GLTF2Loader.js 65 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed ) {
  41. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  42. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  43. }
  44. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  45. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  46. }
  47. if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  48. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  49. }
  50. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_TECHNIQUE_WEBGL ) >= 0 ) {
  51. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] = new GLTFTechniqueWebglExtension( json );
  52. }
  53. }
  54. console.time( 'GLTF2Loader' );
  55. var parser = new GLTFParser( json, extensions, {
  56. path: path || this.path,
  57. crossOrigin: this.crossOrigin
  58. } );
  59. parser.parse( function ( scene, scenes, cameras, animations ) {
  60. console.timeEnd( 'GLTF2Loader' );
  61. var glTF = {
  62. "scene": scene,
  63. "scenes": scenes,
  64. "cameras": cameras,
  65. "animations": animations
  66. };
  67. callback( glTF );
  68. } );
  69. }
  70. };
  71. /* GLTFREGISTRY */
  72. function GLTFRegistry() {
  73. var objects = {};
  74. return {
  75. get: function ( key ) {
  76. return objects[ key ];
  77. },
  78. add: function ( key, object ) {
  79. objects[ key ] = object;
  80. },
  81. remove: function ( key ) {
  82. delete objects[ key ];
  83. },
  84. removeAll: function () {
  85. objects = {};
  86. },
  87. update: function ( scene, camera ) {
  88. for ( var name in objects ) {
  89. var object = objects[ name ];
  90. if ( object.update ) {
  91. object.update( scene, camera );
  92. }
  93. }
  94. }
  95. };
  96. }
  97. /* GLTFSHADER */
  98. function GLTFShader( targetNode, allNodes ) {
  99. var boundUniforms = {};
  100. // bind each uniform to its source node
  101. var uniforms = targetNode.material.uniforms;
  102. for ( var uniformId in uniforms ) {
  103. var uniform = uniforms[ uniformId ];
  104. if ( uniform.semantic ) {
  105. var sourceNodeRef = uniform.node;
  106. var sourceNode = targetNode;
  107. if ( sourceNodeRef ) {
  108. sourceNode = allNodes[ sourceNodeRef ];
  109. }
  110. boundUniforms[ uniformId ] = {
  111. semantic: uniform.semantic,
  112. sourceNode: sourceNode,
  113. targetNode: targetNode,
  114. uniform: uniform
  115. };
  116. }
  117. }
  118. this.boundUniforms = boundUniforms;
  119. this._m4 = new THREE.Matrix4();
  120. }
  121. // Update - update all the uniform values
  122. GLTFShader.prototype.update = function ( scene, camera ) {
  123. var boundUniforms = this.boundUniforms;
  124. for ( var name in boundUniforms ) {
  125. var boundUniform = boundUniforms[ name ];
  126. switch ( boundUniform.semantic ) {
  127. case "MODELVIEW":
  128. var m4 = boundUniform.uniform.value;
  129. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  130. break;
  131. case "MODELVIEWINVERSETRANSPOSE":
  132. var m3 = boundUniform.uniform.value;
  133. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  134. m3.getNormalMatrix( this._m4 );
  135. break;
  136. case "PROJECTION":
  137. var m4 = boundUniform.uniform.value;
  138. m4.copy( camera.projectionMatrix );
  139. break;
  140. case "JOINTMATRIX":
  141. var m4v = boundUniform.uniform.value;
  142. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  143. // So it goes like this:
  144. // SkinnedMesh world matrix is already baked into MODELVIEW;
  145. // transform joints to local space,
  146. // then transform using joint's inverse
  147. m4v[ mi ]
  148. .getInverse( boundUniform.sourceNode.matrixWorld )
  149. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  150. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  151. .multiply( boundUniform.targetNode.bindMatrix );
  152. }
  153. break;
  154. default :
  155. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  156. break;
  157. }
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_LIGHTS: 'KHR_lights',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common',
  167. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  168. KHR_TECHNIQUE_WEBGL: 'KHR_technique_webgl',
  169. };
  170. /**
  171. * Lights Extension
  172. *
  173. * Specification: PENDING
  174. */
  175. function GLTFLightsExtension( json ) {
  176. this.name = EXTENSIONS.KHR_LIGHTS;
  177. this.lights = {};
  178. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  179. var lights = extension.lights || {};
  180. for ( var lightId in lights ) {
  181. var light = lights[ lightId ];
  182. var lightNode;
  183. var color = new THREE.Color().fromArray( light.color );
  184. switch ( light.type ) {
  185. case 'directional':
  186. lightNode = new THREE.DirectionalLight( color );
  187. lightNode.position.set( 0, 0, 1 );
  188. break;
  189. case 'point':
  190. lightNode = new THREE.PointLight( color );
  191. break;
  192. case 'spot':
  193. lightNode = new THREE.SpotLight( color );
  194. lightNode.position.set( 0, 0, 1 );
  195. break;
  196. case 'ambient':
  197. lightNode = new THREE.AmbientLight( color );
  198. break;
  199. }
  200. if ( lightNode ) {
  201. if ( light.constantAttenuation !== undefined ) {
  202. lightNode.intensity = light.constantAttenuation;
  203. }
  204. if ( light.linearAttenuation !== undefined ) {
  205. lightNode.distance = 1 / light.linearAttenuation;
  206. }
  207. if ( light.quadraticAttenuation !== undefined ) {
  208. console.warn( 'GLTF2Loader: light.quadraticAttenuation not currently supported.' );
  209. }
  210. if ( light.fallOffAngle !== undefined ) {
  211. lightNode.angle = light.fallOffAngle;
  212. }
  213. if ( light.fallOffExponent !== undefined ) {
  214. lightNode.decay = light.fallOffExponent;
  215. }
  216. lightNode.name = light.name || ( 'light_' + lightId );
  217. this.lights[ lightId ] = lightNode;
  218. }
  219. }
  220. }
  221. /**
  222. * Common Materials Extension
  223. *
  224. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
  225. */
  226. function GLTFMaterialsCommonExtension( json ) {
  227. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  228. }
  229. GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
  230. var khrMaterial = material.extensions[ this.name ];
  231. switch ( khrMaterial.type ) {
  232. case 'commonBlinn' :
  233. case 'commonPhong' :
  234. return THREE.MeshPhongMaterial;
  235. case 'commonLambert' :
  236. return THREE.MeshLambertMaterial;
  237. case 'commonConstant' :
  238. default :
  239. return THREE.MeshBasicMaterial;
  240. }
  241. };
  242. GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  243. var khrMaterial = material.extensions[ this.name ];
  244. var keys = [];
  245. // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
  246. switch ( khrMaterial.type ) {
  247. case 'commonBlinn' :
  248. case 'commonPhong' :
  249. keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
  250. break;
  251. case 'commonLambert' :
  252. keys.push( 'diffuseFactor', 'diffuseTexture' );
  253. break;
  254. case 'commonConstant' :
  255. default :
  256. break;
  257. }
  258. var materialValues = {};
  259. keys.forEach( function( v ) {
  260. if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
  261. } );
  262. if ( materialValues.diffuseFactor !== undefined ) {
  263. materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
  264. }
  265. if ( materialValues.diffuseTexture !== undefined ) {
  266. materialParams.map = dependencies.textures[ materialValues.diffuseTexture.index ];
  267. }
  268. if ( materialValues.specularFactor !== undefined ) {
  269. materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
  270. }
  271. if ( materialValues.specularTexture !== undefined ) {
  272. materialParams.specularMap = dependencies.textures[ materialValues.specularTexture.index ];
  273. }
  274. if ( materialValues.shininessFactor !== undefined ) {
  275. materialParams.shininess = materialValues.shininessFactor;
  276. }
  277. };
  278. /* BINARY EXTENSION */
  279. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  280. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  281. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  282. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  283. function GLTFBinaryExtension( data ) {
  284. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  285. this.content = null;
  286. this.body = null;
  287. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  288. this.header = {
  289. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  290. version: headerView.getUint32( 4, true ),
  291. length: headerView.getUint32( 8, true )
  292. };
  293. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  294. throw new Error( 'GLTF2Loader: Unsupported glTF-Binary header.' );
  295. } else if ( this.header.version < 2.0 ) {
  296. throw new Error( 'GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  297. }
  298. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  299. var chunkIndex = 0;
  300. while ( chunkIndex < chunkView.byteLength ) {
  301. var chunkLength = chunkView.getUint32( chunkIndex, true );
  302. chunkIndex += 4;
  303. var chunkType = chunkView.getUint32( chunkIndex, true );
  304. chunkIndex += 4;
  305. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  306. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  307. this.content = convertUint8ArrayToString( contentArray );
  308. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  309. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  310. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  311. }
  312. // Clients must ignore chunks with unknown types.
  313. chunkIndex += chunkLength;
  314. }
  315. if ( this.content === null ) {
  316. throw new Error( 'GLTF2Loader: JSON content not found.' );
  317. }
  318. }
  319. /**
  320. * WebGL Technique Extension
  321. *
  322. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_technique_webgl
  323. */
  324. function GLTFTechniqueWebglExtension( json ) {
  325. this.name = EXTENSIONS.KHR_TECHNIQUE_WEBGL;
  326. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) || {};
  327. this.techniques = extension.techniques || {};
  328. this.programs = extension.programs || {};
  329. this.shaders = extension.shaders || {};
  330. }
  331. GLTFTechniqueWebglExtension.prototype.getMaterialType = function () {
  332. return DeferredShaderMaterial;
  333. };
  334. GLTFTechniqueWebglExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
  335. var extension = material[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ];
  336. var technique = dependencies.techniques[ extension.technique ];
  337. materialParams.uniforms = {};
  338. var program = dependencies.programs[ technique.program ];
  339. if ( program === undefined ) {
  340. return;
  341. }
  342. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  343. if ( ! materialParams.fragmentShader ) {
  344. throw new Error( 'ERROR: Missing fragment shader definition:', program.fragmentShader );
  345. }
  346. var vertexShader = dependencies.shaders[ program.vertexShader ];
  347. if ( ! vertexShader ) {
  348. throw new Error( 'ERROR: Missing vertex shader definition:', program.vertexShader );
  349. }
  350. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  351. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  352. var uniforms = technique.uniforms;
  353. for ( var uniformId in uniforms ) {
  354. var pname = uniforms[ uniformId ];
  355. var shaderParam = technique.parameters[ pname ];
  356. var ptype = shaderParam.type;
  357. if ( WEBGL_TYPE[ ptype ] ) {
  358. var pcount = shaderParam.count;
  359. var value;
  360. if ( material.values !== undefined ) value = material.values[ pname ];
  361. var uvalue = new WEBGL_TYPE[ ptype ]();
  362. var usemantic = shaderParam.semantic;
  363. var unode = shaderParam.node;
  364. switch ( ptype ) {
  365. case WEBGL_CONSTANTS.FLOAT:
  366. uvalue = shaderParam.value;
  367. if ( pname === 'transparency' ) {
  368. materialParams.transparent = true;
  369. }
  370. if ( value !== undefined ) {
  371. uvalue = value;
  372. }
  373. break;
  374. case WEBGL_CONSTANTS.FLOAT_VEC2:
  375. case WEBGL_CONSTANTS.FLOAT_VEC3:
  376. case WEBGL_CONSTANTS.FLOAT_VEC4:
  377. case WEBGL_CONSTANTS.FLOAT_MAT3:
  378. if ( shaderParam && shaderParam.value ) {
  379. uvalue.fromArray( shaderParam.value );
  380. }
  381. if ( value ) {
  382. uvalue.fromArray( value );
  383. }
  384. break;
  385. case WEBGL_CONSTANTS.FLOAT_MAT2:
  386. // what to do?
  387. console.warn( 'FLOAT_MAT2 is not a supported uniform type' );
  388. break;
  389. case WEBGL_CONSTANTS.FLOAT_MAT4:
  390. if ( pcount ) {
  391. uvalue = new Array( pcount );
  392. for ( var mi = 0; mi < pcount; mi ++ ) {
  393. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  394. }
  395. if ( shaderParam && shaderParam.value ) {
  396. var m4v = shaderParam.value;
  397. uvalue.fromArray( m4v );
  398. }
  399. if ( value ) {
  400. uvalue.fromArray( value );
  401. }
  402. } else {
  403. if ( shaderParam && shaderParam.value ) {
  404. var m4 = shaderParam.value;
  405. uvalue.fromArray( m4 );
  406. }
  407. if ( value ) {
  408. uvalue.fromArray( value );
  409. }
  410. }
  411. break;
  412. case WEBGL_CONSTANTS.SAMPLER_2D:
  413. if ( value !== undefined ) {
  414. uvalue = dependencies.textures[ value ];
  415. } else if ( shaderParam.value !== undefined ) {
  416. uvalue = dependencies.textures[ shaderParam.value ];
  417. } else {
  418. uvalue = null;
  419. }
  420. break;
  421. }
  422. materialParams.uniforms[ uniformId ] = {
  423. value: uvalue,
  424. semantic: usemantic,
  425. node: unode
  426. };
  427. } else {
  428. throw new Error( 'Unknown shader uniform param type: ' + ptype );
  429. }
  430. }
  431. var states = technique.states || {};
  432. var enables = states.enable || [];
  433. var functions = states.functions || {};
  434. var enableCullFace = false;
  435. var enableDepthTest = false;
  436. var enableBlend = false;
  437. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  438. var enable = enables[ i ];
  439. switch ( STATES_ENABLES[ enable ] ) {
  440. case 'CULL_FACE':
  441. enableCullFace = true;
  442. break;
  443. case 'DEPTH_TEST':
  444. enableDepthTest = true;
  445. break;
  446. case 'BLEND':
  447. enableBlend = true;
  448. break;
  449. // TODO: implement
  450. case 'SCISSOR_TEST':
  451. case 'POLYGON_OFFSET_FILL':
  452. case 'SAMPLE_ALPHA_TO_COVERAGE':
  453. break;
  454. default:
  455. throw new Error( "Unknown technique.states.enable: " + enable );
  456. }
  457. }
  458. if ( enableCullFace ) {
  459. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  460. } else {
  461. materialParams.side = THREE.DoubleSide;
  462. }
  463. materialParams.depthTest = enableDepthTest;
  464. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  465. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  466. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  467. materialParams.transparent = enableBlend;
  468. var blendEquationSeparate = functions.blendEquationSeparate;
  469. if ( blendEquationSeparate !== undefined ) {
  470. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  471. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  472. } else {
  473. materialParams.blendEquation = THREE.AddEquation;
  474. materialParams.blendEquationAlpha = THREE.AddEquation;
  475. }
  476. var blendFuncSeparate = functions.blendFuncSeparate;
  477. if ( blendFuncSeparate !== undefined ) {
  478. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  479. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  480. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  481. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  482. } else {
  483. materialParams.blendSrc = THREE.OneFactor;
  484. materialParams.blendDst = THREE.ZeroFactor;
  485. materialParams.blendSrcAlpha = THREE.OneFactor;
  486. materialParams.blendDstAlpha = THREE.ZeroFactor;
  487. }
  488. };
  489. /**
  490. * Specular-Glossiness Extension
  491. *
  492. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  493. */
  494. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  495. return {
  496. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  497. getMaterialType: function () {
  498. return THREE.ShaderMaterial;
  499. },
  500. extendParams: function ( params, material, dependencies ) {
  501. // specification
  502. // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  503. var pbrSpecularGlossiness = material.extensions[ this.name ];
  504. var shader = THREE.ShaderLib[ 'standard' ];
  505. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  506. var specularMapParsFragmentChunk = [
  507. '#ifdef USE_SPECULARMAP',
  508. ' uniform sampler2D specularMap;',
  509. '#endif'
  510. ].join( '\n' );
  511. var glossinessMapParsFragmentChunk = [
  512. '#ifdef USE_GLOSSINESSMAP',
  513. ' uniform sampler2D glossinessMap;',
  514. '#endif'
  515. ].join( '\n' );
  516. var specularMapFragmentChunk = [
  517. 'vec3 specularFactor = specular;',
  518. '#ifdef USE_SPECULARMAP',
  519. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  520. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  521. ' specularFactor *= texelSpecular.rgb;',
  522. '#endif'
  523. ].join( '\n' );
  524. var glossinessMapFragmentChunk = [
  525. 'float glossinessFactor = glossiness;',
  526. '#ifdef USE_GLOSSINESSMAP',
  527. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  528. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  529. ' glossinessFactor *= texelGlossiness.a;',
  530. '#endif'
  531. ].join( '\n' );
  532. var lightPhysicalFragmentChunk = [
  533. 'PhysicalMaterial material;',
  534. 'material.diffuseColor = diffuseColor.rgb;',
  535. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  536. 'material.specularColor = specularFactor.rgb;',
  537. ].join( '\n' );
  538. var fragmentShader = shader.fragmentShader
  539. .replace( '#include <specularmap_fragment>', '' )
  540. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  541. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  542. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  543. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  544. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  545. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  546. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  547. delete uniforms.roughness;
  548. delete uniforms.metalness;
  549. delete uniforms.roughnessMap;
  550. delete uniforms.metalnessMap;
  551. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  552. uniforms.glossiness = { value: 0.5 };
  553. uniforms.specularMap = { value: null };
  554. uniforms.glossinessMap = { value: null };
  555. params.vertexShader = shader.vertexShader;
  556. params.fragmentShader = fragmentShader;
  557. params.uniforms = uniforms;
  558. params.defines = { 'STANDARD': '' };
  559. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  560. params.opacity = 1.0;
  561. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  562. var array = pbrSpecularGlossiness.diffuseFactor;
  563. params.color.fromArray( array );
  564. params.opacity = array[ 3 ];
  565. }
  566. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  567. params.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
  568. }
  569. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  570. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  571. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  572. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  573. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  574. }
  575. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  576. params.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  577. params.specularMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  578. }
  579. },
  580. createMaterial: function ( params ) {
  581. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  582. var material = new THREE.ShaderMaterial( {
  583. defines: params.defines,
  584. vertexShader: params.vertexShader,
  585. fragmentShader: params.fragmentShader,
  586. uniforms: params.uniforms,
  587. fog: true,
  588. lights: true,
  589. opacity: params.opacity,
  590. transparent: params.transparent
  591. } );
  592. material.color = params.color;
  593. material.map = params.map === undefined ? null : params.map;
  594. material.lightMap = null;
  595. material.lightMapIntensity = 1.0;
  596. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  597. material.aoMapIntensity = 1.0;
  598. material.emissive = params.emissive;
  599. material.emissiveIntensity = 1.0;
  600. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  601. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  602. material.bumpScale = 1;
  603. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  604. material.normalScale = new THREE.Vector2( 1, 1 );
  605. material.displacementMap = null;
  606. material.displacementScale = 1;
  607. material.displacementBias = 0;
  608. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  609. material.specular = params.specular;
  610. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  611. material.glossiness = params.glossiness;
  612. material.alphaMap = null;
  613. material.envMap = params.envMap === undefined ? null : params.envMap;
  614. material.envMapIntensity = 1.0;
  615. material.refractionRatio = 0.98;
  616. material.extensions.derivatives = true;
  617. return material;
  618. },
  619. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  620. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  621. var uniforms = material.uniforms;
  622. var defines = material.defines;
  623. uniforms.opacity.value = material.opacity;
  624. uniforms.diffuse.value.copy( material.color );
  625. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  626. uniforms.map.value = material.map;
  627. uniforms.specularMap.value = material.specularMap;
  628. uniforms.alphaMap.value = material.alphaMap;
  629. uniforms.lightMap.value = material.lightMap;
  630. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  631. uniforms.aoMap.value = material.aoMap;
  632. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  633. // uv repeat and offset setting priorities
  634. // 1. color map
  635. // 2. specular map
  636. // 3. normal map
  637. // 4. bump map
  638. // 5. alpha map
  639. // 6. emissive map
  640. var uvScaleMap;
  641. if ( material.map ) {
  642. uvScaleMap = material.map;
  643. } else if ( material.specularMap ) {
  644. uvScaleMap = material.specularMap;
  645. } else if ( material.displacementMap ) {
  646. uvScaleMap = material.displacementMap;
  647. } else if ( material.normalMap ) {
  648. uvScaleMap = material.normalMap;
  649. } else if ( material.bumpMap ) {
  650. uvScaleMap = material.bumpMap;
  651. } else if ( material.glossinessMap ) {
  652. uvScaleMap = material.glossinessMap;
  653. } else if ( material.alphaMap ) {
  654. uvScaleMap = material.alphaMap;
  655. } else if ( material.emissiveMap ) {
  656. uvScaleMap = material.emissiveMap;
  657. }
  658. if ( uvScaleMap !== undefined ) {
  659. // backwards compatibility
  660. if ( uvScaleMap.isWebGLRenderTarget ) {
  661. uvScaleMap = uvScaleMap.texture;
  662. }
  663. var offset = uvScaleMap.offset;
  664. var repeat = uvScaleMap.repeat;
  665. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  666. }
  667. uniforms.envMap.value = material.envMap;
  668. uniforms.envMapIntensity.value = material.envMapIntensity;
  669. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;
  670. uniforms.refractionRatio.value = material.refractionRatio;
  671. uniforms.specular.value.copy( material.specular );
  672. uniforms.glossiness.value = material.glossiness;
  673. uniforms.glossinessMap.value = material.glossinessMap;
  674. uniforms.emissiveMap.value = material.emissiveMap;
  675. uniforms.bumpMap.value = material.bumpMap;
  676. uniforms.normalMap.value = material.normalMap;
  677. uniforms.displacementMap.value = material.displacementMap;
  678. uniforms.displacementScale.value = material.displacementScale;
  679. uniforms.displacementBias.value = material.displacementBias;
  680. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  681. defines.USE_GLOSSINESSMAP = '';
  682. // set USE_ROUGHNESSMAP to enable vUv
  683. defines.USE_ROUGHNESSMAP = ''
  684. }
  685. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  686. delete defines.USE_GLOSSINESSMAP;
  687. delete defines.USE_ROUGHNESSMAP;
  688. }
  689. }
  690. };
  691. }
  692. /*********************************/
  693. /********** INTERNALS ************/
  694. /*********************************/
  695. /* CONSTANTS */
  696. var WEBGL_CONSTANTS = {
  697. FLOAT: 5126,
  698. //FLOAT_MAT2: 35674,
  699. FLOAT_MAT3: 35675,
  700. FLOAT_MAT4: 35676,
  701. FLOAT_VEC2: 35664,
  702. FLOAT_VEC3: 35665,
  703. FLOAT_VEC4: 35666,
  704. LINEAR: 9729,
  705. REPEAT: 10497,
  706. SAMPLER_2D: 35678,
  707. TRIANGLES: 4,
  708. LINES: 1,
  709. UNSIGNED_BYTE: 5121,
  710. UNSIGNED_SHORT: 5123,
  711. VERTEX_SHADER: 35633,
  712. FRAGMENT_SHADER: 35632
  713. };
  714. var WEBGL_TYPE = {
  715. 5126: Number,
  716. //35674: THREE.Matrix2,
  717. 35675: THREE.Matrix3,
  718. 35676: THREE.Matrix4,
  719. 35664: THREE.Vector2,
  720. 35665: THREE.Vector3,
  721. 35666: THREE.Vector4,
  722. 35678: THREE.Texture
  723. };
  724. var WEBGL_COMPONENT_TYPES = {
  725. 5120: Int8Array,
  726. 5121: Uint8Array,
  727. 5122: Int16Array,
  728. 5123: Uint16Array,
  729. 5125: Uint32Array,
  730. 5126: Float32Array
  731. };
  732. var WEBGL_FILTERS = {
  733. 9728: THREE.NearestFilter,
  734. 9729: THREE.LinearFilter,
  735. 9984: THREE.NearestMipMapNearestFilter,
  736. 9985: THREE.LinearMipMapNearestFilter,
  737. 9986: THREE.NearestMipMapLinearFilter,
  738. 9987: THREE.LinearMipMapLinearFilter
  739. };
  740. var WEBGL_WRAPPINGS = {
  741. 33071: THREE.ClampToEdgeWrapping,
  742. 33648: THREE.MirroredRepeatWrapping,
  743. 10497: THREE.RepeatWrapping
  744. };
  745. var WEBGL_TEXTURE_FORMATS = {
  746. 6406: THREE.AlphaFormat,
  747. 6407: THREE.RGBFormat,
  748. 6408: THREE.RGBAFormat,
  749. 6409: THREE.LuminanceFormat,
  750. 6410: THREE.LuminanceAlphaFormat
  751. };
  752. var WEBGL_TEXTURE_DATATYPES = {
  753. 5121: THREE.UnsignedByteType,
  754. 32819: THREE.UnsignedShort4444Type,
  755. 32820: THREE.UnsignedShort5551Type,
  756. 33635: THREE.UnsignedShort565Type
  757. };
  758. var WEBGL_SIDES = {
  759. 1028: THREE.BackSide, // Culling front
  760. 1029: THREE.FrontSide // Culling back
  761. //1032: THREE.NoSide // Culling front and back, what to do?
  762. };
  763. var WEBGL_DEPTH_FUNCS = {
  764. 512: THREE.NeverDepth,
  765. 513: THREE.LessDepth,
  766. 514: THREE.EqualDepth,
  767. 515: THREE.LessEqualDepth,
  768. 516: THREE.GreaterEqualDepth,
  769. 517: THREE.NotEqualDepth,
  770. 518: THREE.GreaterEqualDepth,
  771. 519: THREE.AlwaysDepth
  772. };
  773. var WEBGL_BLEND_EQUATIONS = {
  774. 32774: THREE.AddEquation,
  775. 32778: THREE.SubtractEquation,
  776. 32779: THREE.ReverseSubtractEquation
  777. };
  778. var WEBGL_BLEND_FUNCS = {
  779. 0: THREE.ZeroFactor,
  780. 1: THREE.OneFactor,
  781. 768: THREE.SrcColorFactor,
  782. 769: THREE.OneMinusSrcColorFactor,
  783. 770: THREE.SrcAlphaFactor,
  784. 771: THREE.OneMinusSrcAlphaFactor,
  785. 772: THREE.DstAlphaFactor,
  786. 773: THREE.OneMinusDstAlphaFactor,
  787. 774: THREE.DstColorFactor,
  788. 775: THREE.OneMinusDstColorFactor,
  789. 776: THREE.SrcAlphaSaturateFactor
  790. // The followings are not supported by Three.js yet
  791. //32769: CONSTANT_COLOR,
  792. //32770: ONE_MINUS_CONSTANT_COLOR,
  793. //32771: CONSTANT_ALPHA,
  794. //32772: ONE_MINUS_CONSTANT_COLOR
  795. };
  796. var WEBGL_TYPE_SIZES = {
  797. 'SCALAR': 1,
  798. 'VEC2': 2,
  799. 'VEC3': 3,
  800. 'VEC4': 4,
  801. 'MAT2': 4,
  802. 'MAT3': 9,
  803. 'MAT4': 16
  804. };
  805. var PATH_PROPERTIES = {
  806. scale: 'scale',
  807. translation: 'position',
  808. rotation: 'quaternion',
  809. weights: 'morphTargetInfluences'
  810. };
  811. var INTERPOLATION = {
  812. LINEAR: THREE.InterpolateLinear,
  813. STEP: THREE.InterpolateDiscrete
  814. };
  815. var STATES_ENABLES = {
  816. 2884: 'CULL_FACE',
  817. 2929: 'DEPTH_TEST',
  818. 3042: 'BLEND',
  819. 3089: 'SCISSOR_TEST',
  820. 32823: 'POLYGON_OFFSET_FILL',
  821. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  822. };
  823. var ALPHA_MODES = {
  824. OPAQUE: 'OPAQUE',
  825. MASK: 'MASK',
  826. BLEND: 'BLEND'
  827. };
  828. /* UTILITY FUNCTIONS */
  829. function _each( object, callback, thisObj ) {
  830. if ( !object ) {
  831. return Promise.resolve();
  832. }
  833. var results;
  834. var fns = [];
  835. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  836. results = [];
  837. var length = object.length;
  838. for ( var idx = 0; idx < length; idx ++ ) {
  839. var value = callback.call( thisObj || this, object[ idx ], idx );
  840. if ( value ) {
  841. fns.push( value );
  842. if ( value instanceof Promise ) {
  843. value.then( function( key, value ) {
  844. results[ key ] = value;
  845. }.bind( this, idx ));
  846. } else {
  847. results[ idx ] = value;
  848. }
  849. }
  850. }
  851. } else {
  852. results = {};
  853. for ( var key in object ) {
  854. if ( object.hasOwnProperty( key ) ) {
  855. var value = callback.call( thisObj || this, object[ key ], key );
  856. if ( value ) {
  857. fns.push( value );
  858. if ( value instanceof Promise ) {
  859. value.then( function( key, value ) {
  860. results[ key ] = value;
  861. }.bind( this, key ));
  862. } else {
  863. results[ key ] = value;
  864. }
  865. }
  866. }
  867. }
  868. }
  869. return Promise.all( fns ).then( function() {
  870. return results;
  871. });
  872. }
  873. function resolveURL( url, path ) {
  874. // Invalid URL
  875. if ( typeof url !== 'string' || url === '' )
  876. return '';
  877. // Absolute URL http://,https://,//
  878. if ( /^(https?:)?\/\//i.test( url ) ) {
  879. return url;
  880. }
  881. // Data URI
  882. if ( /^data:.*,.*$/i.test( url ) ) {
  883. return url;
  884. }
  885. // Blob URL
  886. if ( /^blob:.*$/i.test( url ) ) {
  887. return url;
  888. }
  889. // Relative URL
  890. return ( path || '' ) + url;
  891. }
  892. function convertUint8ArrayToString( array ) {
  893. if ( window.TextDecoder !== undefined ) {
  894. return new TextDecoder().decode( array );
  895. }
  896. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  897. // throws a "maximum call stack size exceeded" error for large arrays.
  898. var s = '';
  899. for ( var i = 0, il = array.length; i < il; i ++ ) {
  900. s += String.fromCharCode( array[ i ] );
  901. }
  902. return s;
  903. }
  904. // Three.js seems too dependent on attribute names so globally
  905. // replace those in the shader code
  906. function replaceTHREEShaderAttributes( shaderText, technique ) {
  907. // Expected technique attributes
  908. var attributes = {};
  909. for ( var attributeId in technique.attributes ) {
  910. var pname = technique.attributes[ attributeId ];
  911. var param = technique.parameters[ pname ];
  912. var atype = param.type;
  913. var semantic = param.semantic;
  914. attributes[ attributeId ] = {
  915. type: atype,
  916. semantic: semantic
  917. };
  918. }
  919. // Figure out which attributes to change in technique
  920. var shaderParams = technique.parameters;
  921. var shaderAttributes = technique.attributes;
  922. var params = {};
  923. for ( var attributeId in attributes ) {
  924. var pname = shaderAttributes[ attributeId ];
  925. var shaderParam = shaderParams[ pname ];
  926. var semantic = shaderParam.semantic;
  927. if ( semantic ) {
  928. params[ attributeId ] = shaderParam;
  929. }
  930. }
  931. for ( var pname in params ) {
  932. var param = params[ pname ];
  933. var semantic = param.semantic;
  934. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  935. switch ( semantic ) {
  936. case 'POSITION':
  937. shaderText = shaderText.replace( regEx, 'position' );
  938. break;
  939. case 'NORMAL':
  940. shaderText = shaderText.replace( regEx, 'normal' );
  941. break;
  942. case 'TEXCOORD_0':
  943. case 'TEXCOORD0':
  944. case 'TEXCOORD':
  945. shaderText = shaderText.replace( regEx, 'uv' );
  946. break;
  947. case 'TEXCOORD_1':
  948. shaderText = shaderText.replace( regEx, 'uv2' );
  949. break;
  950. case 'COLOR_0':
  951. case 'COLOR0':
  952. case 'COLOR':
  953. shaderText = shaderText.replace( regEx, 'color' );
  954. break;
  955. case 'WEIGHTS_0':
  956. case 'WEIGHT': // WEIGHT semantic deprecated.
  957. shaderText = shaderText.replace( regEx, 'skinWeight' );
  958. break;
  959. case 'JOINTS_0':
  960. case 'JOINT': // JOINT semantic deprecated.
  961. shaderText = shaderText.replace( regEx, 'skinIndex' );
  962. break;
  963. }
  964. }
  965. return shaderText;
  966. }
  967. function createDefaultMaterial() {
  968. return new THREE.MeshPhongMaterial( {
  969. color: 0x00000,
  970. emissive: 0x888888,
  971. specular: 0x000000,
  972. shininess: 0,
  973. transparent: false,
  974. depthTest: true,
  975. side: THREE.FrontSide
  976. } );
  977. }
  978. // Deferred constructor for RawShaderMaterial types
  979. function DeferredShaderMaterial( params ) {
  980. this.isDeferredShaderMaterial = true;
  981. this.params = params;
  982. }
  983. DeferredShaderMaterial.prototype.create = function () {
  984. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  985. for ( var uniformId in this.params.uniforms ) {
  986. var originalUniform = this.params.uniforms[ uniformId ];
  987. if ( originalUniform.value instanceof THREE.Texture ) {
  988. uniforms[ uniformId ].value = originalUniform.value;
  989. uniforms[ uniformId ].value.needsUpdate = true;
  990. }
  991. uniforms[ uniformId ].semantic = originalUniform.semantic;
  992. uniforms[ uniformId ].node = originalUniform.node;
  993. }
  994. this.params.uniforms = uniforms;
  995. return new THREE.RawShaderMaterial( this.params );
  996. };
  997. /* GLTF PARSER */
  998. function GLTFParser( json, extensions, options ) {
  999. this.json = json || {};
  1000. this.extensions = extensions || {};
  1001. this.options = options || {};
  1002. // loader object cache
  1003. this.cache = new GLTFRegistry();
  1004. }
  1005. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  1006. var _dependencies = {};
  1007. for ( var i = 0; i < dependencies.length; i ++ ) {
  1008. var dependency = dependencies[ i ];
  1009. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  1010. var cached = this.cache.get( dependency );
  1011. if ( cached !== undefined ) {
  1012. _dependencies[ dependency ] = cached;
  1013. } else if ( this[ fnName ] ) {
  1014. var fn = this[ fnName ]();
  1015. this.cache.add( dependency, fn );
  1016. _dependencies[ dependency ] = fn;
  1017. }
  1018. }
  1019. return _each( _dependencies, function ( dependency ) {
  1020. return dependency;
  1021. } );
  1022. };
  1023. GLTFParser.prototype.parse = function ( callback ) {
  1024. var json = this.json;
  1025. // Clear the loader cache
  1026. this.cache.removeAll();
  1027. // Fire the callback on complete
  1028. this._withDependencies( [
  1029. "scenes",
  1030. "cameras",
  1031. "animations"
  1032. ] ).then( function ( dependencies ) {
  1033. var scenes = [];
  1034. for ( var name in dependencies.scenes ) {
  1035. scenes.push( dependencies.scenes[ name ] );
  1036. }
  1037. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  1038. var cameras = [];
  1039. for ( var name in dependencies.cameras ) {
  1040. var camera = dependencies.cameras[ name ];
  1041. cameras.push( camera );
  1042. }
  1043. var animations = [];
  1044. for ( var name in dependencies.animations ) {
  1045. animations.push( dependencies.animations[ name ] );
  1046. }
  1047. callback( scene, scenes, cameras, animations );
  1048. } );
  1049. };
  1050. GLTFParser.prototype.loadShaders = function () {
  1051. var json = this.json;
  1052. var options = this.options;
  1053. var extensions = this.extensions;
  1054. return this._withDependencies( [
  1055. "bufferViews"
  1056. ] ).then( function ( dependencies ) {
  1057. var shaders = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] !== undefined ? extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].shaders : json.shaders;
  1058. if ( shaders === undefined ) shaders = {};
  1059. return _each( shaders, function ( shader ) {
  1060. if ( shader.bufferView !== undefined ) {
  1061. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  1062. var array = new Uint8Array( bufferView );
  1063. return convertUint8ArrayToString( array );
  1064. }
  1065. return new Promise( function ( resolve ) {
  1066. var loader = new THREE.FileLoader();
  1067. loader.setResponseType( 'text' );
  1068. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  1069. resolve( shaderText );
  1070. } );
  1071. } );
  1072. } );
  1073. } );
  1074. };
  1075. GLTFParser.prototype.loadBuffers = function () {
  1076. var json = this.json;
  1077. var extensions = this.extensions;
  1078. var options = this.options;
  1079. return _each( json.buffers, function ( buffer, name ) {
  1080. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  1081. // If present, GLB container is required to be the first buffer.
  1082. if ( buffer.uri === undefined && name === 0 ) {
  1083. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  1084. }
  1085. return new Promise( function ( resolve ) {
  1086. var loader = new THREE.FileLoader();
  1087. loader.setResponseType( 'arraybuffer' );
  1088. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  1089. resolve( buffer );
  1090. } );
  1091. } );
  1092. } else {
  1093. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  1094. }
  1095. } );
  1096. };
  1097. GLTFParser.prototype.loadBufferViews = function () {
  1098. var json = this.json;
  1099. return this._withDependencies( [
  1100. "buffers"
  1101. ] ).then( function ( dependencies ) {
  1102. return _each( json.bufferViews, function ( bufferView ) {
  1103. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  1104. var byteLength = bufferView.byteLength || 0;
  1105. var byteOffset = bufferView.byteOffset || 0;
  1106. return arraybuffer.slice( byteOffset, byteOffset + byteLength );
  1107. } );
  1108. } );
  1109. };
  1110. GLTFParser.prototype.loadAccessors = function () {
  1111. var json = this.json;
  1112. return this._withDependencies( [
  1113. "bufferViews"
  1114. ] ).then( function ( dependencies ) {
  1115. return _each( json.accessors, function ( accessor ) {
  1116. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  1117. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  1118. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  1119. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1120. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1121. var itemBytes = elementBytes * itemSize;
  1122. var array;
  1123. // The buffer is not interleaved if the stride is the item size in bytes.
  1124. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  1125. // Use the full buffer if it's interleaved.
  1126. array = new TypedArray( arraybuffer );
  1127. // Integer parameters to IB/IBA are in array elements, not bytes.
  1128. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  1129. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  1130. } else {
  1131. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  1132. return new THREE.BufferAttribute( array, itemSize );
  1133. }
  1134. } );
  1135. } );
  1136. };
  1137. GLTFParser.prototype.loadTextures = function () {
  1138. var json = this.json;
  1139. var options = this.options;
  1140. return this._withDependencies( [
  1141. "bufferViews"
  1142. ] ).then( function ( dependencies ) {
  1143. return _each( json.textures, function ( texture ) {
  1144. if ( texture.source !== undefined ) {
  1145. return new Promise( function ( resolve ) {
  1146. var source = json.images[ texture.source ];
  1147. var sourceUri = source.uri;
  1148. var urlCreator;
  1149. if ( source.bufferView !== undefined ) {
  1150. var bufferView = dependencies.bufferViews[ source.bufferView ];
  1151. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1152. urlCreator = window.URL || window.webkitURL;
  1153. sourceUri = urlCreator.createObjectURL( blob );
  1154. }
  1155. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  1156. if ( textureLoader === null ) {
  1157. textureLoader = new THREE.TextureLoader();
  1158. }
  1159. textureLoader.setCrossOrigin( options.crossOrigin );
  1160. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  1161. if ( urlCreator !== undefined ) {
  1162. urlCreator.revokeObjectURL( sourceUri );
  1163. }
  1164. _texture.flipY = false;
  1165. if ( texture.name !== undefined ) _texture.name = texture.name;
  1166. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  1167. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  1168. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  1169. 'internalFormat will be forced to be the same value as format.' );
  1170. }
  1171. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  1172. var samplers = json.samplers || {};
  1173. var sampler = samplers[ texture.sampler ] || {};
  1174. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1175. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  1176. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1177. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1178. resolve( _texture );
  1179. }, undefined, function () {
  1180. resolve();
  1181. } );
  1182. } );
  1183. }
  1184. } );
  1185. } );
  1186. };
  1187. GLTFParser.prototype.loadMaterials = function () {
  1188. var json = this.json;
  1189. var extensions = this.extensions;
  1190. return this._withDependencies( [
  1191. 'shaders',
  1192. 'textures'
  1193. ] ).then( function ( dependencies ) {
  1194. return _each( json.materials, function ( material ) {
  1195. var materialType;
  1196. var materialParams = {};
  1197. var materialExtensions = material.extensions || {};
  1198. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  1199. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].getMaterialType( material );
  1200. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].extendParams( materialParams, material, dependencies );
  1201. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1202. materialType = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].getMaterialType( material );
  1203. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].extendParams( materialParams, material, dependencies );
  1204. } else if ( materialExtensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) {
  1205. materialType = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].getMaterialType( material );
  1206. extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].extendParams( materialParams, material, dependencies );
  1207. } else if ( material.pbrMetallicRoughness !== undefined ) {
  1208. // Specification:
  1209. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1210. materialType = THREE.MeshStandardMaterial;
  1211. var metallicRoughness = material.pbrMetallicRoughness;
  1212. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1213. materialParams.opacity = 1.0;
  1214. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1215. var array = metallicRoughness.baseColorFactor;
  1216. materialParams.color.fromArray( array );
  1217. materialParams.opacity = array[ 3 ];
  1218. }
  1219. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1220. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  1221. var alphaMode = metallicRoughness.baseColorTexture.alphaMode || ALPHA_MODES.OPAQUE;
  1222. if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
  1223. materialParams.transparent = true;
  1224. }
  1225. }
  1226. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1227. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1228. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1229. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1230. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  1231. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  1232. }
  1233. } else {
  1234. materialType = THREE.MeshPhongMaterial;
  1235. }
  1236. if ( material.doubleSided === true ) {
  1237. materialParams.side = THREE.DoubleSide;
  1238. }
  1239. if ( materialParams.opacity !== undefined && materialParams.opacity < 1.0 ) {
  1240. materialParams.transparent = true;
  1241. } else {
  1242. materialParams.transparent = false;
  1243. }
  1244. if ( material.normalTexture !== undefined ) {
  1245. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  1246. }
  1247. if ( material.occlusionTexture !== undefined ) {
  1248. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  1249. }
  1250. if ( material.emissiveFactor !== undefined ) {
  1251. if ( materialType === THREE.MeshBasicMaterial ) {
  1252. materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
  1253. } else {
  1254. materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
  1255. }
  1256. }
  1257. if ( material.emissiveTexture !== undefined ) {
  1258. if ( materialType === THREE.MeshBasicMaterial ) {
  1259. materialParams.map = dependencies.textures[ material.emissiveTexture.index ];
  1260. } else {
  1261. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  1262. }
  1263. }
  1264. var _material;
  1265. if ( materialType === THREE.ShaderMaterial ) {
  1266. _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1267. } else {
  1268. _material = new materialType( materialParams );
  1269. }
  1270. if ( material.name !== undefined ) _material.name = material.name;
  1271. return _material;
  1272. } );
  1273. } );
  1274. };
  1275. GLTFParser.prototype.loadMeshes = function () {
  1276. var json = this.json;
  1277. return this._withDependencies( [
  1278. "accessors",
  1279. "materials"
  1280. ] ).then( function ( dependencies ) {
  1281. return _each( json.meshes, function ( mesh ) {
  1282. var group = new THREE.Group();
  1283. if ( mesh.name !== undefined ) group.name = mesh.name;
  1284. if ( mesh.extras ) group.userData = mesh.extras;
  1285. var primitives = mesh.primitives || [];
  1286. for ( var name in primitives ) {
  1287. var primitive = primitives[ name ];
  1288. var material = primitive.material !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1289. var geometry;
  1290. var meshNode;
  1291. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1292. geometry = new THREE.BufferGeometry();
  1293. var attributes = primitive.attributes;
  1294. for ( var attributeId in attributes ) {
  1295. var attributeEntry = attributes[ attributeId ];
  1296. if ( attributeEntry === undefined ) return;
  1297. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1298. switch ( attributeId ) {
  1299. case 'POSITION':
  1300. geometry.addAttribute( 'position', bufferAttribute );
  1301. break;
  1302. case 'NORMAL':
  1303. geometry.addAttribute( 'normal', bufferAttribute );
  1304. break;
  1305. case 'TEXCOORD_0':
  1306. case 'TEXCOORD0':
  1307. case 'TEXCOORD':
  1308. geometry.addAttribute( 'uv', bufferAttribute );
  1309. break;
  1310. case 'TEXCOORD_1':
  1311. geometry.addAttribute( 'uv2', bufferAttribute );
  1312. break;
  1313. case 'COLOR_0':
  1314. case 'COLOR0':
  1315. case 'COLOR':
  1316. geometry.addAttribute( 'color', bufferAttribute );
  1317. break;
  1318. case 'WEIGHTS_0':
  1319. case 'WEIGHT': // WEIGHT semantic deprecated.
  1320. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1321. break;
  1322. case 'JOINTS_0':
  1323. case 'JOINT': // JOINT semantic deprecated.
  1324. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1325. break;
  1326. }
  1327. }
  1328. if ( primitive.indices !== undefined ) {
  1329. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1330. }
  1331. if ( material.aoMap !== undefined
  1332. && geometry.attributes.uv2 === undefined
  1333. && geometry.attributes.uv !== undefined ) {
  1334. console.log( 'GLTF2Loader: Duplicating UVs to support aoMap.' );
  1335. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1336. }
  1337. meshNode = new THREE.Mesh( geometry, material );
  1338. meshNode.castShadow = true;
  1339. if ( primitive.targets !== undefined ) {
  1340. var targets = primitive.targets;
  1341. var morphAttributes = geometry.morphAttributes;
  1342. morphAttributes.position = [];
  1343. morphAttributes.normal = [];
  1344. material.morphTargets = true;
  1345. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1346. var target = targets[ i ];
  1347. var attributeName = 'morphTarget' + i;
  1348. var positionAttribute, normalAttribute;
  1349. if ( target.POSITION !== undefined ) {
  1350. // Three.js morph formula is
  1351. // position
  1352. // + weight0 * ( morphTarget0 - position )
  1353. // + weight1 * ( morphTarget1 - position )
  1354. // ...
  1355. // while the glTF one is
  1356. // position
  1357. // + weight0 * morphTarget0
  1358. // + weight1 * morphTarget1
  1359. // ...
  1360. // then adding position to morphTarget.
  1361. // So morphTarget value will depend on mesh's position, then cloning attribute
  1362. // for the case if attribute is shared among two or more meshes.
  1363. positionAttribute = dependencies.accessors[ target.POSITION ].clone();
  1364. var position = geometry.attributes.position;
  1365. for ( var j = 0, jl = positionAttribute.array.length; j < jl; j ++ ) {
  1366. positionAttribute.array[ j ] += position.array[ j ];
  1367. }
  1368. } else {
  1369. // Copying the original position not to affect the final position.
  1370. // See the formula above.
  1371. positionAttribute = geometry.attributes.position.clone();
  1372. }
  1373. if ( target.NORMAL !== undefined ) {
  1374. material.morphNormals = true;
  1375. // see target.POSITION's comment
  1376. normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
  1377. var normal = geometry.attributes.normal;
  1378. for ( var j = 0, jl = normalAttribute.array.length; j < jl; j ++ ) {
  1379. normalAttribute.array[ j ] += normal.array[ j ];
  1380. }
  1381. } else {
  1382. normalAttribute = geometry.attributes.normal.clone();
  1383. }
  1384. // TODO: implement
  1385. if ( target.TANGENT !== undefined ) {
  1386. }
  1387. positionAttribute.name = attributeName;
  1388. normalAttribute.name = attributeName;
  1389. morphAttributes.position.push( positionAttribute );
  1390. morphAttributes.normal.push( normalAttribute );
  1391. }
  1392. meshNode.updateMorphTargets();
  1393. if ( mesh.weights !== undefined ) {
  1394. for ( var i = 0, il = mesh.weights.length; i < il; i ++ ) {
  1395. meshNode.morphTargetInfluences[ i ] = mesh.weights[ i ];
  1396. }
  1397. }
  1398. }
  1399. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1400. geometry = new THREE.BufferGeometry();
  1401. var attributes = primitive.attributes;
  1402. for ( var attributeId in attributes ) {
  1403. var attributeEntry = attributes[ attributeId ];
  1404. if ( ! attributeEntry ) return;
  1405. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1406. switch ( attributeId ) {
  1407. case 'POSITION':
  1408. geometry.addAttribute( 'position', bufferAttribute );
  1409. break;
  1410. case 'COLOR_0':
  1411. case 'COLOR0':
  1412. case 'COLOR':
  1413. geometry.addAttribute( 'color', bufferAttribute );
  1414. break;
  1415. }
  1416. }
  1417. if ( primitive.indices !== undefined ) {
  1418. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1419. meshNode = new THREE.LineSegments( geometry, material );
  1420. } else {
  1421. meshNode = new THREE.Line( geometry, material );
  1422. }
  1423. } else {
  1424. throw new Error( "Only triangular and line primitives are supported" );
  1425. }
  1426. if ( geometry.attributes.color !== undefined ) {
  1427. material.vertexColors = THREE.VertexColors;
  1428. material.needsUpdate = true;
  1429. }
  1430. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1431. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1432. group.add( meshNode );
  1433. }
  1434. return group;
  1435. } );
  1436. } );
  1437. };
  1438. GLTFParser.prototype.loadCameras = function () {
  1439. var json = this.json;
  1440. return _each( json.cameras, function ( camera ) {
  1441. if ( camera.type == "perspective" && camera.perspective ) {
  1442. var yfov = camera.perspective.yfov;
  1443. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1444. // According to COLLADA spec...
  1445. // aspectRatio = xfov / yfov
  1446. var xfov = yfov * aspectRatio;
  1447. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1448. if ( camera.name !== undefined ) _camera.name = camera.name;
  1449. if ( camera.extras ) _camera.userData = camera.extras;
  1450. return _camera;
  1451. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1452. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1453. if ( camera.name !== undefined ) _camera.name = camera.name;
  1454. if ( camera.extras ) _camera.userData = camera.extras;
  1455. return _camera;
  1456. }
  1457. } );
  1458. };
  1459. GLTFParser.prototype.loadSkins = function () {
  1460. var json = this.json;
  1461. return this._withDependencies( [
  1462. "accessors"
  1463. ] ).then( function ( dependencies ) {
  1464. return _each( json.skins, function ( skin ) {
  1465. var bindShapeMatrix = new THREE.Matrix4();
  1466. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1467. var _skin = {
  1468. bindShapeMatrix: bindShapeMatrix,
  1469. joints: skin.joints,
  1470. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1471. };
  1472. return _skin;
  1473. } );
  1474. } );
  1475. };
  1476. GLTFParser.prototype.loadAnimations = function () {
  1477. var json = this.json;
  1478. return this._withDependencies( [
  1479. "accessors",
  1480. "nodes"
  1481. ] ).then( function ( dependencies ) {
  1482. return _each( json.animations, function ( animation, animationId ) {
  1483. var tracks = [];
  1484. for ( var channelId in animation.channels ) {
  1485. var channel = animation.channels[ channelId ];
  1486. var sampler = animation.samplers[ channel.sampler ];
  1487. if ( sampler ) {
  1488. var target = channel.target;
  1489. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1490. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1491. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1492. var inputAccessor = dependencies.accessors[ input ];
  1493. var outputAccessor = dependencies.accessors[ output ];
  1494. var node = dependencies.nodes[ name ];
  1495. if ( node ) {
  1496. node.updateMatrix();
  1497. node.matrixAutoUpdate = true;
  1498. var TypedKeyframeTrack;
  1499. switch ( PATH_PROPERTIES[ target.path ] ) {
  1500. case PATH_PROPERTIES.weights:
  1501. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1502. break;
  1503. case PATH_PROPERTIES.rotation:
  1504. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1505. break;
  1506. case PATH_PROPERTIES.position:
  1507. case PATH_PROPERTIES.scale:
  1508. default:
  1509. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1510. break;
  1511. }
  1512. var targetName = node.name ? node.name : node.uuid;
  1513. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1514. var targetNames = [];
  1515. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1516. // node should be THREE.Group here but
  1517. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1518. // the property of a mesh object under node.
  1519. // So finding targets here.
  1520. node.traverse( function ( object ) {
  1521. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1522. targetNames.push( object.name ? object.name : object.uuid );
  1523. }
  1524. } );
  1525. } else {
  1526. targetNames.push( targetName );
  1527. }
  1528. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1529. // buffers before creating a truncated copy to keep. Because buffers may
  1530. // be reused by other tracks, make copies here.
  1531. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1532. tracks.push( new TypedKeyframeTrack(
  1533. targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
  1534. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1535. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1536. interpolation
  1537. ) );
  1538. }
  1539. }
  1540. }
  1541. }
  1542. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1543. return new THREE.AnimationClip( name, undefined, tracks );
  1544. } );
  1545. } );
  1546. };
  1547. GLTFParser.prototype.loadNodes = function () {
  1548. var json = this.json;
  1549. var extensions = this.extensions;
  1550. var scope = this;
  1551. var nodes = json.nodes || [];
  1552. var skins = json.skins || [];
  1553. // Nothing in the node definition indicates whether it is a Bone or an
  1554. // Object3D. Use the skins' joint references to mark bones.
  1555. skins.forEach( function ( skin ) {
  1556. skin.joints.forEach( function ( id ) {
  1557. nodes[ id ].isBone = true;
  1558. } );
  1559. } );
  1560. return _each( json.nodes, function ( node ) {
  1561. var matrix = new THREE.Matrix4();
  1562. var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();
  1563. if ( node.name !== undefined ) {
  1564. _node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
  1565. }
  1566. if ( node.extras ) _node.userData = node.extras;
  1567. if ( node.matrix !== undefined ) {
  1568. matrix.fromArray( node.matrix );
  1569. _node.applyMatrix( matrix );
  1570. } else {
  1571. if ( node.translation !== undefined ) {
  1572. _node.position.fromArray( node.translation );
  1573. }
  1574. if ( node.rotation !== undefined ) {
  1575. _node.quaternion.fromArray( node.rotation );
  1576. }
  1577. if ( node.scale !== undefined ) {
  1578. _node.scale.fromArray( node.scale );
  1579. }
  1580. }
  1581. return _node;
  1582. } ).then( function ( __nodes ) {
  1583. return scope._withDependencies( [
  1584. "meshes",
  1585. "skins",
  1586. "cameras"
  1587. ] ).then( function ( dependencies ) {
  1588. return _each( __nodes, function ( _node, nodeId ) {
  1589. var node = json.nodes[ nodeId ];
  1590. var meshes;
  1591. if ( node.mesh !== undefined) {
  1592. meshes = [ node.mesh ];
  1593. } else if ( node.meshes !== undefined ) {
  1594. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1595. meshes = node.meshes;
  1596. }
  1597. if ( meshes !== undefined ) {
  1598. for ( var meshId in meshes ) {
  1599. var mesh = meshes[ meshId ];
  1600. var group = dependencies.meshes[ mesh ];
  1601. if ( group === undefined ) {
  1602. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1603. continue;
  1604. }
  1605. for ( var childrenId in group.children ) {
  1606. var child = group.children[ childrenId ];
  1607. // clone Mesh to add to _node
  1608. var originalMaterial = child.material;
  1609. var originalGeometry = child.geometry;
  1610. var originalUserData = child.userData;
  1611. var originalName = child.name;
  1612. var material;
  1613. if ( originalMaterial.isDeferredShaderMaterial ) {
  1614. originalMaterial = material = originalMaterial.create();
  1615. } else {
  1616. material = originalMaterial;
  1617. }
  1618. switch ( child.type ) {
  1619. case 'LineSegments':
  1620. child = new THREE.LineSegments( originalGeometry, material );
  1621. break;
  1622. case 'LineLoop':
  1623. child = new THREE.LineLoop( originalGeometry, material );
  1624. break;
  1625. case 'Line':
  1626. child = new THREE.Line( originalGeometry, material );
  1627. break;
  1628. default:
  1629. child = new THREE.Mesh( originalGeometry, material );
  1630. }
  1631. child.castShadow = true;
  1632. child.userData = originalUserData;
  1633. child.name = originalName;
  1634. var skinEntry;
  1635. if ( node.skin !== undefined ) {
  1636. skinEntry = dependencies.skins[ node.skin ];
  1637. }
  1638. // Replace Mesh with SkinnedMesh in library
  1639. if ( skinEntry ) {
  1640. var geometry = originalGeometry;
  1641. material = originalMaterial;
  1642. material.skinning = true;
  1643. child = new THREE.SkinnedMesh( geometry, material, false );
  1644. child.castShadow = true;
  1645. child.userData = originalUserData;
  1646. child.name = originalName;
  1647. var bones = [];
  1648. var boneInverses = [];
  1649. for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
  1650. var jointId = skinEntry.joints[ i ];
  1651. var jointNode = __nodes[ jointId ];
  1652. if ( jointNode ) {
  1653. bones.push( jointNode );
  1654. var m = skinEntry.inverseBindMatrices.array;
  1655. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1656. boneInverses.push( mat );
  1657. } else {
  1658. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1659. }
  1660. }
  1661. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1662. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1663. var children = parentJson[ property ];
  1664. if ( children === undefined ) return;
  1665. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1666. var nodeId = children[ i ];
  1667. var bone = __nodes[ nodeId ];
  1668. var boneJson = json.nodes[ nodeId ];
  1669. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1670. parentObject.add( bone );
  1671. buildBoneGraph( boneJson, bone, 'children' );
  1672. }
  1673. }
  1674. };
  1675. buildBoneGraph( node, child, 'skeletons' );
  1676. }
  1677. _node.add( child );
  1678. }
  1679. }
  1680. }
  1681. if ( node.camera !== undefined ) {
  1682. var camera = dependencies.cameras[ node.camera ];
  1683. _node.add( camera );
  1684. }
  1685. if ( node.extensions
  1686. && node.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1687. && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1688. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1689. _node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1690. }
  1691. return _node;
  1692. } );
  1693. } );
  1694. } );
  1695. };
  1696. GLTFParser.prototype.loadScenes = function () {
  1697. var json = this.json;
  1698. var extensions = this.extensions;
  1699. // scene node hierachy builder
  1700. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1701. var _node = allNodes[ nodeId ];
  1702. parentObject.add( _node );
  1703. var node = json.nodes[ nodeId ];
  1704. if ( node.children ) {
  1705. var children = node.children;
  1706. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1707. var child = children[ i ];
  1708. buildNodeHierachy( child, _node, allNodes );
  1709. }
  1710. }
  1711. }
  1712. return this._withDependencies( [
  1713. "nodes"
  1714. ] ).then( function ( dependencies ) {
  1715. return _each( json.scenes, function ( scene ) {
  1716. var _scene = new THREE.Scene();
  1717. if ( scene.name !== undefined ) _scene.name = scene.name;
  1718. if ( scene.extras ) _scene.userData = scene.extras;
  1719. var nodes = scene.nodes || [];
  1720. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1721. var nodeId = nodes[ i ];
  1722. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1723. }
  1724. _scene.traverse( function ( child ) {
  1725. // Register raw material meshes with GLTF2Loader.Shaders
  1726. if ( child.material && child.material.isRawShaderMaterial ) {
  1727. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1728. child.onBeforeRender = function(renderer, scene, camera){
  1729. this.gltfShader.update(scene, camera);
  1730. };
  1731. }
  1732. // for Specular-Glossiness.
  1733. if ( child.material && child.material.type === 'ShaderMaterial' ) {
  1734. child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1735. }
  1736. } );
  1737. // Ambient lighting, if present, is always attached to the scene root.
  1738. if ( scene.extensions
  1739. && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1740. && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1741. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1742. _scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1743. }
  1744. return _scene;
  1745. } );
  1746. } );
  1747. };
  1748. return GLTF2Loader;
  1749. } )();