canvas_particles_sprites.html 4.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/Three.js"></script>
  20. <script src="js/Stats.js"></script>
  21. <script src="js/Tween.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, renderer, particle;
  25. var mouseX = 0, mouseY = 0;
  26. var windowHalfX = window.innerWidth / 2;
  27. var windowHalfY = window.innerHeight / 2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  34. camera.position.z = 1000;
  35. scene = new THREE.Scene();
  36. scene.add( camera );
  37. var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture( generateSprite() ), blending: THREE.AdditiveBlending } );
  38. for ( var i = 0; i < 1000; i++ ) {
  39. particle = new THREE.Particle( material );
  40. initParticle( particle, i * 10 );
  41. scene.add( particle );
  42. }
  43. renderer = new THREE.CanvasRenderer();
  44. renderer.setSize( window.innerWidth, window.innerHeight );
  45. renderer.sortElements = false;
  46. renderer.setClearColorHex( 0x0000ff, 0.25 );
  47. container.appendChild( renderer.domElement );
  48. stats = new Stats();
  49. stats.domElement.style.position = 'absolute';
  50. stats.domElement.style.top = '0px';
  51. container.appendChild( stats.domElement );
  52. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  53. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  54. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  55. //
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. }
  58. function onWindowResize() {
  59. windowHalfX = window.innerWidth / 2,
  60. windowHalfY = window.innerHeight / 2,
  61. camera.aspect = window.innerWidth / window.innerHeight;
  62. camera.updateProjectionMatrix();
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. }
  65. function generateSprite() {
  66. var canvas = document.createElement( 'canvas' );
  67. canvas.width = 16;
  68. canvas.height = 16;
  69. var context = canvas.getContext( '2d' );
  70. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  71. gradient.addColorStop( 0, 'rgba(255,255,255,1)' );
  72. gradient.addColorStop( 0.2, 'rgba(0,255,255,1)' );
  73. gradient.addColorStop( 0.4, 'rgba(0,0,64,1)' );
  74. gradient.addColorStop( 1, 'rgba(0,0,0,1)' );
  75. context.fillStyle = gradient;
  76. context.fillRect( 0, 0, canvas.width, canvas.height );
  77. return canvas;
  78. }
  79. function initParticle( particle, delay ) {
  80. var particle = this instanceof THREE.Particle ? this : particle;
  81. var delay = delay !== undefined ? delay : 0;
  82. particle.position.x = 0;
  83. particle.position.y = 0;
  84. particle.position.z = 0;
  85. particle.scale.x = particle.scale.y = Math.random() * 3 + 1;
  86. new TWEEN.Tween( particle )
  87. .delay( delay )
  88. .to( {}, 10000 )
  89. .onComplete( initParticle )
  90. .start();
  91. new TWEEN.Tween( particle.position )
  92. .delay( delay )
  93. .to( { x: Math.random() * 4000 - 2000, y: Math.random() * 1000 - 500, z: Math.random() * 4000 - 2000 }, 10000 )
  94. .start();
  95. new TWEEN.Tween( particle.scale )
  96. .delay( delay )
  97. .to( { x: 0, y: 0 }, 10000 )
  98. .start();
  99. }
  100. //
  101. function onDocumentMouseMove( event ) {
  102. mouseX = event.clientX - windowHalfX;
  103. mouseY = event.clientY - windowHalfY;
  104. }
  105. function onDocumentTouchStart( event ) {
  106. if ( event.touches.length == 1 ) {
  107. event.preventDefault();
  108. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  109. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  110. }
  111. }
  112. function onDocumentTouchMove( event ) {
  113. if ( event.touches.length == 1 ) {
  114. event.preventDefault();
  115. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  116. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  117. }
  118. }
  119. //
  120. function animate() {
  121. requestAnimationFrame( animate );
  122. render();
  123. stats.update();
  124. }
  125. function render() {
  126. TWEEN.update();
  127. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  128. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  129. camera.lookAt( scene.position );
  130. renderer.render( scene, camera );
  131. }
  132. </script>
  133. </body>
  134. </html>