webgl_geometry_hierarchy2.html 10.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry hierarchy 2</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  18. <script type="text/javascript" src="../src/Three.js"></script>
  19. <script type="text/javascript" src="../src/core/Color.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  22. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  23. <script type="text/javascript" src="../src/core/Ray.js"></script>
  24. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  26. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  27. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  28. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  29. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  30. <script type="text/javascript" src="../src/core/Face3.js"></script>
  31. <script type="text/javascript" src="../src/core/Face4.js"></script>
  32. <script type="text/javascript" src="../src/core/UV.js"></script>
  33. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  34. <script type="text/javascript" src="../src/core/Spline.js"></script>
  35. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  36. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  37. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  38. <script type="text/javascript" src="../src/cameras/QuakeCamera.js"></script>
  39. <script type="text/javascript" src="../src/lights/Light.js"></script>
  40. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  41. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  42. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  43. <script type="text/javascript" src="../src/materials/Material.js"></script>
  44. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  45. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  53. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  54. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  55. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  56. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  57. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  58. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  59. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  60. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  61. <script type="text/javascript" src="../src/objects/Line.js"></script>
  62. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  63. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  64. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  65. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  66. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  67. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  68. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  69. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  70. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  71. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  72. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  73. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  74. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  76. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  81. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  82. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  83. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  84. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  85. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  86. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  87. <script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
  88. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  89. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  90. <script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
  91. <script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
  92. <script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
  93. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  94. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  95. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  96. <script type="text/javascript" src="js/Stats.js"></script>
  97. <script type="text/javascript">
  98. var container, stats;
  99. var camera, scene, renderer;
  100. var geometry, objects;
  101. var mouseX = 0, mouseY = 0;
  102. var windowHalfX = window.innerWidth / 2;
  103. var windowHalfY = window.innerHeight / 2;
  104. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  105. init();
  106. animate();
  107. function init() {
  108. container = document.createElement( 'div' );
  109. document.body.appendChild( container );
  110. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  111. camera.position.z = 500;
  112. scene = new THREE.Scene();
  113. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  114. var geometry = new Cube( 100, 100, 100 );
  115. var material = new THREE.MeshNormalMaterial();
  116. var mesh = new THREE.Mesh( geometry, material );
  117. mesh.position.x = 1000;
  118. objects = [];
  119. objects.push( mesh );
  120. var amount = 200, child, object = mesh;
  121. for ( var i = 0; i < amount; i ++ ) {
  122. child = new THREE.Mesh( geometry, material );
  123. child.position.x = 100;
  124. object.addChild( child );
  125. object = child;
  126. objects.push( child );
  127. }
  128. object = mesh;
  129. for ( var i = 0; i < amount; i ++ ) {
  130. child = new THREE.Mesh( geometry, material );
  131. child.position.x = - 100;
  132. object.addChild( child );
  133. object = child;
  134. objects.push( child );
  135. }
  136. object = mesh;
  137. for ( var i = 0; i < amount; i ++ ) {
  138. child = new THREE.Mesh( geometry, material );
  139. child.position.y = - 100;
  140. object.addChild( child );
  141. object = child;
  142. objects.push( child );
  143. }
  144. object = mesh;
  145. for ( var i = 0; i < amount; i ++ ) {
  146. child = new THREE.Mesh( geometry, material );
  147. child.position.y = 100;
  148. object.addChild( child );
  149. object = child;
  150. objects.push( child );
  151. }
  152. object = mesh;
  153. for ( var i = 0; i < amount; i ++ ) {
  154. child = new THREE.Mesh( geometry, material );
  155. child.position.z = - 100;
  156. object.addChild( child );
  157. object = child;
  158. objects.push( child );
  159. }
  160. object = mesh;
  161. for ( var i = 0; i < amount; i ++ ) {
  162. child = new THREE.Mesh( geometry, material );
  163. child.position.z = 100;
  164. object.addChild( child );
  165. object = child;
  166. objects.push( child );
  167. }
  168. scene.addObject( mesh );
  169. renderer = new THREE.WebGLRenderer();
  170. renderer.setSize( window.innerWidth, window.innerHeight );
  171. renderer.sortObjects = false;
  172. container.appendChild( renderer.domElement );
  173. stats = new Stats();
  174. stats.domElement.style.position = 'absolute';
  175. stats.domElement.style.top = '0px';
  176. stats.domElement.style.zIndex = 100;
  177. container.appendChild( stats.domElement );
  178. }
  179. function onDocumentMouseMove(event) {
  180. mouseX = ( event.clientX - windowHalfX ) * 10;
  181. mouseY = ( event.clientY - windowHalfY ) * 10;
  182. }
  183. //
  184. function animate() {
  185. requestAnimationFrame( animate );
  186. render();
  187. stats.update();
  188. }
  189. function render() {
  190. var rx = Math.sin( new Date().getTime() * 0.0007 ) * 0.2,
  191. ry = Math.sin( new Date().getTime() * 0.0003 ) * 0.1,
  192. rz = Math.sin( new Date().getTime() * 0.0002 ) * 0.1;
  193. camera.position.x += ( mouseX - camera.position.x ) * .05;
  194. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  195. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  196. objects[ i ].rotation.x = rx;
  197. objects[ i ].rotation.y = ry;
  198. objects[ i ].rotation.z = rz;
  199. }
  200. renderer.render( scene, camera );
  201. }
  202. </script>
  203. </body>
  204. </html>