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- import { Box3 } from '../math/Box3.js';
- import { LineSegments } from '../objects/LineSegments.js';
- import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
- import { BufferAttribute } from '../core/BufferAttribute.js';
- import { BufferGeometry } from '../core/BufferGeometry.js';
- const _box = new Box3();
- function BoxHelper( object, color ) {
- this.object = object;
- if ( color === undefined ) color = 0xffff00;
- const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- const positions = new Float32Array( 8 * 3 );
- const geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, toneMapped: false } ) );
- this.type = 'BoxHelper';
- this.matrixAutoUpdate = false;
- this.update();
- }
- BoxHelper.prototype = Object.create( LineSegments.prototype );
- BoxHelper.prototype.constructor = BoxHelper;
- BoxHelper.prototype.update = function ( object ) {
- if ( object !== undefined ) {
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
- }
- if ( this.object !== undefined ) {
- _box.setFromObject( this.object );
- }
- if ( _box.isEmpty() ) return;
- const min = _box.min;
- const max = _box.max;
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
- const position = this.geometry.attributes.position;
- const array = position.array;
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
- position.needsUpdate = true;
- this.geometry.computeBoundingSphere();
- };
- BoxHelper.prototype.setFromObject = function ( object ) {
- this.object = object;
- this.update();
- return this;
- };
- BoxHelper.prototype.copy = function ( source ) {
- LineSegments.prototype.copy.call( this, source );
- this.object = source.object;
- return this;
- };
- export { BoxHelper };
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