Editor.js 9.8 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. var Editor = function () {
  5. this.DEFAULT_CAMERA = new THREE.PerspectiveCamera( 50, 1, 0.01, 1000 );
  6. this.DEFAULT_CAMERA.name = 'Camera';
  7. this.DEFAULT_CAMERA.position.set( 0, 5, 10 );
  8. this.DEFAULT_CAMERA.lookAt( new THREE.Vector3() );
  9. var Signal = signals.Signal;
  10. this.signals = {
  11. // script
  12. editScript: new Signal(),
  13. // player
  14. startPlayer: new Signal(),
  15. stopPlayer: new Signal(),
  16. // actions
  17. showModal: new Signal(),
  18. // notifications
  19. editorCleared: new Signal(),
  20. savingStarted: new Signal(),
  21. savingFinished: new Signal(),
  22. themeChanged: new Signal(),
  23. transformModeChanged: new Signal(),
  24. snapChanged: new Signal(),
  25. spaceChanged: new Signal(),
  26. rendererChanged: new Signal(),
  27. sceneBackgroundChanged: new Signal(),
  28. sceneFogChanged: new Signal(),
  29. sceneGraphChanged: new Signal(),
  30. cameraChanged: new Signal(),
  31. geometryChanged: new Signal(),
  32. objectSelected: new Signal(),
  33. objectFocused: new Signal(),
  34. objectAdded: new Signal(),
  35. objectChanged: new Signal(),
  36. objectRemoved: new Signal(),
  37. helperAdded: new Signal(),
  38. helperRemoved: new Signal(),
  39. materialChanged: new Signal(),
  40. scriptAdded: new Signal(),
  41. scriptChanged: new Signal(),
  42. scriptRemoved: new Signal(),
  43. windowResize: new Signal(),
  44. showGridChanged: new Signal(),
  45. refreshSidebarObject3D: new Signal(),
  46. historyChanged: new Signal(),
  47. sceneCamerasChanged: new Signal()
  48. };
  49. this.config = new Config();
  50. this.history = new History( this );
  51. this.storage = new Storage();
  52. this.strings = new Strings( this.config );
  53. this.loader = new Loader( this );
  54. this.camera = this.DEFAULT_CAMERA.clone();
  55. this.scene = new THREE.Scene();
  56. this.scene.name = 'Scene';
  57. this.scene.background = new THREE.Color( 0xaaaaaa );
  58. this.sceneHelpers = new THREE.Scene();
  59. this.object = {};
  60. this.geometries = {};
  61. this.materials = {};
  62. this.textures = {};
  63. this.scripts = {};
  64. this.animations = {};
  65. this.mixer = new THREE.AnimationMixer( this.scene );
  66. this.selected = null;
  67. this.helpers = {};
  68. };
  69. Editor.prototype = {
  70. setTheme: function ( value ) {
  71. document.getElementById( 'theme' ).href = value;
  72. this.signals.themeChanged.dispatch( value );
  73. },
  74. //
  75. setScene: function ( scene ) {
  76. this.scene.uuid = scene.uuid;
  77. this.scene.name = scene.name;
  78. if ( scene.background !== null ) this.scene.background = scene.background.clone();
  79. if ( scene.fog !== null ) this.scene.fog = scene.fog.clone();
  80. this.scene.userData = JSON.parse( JSON.stringify( scene.userData ) );
  81. // avoid render per object
  82. this.signals.sceneGraphChanged.active = false;
  83. while ( scene.children.length > 0 ) {
  84. this.addObject( scene.children[ 0 ] );
  85. }
  86. this.signals.sceneGraphChanged.active = true;
  87. this.signals.sceneGraphChanged.dispatch();
  88. },
  89. //
  90. addObject: function ( object ) {
  91. var scope = this;
  92. object.traverse( function ( child ) {
  93. if ( child.geometry !== undefined ) scope.addGeometry( child.geometry );
  94. if ( child.material !== undefined ) scope.addMaterial( child.material );
  95. scope.addHelper( child );
  96. } );
  97. this.scene.add( object );
  98. this.signals.objectAdded.dispatch( object );
  99. this.signals.sceneGraphChanged.dispatch();
  100. },
  101. moveObject: function ( object, parent, before ) {
  102. if ( parent === undefined ) {
  103. parent = this.scene;
  104. }
  105. parent.add( object );
  106. // sort children array
  107. if ( before !== undefined ) {
  108. var index = parent.children.indexOf( before );
  109. parent.children.splice( index, 0, object );
  110. parent.children.pop();
  111. }
  112. this.signals.sceneGraphChanged.dispatch();
  113. },
  114. nameObject: function ( object, name ) {
  115. object.name = name;
  116. this.signals.sceneGraphChanged.dispatch();
  117. },
  118. removeObject: function ( object ) {
  119. if ( object.parent === null ) return; // avoid deleting the camera or scene
  120. var scope = this;
  121. object.traverse( function ( child ) {
  122. scope.removeHelper( child );
  123. } );
  124. object.parent.remove( object );
  125. this.signals.objectRemoved.dispatch( object );
  126. this.signals.sceneGraphChanged.dispatch();
  127. },
  128. addGeometry: function ( geometry ) {
  129. this.geometries[ geometry.uuid ] = geometry;
  130. },
  131. setGeometryName: function ( geometry, name ) {
  132. geometry.name = name;
  133. this.signals.sceneGraphChanged.dispatch();
  134. },
  135. addMaterial: function ( material ) {
  136. this.materials[ material.uuid ] = material;
  137. },
  138. setMaterialName: function ( material, name ) {
  139. material.name = name;
  140. this.signals.sceneGraphChanged.dispatch();
  141. },
  142. addTexture: function ( texture ) {
  143. this.textures[ texture.uuid ] = texture;
  144. },
  145. addAnimation: function ( object, animations ) {
  146. this.animations[ object.uuid ] = animations;
  147. },
  148. //
  149. addHelper: function () {
  150. var geometry = new THREE.SphereBufferGeometry( 2, 4, 2 );
  151. var material = new THREE.MeshBasicMaterial( { color: 0xff0000, visible: false } );
  152. return function ( object ) {
  153. var helper;
  154. if ( object instanceof THREE.Camera ) {
  155. helper = new THREE.CameraHelper( object, 1 );
  156. } else if ( object instanceof THREE.PointLight ) {
  157. helper = new THREE.PointLightHelper( object, 1 );
  158. } else if ( object instanceof THREE.DirectionalLight ) {
  159. helper = new THREE.DirectionalLightHelper( object, 1 );
  160. } else if ( object instanceof THREE.SpotLight ) {
  161. helper = new THREE.SpotLightHelper( object, 1 );
  162. } else if ( object instanceof THREE.HemisphereLight ) {
  163. helper = new THREE.HemisphereLightHelper( object, 1 );
  164. } else if ( object instanceof THREE.SkinnedMesh ) {
  165. helper = new THREE.SkeletonHelper( object );
  166. } else {
  167. // no helper for this object type
  168. return;
  169. }
  170. var picker = new THREE.Mesh( geometry, material );
  171. picker.name = 'picker';
  172. picker.userData.object = object;
  173. helper.add( picker );
  174. this.sceneHelpers.add( helper );
  175. this.helpers[ object.id ] = helper;
  176. this.signals.helperAdded.dispatch( helper );
  177. };
  178. }(),
  179. removeHelper: function ( object ) {
  180. if ( this.helpers[ object.id ] !== undefined ) {
  181. var helper = this.helpers[ object.id ];
  182. helper.parent.remove( helper );
  183. delete this.helpers[ object.id ];
  184. this.signals.helperRemoved.dispatch( helper );
  185. }
  186. },
  187. //
  188. addScript: function ( object, script ) {
  189. if ( this.scripts[ object.uuid ] === undefined ) {
  190. this.scripts[ object.uuid ] = [];
  191. }
  192. this.scripts[ object.uuid ].push( script );
  193. this.signals.scriptAdded.dispatch( script );
  194. },
  195. removeScript: function ( object, script ) {
  196. if ( this.scripts[ object.uuid ] === undefined ) return;
  197. var index = this.scripts[ object.uuid ].indexOf( script );
  198. if ( index !== - 1 ) {
  199. this.scripts[ object.uuid ].splice( index, 1 );
  200. }
  201. this.signals.scriptRemoved.dispatch( script );
  202. },
  203. getObjectMaterial: function ( object, slot ) {
  204. var material = object.material;
  205. if ( Array.isArray( material ) ) {
  206. material = material[ slot ];
  207. }
  208. return material;
  209. },
  210. setObjectMaterial: function ( object, slot, newMaterial ) {
  211. if ( Array.isArray( object.material ) ) {
  212. object.material[ slot ] = newMaterial;
  213. } else {
  214. object.material = newMaterial;
  215. }
  216. },
  217. //
  218. select: function ( object ) {
  219. if ( this.selected === object ) return;
  220. var uuid = null;
  221. if ( object !== null ) {
  222. uuid = object.uuid;
  223. }
  224. this.selected = object;
  225. this.config.setKey( 'selected', uuid );
  226. this.signals.objectSelected.dispatch( object );
  227. },
  228. selectById: function ( id ) {
  229. if ( id === this.camera.id ) {
  230. this.select( this.camera );
  231. return;
  232. }
  233. this.select( this.scene.getObjectById( id, true ) );
  234. },
  235. selectByUuid: function ( uuid ) {
  236. var scope = this;
  237. this.scene.traverse( function ( child ) {
  238. if ( child.uuid === uuid ) {
  239. scope.select( child );
  240. }
  241. } );
  242. },
  243. deselect: function () {
  244. this.select( null );
  245. },
  246. focus: function ( object ) {
  247. this.signals.objectFocused.dispatch( object );
  248. },
  249. focusById: function ( id ) {
  250. this.focus( this.scene.getObjectById( id, true ) );
  251. },
  252. clear: function () {
  253. this.history.clear();
  254. this.storage.clear();
  255. this.camera.copy( this.DEFAULT_CAMERA );
  256. this.scene.background.setHex( 0xaaaaaa );
  257. this.scene.fog = null;
  258. var objects = this.scene.children;
  259. while ( objects.length > 0 ) {
  260. this.removeObject( objects[ 0 ] );
  261. }
  262. this.geometries = {};
  263. this.materials = {};
  264. this.textures = {};
  265. this.scripts = {};
  266. this.animations = {};
  267. this.mixer.stopAllAction();
  268. this.deselect();
  269. this.signals.editorCleared.dispatch();
  270. },
  271. //
  272. fromJSON: function ( json ) {
  273. var loader = new THREE.ObjectLoader();
  274. // backwards
  275. if ( json.scene === undefined ) {
  276. this.setScene( loader.parse( json ) );
  277. return;
  278. }
  279. var camera = loader.parse( json.camera );
  280. this.camera.copy( camera );
  281. this.camera.aspect = this.DEFAULT_CAMERA.aspect;
  282. this.camera.updateProjectionMatrix();
  283. this.history.fromJSON( json.history );
  284. this.scripts = json.scripts;
  285. this.setScene( loader.parse( json.scene ) );
  286. },
  287. toJSON: function () {
  288. // scripts clean up
  289. var scene = this.scene;
  290. var scripts = this.scripts;
  291. for ( var key in scripts ) {
  292. var script = scripts[ key ];
  293. if ( script.length === 0 || scene.getObjectByProperty( 'uuid', key ) === undefined ) {
  294. delete scripts[ key ];
  295. }
  296. }
  297. //
  298. return {
  299. metadata: {},
  300. project: {
  301. gammaInput: this.config.getKey( 'project/renderer/gammaInput' ),
  302. gammaOutput: this.config.getKey( 'project/renderer/gammaOutput' ),
  303. shadows: this.config.getKey( 'project/renderer/shadows' ),
  304. vr: this.config.getKey( 'project/vr' )
  305. },
  306. camera: this.camera.toJSON(),
  307. scene: this.scene.toJSON(),
  308. scripts: this.scripts,
  309. history: this.history.toJSON()
  310. };
  311. },
  312. objectByUuid: function ( uuid ) {
  313. return this.scene.getObjectByProperty( 'uuid', uuid, true );
  314. },
  315. execute: function ( cmd, optionalName ) {
  316. this.history.execute( cmd, optionalName );
  317. },
  318. undo: function () {
  319. this.history.undo();
  320. },
  321. redo: function () {
  322. this.history.redo();
  323. }
  324. };