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- import { Quaternion } from '../math/Quaternion.js';
- function PropertyMixer( binding, typeName, valueSize ) {
- this.binding = binding;
- this.valueSize = valueSize;
- let mixFunction,
- mixFunctionAdditive,
- setIdentity;
- // buffer layout: [ incoming | accu0 | accu1 | orig | addAccu | (optional work) ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
- //
- // 'add' is used for additive cumulative results
- //
- // 'work' is optional and is only present for quaternion types. It is used
- // to store intermediate quaternion multiplication results
- switch ( typeName ) {
- case 'quaternion':
- mixFunction = this._slerp;
- mixFunctionAdditive = this._slerpAdditive;
- setIdentity = this._setAdditiveIdentityQuaternion;
- this.buffer = new Float64Array( valueSize * 6 );
- this._workIndex = 5;
- break;
- case 'string':
- case 'bool':
- mixFunction = this._select;
- // Use the regular mix function and for additive on these types,
- // additive is not relevant for non-numeric types
- mixFunctionAdditive = this._select;
- setIdentity = this._setAdditiveIdentityOther;
- this.buffer = new Array( valueSize * 5 );
- break;
- default:
- mixFunction = this._lerp;
- mixFunctionAdditive = this._lerpAdditive;
- setIdentity = this._setAdditiveIdentityNumeric;
- this.buffer = new Float64Array( valueSize * 5 );
- }
- this._mixBufferRegion = mixFunction;
- this._mixBufferRegionAdditive = mixFunctionAdditive;
- this._setIdentity = setIdentity;
- this._origIndex = 3;
- this._addIndex = 4;
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
- this.useCount = 0;
- this.referenceCount = 0;
- }
- Object.assign( PropertyMixer.prototype, {
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate: function ( accuIndex, weight ) {
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
- const buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride;
- let currentWeight = this.cumulativeWeight;
- if ( currentWeight === 0 ) {
- // accuN := incoming * weight
- for ( let i = 0; i !== stride; ++ i ) {
- buffer[ offset + i ] = buffer[ i ];
- }
- currentWeight = weight;
- } else {
- // accuN := accuN + incoming * weight
- currentWeight += weight;
- const mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
- }
- this.cumulativeWeight = currentWeight;
- },
- // accumulate data in the 'incoming' region into 'add'
- accumulateAdditive: function ( weight ) {
- const buffer = this.buffer,
- stride = this.valueSize,
- offset = stride * this._addIndex;
- if ( this.cumulativeWeightAdditive === 0 ) {
- // add = identity
- this._setIdentity();
- }
- // add := add + incoming * weight
- this._mixBufferRegionAdditive( buffer, offset, 0, weight, stride );
- this.cumulativeWeightAdditive += weight;
- },
- // apply the state of 'accu<i>' to the binding when accus differ
- apply: function ( accuIndex ) {
- const stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
- weight = this.cumulativeWeight,
- weightAdditive = this.cumulativeWeightAdditive,
- binding = this.binding;
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
- if ( weight < 1 ) {
- // accuN := accuN + original * ( 1 - cumulativeWeight )
- const originalValueOffset = stride * this._origIndex;
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
- }
- if ( weightAdditive > 0 ) {
- // accuN := accuN + additive accuN
- this._mixBufferRegionAdditive( buffer, offset, this._addIndex * stride, 1, stride );
- }
- for ( let i = stride, e = stride + stride; i !== e; ++ i ) {
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
- // value has changed -> update scene graph
- binding.setValue( buffer, offset );
- break;
- }
- }
- },
- // remember the state of the bound property and copy it to both accus
- saveOriginalState: function () {
- const binding = this.binding;
- const buffer = this.buffer,
- stride = this.valueSize,
- originalValueOffset = stride * this._origIndex;
- binding.getValue( buffer, originalValueOffset );
- // accu[0..1] := orig -- initially detect changes against the original
- for ( let i = stride, e = originalValueOffset; i !== e; ++ i ) {
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
- }
- // Add to identity for additive
- this._setIdentity();
- this.cumulativeWeight = 0;
- this.cumulativeWeightAdditive = 0;
- },
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState: function () {
- const originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
- },
- _setAdditiveIdentityNumeric: function () {
- const startIndex = this._addIndex * this.valueSize;
- const endIndex = startIndex + this.valueSize;
- for ( let i = startIndex; i < endIndex; i ++ ) {
- this.buffer[ i ] = 0;
- }
- },
- _setAdditiveIdentityQuaternion: function () {
- this._setAdditiveIdentityNumeric();
- this.buffer[ this._addIndex * 4 + 3 ] = 1;
- },
- _setAdditiveIdentityOther: function () {
- const startIndex = this._origIndex * this.valueSize;
- const targetIndex = this._addIndex * this.valueSize;
- for ( let i = 0; i < this.valueSize; i ++ ) {
- this.buffer[ targetIndex + i ] = this.buffer[ startIndex + i ];
- }
- },
- // mix functions
- _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
- if ( t >= 0.5 ) {
- for ( let i = 0; i !== stride; ++ i ) {
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
- }
- }
- },
- _slerp: function ( buffer, dstOffset, srcOffset, t ) {
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
- },
- _slerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
- const workOffset = this._workIndex * stride;
- // Store result in intermediate buffer offset
- Quaternion.multiplyQuaternionsFlat( buffer, workOffset, buffer, dstOffset, buffer, srcOffset );
- // Slerp to the intermediate result
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, workOffset, t );
- },
- _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
- const s = 1 - t;
- for ( let i = 0; i !== stride; ++ i ) {
- const j = dstOffset + i;
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
- }
- },
- _lerpAdditive: function ( buffer, dstOffset, srcOffset, t, stride ) {
- for ( let i = 0; i !== stride; ++ i ) {
- const j = dstOffset + i;
- buffer[ j ] = buffer[ j ] + buffer[ srcOffset + i ] * t;
- }
- }
- } );
- export { PropertyMixer };
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