webgpu_rtt.html 3.0 KB

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  1. <html lang="en">
  2. <head>
  3. <title>WebGPU RTT</title>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <link type="text/css" rel="stylesheet" href="main.css">
  7. </head>
  8. <body>
  9. <div id="info">
  10. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> WebGPU - RTT<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
  11. </div>
  12. <script type="module">
  13. import * as THREE from '../build/three.module.js';
  14. import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
  15. import WebGPU from './jsm/renderers/webgpu/WebGPU.js';
  16. let camera, scene, renderer;
  17. let cameraFX, sceneFX, renderTarget;
  18. let box;
  19. init().then( animate ).catch( error );
  20. async function init() {
  21. if ( WebGPU.isAvailable() === false ) {
  22. document.body.appendChild( WebGPU.getErrorMessage() );
  23. throw 'No WebGPU support';
  24. }
  25. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  26. camera.position.z = 4;
  27. scene = new THREE.Scene();
  28. scene.background = new THREE.Color( 0x222222 );
  29. cameraFX = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
  30. sceneFX = new THREE.Scene();
  31. // textured mesh
  32. const loader = new THREE.TextureLoader();
  33. const texture = loader.load( './textures/uv_grid_opengl.jpg' );
  34. const geometryBox = new THREE.BoxBufferGeometry();
  35. const materialBox = new THREE.MeshBasicMaterial( { map: texture } );
  36. box = new THREE.Mesh( geometryBox, materialBox );
  37. scene.add( box );
  38. //
  39. const dpr = window.devicePixelRatio;
  40. renderer = new WebGPURenderer();
  41. renderer.setPixelRatio( dpr );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. renderTarget = new THREE.WebGLRenderTarget( window.innerWidth * dpr, window.innerHeight * dpr );
  45. window.addEventListener( 'resize', onWindowResize, false );
  46. // FX
  47. // @TODO Until NodeMaterial is available just copy the beauty pass to screen
  48. var geometryFX = new THREE.PlaneBufferGeometry( 2, 2 );
  49. var materialFX = new THREE.MeshBasicMaterial( { map: renderTarget.texture } );
  50. const quad = new THREE.Mesh( geometryFX, materialFX );
  51. sceneFX.add( quad );
  52. return renderer.init();
  53. }
  54. function onWindowResize() {
  55. camera.aspect = window.innerWidth / window.innerHeight;
  56. camera.updateProjectionMatrix();
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. // @TODO Resize render target, implement respective .dispose()
  59. }
  60. function animate() {
  61. requestAnimationFrame( animate );
  62. box.rotation.x += 0.01;
  63. box.rotation.y += 0.02;
  64. renderer.setRenderTarget( renderTarget );
  65. renderer.render( scene, camera );
  66. renderer.setRenderTarget( null );
  67. renderer.render( sceneFX, cameraFX );
  68. }
  69. function error( error ) {
  70. console.error( error );
  71. }
  72. </script>
  73. </body>
  74. </html>