webgl_loader_sea3d_sound.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #blocker {
  24. position: absolute;
  25. width: 100%;
  26. height: 100%;
  27. background-color: rgba(0,0,0,0.5);
  28. }
  29. #instructions {
  30. width: 100%;
  31. height: 100%;
  32. display: -webkit-box;
  33. display: -moz-box;
  34. display: box;
  35. -webkit-box-orient: horizontal;
  36. -moz-box-orient: horizontal;
  37. box-orient: horizontal;
  38. -webkit-box-pack: center;
  39. -moz-box-pack: center;
  40. box-pack: center;
  41. -webkit-box-align: center;
  42. -moz-box-align: center;
  43. box-align: center;
  44. color: #ffffff;
  45. text-align: center;
  46. cursor: pointer;
  47. }
  48. a { color: white }
  49. </style>
  50. </head>
  51. <body>
  52. <div id="info">
  53. <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  54. </div>
  55. <div id="blocker">
  56. <div id="instructions">
  57. <span style="font-size:40px">Click to play</span>
  58. <br />
  59. (W, A, S, D = Move, MOUSE = Look around)
  60. </div>
  61. </div>
  62. <script src="../build/three.min.js"></script>
  63. <script src="js/controls/PointerLockControls.js"></script>
  64. <script src="js/postprocessing/EffectComposer.js"></script>
  65. <script src="js/postprocessing/RenderPass.js"></script>
  66. <script src="js/postprocessing/ShaderPass.js"></script>
  67. <script src="js/postprocessing/MaskPass.js"></script>
  68. <script src="js/shaders/CopyShader.js"></script>
  69. <script src="js/shaders/ColorCorrectionShader.js"></script>
  70. <script src="js/shaders/VignetteShader.js"></script>
  71. <script src="js/loaders/sea3d/SEA3D.js"></script>
  72. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  73. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  74. <script src="js/Detector.js"></script>
  75. <script src="js/libs/stats.min.js"></script>
  76. <script>
  77. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  78. var container, raycaster, stats;
  79. var camera, scene, renderer, composer, controls, velocity;
  80. var blocker, instructions;
  81. var moveLeft, moveForward, moveBackward, moveRight;
  82. initKeyDown
  83. var loader;
  84. var audioListener, soundFilter;
  85. var soundArea, collisionArea;
  86. // Initialize Three.JS
  87. initPointerLock();
  88. initKeyDown();
  89. init();
  90. //
  91. // SEA3D Loader
  92. //
  93. loader = new THREE.SEA3D( {
  94. autoPlay : true, // Auto play animations
  95. container : scene // Container to add models
  96. } );
  97. loader.onComplete = function( e ) {
  98. audioListener = loader.audioListener;
  99. soundFilter = audioListener.context.createBiquadFilter();
  100. soundFilter.type = 'lowpass';
  101. soundFilter.Q.value = 10;
  102. soundFilter.frequency.value = 440;
  103. soundArea = loader.getSound3D("Point002");
  104. collisionArea = loader.getMesh("Torus003");
  105. animate();
  106. };
  107. loader.load( './models/sea3d/sound.tjs.sea' );
  108. //
  109. function initPointerLock() {
  110. blocker = document.getElementById( 'blocker' );
  111. instructions = document.getElementById( 'instructions' );
  112. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  113. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  114. if ( havePointerLock ) {
  115. var element = document.body;
  116. var pointerlockchange = function ( event ) {
  117. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  118. controlsEnabled = true;
  119. controls.enabled = true;
  120. blocker.style.display = 'none';
  121. } else {
  122. controls.enabled = false;
  123. blocker.style.display = '-webkit-box';
  124. blocker.style.display = '-moz-box';
  125. blocker.style.display = 'box';
  126. instructions.style.display = '';
  127. }
  128. };
  129. var pointerlockerror = function ( event ) {
  130. instructions.style.display = '';
  131. };
  132. // Hook pointer lock state change events
  133. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  134. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  135. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  136. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  137. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  138. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  139. instructions.addEventListener( 'click', function ( event ) {
  140. instructions.style.display = 'none';
  141. // Ask the browser to lock the pointer
  142. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  143. if ( /Firefox/i.test( navigator.userAgent ) ) {
  144. var fullscreenchange = function ( event ) {
  145. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  146. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  147. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  148. element.requestPointerLock();
  149. }
  150. };
  151. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  152. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  153. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  154. element.requestFullscreen();
  155. } else {
  156. element.requestPointerLock();
  157. }
  158. }, false );
  159. } else {
  160. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  161. }
  162. }
  163. function initKeyDown() {
  164. var onKeyDown = function ( event ) {
  165. switch ( event.keyCode ) {
  166. case 38: // up
  167. case 87: // w
  168. moveForward = true;
  169. break;
  170. case 37: // left
  171. case 65: // a
  172. moveLeft = true;
  173. break;
  174. case 40: // down
  175. case 83: // s
  176. moveBackward = true;
  177. break;
  178. case 39: // right
  179. case 68: // d
  180. moveRight = true;
  181. break;
  182. }
  183. };
  184. var onKeyUp = function ( event ) {
  185. switch( event.keyCode ) {
  186. case 38: // up
  187. case 87: // w
  188. moveForward = false;
  189. break;
  190. case 37: // left
  191. case 65: // a
  192. moveLeft = false;
  193. break;
  194. case 40: // down
  195. case 83: // s
  196. moveBackward = false;
  197. break;
  198. case 39: // right
  199. case 68: // d
  200. moveRight = false;
  201. break;
  202. }
  203. };
  204. document.addEventListener( 'keydown', onKeyDown, false );
  205. document.addEventListener( 'keyup', onKeyUp, false );
  206. }
  207. function init() {
  208. raycaster = new THREE.Raycaster();
  209. scene = new THREE.Scene();
  210. velocity = new THREE.Vector3();
  211. container = document.createElement( 'div' );
  212. document.body.appendChild( container );
  213. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  214. controls = new THREE.PointerLockControls( camera );
  215. scene.add( controls.getObject() );
  216. controls.getObject().translateX( 250 );
  217. controls.getObject().translateZ( 250 );
  218. renderer = new THREE.WebGLRenderer();
  219. renderer.setPixelRatio( window.devicePixelRatio );
  220. renderer.setSize( window.innerWidth, window.innerHeight );
  221. renderer.setClearColor( 0x333333, 1 );
  222. container.appendChild( renderer.domElement );
  223. stats = new Stats();
  224. stats.domElement.style.position = 'absolute';
  225. stats.domElement.style.top = '0px';
  226. container.appendChild( stats.domElement );
  227. // post-processing
  228. composer = new THREE.EffectComposer( renderer );
  229. var renderPass = new THREE.RenderPass( scene, camera );
  230. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  231. composer.addPass( renderPass );
  232. var vh = 1.4, vl = 1.2;
  233. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  234. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  235. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  236. composer.addPass( colorCorrectionPass );
  237. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  238. vignettePass.uniforms[ "darkness" ].value = 1.0;
  239. composer.addPass( vignettePass );
  240. composer.addPass( copyPass );
  241. copyPass.renderToScreen = true;
  242. // events
  243. window.addEventListener( 'resize', onWindowResize, false );
  244. }
  245. function onWindowResize() {
  246. camera.aspect = window.innerWidth / window.innerHeight;
  247. camera.updateProjectionMatrix();
  248. renderer.setSize( window.innerWidth, window.innerHeight );
  249. }
  250. //
  251. function animateCamera( delta ) {
  252. var scale = 1400;
  253. velocity.x -= velocity.x * 10.0 * delta;
  254. velocity.z -= velocity.z * 10.0 * delta;
  255. velocity.y -= 9.8 * 100.0 * delta; // 100.0 = mass
  256. if ( moveForward ) velocity.z -= scale * delta;
  257. if ( moveBackward ) velocity.z += scale * delta;
  258. if ( moveLeft ) velocity.x -= scale * delta;
  259. if ( moveRight ) velocity.x += scale * delta;
  260. controls.getObject().translateX( velocity.x * delta );
  261. controls.getObject().translateZ( velocity.z * delta );
  262. }
  263. var clock = new THREE.Clock();
  264. var audioPos = new THREE.Vector3();
  265. var audioRot = new THREE.Euler();
  266. function updateSoundFilter( collision, sound3d ) {
  267. // difference position between sound and listener
  268. var difPos = new THREE.Vector3().setFromMatrixPosition( sound3d.matrixWorld ).sub(audioPos);
  269. var length = difPos.length();
  270. // pick a vector from camera to sound
  271. raycaster.set( audioPos, difPos.normalize() );
  272. // intersecting sound1
  273. if ( length > 50 && raycaster.intersectObjects( [collision] ).length ) {
  274. if ( sound3d.getFilter() !== soundFilter ) sound3d.setFilter( soundFilter );
  275. } else if ( sound3d.getFilter() !== undefined ) {
  276. sound3d.setFilter();
  277. }
  278. }
  279. //
  280. function animate() {
  281. var delta = clock.getDelta();
  282. animateCamera( delta );
  283. // Sound3D Spatial Transform Update
  284. loader.audioListener.position.copy( audioPos.setFromMatrixPosition( camera.matrixWorld ) );
  285. loader.audioListener.rotation.copy( audioRot.setFromRotationMatrix( camera.matrixWorld ) );
  286. // Update sound filter from raycaster intersecting
  287. updateSoundFilter( collisionArea, soundArea );
  288. // Update SEA3D Animations
  289. THREE.SEA3D.AnimationHandler.update( delta );
  290. render( delta );
  291. stats.update();
  292. requestAnimationFrame( animate );
  293. }
  294. function render( delta ) {
  295. //renderer.render( scene, camera );
  296. composer.render( delta );
  297. }
  298. </script>
  299. </body>
  300. </html>