GLTFLoader.js 89 KB

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  1. import {
  2. AnimationClip,
  3. Bone,
  4. Box3,
  5. BufferAttribute,
  6. BufferGeometry,
  7. CanvasTexture,
  8. ClampToEdgeWrapping,
  9. Color,
  10. DirectionalLight,
  11. DoubleSide,
  12. FileLoader,
  13. FrontSide,
  14. Group,
  15. ImageBitmapLoader,
  16. InterleavedBuffer,
  17. InterleavedBufferAttribute,
  18. Interpolant,
  19. InterpolateDiscrete,
  20. InterpolateLinear,
  21. Line,
  22. LineBasicMaterial,
  23. LineLoop,
  24. LineSegments,
  25. LinearFilter,
  26. LinearMipmapLinearFilter,
  27. LinearMipmapNearestFilter,
  28. Loader,
  29. LoaderUtils,
  30. Material,
  31. MathUtils,
  32. Matrix4,
  33. Mesh,
  34. MeshBasicMaterial,
  35. MeshPhysicalMaterial,
  36. MeshStandardMaterial,
  37. MirroredRepeatWrapping,
  38. NearestFilter,
  39. NearestMipmapLinearFilter,
  40. NearestMipmapNearestFilter,
  41. NumberKeyframeTrack,
  42. Object3D,
  43. OrthographicCamera,
  44. PerspectiveCamera,
  45. PointLight,
  46. Points,
  47. PointsMaterial,
  48. PropertyBinding,
  49. QuaternionKeyframeTrack,
  50. RGBFormat,
  51. RepeatWrapping,
  52. Skeleton,
  53. SkinnedMesh,
  54. Sphere,
  55. SpotLight,
  56. TangentSpaceNormalMap,
  57. TextureLoader,
  58. TriangleFanDrawMode,
  59. TriangleStripDrawMode,
  60. Vector2,
  61. Vector3,
  62. VectorKeyframeTrack,
  63. sRGBEncoding
  64. } from "../../../build/three.module.js";
  65. var GLTFLoader = ( function () {
  66. function GLTFLoader( manager ) {
  67. Loader.call( this, manager );
  68. this.dracoLoader = null;
  69. this.ddsLoader = null;
  70. this.ktx2Loader = null;
  71. this.pluginCallbacks = [];
  72. this.register( function ( parser ) {
  73. return new GLTFMaterialsClearcoatExtension( parser );
  74. } );
  75. this.register( function ( parser ) {
  76. return new GLTFTextureBasisUExtension( parser );
  77. } );
  78. this.register( function ( parser ) {
  79. return new GLTFMaterialsTransmissionExtension( parser );
  80. } );
  81. }
  82. GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  83. constructor: GLTFLoader,
  84. load: function ( url, onLoad, onProgress, onError ) {
  85. var scope = this;
  86. var resourcePath;
  87. if ( this.resourcePath !== '' ) {
  88. resourcePath = this.resourcePath;
  89. } else if ( this.path !== '' ) {
  90. resourcePath = this.path;
  91. } else {
  92. resourcePath = LoaderUtils.extractUrlBase( url );
  93. }
  94. // Tells the LoadingManager to track an extra item, which resolves after
  95. // the model is fully loaded. This means the count of items loaded will
  96. // be incorrect, but ensures manager.onLoad() does not fire early.
  97. scope.manager.itemStart( url );
  98. var _onError = function ( e ) {
  99. if ( onError ) {
  100. onError( e );
  101. } else {
  102. console.error( e );
  103. }
  104. scope.manager.itemError( url );
  105. scope.manager.itemEnd( url );
  106. };
  107. var loader = new FileLoader( scope.manager );
  108. loader.setPath( this.path );
  109. loader.setResponseType( 'arraybuffer' );
  110. loader.setRequestHeader( this.requestHeader );
  111. if ( scope.crossOrigin === 'use-credentials' ) {
  112. loader.setWithCredentials( true );
  113. }
  114. loader.load( url, function ( data ) {
  115. try {
  116. scope.parse( data, resourcePath, function ( gltf ) {
  117. onLoad( gltf );
  118. scope.manager.itemEnd( url );
  119. }, _onError );
  120. } catch ( e ) {
  121. _onError( e );
  122. }
  123. }, onProgress, _onError );
  124. },
  125. setDRACOLoader: function ( dracoLoader ) {
  126. this.dracoLoader = dracoLoader;
  127. return this;
  128. },
  129. setDDSLoader: function ( ddsLoader ) {
  130. this.ddsLoader = ddsLoader;
  131. return this;
  132. },
  133. setKTX2Loader: function ( ktx2Loader ) {
  134. this.ktx2Loader = ktx2Loader;
  135. return this;
  136. },
  137. register: function ( callback ) {
  138. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  139. this.pluginCallbacks.push( callback );
  140. }
  141. return this;
  142. },
  143. unregister: function ( callback ) {
  144. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  145. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  146. }
  147. return this;
  148. },
  149. parse: function ( data, path, onLoad, onError ) {
  150. var content;
  151. var extensions = {};
  152. var plugins = {};
  153. if ( typeof data === 'string' ) {
  154. content = data;
  155. } else {
  156. var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  157. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  158. try {
  159. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  160. } catch ( error ) {
  161. if ( onError ) onError( error );
  162. return;
  163. }
  164. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  165. } else {
  166. content = LoaderUtils.decodeText( new Uint8Array( data ) );
  167. }
  168. }
  169. var json = JSON.parse( content );
  170. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  171. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  172. return;
  173. }
  174. var parser = new GLTFParser( json, {
  175. path: path || this.resourcePath || '',
  176. crossOrigin: this.crossOrigin,
  177. manager: this.manager,
  178. ktx2Loader: this.ktx2Loader
  179. } );
  180. parser.fileLoader.setRequestHeader( this.requestHeader );
  181. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  182. var plugin = this.pluginCallbacks[ i ]( parser );
  183. plugins[ plugin.name ] = plugin;
  184. // Workaround to avoid determining as unknown extension
  185. // in addUnknownExtensionsToUserData().
  186. // Remove this workaround if we move all the existing
  187. // extension handlers to plugin system
  188. extensions[ plugin.name ] = true;
  189. }
  190. if ( json.extensionsUsed ) {
  191. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  192. var extensionName = json.extensionsUsed[ i ];
  193. var extensionsRequired = json.extensionsRequired || [];
  194. switch ( extensionName ) {
  195. case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
  196. extensions[ extensionName ] = new GLTFLightsExtension( json );
  197. break;
  198. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  199. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  200. break;
  201. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  202. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  203. break;
  204. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  205. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  206. break;
  207. case EXTENSIONS.MSFT_TEXTURE_DDS:
  208. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  209. break;
  210. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  211. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  212. break;
  213. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  214. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  215. break;
  216. default:
  217. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  218. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  219. }
  220. }
  221. }
  222. }
  223. parser.setExtensions( extensions );
  224. parser.setPlugins( plugins );
  225. parser.parse( onLoad, onError );
  226. }
  227. } );
  228. /* GLTFREGISTRY */
  229. function GLTFRegistry() {
  230. var objects = {};
  231. return {
  232. get: function ( key ) {
  233. return objects[ key ];
  234. },
  235. add: function ( key, object ) {
  236. objects[ key ] = object;
  237. },
  238. remove: function ( key ) {
  239. delete objects[ key ];
  240. },
  241. removeAll: function () {
  242. objects = {};
  243. }
  244. };
  245. }
  246. /*********************************/
  247. /********** EXTENSIONS ***********/
  248. /*********************************/
  249. var EXTENSIONS = {
  250. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  251. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  252. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  253. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  254. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  255. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  256. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  257. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  258. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  259. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  260. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  261. };
  262. /**
  263. * DDS Texture Extension
  264. *
  265. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  266. *
  267. */
  268. function GLTFTextureDDSExtension( ddsLoader ) {
  269. if ( ! ddsLoader ) {
  270. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
  271. }
  272. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  273. this.ddsLoader = ddsLoader;
  274. }
  275. /**
  276. * Punctual Lights Extension
  277. *
  278. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  279. */
  280. function GLTFLightsExtension( json ) {
  281. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  282. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
  283. this.lightDefs = extension.lights || [];
  284. }
  285. GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {
  286. var lightDef = this.lightDefs[ lightIndex ];
  287. var lightNode;
  288. var color = new Color( 0xffffff );
  289. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  290. var range = lightDef.range !== undefined ? lightDef.range : 0;
  291. switch ( lightDef.type ) {
  292. case 'directional':
  293. lightNode = new DirectionalLight( color );
  294. lightNode.target.position.set( 0, 0, - 1 );
  295. lightNode.add( lightNode.target );
  296. break;
  297. case 'point':
  298. lightNode = new PointLight( color );
  299. lightNode.distance = range;
  300. break;
  301. case 'spot':
  302. lightNode = new SpotLight( color );
  303. lightNode.distance = range;
  304. // Handle spotlight properties.
  305. lightDef.spot = lightDef.spot || {};
  306. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  307. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  308. lightNode.angle = lightDef.spot.outerConeAngle;
  309. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  310. lightNode.target.position.set( 0, 0, - 1 );
  311. lightNode.add( lightNode.target );
  312. break;
  313. default:
  314. throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
  315. }
  316. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  317. // here, because node-level parsing will only override position if explicitly specified.
  318. lightNode.position.set( 0, 0, 0 );
  319. lightNode.decay = 2;
  320. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  321. lightNode.name = lightDef.name || ( 'light_' + lightIndex );
  322. return Promise.resolve( lightNode );
  323. };
  324. /**
  325. * Unlit Materials Extension
  326. *
  327. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  328. */
  329. function GLTFMaterialsUnlitExtension() {
  330. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  331. }
  332. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  333. return MeshBasicMaterial;
  334. };
  335. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  336. var pending = [];
  337. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  338. materialParams.opacity = 1.0;
  339. var metallicRoughness = materialDef.pbrMetallicRoughness;
  340. if ( metallicRoughness ) {
  341. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  342. var array = metallicRoughness.baseColorFactor;
  343. materialParams.color.fromArray( array );
  344. materialParams.opacity = array[ 3 ];
  345. }
  346. if ( metallicRoughness.baseColorTexture !== undefined ) {
  347. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  348. }
  349. }
  350. return Promise.all( pending );
  351. };
  352. /**
  353. * Clearcoat Materials Extension
  354. *
  355. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  356. */
  357. function GLTFMaterialsClearcoatExtension( parser ) {
  358. this.parser = parser;
  359. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  360. }
  361. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  362. var parser = this.parser;
  363. var materialDef = parser.json.materials[ materialIndex ];
  364. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  365. return MeshPhysicalMaterial;
  366. };
  367. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  368. var parser = this.parser;
  369. var materialDef = parser.json.materials[ materialIndex ];
  370. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  371. return Promise.resolve();
  372. }
  373. var pending = [];
  374. var extension = materialDef.extensions[ this.name ];
  375. if ( extension.clearcoatFactor !== undefined ) {
  376. materialParams.clearcoat = extension.clearcoatFactor;
  377. }
  378. if ( extension.clearcoatTexture !== undefined ) {
  379. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  380. }
  381. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  382. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  383. }
  384. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  385. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  386. }
  387. if ( extension.clearcoatNormalTexture !== undefined ) {
  388. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  389. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  390. var scale = extension.clearcoatNormalTexture.scale;
  391. materialParams.clearcoatNormalScale = new Vector2( scale, scale );
  392. }
  393. }
  394. return Promise.all( pending );
  395. };
  396. /**
  397. * Transmission Materials Extension
  398. *
  399. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  400. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  401. */
  402. function GLTFMaterialsTransmissionExtension( parser ) {
  403. this.parser = parser;
  404. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  405. }
  406. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  407. var parser = this.parser;
  408. var materialDef = parser.json.materials[ materialIndex ];
  409. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  410. return MeshPhysicalMaterial;
  411. };
  412. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  413. var parser = this.parser;
  414. var materialDef = parser.json.materials[ materialIndex ];
  415. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  416. return Promise.resolve();
  417. }
  418. var pending = [];
  419. var extension = materialDef.extensions[ this.name ];
  420. if ( extension.transmissionFactor !== undefined ) {
  421. materialParams.transmission = extension.transmissionFactor;
  422. }
  423. if ( extension.transmissionTexture !== undefined ) {
  424. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  425. }
  426. return Promise.all( pending );
  427. };
  428. /**
  429. * BasisU Texture Extension
  430. *
  431. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  432. * (draft PR https://github.com/KhronosGroup/glTF/pull/1751)
  433. */
  434. function GLTFTextureBasisUExtension( parser ) {
  435. this.parser = parser;
  436. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  437. }
  438. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  439. var parser = this.parser;
  440. var json = parser.json;
  441. var textureDef = json.textures[ textureIndex ];
  442. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  443. return null;
  444. }
  445. var extension = textureDef.extensions[ this.name ];
  446. var source = json.images[ extension.source ];
  447. var loader = parser.options.ktx2Loader;
  448. if ( ! loader ) {
  449. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  450. }
  451. return parser.loadTextureImage( textureIndex, source, loader );
  452. };
  453. /* BINARY EXTENSION */
  454. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  455. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  456. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  457. function GLTFBinaryExtension( data ) {
  458. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  459. this.content = null;
  460. this.body = null;
  461. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  462. this.header = {
  463. magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  464. version: headerView.getUint32( 4, true ),
  465. length: headerView.getUint32( 8, true )
  466. };
  467. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  468. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  469. } else if ( this.header.version < 2.0 ) {
  470. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  471. }
  472. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  473. var chunkIndex = 0;
  474. while ( chunkIndex < chunkView.byteLength ) {
  475. var chunkLength = chunkView.getUint32( chunkIndex, true );
  476. chunkIndex += 4;
  477. var chunkType = chunkView.getUint32( chunkIndex, true );
  478. chunkIndex += 4;
  479. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  480. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  481. this.content = LoaderUtils.decodeText( contentArray );
  482. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  483. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  484. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  485. }
  486. // Clients must ignore chunks with unknown types.
  487. chunkIndex += chunkLength;
  488. }
  489. if ( this.content === null ) {
  490. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  491. }
  492. }
  493. /**
  494. * DRACO Mesh Compression Extension
  495. *
  496. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  497. */
  498. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  499. if ( ! dracoLoader ) {
  500. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  501. }
  502. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  503. this.json = json;
  504. this.dracoLoader = dracoLoader;
  505. this.dracoLoader.preload();
  506. }
  507. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  508. var json = this.json;
  509. var dracoLoader = this.dracoLoader;
  510. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  511. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  512. var threeAttributeMap = {};
  513. var attributeNormalizedMap = {};
  514. var attributeTypeMap = {};
  515. for ( var attributeName in gltfAttributeMap ) {
  516. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  517. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  518. }
  519. for ( attributeName in primitive.attributes ) {
  520. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  521. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  522. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  523. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  524. attributeTypeMap[ threeAttributeName ] = componentType;
  525. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  526. }
  527. }
  528. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  529. return new Promise( function ( resolve ) {
  530. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  531. for ( var attributeName in geometry.attributes ) {
  532. var attribute = geometry.attributes[ attributeName ];
  533. var normalized = attributeNormalizedMap[ attributeName ];
  534. if ( normalized !== undefined ) attribute.normalized = normalized;
  535. }
  536. resolve( geometry );
  537. }, threeAttributeMap, attributeTypeMap );
  538. } );
  539. } );
  540. };
  541. /**
  542. * Texture Transform Extension
  543. *
  544. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  545. */
  546. function GLTFTextureTransformExtension() {
  547. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  548. }
  549. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  550. texture = texture.clone();
  551. if ( transform.offset !== undefined ) {
  552. texture.offset.fromArray( transform.offset );
  553. }
  554. if ( transform.rotation !== undefined ) {
  555. texture.rotation = transform.rotation;
  556. }
  557. if ( transform.scale !== undefined ) {
  558. texture.repeat.fromArray( transform.scale );
  559. }
  560. if ( transform.texCoord !== undefined ) {
  561. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  562. }
  563. texture.needsUpdate = true;
  564. return texture;
  565. };
  566. /**
  567. * Specular-Glossiness Extension
  568. *
  569. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  570. */
  571. /**
  572. * A sub class of StandardMaterial with some of the functionality
  573. * changed via the `onBeforeCompile` callback
  574. * @pailhead
  575. */
  576. function GLTFMeshStandardSGMaterial( params ) {
  577. MeshStandardMaterial.call( this );
  578. this.isGLTFSpecularGlossinessMaterial = true;
  579. //various chunks that need replacing
  580. var specularMapParsFragmentChunk = [
  581. '#ifdef USE_SPECULARMAP',
  582. ' uniform sampler2D specularMap;',
  583. '#endif'
  584. ].join( '\n' );
  585. var glossinessMapParsFragmentChunk = [
  586. '#ifdef USE_GLOSSINESSMAP',
  587. ' uniform sampler2D glossinessMap;',
  588. '#endif'
  589. ].join( '\n' );
  590. var specularMapFragmentChunk = [
  591. 'vec3 specularFactor = specular;',
  592. '#ifdef USE_SPECULARMAP',
  593. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  594. ' texelSpecular = sRGBToLinear( texelSpecular );',
  595. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  596. ' specularFactor *= texelSpecular.rgb;',
  597. '#endif'
  598. ].join( '\n' );
  599. var glossinessMapFragmentChunk = [
  600. 'float glossinessFactor = glossiness;',
  601. '#ifdef USE_GLOSSINESSMAP',
  602. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  603. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  604. ' glossinessFactor *= texelGlossiness.a;',
  605. '#endif'
  606. ].join( '\n' );
  607. var lightPhysicalFragmentChunk = [
  608. 'PhysicalMaterial material;',
  609. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  610. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  611. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  612. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  613. 'material.specularRoughness += geometryRoughness;',
  614. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  615. 'material.specularColor = specularFactor;',
  616. ].join( '\n' );
  617. var uniforms = {
  618. specular: { value: new Color().setHex( 0xffffff ) },
  619. glossiness: { value: 1 },
  620. specularMap: { value: null },
  621. glossinessMap: { value: null }
  622. };
  623. this._extraUniforms = uniforms;
  624. this.onBeforeCompile = function ( shader ) {
  625. for ( var uniformName in uniforms ) {
  626. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  627. }
  628. shader.fragmentShader = shader.fragmentShader
  629. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  630. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  631. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  632. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  633. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  634. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  635. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  636. };
  637. Object.defineProperties( this, {
  638. specular: {
  639. get: function () {
  640. return uniforms.specular.value;
  641. },
  642. set: function ( v ) {
  643. uniforms.specular.value = v;
  644. }
  645. },
  646. specularMap: {
  647. get: function () {
  648. return uniforms.specularMap.value;
  649. },
  650. set: function ( v ) {
  651. uniforms.specularMap.value = v;
  652. if ( v ) {
  653. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  654. } else {
  655. delete this.defines.USE_SPECULARMAP;
  656. }
  657. }
  658. },
  659. glossiness: {
  660. get: function () {
  661. return uniforms.glossiness.value;
  662. },
  663. set: function ( v ) {
  664. uniforms.glossiness.value = v;
  665. }
  666. },
  667. glossinessMap: {
  668. get: function () {
  669. return uniforms.glossinessMap.value;
  670. },
  671. set: function ( v ) {
  672. uniforms.glossinessMap.value = v;
  673. if ( v ) {
  674. this.defines.USE_GLOSSINESSMAP = '';
  675. this.defines.USE_UV = '';
  676. } else {
  677. delete this.defines.USE_GLOSSINESSMAP;
  678. delete this.defines.USE_UV;
  679. }
  680. }
  681. }
  682. } );
  683. delete this.metalness;
  684. delete this.roughness;
  685. delete this.metalnessMap;
  686. delete this.roughnessMap;
  687. this.setValues( params );
  688. }
  689. GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
  690. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  691. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  692. MeshStandardMaterial.prototype.copy.call( this, source );
  693. this.specularMap = source.specularMap;
  694. this.specular.copy( source.specular );
  695. this.glossinessMap = source.glossinessMap;
  696. this.glossiness = source.glossiness;
  697. delete this.metalness;
  698. delete this.roughness;
  699. delete this.metalnessMap;
  700. delete this.roughnessMap;
  701. return this;
  702. };
  703. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  704. return {
  705. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  706. specularGlossinessParams: [
  707. 'color',
  708. 'map',
  709. 'lightMap',
  710. 'lightMapIntensity',
  711. 'aoMap',
  712. 'aoMapIntensity',
  713. 'emissive',
  714. 'emissiveIntensity',
  715. 'emissiveMap',
  716. 'bumpMap',
  717. 'bumpScale',
  718. 'normalMap',
  719. 'normalMapType',
  720. 'displacementMap',
  721. 'displacementScale',
  722. 'displacementBias',
  723. 'specularMap',
  724. 'specular',
  725. 'glossinessMap',
  726. 'glossiness',
  727. 'alphaMap',
  728. 'envMap',
  729. 'envMapIntensity',
  730. 'refractionRatio',
  731. ],
  732. getMaterialType: function () {
  733. return GLTFMeshStandardSGMaterial;
  734. },
  735. extendParams: function ( materialParams, materialDef, parser ) {
  736. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  737. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  738. materialParams.opacity = 1.0;
  739. var pending = [];
  740. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  741. var array = pbrSpecularGlossiness.diffuseFactor;
  742. materialParams.color.fromArray( array );
  743. materialParams.opacity = array[ 3 ];
  744. }
  745. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  746. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  747. }
  748. materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
  749. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  750. materialParams.specular = new Color( 1.0, 1.0, 1.0 );
  751. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  752. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  753. }
  754. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  755. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  756. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  757. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  758. }
  759. return Promise.all( pending );
  760. },
  761. createMaterial: function ( materialParams ) {
  762. var material = new GLTFMeshStandardSGMaterial( materialParams );
  763. material.fog = true;
  764. material.color = materialParams.color;
  765. material.map = materialParams.map === undefined ? null : materialParams.map;
  766. material.lightMap = null;
  767. material.lightMapIntensity = 1.0;
  768. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  769. material.aoMapIntensity = 1.0;
  770. material.emissive = materialParams.emissive;
  771. material.emissiveIntensity = 1.0;
  772. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  773. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  774. material.bumpScale = 1;
  775. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  776. material.normalMapType = TangentSpaceNormalMap;
  777. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  778. material.displacementMap = null;
  779. material.displacementScale = 1;
  780. material.displacementBias = 0;
  781. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  782. material.specular = materialParams.specular;
  783. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  784. material.glossiness = materialParams.glossiness;
  785. material.alphaMap = null;
  786. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  787. material.envMapIntensity = 1.0;
  788. material.refractionRatio = 0.98;
  789. return material;
  790. },
  791. };
  792. }
  793. /**
  794. * Mesh Quantization Extension
  795. *
  796. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  797. */
  798. function GLTFMeshQuantizationExtension() {
  799. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  800. }
  801. /*********************************/
  802. /********** INTERPOLATION ********/
  803. /*********************************/
  804. // Spline Interpolation
  805. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  806. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  807. Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  808. }
  809. GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
  810. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  811. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  812. // Copies a sample value to the result buffer. See description of glTF
  813. // CUBICSPLINE values layout in interpolate_() function below.
  814. var result = this.resultBuffer,
  815. values = this.sampleValues,
  816. valueSize = this.valueSize,
  817. offset = index * valueSize * 3 + valueSize;
  818. for ( var i = 0; i !== valueSize; i ++ ) {
  819. result[ i ] = values[ offset + i ];
  820. }
  821. return result;
  822. };
  823. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  824. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  825. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  826. var result = this.resultBuffer;
  827. var values = this.sampleValues;
  828. var stride = this.valueSize;
  829. var stride2 = stride * 2;
  830. var stride3 = stride * 3;
  831. var td = t1 - t0;
  832. var p = ( t - t0 ) / td;
  833. var pp = p * p;
  834. var ppp = pp * p;
  835. var offset1 = i1 * stride3;
  836. var offset0 = offset1 - stride3;
  837. var s2 = - 2 * ppp + 3 * pp;
  838. var s3 = ppp - pp;
  839. var s0 = 1 - s2;
  840. var s1 = s3 - pp + p;
  841. // Layout of keyframe output values for CUBICSPLINE animations:
  842. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  843. for ( var i = 0; i !== stride; i ++ ) {
  844. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  845. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  846. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  847. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  848. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  849. }
  850. return result;
  851. };
  852. /*********************************/
  853. /********** INTERNALS ************/
  854. /*********************************/
  855. /* CONSTANTS */
  856. var WEBGL_CONSTANTS = {
  857. FLOAT: 5126,
  858. //FLOAT_MAT2: 35674,
  859. FLOAT_MAT3: 35675,
  860. FLOAT_MAT4: 35676,
  861. FLOAT_VEC2: 35664,
  862. FLOAT_VEC3: 35665,
  863. FLOAT_VEC4: 35666,
  864. LINEAR: 9729,
  865. REPEAT: 10497,
  866. SAMPLER_2D: 35678,
  867. POINTS: 0,
  868. LINES: 1,
  869. LINE_LOOP: 2,
  870. LINE_STRIP: 3,
  871. TRIANGLES: 4,
  872. TRIANGLE_STRIP: 5,
  873. TRIANGLE_FAN: 6,
  874. UNSIGNED_BYTE: 5121,
  875. UNSIGNED_SHORT: 5123
  876. };
  877. var WEBGL_COMPONENT_TYPES = {
  878. 5120: Int8Array,
  879. 5121: Uint8Array,
  880. 5122: Int16Array,
  881. 5123: Uint16Array,
  882. 5125: Uint32Array,
  883. 5126: Float32Array
  884. };
  885. var WEBGL_FILTERS = {
  886. 9728: NearestFilter,
  887. 9729: LinearFilter,
  888. 9984: NearestMipmapNearestFilter,
  889. 9985: LinearMipmapNearestFilter,
  890. 9986: NearestMipmapLinearFilter,
  891. 9987: LinearMipmapLinearFilter
  892. };
  893. var WEBGL_WRAPPINGS = {
  894. 33071: ClampToEdgeWrapping,
  895. 33648: MirroredRepeatWrapping,
  896. 10497: RepeatWrapping
  897. };
  898. var WEBGL_TYPE_SIZES = {
  899. 'SCALAR': 1,
  900. 'VEC2': 2,
  901. 'VEC3': 3,
  902. 'VEC4': 4,
  903. 'MAT2': 4,
  904. 'MAT3': 9,
  905. 'MAT4': 16
  906. };
  907. var ATTRIBUTES = {
  908. POSITION: 'position',
  909. NORMAL: 'normal',
  910. TANGENT: 'tangent',
  911. TEXCOORD_0: 'uv',
  912. TEXCOORD_1: 'uv2',
  913. COLOR_0: 'color',
  914. WEIGHTS_0: 'skinWeight',
  915. JOINTS_0: 'skinIndex',
  916. };
  917. var PATH_PROPERTIES = {
  918. scale: 'scale',
  919. translation: 'position',
  920. rotation: 'quaternion',
  921. weights: 'morphTargetInfluences'
  922. };
  923. var INTERPOLATION = {
  924. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  925. // keyframe track will be initialized with a default interpolation type, then modified.
  926. LINEAR: InterpolateLinear,
  927. STEP: InterpolateDiscrete
  928. };
  929. var ALPHA_MODES = {
  930. OPAQUE: 'OPAQUE',
  931. MASK: 'MASK',
  932. BLEND: 'BLEND'
  933. };
  934. /* UTILITY FUNCTIONS */
  935. function resolveURL( url, path ) {
  936. // Invalid URL
  937. if ( typeof url !== 'string' || url === '' ) return '';
  938. // Host Relative URL
  939. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  940. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  941. }
  942. // Absolute URL http://,https://,//
  943. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  944. // Data URI
  945. if ( /^data:.*,.*$/i.test( url ) ) return url;
  946. // Blob URL
  947. if ( /^blob:.*$/i.test( url ) ) return url;
  948. // Relative URL
  949. return path + url;
  950. }
  951. /**
  952. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  953. */
  954. function createDefaultMaterial( cache ) {
  955. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  956. cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
  957. color: 0xFFFFFF,
  958. emissive: 0x000000,
  959. metalness: 1,
  960. roughness: 1,
  961. transparent: false,
  962. depthTest: true,
  963. side: FrontSide
  964. } );
  965. }
  966. return cache[ 'DefaultMaterial' ];
  967. }
  968. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  969. // Add unknown glTF extensions to an object's userData.
  970. for ( var name in objectDef.extensions ) {
  971. if ( knownExtensions[ name ] === undefined ) {
  972. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  973. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  974. }
  975. }
  976. }
  977. /**
  978. * @param {Object3D|Material|BufferGeometry} object
  979. * @param {GLTF.definition} gltfDef
  980. */
  981. function assignExtrasToUserData( object, gltfDef ) {
  982. if ( gltfDef.extras !== undefined ) {
  983. if ( typeof gltfDef.extras === 'object' ) {
  984. Object.assign( object.userData, gltfDef.extras );
  985. } else {
  986. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  987. }
  988. }
  989. }
  990. /**
  991. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  992. *
  993. * @param {BufferGeometry} geometry
  994. * @param {Array<GLTF.Target>} targets
  995. * @param {GLTFParser} parser
  996. * @return {Promise<BufferGeometry>}
  997. */
  998. function addMorphTargets( geometry, targets, parser ) {
  999. var hasMorphPosition = false;
  1000. var hasMorphNormal = false;
  1001. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1002. var target = targets[ i ];
  1003. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1004. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1005. if ( hasMorphPosition && hasMorphNormal ) break;
  1006. }
  1007. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1008. var pendingPositionAccessors = [];
  1009. var pendingNormalAccessors = [];
  1010. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1011. var target = targets[ i ];
  1012. if ( hasMorphPosition ) {
  1013. var pendingAccessor = target.POSITION !== undefined
  1014. ? parser.getDependency( 'accessor', target.POSITION )
  1015. : geometry.attributes.position;
  1016. pendingPositionAccessors.push( pendingAccessor );
  1017. }
  1018. if ( hasMorphNormal ) {
  1019. var pendingAccessor = target.NORMAL !== undefined
  1020. ? parser.getDependency( 'accessor', target.NORMAL )
  1021. : geometry.attributes.normal;
  1022. pendingNormalAccessors.push( pendingAccessor );
  1023. }
  1024. }
  1025. return Promise.all( [
  1026. Promise.all( pendingPositionAccessors ),
  1027. Promise.all( pendingNormalAccessors )
  1028. ] ).then( function ( accessors ) {
  1029. var morphPositions = accessors[ 0 ];
  1030. var morphNormals = accessors[ 1 ];
  1031. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1032. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1033. geometry.morphTargetsRelative = true;
  1034. return geometry;
  1035. } );
  1036. }
  1037. /**
  1038. * @param {Mesh} mesh
  1039. * @param {GLTF.Mesh} meshDef
  1040. */
  1041. function updateMorphTargets( mesh, meshDef ) {
  1042. mesh.updateMorphTargets();
  1043. if ( meshDef.weights !== undefined ) {
  1044. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1045. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1046. }
  1047. }
  1048. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1049. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1050. var targetNames = meshDef.extras.targetNames;
  1051. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1052. mesh.morphTargetDictionary = {};
  1053. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1054. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1055. }
  1056. } else {
  1057. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1058. }
  1059. }
  1060. }
  1061. function createPrimitiveKey( primitiveDef ) {
  1062. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1063. var geometryKey;
  1064. if ( dracoExtension ) {
  1065. geometryKey = 'draco:' + dracoExtension.bufferView
  1066. + ':' + dracoExtension.indices
  1067. + ':' + createAttributesKey( dracoExtension.attributes );
  1068. } else {
  1069. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1070. }
  1071. return geometryKey;
  1072. }
  1073. function createAttributesKey( attributes ) {
  1074. var attributesKey = '';
  1075. var keys = Object.keys( attributes ).sort();
  1076. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1077. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1078. }
  1079. return attributesKey;
  1080. }
  1081. /* GLTF PARSER */
  1082. function GLTFParser( json, options ) {
  1083. this.json = json || {};
  1084. this.extensions = {};
  1085. this.plugins = {};
  1086. this.options = options || {};
  1087. // loader object cache
  1088. this.cache = new GLTFRegistry();
  1089. // associations between Three.js objects and glTF elements
  1090. this.associations = new Map();
  1091. // BufferGeometry caching
  1092. this.primitiveCache = {};
  1093. // Object3D instance caches
  1094. this.meshCache = { refs: {}, uses: {} };
  1095. this.cameraCache = { refs: {}, uses: {} };
  1096. this.lightCache = { refs: {}, uses: {} };
  1097. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1098. // expensive work of uploading a texture to the GPU off the main thread.
  1099. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1100. this.textureLoader = new ImageBitmapLoader( this.options.manager );
  1101. } else {
  1102. this.textureLoader = new TextureLoader( this.options.manager );
  1103. }
  1104. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1105. this.fileLoader = new FileLoader( this.options.manager );
  1106. this.fileLoader.setResponseType( 'arraybuffer' );
  1107. if ( this.options.crossOrigin === 'use-credentials' ) {
  1108. this.fileLoader.setWithCredentials( true );
  1109. }
  1110. }
  1111. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1112. this.extensions = extensions;
  1113. };
  1114. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1115. this.plugins = plugins;
  1116. };
  1117. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1118. var parser = this;
  1119. var json = this.json;
  1120. var extensions = this.extensions;
  1121. // Clear the loader cache
  1122. this.cache.removeAll();
  1123. // Mark the special nodes/meshes in json for efficient parse
  1124. this._markDefs();
  1125. Promise.all( [
  1126. this.getDependencies( 'scene' ),
  1127. this.getDependencies( 'animation' ),
  1128. this.getDependencies( 'camera' ),
  1129. ] ).then( function ( dependencies ) {
  1130. var result = {
  1131. scene: dependencies[ 0 ][ json.scene || 0 ],
  1132. scenes: dependencies[ 0 ],
  1133. animations: dependencies[ 1 ],
  1134. cameras: dependencies[ 2 ],
  1135. asset: json.asset,
  1136. parser: parser,
  1137. userData: {}
  1138. };
  1139. addUnknownExtensionsToUserData( extensions, result, json );
  1140. assignExtrasToUserData( result, json );
  1141. onLoad( result );
  1142. } ).catch( onError );
  1143. };
  1144. /**
  1145. * Marks the special nodes/meshes in json for efficient parse.
  1146. */
  1147. GLTFParser.prototype._markDefs = function () {
  1148. var nodeDefs = this.json.nodes || [];
  1149. var skinDefs = this.json.skins || [];
  1150. var meshDefs = this.json.meshes || [];
  1151. // Nothing in the node definition indicates whether it is a Bone or an
  1152. // Object3D. Use the skins' joint references to mark bones.
  1153. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1154. var joints = skinDefs[ skinIndex ].joints;
  1155. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1156. nodeDefs[ joints[ i ] ].isBone = true;
  1157. }
  1158. }
  1159. // Iterate over all nodes, marking references to shared resources,
  1160. // as well as skeleton joints.
  1161. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1162. var nodeDef = nodeDefs[ nodeIndex ];
  1163. if ( nodeDef.mesh !== undefined ) {
  1164. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1165. // Nothing in the mesh definition indicates whether it is
  1166. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1167. // to mark SkinnedMesh if node has skin.
  1168. if ( nodeDef.skin !== undefined ) {
  1169. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1170. }
  1171. }
  1172. if ( nodeDef.camera !== undefined ) {
  1173. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1174. }
  1175. if ( nodeDef.extensions
  1176. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
  1177. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
  1178. this._addNodeRef( this.lightCache, nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light );
  1179. }
  1180. }
  1181. };
  1182. /**
  1183. * Counts references to shared node / Object3D resources. These resources
  1184. * can be reused, or "instantiated", at multiple nodes in the scene
  1185. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1186. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1187. * Textures) can be reused directly and are not marked here.
  1188. *
  1189. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1190. */
  1191. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1192. if ( index === undefined ) return;
  1193. if ( cache.refs[ index ] === undefined ) {
  1194. cache.refs[ index ] = cache.uses[ index ] = 0;
  1195. }
  1196. cache.refs[ index ] ++;
  1197. };
  1198. /** Returns a reference to a shared resource, cloning it if necessary. */
  1199. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1200. if ( cache.refs[ index ] <= 1 ) return object;
  1201. var ref = object.clone();
  1202. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1203. return ref;
  1204. };
  1205. GLTFParser.prototype._invokeOne = function ( func ) {
  1206. var extensions = Object.values( this.plugins );
  1207. extensions.push( this );
  1208. for ( var i = 0; i < extensions.length; i ++ ) {
  1209. var result = func( extensions[ i ] );
  1210. if ( result ) return result;
  1211. }
  1212. };
  1213. GLTFParser.prototype._invokeAll = function ( func ) {
  1214. var extensions = Object.values( this.plugins );
  1215. extensions.unshift( this );
  1216. var pending = [];
  1217. for ( var i = 0; i < extensions.length; i ++ ) {
  1218. pending.push( func( extensions[ i ] ) );
  1219. }
  1220. return Promise.all( pending );
  1221. };
  1222. /**
  1223. * Requests the specified dependency asynchronously, with caching.
  1224. * @param {string} type
  1225. * @param {number} index
  1226. * @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
  1227. */
  1228. GLTFParser.prototype.getDependency = function ( type, index ) {
  1229. var cacheKey = type + ':' + index;
  1230. var dependency = this.cache.get( cacheKey );
  1231. if ( ! dependency ) {
  1232. switch ( type ) {
  1233. case 'scene':
  1234. dependency = this.loadScene( index );
  1235. break;
  1236. case 'node':
  1237. dependency = this.loadNode( index );
  1238. break;
  1239. case 'mesh':
  1240. dependency = this._invokeOne( function ( ext ) {
  1241. return ext.loadMesh && ext.loadMesh( index );
  1242. } );
  1243. break;
  1244. case 'accessor':
  1245. dependency = this.loadAccessor( index );
  1246. break;
  1247. case 'bufferView':
  1248. dependency = this._invokeOne( function ( ext ) {
  1249. return ext.loadBufferView && ext.loadBufferView( index );
  1250. } );
  1251. break;
  1252. case 'buffer':
  1253. dependency = this.loadBuffer( index );
  1254. break;
  1255. case 'material':
  1256. dependency = this._invokeOne( function ( ext ) {
  1257. return ext.loadMaterial && ext.loadMaterial( index );
  1258. } );
  1259. break;
  1260. case 'texture':
  1261. dependency = this._invokeOne( function ( ext ) {
  1262. return ext.loadTexture && ext.loadTexture( index );
  1263. } );
  1264. break;
  1265. case 'skin':
  1266. dependency = this.loadSkin( index );
  1267. break;
  1268. case 'animation':
  1269. dependency = this.loadAnimation( index );
  1270. break;
  1271. case 'camera':
  1272. dependency = this.loadCamera( index );
  1273. break;
  1274. case 'light':
  1275. dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
  1276. break;
  1277. default:
  1278. throw new Error( 'Unknown type: ' + type );
  1279. }
  1280. this.cache.add( cacheKey, dependency );
  1281. }
  1282. return dependency;
  1283. };
  1284. /**
  1285. * Requests all dependencies of the specified type asynchronously, with caching.
  1286. * @param {string} type
  1287. * @return {Promise<Array<Object>>}
  1288. */
  1289. GLTFParser.prototype.getDependencies = function ( type ) {
  1290. var dependencies = this.cache.get( type );
  1291. if ( ! dependencies ) {
  1292. var parser = this;
  1293. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1294. dependencies = Promise.all( defs.map( function ( def, index ) {
  1295. return parser.getDependency( type, index );
  1296. } ) );
  1297. this.cache.add( type, dependencies );
  1298. }
  1299. return dependencies;
  1300. };
  1301. /**
  1302. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1303. * @param {number} bufferIndex
  1304. * @return {Promise<ArrayBuffer>}
  1305. */
  1306. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1307. var bufferDef = this.json.buffers[ bufferIndex ];
  1308. var loader = this.fileLoader;
  1309. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1310. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1311. }
  1312. // If present, GLB container is required to be the first buffer.
  1313. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1314. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1315. }
  1316. var options = this.options;
  1317. return new Promise( function ( resolve, reject ) {
  1318. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1319. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1320. } );
  1321. } );
  1322. };
  1323. /**
  1324. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1325. * @param {number} bufferViewIndex
  1326. * @return {Promise<ArrayBuffer>}
  1327. */
  1328. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1329. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1330. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1331. var byteLength = bufferViewDef.byteLength || 0;
  1332. var byteOffset = bufferViewDef.byteOffset || 0;
  1333. return buffer.slice( byteOffset, byteOffset + byteLength );
  1334. } );
  1335. };
  1336. /**
  1337. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1338. * @param {number} accessorIndex
  1339. * @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
  1340. */
  1341. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1342. var parser = this;
  1343. var json = this.json;
  1344. var accessorDef = this.json.accessors[ accessorIndex ];
  1345. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1346. // Ignore empty accessors, which may be used to declare runtime
  1347. // information about attributes coming from another source (e.g. Draco
  1348. // compression extension).
  1349. return Promise.resolve( null );
  1350. }
  1351. var pendingBufferViews = [];
  1352. if ( accessorDef.bufferView !== undefined ) {
  1353. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1354. } else {
  1355. pendingBufferViews.push( null );
  1356. }
  1357. if ( accessorDef.sparse !== undefined ) {
  1358. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1359. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1360. }
  1361. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1362. var bufferView = bufferViews[ 0 ];
  1363. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1364. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1365. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1366. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1367. var itemBytes = elementBytes * itemSize;
  1368. var byteOffset = accessorDef.byteOffset || 0;
  1369. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1370. var normalized = accessorDef.normalized === true;
  1371. var array, bufferAttribute;
  1372. // The buffer is not interleaved if the stride is the item size in bytes.
  1373. if ( byteStride && byteStride !== itemBytes ) {
  1374. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1375. // This makes sure that IBA.count reflects accessor.count properly
  1376. var ibSlice = Math.floor( byteOffset / byteStride );
  1377. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1378. var ib = parser.cache.get( ibCacheKey );
  1379. if ( ! ib ) {
  1380. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1381. // Integer parameters to IB/IBA are in array elements, not bytes.
  1382. ib = new InterleavedBuffer( array, byteStride / elementBytes );
  1383. parser.cache.add( ibCacheKey, ib );
  1384. }
  1385. bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1386. } else {
  1387. if ( bufferView === null ) {
  1388. array = new TypedArray( accessorDef.count * itemSize );
  1389. } else {
  1390. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1391. }
  1392. bufferAttribute = new BufferAttribute( array, itemSize, normalized );
  1393. }
  1394. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1395. if ( accessorDef.sparse !== undefined ) {
  1396. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1397. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1398. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1399. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1400. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1401. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1402. if ( bufferView !== null ) {
  1403. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1404. bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1405. }
  1406. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1407. var index = sparseIndices[ i ];
  1408. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1409. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1410. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1411. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1412. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1413. }
  1414. }
  1415. return bufferAttribute;
  1416. } );
  1417. };
  1418. /**
  1419. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1420. * @param {number} textureIndex
  1421. * @return {Promise<THREE.Texture>}
  1422. */
  1423. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1424. var parser = this;
  1425. var json = this.json;
  1426. var options = this.options;
  1427. var textureDef = json.textures[ textureIndex ];
  1428. var textureExtensions = textureDef.extensions || {};
  1429. var source;
  1430. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1431. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1432. } else {
  1433. source = json.images[ textureDef.source ];
  1434. }
  1435. var loader;
  1436. if ( source.uri ) {
  1437. loader = options.manager.getHandler( source.uri );
  1438. }
  1439. if ( ! loader ) {
  1440. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1441. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1442. : this.textureLoader;
  1443. }
  1444. return this.loadTextureImage( textureIndex, source, loader );
  1445. };
  1446. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1447. var parser = this;
  1448. var json = this.json;
  1449. var options = this.options;
  1450. var textureDef = json.textures[ textureIndex ];
  1451. var URL = self.URL || self.webkitURL;
  1452. var sourceURI = source.uri;
  1453. var isObjectURL = false;
  1454. var hasAlpha = true;
  1455. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1456. if ( source.bufferView !== undefined ) {
  1457. // Load binary image data from bufferView, if provided.
  1458. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1459. if ( source.mimeType === 'image/png' ) {
  1460. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1461. hasAlpha = new DataView( bufferView, 25, 1 ).getUint8( 0, false ) === 6;
  1462. }
  1463. isObjectURL = true;
  1464. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1465. sourceURI = URL.createObjectURL( blob );
  1466. return sourceURI;
  1467. } );
  1468. }
  1469. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1470. return new Promise( function ( resolve, reject ) {
  1471. var onLoad = resolve;
  1472. if ( loader.isImageBitmapLoader === true ) {
  1473. onLoad = function ( imageBitmap ) {
  1474. resolve( new CanvasTexture( imageBitmap ) );
  1475. };
  1476. }
  1477. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1478. } );
  1479. } ).then( function ( texture ) {
  1480. // Clean up resources and configure Texture.
  1481. if ( isObjectURL === true ) {
  1482. URL.revokeObjectURL( sourceURI );
  1483. }
  1484. texture.flipY = false;
  1485. if ( textureDef.name ) texture.name = textureDef.name;
  1486. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1487. if ( ! hasAlpha ) texture.format = RGBFormat;
  1488. var samplers = json.samplers || {};
  1489. var sampler = samplers[ textureDef.sampler ] || {};
  1490. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
  1491. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
  1492. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
  1493. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
  1494. parser.associations.set( texture, {
  1495. type: 'textures',
  1496. index: textureIndex
  1497. } );
  1498. return texture;
  1499. } );
  1500. };
  1501. /**
  1502. * Asynchronously assigns a texture to the given material parameters.
  1503. * @param {Object} materialParams
  1504. * @param {string} mapName
  1505. * @param {Object} mapDef
  1506. * @return {Promise}
  1507. */
  1508. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1509. var parser = this;
  1510. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1511. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1512. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1513. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1514. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1515. }
  1516. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1517. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1518. if ( transform ) {
  1519. var gltfReference = parser.associations.get( texture );
  1520. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1521. parser.associations.set( texture, gltfReference );
  1522. }
  1523. }
  1524. materialParams[ mapName ] = texture;
  1525. } );
  1526. };
  1527. /**
  1528. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1529. * already has a material (generated from the glTF material options alone)
  1530. * but reuse of the same glTF material may require multiple threejs materials
  1531. * to accomodate different primitive types, defines, etc. New materials will
  1532. * be created if necessary, and reused from a cache.
  1533. * @param {Object3D} mesh Mesh, Line, or Points instance.
  1534. */
  1535. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1536. var geometry = mesh.geometry;
  1537. var material = mesh.material;
  1538. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1539. var useVertexColors = geometry.attributes.color !== undefined;
  1540. var useFlatShading = geometry.attributes.normal === undefined;
  1541. var useSkinning = mesh.isSkinnedMesh === true;
  1542. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1543. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1544. if ( mesh.isPoints ) {
  1545. var cacheKey = 'PointsMaterial:' + material.uuid;
  1546. var pointsMaterial = this.cache.get( cacheKey );
  1547. if ( ! pointsMaterial ) {
  1548. pointsMaterial = new PointsMaterial();
  1549. Material.prototype.copy.call( pointsMaterial, material );
  1550. pointsMaterial.color.copy( material.color );
  1551. pointsMaterial.map = material.map;
  1552. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1553. this.cache.add( cacheKey, pointsMaterial );
  1554. }
  1555. material = pointsMaterial;
  1556. } else if ( mesh.isLine ) {
  1557. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1558. var lineMaterial = this.cache.get( cacheKey );
  1559. if ( ! lineMaterial ) {
  1560. lineMaterial = new LineBasicMaterial();
  1561. Material.prototype.copy.call( lineMaterial, material );
  1562. lineMaterial.color.copy( material.color );
  1563. this.cache.add( cacheKey, lineMaterial );
  1564. }
  1565. material = lineMaterial;
  1566. }
  1567. // Clone the material if it will be modified
  1568. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1569. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1570. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1571. if ( useSkinning ) cacheKey += 'skinning:';
  1572. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1573. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1574. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1575. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1576. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1577. var cachedMaterial = this.cache.get( cacheKey );
  1578. if ( ! cachedMaterial ) {
  1579. cachedMaterial = material.clone();
  1580. if ( useSkinning ) cachedMaterial.skinning = true;
  1581. if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
  1582. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1583. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1584. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1585. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1586. this.cache.add( cacheKey, cachedMaterial );
  1587. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1588. }
  1589. material = cachedMaterial;
  1590. }
  1591. // workarounds for mesh and geometry
  1592. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1593. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1594. }
  1595. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1596. if ( material.normalScale && ! useVertexTangents ) {
  1597. material.normalScale.y = - material.normalScale.y;
  1598. }
  1599. if ( material.clearcoatNormalScale && ! useVertexTangents ) {
  1600. material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
  1601. }
  1602. mesh.material = material;
  1603. };
  1604. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1605. return MeshStandardMaterial;
  1606. };
  1607. /**
  1608. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1609. * @param {number} materialIndex
  1610. * @return {Promise<Material>}
  1611. */
  1612. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1613. var parser = this;
  1614. var json = this.json;
  1615. var extensions = this.extensions;
  1616. var materialDef = json.materials[ materialIndex ];
  1617. var materialType;
  1618. var materialParams = {};
  1619. var materialExtensions = materialDef.extensions || {};
  1620. var pending = [];
  1621. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1622. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1623. materialType = sgExtension.getMaterialType();
  1624. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1625. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1626. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1627. materialType = kmuExtension.getMaterialType();
  1628. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1629. } else {
  1630. // Specification:
  1631. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1632. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1633. materialParams.color = new Color( 1.0, 1.0, 1.0 );
  1634. materialParams.opacity = 1.0;
  1635. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1636. var array = metallicRoughness.baseColorFactor;
  1637. materialParams.color.fromArray( array );
  1638. materialParams.opacity = array[ 3 ];
  1639. }
  1640. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1641. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1642. }
  1643. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1644. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1645. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1646. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1647. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1648. }
  1649. materialType = this._invokeOne( function ( ext ) {
  1650. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1651. } );
  1652. pending.push( this._invokeAll( function ( ext ) {
  1653. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1654. } ) );
  1655. }
  1656. if ( materialDef.doubleSided === true ) {
  1657. materialParams.side = DoubleSide;
  1658. }
  1659. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1660. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1661. materialParams.transparent = true;
  1662. // See: https://github.com/mrdoob/three.js/issues/17706
  1663. materialParams.depthWrite = false;
  1664. } else {
  1665. materialParams.transparent = false;
  1666. if ( alphaMode === ALPHA_MODES.MASK ) {
  1667. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1668. }
  1669. }
  1670. if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1671. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1672. materialParams.normalScale = new Vector2( 1, 1 );
  1673. if ( materialDef.normalTexture.scale !== undefined ) {
  1674. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1675. }
  1676. }
  1677. if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1678. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1679. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1680. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1681. }
  1682. }
  1683. if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
  1684. materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
  1685. }
  1686. if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
  1687. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1688. }
  1689. return Promise.all( pending ).then( function () {
  1690. var material;
  1691. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1692. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1693. } else {
  1694. material = new materialType( materialParams );
  1695. }
  1696. if ( materialDef.name ) material.name = materialDef.name;
  1697. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1698. if ( material.map ) material.map.encoding = sRGBEncoding;
  1699. if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
  1700. assignExtrasToUserData( material, materialDef );
  1701. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1702. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1703. return material;
  1704. } );
  1705. };
  1706. /**
  1707. * @param {BufferGeometry} geometry
  1708. * @param {GLTF.Primitive} primitiveDef
  1709. * @param {GLTFParser} parser
  1710. */
  1711. function computeBounds( geometry, primitiveDef, parser ) {
  1712. var attributes = primitiveDef.attributes;
  1713. var box = new Box3();
  1714. if ( attributes.POSITION !== undefined ) {
  1715. var accessor = parser.json.accessors[ attributes.POSITION ];
  1716. var min = accessor.min;
  1717. var max = accessor.max;
  1718. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1719. if ( min !== undefined && max !== undefined ) {
  1720. box.set(
  1721. new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1722. new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1723. } else {
  1724. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1725. return;
  1726. }
  1727. } else {
  1728. return;
  1729. }
  1730. var targets = primitiveDef.targets;
  1731. if ( targets !== undefined ) {
  1732. var maxDisplacement = new Vector3();
  1733. var vector = new Vector3();
  1734. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1735. var target = targets[ i ];
  1736. if ( target.POSITION !== undefined ) {
  1737. var accessor = parser.json.accessors[ target.POSITION ];
  1738. var min = accessor.min;
  1739. var max = accessor.max;
  1740. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1741. if ( min !== undefined && max !== undefined ) {
  1742. // we need to get max of absolute components because target weight is [-1,1]
  1743. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1744. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1745. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1746. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1747. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1748. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1749. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1750. maxDisplacement.max( vector );
  1751. } else {
  1752. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1753. }
  1754. }
  1755. }
  1756. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1757. box.expandByVector( maxDisplacement );
  1758. }
  1759. geometry.boundingBox = box;
  1760. var sphere = new Sphere();
  1761. box.getCenter( sphere.center );
  1762. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1763. geometry.boundingSphere = sphere;
  1764. }
  1765. /**
  1766. * @param {BufferGeometry} geometry
  1767. * @param {GLTF.Primitive} primitiveDef
  1768. * @param {GLTFParser} parser
  1769. * @return {Promise<BufferGeometry>}
  1770. */
  1771. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1772. var attributes = primitiveDef.attributes;
  1773. var pending = [];
  1774. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1775. return parser.getDependency( 'accessor', accessorIndex )
  1776. .then( function ( accessor ) {
  1777. geometry.setAttribute( attributeName, accessor );
  1778. } );
  1779. }
  1780. for ( var gltfAttributeName in attributes ) {
  1781. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1782. // Skip attributes already provided by e.g. Draco extension.
  1783. if ( threeAttributeName in geometry.attributes ) continue;
  1784. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1785. }
  1786. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1787. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1788. geometry.setIndex( accessor );
  1789. } );
  1790. pending.push( accessor );
  1791. }
  1792. assignExtrasToUserData( geometry, primitiveDef );
  1793. computeBounds( geometry, primitiveDef, parser );
  1794. return Promise.all( pending ).then( function () {
  1795. return primitiveDef.targets !== undefined
  1796. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1797. : geometry;
  1798. } );
  1799. }
  1800. /**
  1801. * @param {BufferGeometry} geometry
  1802. * @param {Number} drawMode
  1803. * @return {BufferGeometry}
  1804. */
  1805. function toTrianglesDrawMode( geometry, drawMode ) {
  1806. var index = geometry.getIndex();
  1807. // generate index if not present
  1808. if ( index === null ) {
  1809. var indices = [];
  1810. var position = geometry.getAttribute( 'position' );
  1811. if ( position !== undefined ) {
  1812. for ( var i = 0; i < position.count; i ++ ) {
  1813. indices.push( i );
  1814. }
  1815. geometry.setIndex( indices );
  1816. index = geometry.getIndex();
  1817. } else {
  1818. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1819. return geometry;
  1820. }
  1821. }
  1822. //
  1823. var numberOfTriangles = index.count - 2;
  1824. var newIndices = [];
  1825. if ( drawMode === TriangleFanDrawMode ) {
  1826. // gl.TRIANGLE_FAN
  1827. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1828. newIndices.push( index.getX( 0 ) );
  1829. newIndices.push( index.getX( i ) );
  1830. newIndices.push( index.getX( i + 1 ) );
  1831. }
  1832. } else {
  1833. // gl.TRIANGLE_STRIP
  1834. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1835. if ( i % 2 === 0 ) {
  1836. newIndices.push( index.getX( i ) );
  1837. newIndices.push( index.getX( i + 1 ) );
  1838. newIndices.push( index.getX( i + 2 ) );
  1839. } else {
  1840. newIndices.push( index.getX( i + 2 ) );
  1841. newIndices.push( index.getX( i + 1 ) );
  1842. newIndices.push( index.getX( i ) );
  1843. }
  1844. }
  1845. }
  1846. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1847. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1848. }
  1849. // build final geometry
  1850. var newGeometry = geometry.clone();
  1851. newGeometry.setIndex( newIndices );
  1852. return newGeometry;
  1853. }
  1854. /**
  1855. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1856. *
  1857. * Creates BufferGeometries from primitives.
  1858. *
  1859. * @param {Array<GLTF.Primitive>} primitives
  1860. * @return {Promise<Array<BufferGeometry>>}
  1861. */
  1862. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1863. var parser = this;
  1864. var extensions = this.extensions;
  1865. var cache = this.primitiveCache;
  1866. function createDracoPrimitive( primitive ) {
  1867. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1868. .decodePrimitive( primitive, parser )
  1869. .then( function ( geometry ) {
  1870. return addPrimitiveAttributes( geometry, primitive, parser );
  1871. } );
  1872. }
  1873. var pending = [];
  1874. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1875. var primitive = primitives[ i ];
  1876. var cacheKey = createPrimitiveKey( primitive );
  1877. // See if we've already created this geometry
  1878. var cached = cache[ cacheKey ];
  1879. if ( cached ) {
  1880. // Use the cached geometry if it exists
  1881. pending.push( cached.promise );
  1882. } else {
  1883. var geometryPromise;
  1884. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1885. // Use DRACO geometry if available
  1886. geometryPromise = createDracoPrimitive( primitive );
  1887. } else {
  1888. // Otherwise create a new geometry
  1889. geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
  1890. }
  1891. // Cache this geometry
  1892. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1893. pending.push( geometryPromise );
  1894. }
  1895. }
  1896. return Promise.all( pending );
  1897. };
  1898. /**
  1899. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1900. * @param {number} meshIndex
  1901. * @return {Promise<Group|Mesh|SkinnedMesh>}
  1902. */
  1903. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1904. var parser = this;
  1905. var json = this.json;
  1906. var meshDef = json.meshes[ meshIndex ];
  1907. var primitives = meshDef.primitives;
  1908. var pending = [];
  1909. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1910. var material = primitives[ i ].material === undefined
  1911. ? createDefaultMaterial( this.cache )
  1912. : this.getDependency( 'material', primitives[ i ].material );
  1913. pending.push( material );
  1914. }
  1915. pending.push( parser.loadGeometries( primitives ) );
  1916. return Promise.all( pending ).then( function ( results ) {
  1917. var materials = results.slice( 0, results.length - 1 );
  1918. var geometries = results[ results.length - 1 ];
  1919. var meshes = [];
  1920. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  1921. var geometry = geometries[ i ];
  1922. var primitive = primitives[ i ];
  1923. // 1. create Mesh
  1924. var mesh;
  1925. var material = materials[ i ];
  1926. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1927. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1928. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1929. primitive.mode === undefined ) {
  1930. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  1931. mesh = meshDef.isSkinnedMesh === true
  1932. ? new SkinnedMesh( geometry, material )
  1933. : new Mesh( geometry, material );
  1934. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  1935. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  1936. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  1937. mesh.normalizeSkinWeights();
  1938. }
  1939. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1940. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
  1941. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1942. mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
  1943. }
  1944. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1945. mesh = new LineSegments( geometry, material );
  1946. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1947. mesh = new Line( geometry, material );
  1948. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1949. mesh = new LineLoop( geometry, material );
  1950. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1951. mesh = new Points( geometry, material );
  1952. } else {
  1953. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1954. }
  1955. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  1956. updateMorphTargets( mesh, meshDef );
  1957. }
  1958. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1959. if ( geometries.length > 1 ) mesh.name += '_' + i;
  1960. assignExtrasToUserData( mesh, meshDef );
  1961. parser.assignFinalMaterial( mesh );
  1962. meshes.push( mesh );
  1963. }
  1964. if ( meshes.length === 1 ) {
  1965. return meshes[ 0 ];
  1966. }
  1967. var group = new Group();
  1968. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1969. group.add( meshes[ i ] );
  1970. }
  1971. return group;
  1972. } );
  1973. };
  1974. /**
  1975. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1976. * @param {number} cameraIndex
  1977. * @return {Promise<THREE.Camera>}
  1978. */
  1979. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1980. var camera;
  1981. var cameraDef = this.json.cameras[ cameraIndex ];
  1982. var params = cameraDef[ cameraDef.type ];
  1983. if ( ! params ) {
  1984. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1985. return;
  1986. }
  1987. if ( cameraDef.type === 'perspective' ) {
  1988. camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  1989. } else if ( cameraDef.type === 'orthographic' ) {
  1990. camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  1991. }
  1992. if ( cameraDef.name ) camera.name = cameraDef.name;
  1993. assignExtrasToUserData( camera, cameraDef );
  1994. return Promise.resolve( camera );
  1995. };
  1996. /**
  1997. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1998. * @param {number} skinIndex
  1999. * @return {Promise<Object>}
  2000. */
  2001. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2002. var skinDef = this.json.skins[ skinIndex ];
  2003. var skinEntry = { joints: skinDef.joints };
  2004. if ( skinDef.inverseBindMatrices === undefined ) {
  2005. return Promise.resolve( skinEntry );
  2006. }
  2007. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2008. skinEntry.inverseBindMatrices = accessor;
  2009. return skinEntry;
  2010. } );
  2011. };
  2012. /**
  2013. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2014. * @param {number} animationIndex
  2015. * @return {Promise<AnimationClip>}
  2016. */
  2017. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2018. var json = this.json;
  2019. var animationDef = json.animations[ animationIndex ];
  2020. var pendingNodes = [];
  2021. var pendingInputAccessors = [];
  2022. var pendingOutputAccessors = [];
  2023. var pendingSamplers = [];
  2024. var pendingTargets = [];
  2025. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2026. var channel = animationDef.channels[ i ];
  2027. var sampler = animationDef.samplers[ channel.sampler ];
  2028. var target = channel.target;
  2029. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2030. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2031. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2032. pendingNodes.push( this.getDependency( 'node', name ) );
  2033. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2034. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2035. pendingSamplers.push( sampler );
  2036. pendingTargets.push( target );
  2037. }
  2038. return Promise.all( [
  2039. Promise.all( pendingNodes ),
  2040. Promise.all( pendingInputAccessors ),
  2041. Promise.all( pendingOutputAccessors ),
  2042. Promise.all( pendingSamplers ),
  2043. Promise.all( pendingTargets )
  2044. ] ).then( function ( dependencies ) {
  2045. var nodes = dependencies[ 0 ];
  2046. var inputAccessors = dependencies[ 1 ];
  2047. var outputAccessors = dependencies[ 2 ];
  2048. var samplers = dependencies[ 3 ];
  2049. var targets = dependencies[ 4 ];
  2050. var tracks = [];
  2051. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2052. var node = nodes[ i ];
  2053. var inputAccessor = inputAccessors[ i ];
  2054. var outputAccessor = outputAccessors[ i ];
  2055. var sampler = samplers[ i ];
  2056. var target = targets[ i ];
  2057. if ( node === undefined ) continue;
  2058. node.updateMatrix();
  2059. node.matrixAutoUpdate = true;
  2060. var TypedKeyframeTrack;
  2061. switch ( PATH_PROPERTIES[ target.path ] ) {
  2062. case PATH_PROPERTIES.weights:
  2063. TypedKeyframeTrack = NumberKeyframeTrack;
  2064. break;
  2065. case PATH_PROPERTIES.rotation:
  2066. TypedKeyframeTrack = QuaternionKeyframeTrack;
  2067. break;
  2068. case PATH_PROPERTIES.position:
  2069. case PATH_PROPERTIES.scale:
  2070. default:
  2071. TypedKeyframeTrack = VectorKeyframeTrack;
  2072. break;
  2073. }
  2074. var targetName = node.name ? node.name : node.uuid;
  2075. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
  2076. var targetNames = [];
  2077. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2078. // Node may be a Group (glTF mesh with several primitives) or a Mesh.
  2079. node.traverse( function ( object ) {
  2080. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2081. targetNames.push( object.name ? object.name : object.uuid );
  2082. }
  2083. } );
  2084. } else {
  2085. targetNames.push( targetName );
  2086. }
  2087. var outputArray = outputAccessor.array;
  2088. if ( outputAccessor.normalized ) {
  2089. var scale;
  2090. if ( outputArray.constructor === Int8Array ) {
  2091. scale = 1 / 127;
  2092. } else if ( outputArray.constructor === Uint8Array ) {
  2093. scale = 1 / 255;
  2094. } else if ( outputArray.constructor == Int16Array ) {
  2095. scale = 1 / 32767;
  2096. } else if ( outputArray.constructor === Uint16Array ) {
  2097. scale = 1 / 65535;
  2098. } else {
  2099. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2100. }
  2101. var scaled = new Float32Array( outputArray.length );
  2102. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2103. scaled[ j ] = outputArray[ j ] * scale;
  2104. }
  2105. outputArray = scaled;
  2106. }
  2107. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2108. var track = new TypedKeyframeTrack(
  2109. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2110. inputAccessor.array,
  2111. outputArray,
  2112. interpolation
  2113. );
  2114. // Override interpolation with custom factory method.
  2115. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2116. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2117. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2118. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2119. // must be divided by three to get the interpolant's sampleSize argument.
  2120. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2121. };
  2122. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2123. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2124. }
  2125. tracks.push( track );
  2126. }
  2127. }
  2128. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2129. return new AnimationClip( name, undefined, tracks );
  2130. } );
  2131. };
  2132. /**
  2133. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2134. * @param {number} nodeIndex
  2135. * @return {Promise<Object3D>}
  2136. */
  2137. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2138. var json = this.json;
  2139. var extensions = this.extensions;
  2140. var parser = this;
  2141. var nodeDef = json.nodes[ nodeIndex ];
  2142. return ( function () {
  2143. var pending = [];
  2144. if ( nodeDef.mesh !== undefined ) {
  2145. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2146. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2147. // if weights are provided on the node, override weights on the mesh.
  2148. if ( nodeDef.weights !== undefined ) {
  2149. node.traverse( function ( o ) {
  2150. if ( ! o.isMesh ) return;
  2151. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2152. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2153. }
  2154. } );
  2155. }
  2156. return node;
  2157. } ) );
  2158. }
  2159. if ( nodeDef.camera !== undefined ) {
  2160. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2161. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2162. } ) );
  2163. }
  2164. if ( nodeDef.extensions
  2165. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
  2166. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
  2167. var lightIndex = nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light;
  2168. pending.push( parser.getDependency( 'light', lightIndex ).then( function ( light ) {
  2169. return parser._getNodeRef( parser.lightCache, lightIndex, light );
  2170. } ) );
  2171. }
  2172. return Promise.all( pending );
  2173. }() ).then( function ( objects ) {
  2174. var node;
  2175. // .isBone isn't in glTF spec. See ._markDefs
  2176. if ( nodeDef.isBone === true ) {
  2177. node = new Bone();
  2178. } else if ( objects.length > 1 ) {
  2179. node = new Group();
  2180. } else if ( objects.length === 1 ) {
  2181. node = objects[ 0 ];
  2182. } else {
  2183. node = new Object3D();
  2184. }
  2185. if ( node !== objects[ 0 ] ) {
  2186. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2187. node.add( objects[ i ] );
  2188. }
  2189. }
  2190. if ( nodeDef.name ) {
  2191. node.userData.name = nodeDef.name;
  2192. node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );
  2193. }
  2194. assignExtrasToUserData( node, nodeDef );
  2195. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2196. if ( nodeDef.matrix !== undefined ) {
  2197. var matrix = new Matrix4();
  2198. matrix.fromArray( nodeDef.matrix );
  2199. node.applyMatrix4( matrix );
  2200. } else {
  2201. if ( nodeDef.translation !== undefined ) {
  2202. node.position.fromArray( nodeDef.translation );
  2203. }
  2204. if ( nodeDef.rotation !== undefined ) {
  2205. node.quaternion.fromArray( nodeDef.rotation );
  2206. }
  2207. if ( nodeDef.scale !== undefined ) {
  2208. node.scale.fromArray( nodeDef.scale );
  2209. }
  2210. }
  2211. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2212. return node;
  2213. } );
  2214. };
  2215. /**
  2216. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2217. * @param {number} sceneIndex
  2218. * @return {Promise<Group>}
  2219. */
  2220. GLTFParser.prototype.loadScene = function () {
  2221. // scene node hierachy builder
  2222. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2223. var nodeDef = json.nodes[ nodeId ];
  2224. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2225. if ( nodeDef.skin === undefined ) return node;
  2226. // build skeleton here as well
  2227. var skinEntry;
  2228. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2229. skinEntry = skin;
  2230. var pendingJoints = [];
  2231. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2232. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2233. }
  2234. return Promise.all( pendingJoints );
  2235. } ).then( function ( jointNodes ) {
  2236. node.traverse( function ( mesh ) {
  2237. if ( ! mesh.isMesh ) return;
  2238. var bones = [];
  2239. var boneInverses = [];
  2240. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2241. var jointNode = jointNodes[ j ];
  2242. if ( jointNode ) {
  2243. bones.push( jointNode );
  2244. var mat = new Matrix4();
  2245. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2246. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2247. }
  2248. boneInverses.push( mat );
  2249. } else {
  2250. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2251. }
  2252. }
  2253. mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2254. } );
  2255. return node;
  2256. } );
  2257. } ).then( function ( node ) {
  2258. // build node hierachy
  2259. parentObject.add( node );
  2260. var pending = [];
  2261. if ( nodeDef.children ) {
  2262. var children = nodeDef.children;
  2263. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2264. var child = children[ i ];
  2265. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2266. }
  2267. }
  2268. return Promise.all( pending );
  2269. } );
  2270. }
  2271. return function loadScene( sceneIndex ) {
  2272. var json = this.json;
  2273. var extensions = this.extensions;
  2274. var sceneDef = this.json.scenes[ sceneIndex ];
  2275. var parser = this;
  2276. // Loader returns Group, not Scene.
  2277. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2278. var scene = new Group();
  2279. if ( sceneDef.name ) scene.name = sceneDef.name;
  2280. assignExtrasToUserData( scene, sceneDef );
  2281. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2282. var nodeIds = sceneDef.nodes || [];
  2283. var pending = [];
  2284. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2285. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2286. }
  2287. return Promise.all( pending ).then( function () {
  2288. return scene;
  2289. } );
  2290. };
  2291. }();
  2292. return GLTFLoader;
  2293. } )();
  2294. export { GLTFLoader };