misc_ubiquity_test.html 14 KB

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  4. <title>three.js misc - geometry - polyfield</title>
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  61. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
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  93. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
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  98. <script type="text/javascript" src="../src/extras/geometries/Shape.js"></script>
  99. <script type="text/javascript" src="../src/extras/geometries/TextPath.js"></script>
  100. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  101. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  102. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  103. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  104. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  105. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  106. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  107. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  108. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  109. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  110. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  111. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  112. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  113. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  114. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  115. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  116. <script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
  117. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  118. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  119. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  120. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  121. <script type="text/javascript" src="obj/Qrcode.js"></script>
  122. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  123. <script type="text/javascript" src="js/Stats.js"></script>
  124. <script type="text/javascript">
  125. var SCREEN_WIDTH = window.innerWidth / 3;
  126. var SCREEN_HEIGHT = window.innerHeight;
  127. var AMOUNT = 100;
  128. var container, stats;
  129. var camera, scene;
  130. var canvasRenderer, svgRenderer, webglRenderer;
  131. var mesh, qrcode;
  132. var mouseX = 0, mouseY = 0;
  133. var windowHalfX = window.innerWidth / 2;
  134. var windowHalfY = window.innerHeight / 2;
  135. init();
  136. animate();
  137. function init() {
  138. container = document.createElement('div');
  139. document.body.appendChild(container);
  140. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  141. // camera.position.x = - 5000;
  142. // camera.position.y = 50000;
  143. camera.position.z = 500
  144. scene = new THREE.Scene();
  145. // QRCODE
  146. qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
  147. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  148. scene.add( mesh );
  149. // CUBES
  150. var cube = new THREE.CubeGeometry( 100, 100, 100 );
  151. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
  152. mesh.position.x = 500;
  153. mesh.rotation.x = Math.random();
  154. mesh.rotation.y = Math.random();
  155. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  156. scene.add( mesh );
  157. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  158. mesh.position.x = 500;
  159. mesh.position.y = 500;
  160. mesh.rotation.x = Math.random();
  161. mesh.rotation.y = Math.random();
  162. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  163. scene.add( mesh );
  164. // PLANE
  165. mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  166. mesh.position.y = -500;
  167. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  168. mesh.doubleSided = true;
  169. scene.add( mesh );
  170. // CYLINDER
  171. mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  172. mesh.position.x = -500;
  173. mesh.rotation.x = - Math.PI / 2;
  174. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  175. scene.add( mesh );
  176. // POLYFIELD
  177. var geometry = new THREE.Geometry();
  178. for (var i = 0; i < 100; i ++) {
  179. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  180. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  181. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  182. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  183. v0.position.addSelf( v );
  184. v1.position.addSelf( v );
  185. v2.position.addSelf( v );
  186. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  187. geometry.faces.push( face );
  188. }
  189. geometry.computeFaceNormals();
  190. geometry.computeCentroids();
  191. mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true, wireframe: true, wireframeLinewidth: 10 } ) ] );
  192. mesh.doubleSided = true;
  193. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  194. scene.add( mesh );
  195. // LIGHTS
  196. var ambient = new THREE.AmbientLight( 0x80ffff );
  197. scene.add( ambient );
  198. var directional = new THREE.DirectionalLight( 0xffff00 );
  199. scene.add( directional );
  200. canvasRenderer = new THREE.CanvasRenderer();
  201. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  202. container.appendChild( canvasRenderer.domElement );
  203. svgRenderer = new THREE.SVGRenderer();
  204. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  205. svgRenderer.setQuality( 'low' );
  206. container.appendChild( svgRenderer.domElement );
  207. webglRenderer = new THREE.WebGLRenderer();
  208. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  209. // webglRenderer.setFaceCulling( 0 );
  210. container.appendChild( webglRenderer.domElement );
  211. stats = new Stats();
  212. stats.domElement.style.position = 'absolute';
  213. stats.domElement.style.top = '0px';
  214. container.appendChild( stats.domElement );
  215. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  216. }
  217. function onDocumentMouseMove(event) {
  218. mouseX = ( event.clientX - windowHalfX );
  219. mouseY = ( event.clientY - windowHalfY );
  220. }
  221. //
  222. function animate() {
  223. requestAnimationFrame( animate );
  224. render();
  225. stats.update();
  226. }
  227. function render() {
  228. camera.position.x += ( mouseX - camera.position.x ) * .05;
  229. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  230. camera.updateMatrix();
  231. mesh.rotation.y += 0.01;
  232. mesh.updateMatrix();
  233. /*
  234. qrcode.rotation.x += 0.01;
  235. qrcode.rotation.z += 0.02;
  236. */
  237. canvasRenderer.render( scene, camera );
  238. svgRenderer.render( scene, camera );
  239. webglRenderer.render( scene, camera );
  240. }
  241. </script>
  242. </body>
  243. </html>