA3D.PointLight = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Light.read(this);
-
- if (this.attrib & 128) {
- this.attenuation = {
- start:data.readFloat(),
- end:data.readFloat()
- }
- }
-
- this.position = data.readVector3();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.PointLight.prototype.type = "plht";
- //
- // Hemisphere Light
- //
- SEA3D.HemisphereLight = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Light.read(this);
-
- if (this.attrib & 128) {
- this.attenuation = {
- start:data.readFloat(),
- end:data.readFloat()
- }
- }
-
- this.secondColor = data.readUInt24();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.HemisphereLight.prototype.type = "hlht";
- //
- // Directional Light
- //
- SEA3D.DirectionalLight = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- SEA3D.Light.read(this);
-
- this.transform = data.readMatrix();
-
- SEA3D.Object3D.readTags(this);
- }
- SEA3D.DirectionalLight.prototype.type = "dlht";
- //
- // Material
- //
- SEA3D.Material = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.technique = [];
-
- this.attrib = data.readUShort();
-
- this.alpha = 1;
- this.blendMode = "normal";
- this.alphaThreshold = .5;
-
- this.bothSides = (this.attrib & 1) != 0;
-
- this.receiveLights = (this.attrib & 2) == 0;
- this.receiveShadows = (this.attrib & 4) == 0;
- this.receiveFog = (this.attrib & 8) == 0;
-
- this.smooth = (this.attrib & 16) == 0;
-
- if (this.attrib & 32)
- this.alpha = data.readFloat();
-
- if (this.attrib & 64)
- this.blendMode = data.readBlendMode();
-
- if (this.attrib & 128)
- this.animations = SEA3D.Animation.readAnimationList(data, sea);
-
- this.depthMask = (this.attrib & 256) == 0;
-
- var count = data.readUByte();
-
- for (var i = 0; i < count; ++i) {
- var kind = data.readUShort();
- var size = data.readUShort();
- var pos = data.position;
- var tech, methodAttrib;
-
- switch(kind) {
- case SEA3D.Material.DEFAULT:
- tech = {
- ambientColor:data.readUInt24(),
- diffuseColor:data.readUInt24(),
- specularColor:data.readUInt24(),
-
- specular:data.readFloat(),
- gloss:data.readFloat()
- }
- break;
- case SEA3D.Material.COMPOSITE_TEXTURE:
- tech = {
- composite:sea.getObject(data.readUInt())
- }
- break;
- case SEA3D.Material.DIFFUSE_MAP:
- tech = {
- texture:sea.getObject(data.readUInt())
- }
- break;
- case SEA3D.Material.SPECULAR_MAP:
- tech = {
- texture:sea.getObject(data.readUInt())
- }
- break;
- case SEA3D.Material.NORMAL_MAP:
- tech = {
- texture:sea.getObject(data.readUInt())
- }
- break;
- case SEA3D.Material.REFLECTION:
- case SEA3D.Material.FRESNEL_REFLECTION:
- tech = {
- texture:sea.getObject(data.readUInt()),
- alpha:data.readFloat()
- }
-
- if (kind == SEA3D.Material.FRESNEL_REFLECTION) {
- tech.power = data.readFloat();
- tech.normal = data.readFloat();
- }
- break;
- case SEA3D.Material.REFRACTION:
- tech = {
- texture:sea.getObject(data.readUInt()),
- alpha:data.readFloat(),
- ior:data.readFloat()
- }
- break;
- case SEA3D.Material.RIM:
- tech = {
- color:data.readUInt24(),
- strength:data.readFloat(),
- power:data.readFloat(),
- blendMode:data.readBlendMode()
- }
- break;
- case SEA3D.Material.LIGHT_MAP:
- tech = {
- texture:sea.getObject(data.readUInt()),
- channel:data.readUByte(),
- blendMode:data.readBlendMode()
- }
- break;
- case SEA3D.Material.DETAIL_MAP:
- tech = {
- texture:sea.getObject(data.readUInt()),
- scale:data.readFloat(),
- blendMode:data.readBlendMode()
- }
- break;
- case SEA3D.Material.CEL:
- tech = {
- color:data.readUInt24(),
- levels:data.readUByte(),
- size:data.readFloat(),
- specularCutOff:data.readFloat(),
- smoothness:data.readFloat()
- }
- break;
- case SEA3D.Material.TRANSLUCENT:
- tech = {
- color:data.readUInt24(),
- translucency:data.readFloat(),
- scattering:data.readFloat()
- }
- break;
- case SEA3D.Material.BLEND_NORMAL_MAP:
- methodAttrib = data.readUByte();
-
- tech = {
- texture:sea.getObject(data.readUInt()),
- secondaryTexture:sea.getObject(data.readUInt())
- }
-
- if (methodAttrib & 1)
- {
- tech.offsetX0 = data.readFloat();
- tech.offsetY0 = data.readFloat();
-
- tech.offsetX1 = data.readFloat();
- tech.offsetY1 = data.readFloat();
- }
- else
- {
- tech.offsetX0 = tech.offsetY0 =
- tech.offsetX1 = tech.offsetY1 = 0
- }
-
- tech.animate = methodAttrib & 2;
- break;
- case SEA3D.Material.MIRROR_REFLECTION:
- tech = {
- texture:sea.getObject(data.readUInt()),
- alpha:data.readFloat()
- }
- break;
-
- case SEA3D.Material.AMBIENT_MAP:
- tech = {
- texture:sea.getObject(data.readUInt())
- }
- break;
-
- case SEA3D.Material.ALPHA_MAP:
- tech = {
- texture:sea.getObject(data.readUInt())
- }
- break;
-
- case SEA3D.Material.EMISSIVE_MAP:
- tech = {
- texture:sea.getObject(data.readUInt())
- }
- break;
-
- case SEA3D.Material.VERTEX_COLOR:
- tech = {
- blendMode:data.readBlendMode()
- }
- break;
-
- case SEA3D.Material.WRAP_LIGHTING:
- tech = {
- color:data.readUInt24(),
- strength:data.readFloat()
- }
- break;
-
- case SEA3D.Material.COLOR_REPLACE:
- methodAttrib = data.readUByte();
-
- tech = {
- red:data.readUInt24(),
- green:data.readUInt24(),
- blue:data.readUInt24()
- }
-
- if (methodAttrib & 1)
- tech.mask = sea.getObject(data.readUInt());
-
- if (methodAttrib & 2)
- tech.alpha = data.readFloat();
- break;
-
- case SEA3D.Material.REFLECTION_SPHERICAL:
- tech = {
- texture:sea.getObject(data.readUInt()),
- alpha:data.readFloat()
- }
- break;
-
- default:
- console.warn("SEA3D: MaterialTechnique not found:", kind.toString(16));
- data.position = pos += size;
- continue;
- }
-
- tech.kind = kind;
-
- this.technique.push(tech);
-
- data.position = pos += size;
- }
- }
- SEA3D.Material.DEFAULT = 0;
- SEA3D.Material.COMPOSITE_TEXTURE = 1;
- SEA3D.Material.DIFFUSE_MAP = 2;
- SEA3D.Material.SPECULAR_MAP = 3;
- SEA3D.Material.REFLECTION = 4;
- SEA3D.Material.REFRACTION = 5;
- SEA3D.Material.NORMAL_MAP = 6;
- SEA3D.Material.FRESNEL_REFLECTION = 7;
- SEA3D.Material.RIM = 8;
- SEA3D.Material.LIGHT_MAP = 9;
- SEA3D.Material.DETAIL_MAP = 10;
- SEA3D.Material.CEL = 11;
- SEA3D.Material.TRANSLUCENT = 12;
- SEA3D.Material.BLEND_NORMAL_MAP = 13;
- SEA3D.Material.MIRROR_REFLECTION = 14;
- SEA3D.Material.AMBIENT_MAP = 15;
- SEA3D.Material.ALPHA_MAP = 16;
- SEA3D.Material.EMISSIVE_MAP = 17;
- SEA3D.Material.VERTEX_COLOR = 18;
- SEA3D.Material.WRAP_LIGHTING = 19;
- SEA3D.Material.COLOR_REPLACE = 20;
- SEA3D.Material.REFLECTION_SPHERICAL = 21;
- SEA3D.Material.prototype.type = "mat";
- //
- // Composite
- //
- SEA3D.Composite = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- var layerCount = data.readUByte();
-
- this.layer = [];
-
- for(var i = 0; i < layerCount; i++)
- this.layer[i] = this.readLayer(data, this);
- }
- SEA3D.Composite.prototype.getLayerByName = function(name) {
- for(var i = 0; i < this.layer.length; i++) {
- if (this.layer[i].name == name)
- return this.layer[i];
- }
- }
- SEA3D.Composite.prototype.readLayer = function(data, scope) {
- this.scope = scope;
-
- var out = {
- blendMode:"normal",
- opacity:1
- }
-
- var attrib = data.readUShort();
-
- if (attrib & 1) out.texture = this.readLayerBitmap(data, scope);
- else out.color = data.readUInt24();
-
- if (attrib & 2)
- out.mask = this.readLayerBitmap(data, scope);
-
- if (attrib & 4)
- out.name = data.readUTF8();
-
- if (attrib & 8)
- out.blendMode = data.readBlendMode();
-
- if (attrib & 16)
- out.opacity = data.readFloat();
-
- return out;
- }
- SEA3D.Composite.prototype.readLayerBitmap = function(data, scope) {
- this.scope = scope;
-
- var out = {
- channel:0,
- repeat:true,
- offsetU:0,
- offsetV:0,
- scaleU:0,
- scaleV:0,
- rotation:0
- }
-
- out.map = scope.sea.getObject(data.readUInt());
-
- var attrib = data.readUShort();
-
- if (attrib > 0) {
- if (attrib & 1)
- out.channel = data.readUByte();
-
- if (attrib & 2)
- out.repeat = false;
-
- if (attrib & 4)
- out.offsetU = data.readFloat();
-
- if (attrib & 8)
- out.offsetV = data.readFloat();
-
- if (attrib & 16)
- out.scaleU = data.readFloat();
-
- if (attrib & 32)
- out.scaleV = data.readFloat();
-
- if (attrib & 64)
- out.rotation = data.readFloat();
-
- if (attrib & 128)
- out.animation = SEA3D.Animation.readAnimationList(data, scope.sea);
- }
-
- return out;
- }
- SEA3D.Composite.prototype.type = "ctex";
- //
- // Cube Maps
- //
- SEA3D.CubeMap = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.transparent = false;
-
- var ext = data.readExt();
-
- this.faces = [];
-
- for(var i = 0; i < 6; i++) {
- var size = data.readUInt();
- this.faces[i] = data.concat(data.position, size);
- data.position += size;
- }
- }
- SEA3D.CubeMap.prototype.type = "cmap";
- //
- // JPEG
- //
- SEA3D.JPEG = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.transparent = false;
- }
- SEA3D.JPEG.prototype.type = "jpg";
- //
- // JPEG_XR
- //
- SEA3D.JPEG_XR = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.transparent = true;
- }
- SEA3D.JPEG_XR.prototype.type = "wdp";
- //
- // PNG
- //
- SEA3D.PNG = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.transparent = data.buffer[25] == 0x06;
- }
- SEA3D.PNG.prototype.type = "png";
- //
- // GIF
- //
- SEA3D.GIF = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
-
- this.transparent = data.buffer[11] > 0;
- }
- SEA3D.GIF.prototype.type = "gif";
- //
- // MP3
- //
- SEA3D.MP3 = function(name, data, sea) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- }
- SEA3D.MP3.prototype.type = "mp3";
- //
- // FILE FORMAT
- //
- SEA3D.File = function(data) {
- this.stream = new SEA3D.Stream(data);
- this.version = SEA3D.VERSION;
- this.objects = [];
- this.typeClass = {}
- this.typeRead = {}
- this.position =
- this.dataPosition = 0;
- this.scope = this;
- this.timeLimit = 60;
-
- // SEA3D
- this.addClass(SEA3D.Geometry);
- this.addClass(SEA3D.GeometryDelta);
- this.addClass(SEA3D.Mesh);
- this.addClass(SEA3D.Mesh2D);
- this.addClass(SEA3D.Material);
- this.addClass(SEA3D.Composite);
- this.addClass(SEA3D.PointLight);
- this.addClass(SEA3D.DirectionalLight);
- this.addClass(SEA3D.HemisphereLight);
- this.addClass(SEA3D.Skeleton);
- this.addClass(SEA3D.SkeletonLocal);
- this.addClass(SEA3D.SkeletonAnimation);
- this.addClass(SEA3D.JointObject);
- this.addClass(SEA3D.Camera);
- this.addClass(SEA3D.Morph);
- this.addClass(SEA3D.CubeMap);
- this.addClass(SEA3D.Animation);
- this.addClass(SEA3D.Dummy);
- this.addClass(SEA3D.Line);
- this.addClass(SEA3D.SoundPoint);
- this.addClass(SEA3D.PlanarRender);
- this.addClass(SEA3D.CubeRender);
- this.addClass(SEA3D.Actions);
- this.addClass(SEA3D.TextureURL);
- this.addClass(SEA3D.Container3D);
- this.addClass(SEA3D.Properties);
- this.addClass(SEA3D.FileInfo);
-
- // UNIVERSAL
- this.addClass(SEA3D.JPEG);
- this.addClass(SEA3D.JPEG_XR);
- this.addClass(SEA3D.PNG);
- this.addClass(SEA3D.GIF);
- this.addClass(SEA3D.MP3);
- this.addClass(SEA3D.JavaScript);
- this.addClass(SEA3D.GLSL);
- }
- SEA3D.File.CompressionLibs = {};
- SEA3D.File.DecompressionMethod = {}
- SEA3D.File.setDecompressionEngine = function(id, name, method) {
- SEA3D.File.CompressionLibs[id] = name;
- SEA3D.File.DecompressionMethod[id] = method;
- }
- SEA3D.File.prototype.addClass = function(clazz) {
- this.typeClass[clazz.prototype.type] = clazz;
- }
- SEA3D.File.prototype.readHead = function() {
- if (this.stream.bytesAvailable() < 16)
- return false;
-
- if (this.stream.readUTF(3) != "SEA")
- console.error("Invalid SEA3D format.");
-
- var sign = this.stream.readUTF(3);
-
- if (sign != "S3D")
- console.warn("Signature \"" + sign + "\" not recognized.");
-
- this.version = this.stream.readUInt24();
-
- if (this.stream.readUByte() != 0) {
- throw new Error("Protection algorithm not is compatible.");
- }
-
- this.compressionID = this.stream.readUByte();
-
- this.compressionAlgorithm = SEA3D.File.CompressionLibs[this.compressionID];
- this.decompressionMethod = SEA3D.File.DecompressionMethod[this.compressionID];
-
- if (this.compressionID > 0 && !this.decompressionMethod) {
- throw new Error("Compression algorithm not is compatible.");
- }
-
- this.length = this.stream.readUInt();
-
- this.dataPosition = this.stream.position;
-
- this.objects.length = 0;
-
- this.stage = this.readBody;
-
- return true;
- }
- SEA3D.File.prototype.getObject = function(index) {
- return this.objects[index];
- }
- SEA3D.File.prototype.readSEAObject = function() {
- if (this.stream.bytesAvailable() < 4)
- return null;
-
- var size = this.stream.readUInt();
- var position = this.stream.position;
-
- if (this.stream.bytesAvailable() < size)
- return null;
-
- var flag = this.stream.readUByte();
- var type = this.stream.readExt();
- var meta = null;
-
- var name = flag & 1 ? this.stream.readUTF8() : "",
- compressed = (flag & 2) != 0,
- streaming = (flag & 4) != 0;
-
- if (flag & 8)
- {
- var metalen = this.stream.readUShort();
- var metabytes = this.stream.concat(this.stream.position, metalen);
- this.stream.position += metalen;
-
- if (compressed && this.decompressionMethod)
- metabytes.set(this.decompressionMethod(metabytes.buffer));
-
- meta = SEA3D.Properties.readProperties(metabytes, this.objects);
- }
-
- size -= this.stream.position - position;
- position = this.stream.position;
-
- var data = this.stream.concat(position, size),
- obj;
-
- if (this.typeClass[type])
- {
- if (compressed && this.decompressionMethod)
- data.set(this.decompressionMethod(data.buffer));
-
- obj = new this.typeClass[type](name, data, this);
-
- if (streaming && this.typeRead[type])
- this.typeRead[type].call(this.scope, obj);
- }
- else
- {
- obj = new SEA3D.Object(name, data, type, this);
-
- console.warn("SEA3D: Unknown format \"" + type + "\" of file \"" + name + "\". Add a module referring for this format.");
- }
-
- obj.metadata = meta;
-
- this.objects.push(this.objects[obj.type + "/" + obj.name] = obj);
-
- this.dataPosition = position + size;
-
- ++this.position;
-
- return obj;
- }
- SEA3D.File.prototype.readBody = function() {
- this.timer.update();
-
- while (this.position < this.length) {
- if (this.timer.getDeltaTime() < this.timeLimit) {
- this.stream.position = this.dataPosition;
-
- var sea = this.readSEAObject();
-
- if (sea) this.dispatchCompleteObject(sea);
- else return false;
- }
- else return false;
- }
-
- this.stage = this.readComplete;
-
- return true;
- }
- SEA3D.File.prototype.readComplete = function() {
- this.stream.position = this.dataPosition;
-
- if (this.stream.readUInt24() != 0x5EA3D1)
- console.warn("SEA3D file is corrupted.");
-
- this.stage = null;
-
- this.dispatchComplete();
- }
- SEA3D.File.prototype.readStage = function(scope) {
- var t;
- while (scope.stage && scope.stage()) t=0;
- if (scope.stage) {
- window.setInterval(scope.readStage, 10, scope);
- scope.dispatchProgress();
- }
- }
- SEA3D.File.prototype.read = function() {
- this.timer = new SEA3D.Timer();
- this.stage = this.readHead;
-
- this.readStage(this);
- }
- SEA3D.File.prototype.dispatchCompleteObject = function(obj) {
- if (!this.onCompleteObject) return;
-
- this.onCompleteObject({
- file:this,
- object:obj
- });
- }
- SEA3D.File.prototype.dispatchProgress = function() {
- if (!this.onProgress) return;
-
- this.onProgress({
- file:this,
- loaded:this.position,
- total:this.length,
- progress:this.position / this.length
- });
- }
- SEA3D.File.prototype.dispatchDownloadProgress = function(position, length) {
- if (!this.onDownloadProgress) return;
-
- this.onDownloadProgress({
- file:this,
- loaded:position,
- total:length,
- progress:position / length
- });
- }
- SEA3D.File.prototype.dispatchComplete = function() {
- var elapsedTime = this.timer.getElapsedTime();
- var message = elapsedTime + "ms, " + this.objects.length + " objects";
- if (this.onComplete) this.onComplete({
- file:this,
- timeTotal:elapsedTime,
- message:message
- });
- else console.log("SEA3D:", message);
- }
- SEA3D.File.prototype.dispatchError = function(id, message) {
- if (this.onError) this.onError({file:this,id:id,message:message});
- else console.error("SEA3D: #" + id, message);
- }
- SEA3D.File.prototype.load = function( url ) {
- var scope = this,
- xhr = new XMLHttpRequest();
-
- xhr.open( "GET", url, true );
- xhr.responseType = 'arraybuffer';
-
- xhr.onprogress = function(e) {
- if (e.lengthComputable)
- scope.dispatchDownloadProgress( e.loaded, e.total );
- }
-
- xhr.onreadystatechange = function() {
- if ( xhr.readyState === 2 ){
- //xhr.getResponseHeader("Content-Length");
- } else if ( xhr.readyState === 3 ) {
- // progress
- } else if ( xhr.readyState === 4 ) {
- if ( xhr.status === 200 || xhr.status === 0 ) {
- // complete
- scope.stream.set(new Uint8Array(this.response));
- scope.read();
- } else {
- this.dispatchError(1001, "Couldn't load [" + url + "] [" + xhr.status + "]");
- }
- }
- }
-
- xhr.send();
- }
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