webgl_multiple_renderers_cube.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - cube</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/three.min.js"></script>
  16. <script>
  17. var camera, camera2, scene, renderer;
  18. var mesh, texture;
  19. init();
  20. animate();
  21. function init() {
  22. renderer = new THREE.WebGLRenderer();
  23. renderer.setPixelRatio( window.devicePixelRatio );
  24. renderer.setSize( window.innerWidth / 2, window.innerHeight );
  25. document.body.appendChild( renderer.domElement );
  26. renderer2 = new THREE.WebGLRenderer();
  27. renderer2.setPixelRatio( window.devicePixelRatio );
  28. renderer2.setSize( window.innerWidth / 2, window.innerHeight );
  29. document.body.appendChild( renderer2.domElement );
  30. //
  31. camera = new THREE.PerspectiveCamera( 70, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
  32. camera.position.z = 400;
  33. camera2 = new THREE.PerspectiveCamera( 100, (window.innerWidth / 2) / window.innerHeight, 1, 1000 );
  34. camera2.position.z = 400;
  35. scene = new THREE.Scene();
  36. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  37. texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif' );
  38. texture.anisotropy = renderer.getMaxAnisotropy();
  39. var material = new THREE.MeshBasicMaterial( { map: texture } );
  40. mesh = new THREE.Mesh( geometry, material );
  41. scene.add( mesh );
  42. //
  43. window.addEventListener( 'resize', onWindowResize, false );
  44. }
  45. function onWindowResize() {
  46. camera.aspect = (window.innerWidth / 2) / window.innerHeight;
  47. camera.updateProjectionMatrix();
  48. renderer.setSize( window.innerWidth / 2, window.innerHeight );
  49. renderer2.setSize( window.innerWidth / 2, window.innerHeight );
  50. }
  51. var i = 0;
  52. function animate() {
  53. requestAnimationFrame( animate );
  54. mesh.rotation.x += 0.005;
  55. mesh.rotation.y += 0.01;
  56. i += 1;
  57. mesh.material.color.setHex(0xffff00 + Math.sin(i / 100) * 128 + 128);
  58. renderer.render( scene, camera );
  59. renderer2.render( scene, camera2 );
  60. }
  61. </script>
  62. </body>
  63. </html>