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- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Object3D = function ( material ) {
- this.position = new THREE.Vector3();
- this.rotation = new THREE.Vector3();
- this.scale = new THREE.Vector3( 1, 1, 1 );
- this.matrix = new THREE.Matrix4();
- this.matrixTranslation = new THREE.Matrix4();
- this.matrixRotation = new THREE.Matrix4();
- this.matrixScale = new THREE.Matrix4();
- this.screen = new THREE.Vector3();
- this.visible = true;
-
- this.autoUpdateMatrix = true;
- this.updateMatrix = function () {
- this.matrixPosition = THREE.Matrix4.translationMatrix( this.position.x, this.position.y, this.position.z );
- this.matrixRotation = THREE.Matrix4.rotationXMatrix( this.rotation.x );
- this.matrixRotation.multiplySelf( THREE.Matrix4.rotationYMatrix( this.rotation.y ) );
- this.matrixRotation.multiplySelf( THREE.Matrix4.rotationZMatrix( this.rotation.z ) );
- this.matrixScale = THREE.Matrix4.scaleMatrix( this.scale.x, this.scale.y, this.scale.z );
- this.matrix.copy( this.matrixPosition );
- this.matrix.multiplySelf( this.matrixRotation );
- this.matrix.multiplySelf( this.matrixScale );
- };
- };
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