OrbitControls.js 25 KB

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  1. ( function () {
  2. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  3. //
  4. // Orbit - left mouse / touch: one-finger move
  5. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  6. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  7. var OrbitControls = function ( object, domElement ) {
  8. if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
  9. if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
  10. this.object = object;
  11. this.domElement = domElement; // Set to false to disable this control
  12. this.enabled = true; // "target" sets the location of focus, where the object orbits around
  13. this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )
  14. this.minDistance = 0;
  15. this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
  16. this.minZoom = 0;
  17. this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
  18. // Range is 0 to Math.PI radians.
  19. this.minPolarAngle = 0; // radians
  20. this.maxPolarAngle = Math.PI; // radians
  21. // How far you can orbit horizontally, upper and lower limits.
  22. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  23. this.minAzimuthAngle = - Infinity; // radians
  24. this.maxAzimuthAngle = Infinity; // radians
  25. // Set to true to enable damping (inertia)
  26. // If damping is enabled, you must call controls.update() in your animation loop
  27. this.enableDamping = false;
  28. this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  29. // Set to false to disable zooming
  30. this.enableZoom = true;
  31. this.zoomSpeed = 1.0; // Set to false to disable rotating
  32. this.enableRotate = true;
  33. this.rotateSpeed = 1.0; // Set to false to disable panning
  34. this.enablePan = true;
  35. this.panSpeed = 1.0;
  36. this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
  37. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  38. // Set to true to automatically rotate around the target
  39. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  40. this.autoRotate = false;
  41. this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
  42. // The four arrow keys
  43. this.keys = {
  44. LEFT: 'ArrowLeft',
  45. UP: 'ArrowUp',
  46. RIGHT: 'ArrowRight',
  47. BOTTOM: 'ArrowDown'
  48. }; // Mouse buttons
  49. this.mouseButtons = {
  50. LEFT: THREE.MOUSE.ROTATE,
  51. MIDDLE: THREE.MOUSE.DOLLY,
  52. RIGHT: THREE.MOUSE.PAN
  53. }; // Touch fingers
  54. this.touches = {
  55. ONE: THREE.TOUCH.ROTATE,
  56. TWO: THREE.TOUCH.DOLLY_PAN
  57. }; // for reset
  58. this.target0 = this.target.clone();
  59. this.position0 = this.object.position.clone();
  60. this.zoom0 = this.object.zoom; // the target DOM element for key events
  61. this._domElementKeyEvents = null; //
  62. // public methods
  63. //
  64. this.getPolarAngle = function () {
  65. return spherical.phi;
  66. };
  67. this.getAzimuthalAngle = function () {
  68. return spherical.theta;
  69. };
  70. this.listenToKeyEvents = function ( domElement ) {
  71. domElement.addEventListener( 'keydown', onKeyDown );
  72. this._domElementKeyEvents = domElement;
  73. };
  74. this.saveState = function () {
  75. scope.target0.copy( scope.target );
  76. scope.position0.copy( scope.object.position );
  77. scope.zoom0 = scope.object.zoom;
  78. };
  79. this.reset = function () {
  80. scope.target.copy( scope.target0 );
  81. scope.object.position.copy( scope.position0 );
  82. scope.object.zoom = scope.zoom0;
  83. scope.object.updateProjectionMatrix();
  84. scope.dispatchEvent( changeEvent );
  85. scope.update();
  86. state = STATE.NONE;
  87. }; // this method is exposed, but perhaps it would be better if we can make it private...
  88. this.update = function () {
  89. var offset = new THREE.Vector3(); // so camera.up is the orbit axis
  90. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  91. var quatInverse = quat.clone().invert();
  92. var lastPosition = new THREE.Vector3();
  93. var lastQuaternion = new THREE.Quaternion();
  94. var twoPI = 2 * Math.PI;
  95. return function update() {
  96. var position = scope.object.position;
  97. offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space
  98. offset.applyQuaternion( quat ); // angle from z-axis around y-axis
  99. spherical.setFromVector3( offset );
  100. if ( scope.autoRotate && state === STATE.NONE ) {
  101. rotateLeft( getAutoRotationAngle() );
  102. }
  103. if ( scope.enableDamping ) {
  104. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  105. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  106. } else {
  107. spherical.theta += sphericalDelta.theta;
  108. spherical.phi += sphericalDelta.phi;
  109. } // restrict theta to be between desired limits
  110. var min = scope.minAzimuthAngle;
  111. var max = scope.maxAzimuthAngle;
  112. if ( isFinite( min ) && isFinite( max ) ) {
  113. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  114. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  115. if ( min <= max ) {
  116. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  117. } else {
  118. spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
  119. }
  120. } // restrict phi to be between desired limits
  121. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  122. spherical.makeSafe();
  123. spherical.radius *= scale; // restrict radius to be between desired limits
  124. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location
  125. if ( scope.enableDamping === true ) {
  126. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  127. } else {
  128. scope.target.add( panOffset );
  129. }
  130. offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
  131. offset.applyQuaternion( quatInverse );
  132. position.copy( scope.target ).add( offset );
  133. scope.object.lookAt( scope.target );
  134. if ( scope.enableDamping === true ) {
  135. sphericalDelta.theta *= 1 - scope.dampingFactor;
  136. sphericalDelta.phi *= 1 - scope.dampingFactor;
  137. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  138. } else {
  139. sphericalDelta.set( 0, 0, 0 );
  140. panOffset.set( 0, 0, 0 );
  141. }
  142. scale = 1; // update condition is:
  143. // min(camera displacement, camera rotation in radians)^2 > EPS
  144. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  145. if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  146. scope.dispatchEvent( changeEvent );
  147. lastPosition.copy( scope.object.position );
  148. lastQuaternion.copy( scope.object.quaternion );
  149. zoomChanged = false;
  150. return true;
  151. }
  152. return false;
  153. };
  154. }();
  155. this.dispose = function () {
  156. scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
  157. scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
  158. scope.domElement.removeEventListener( 'wheel', onMouseWheel );
  159. scope.domElement.removeEventListener( 'touchstart', onTouchStart );
  160. scope.domElement.removeEventListener( 'touchend', onTouchEnd );
  161. scope.domElement.removeEventListener( 'touchmove', onTouchMove );
  162. scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
  163. scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
  164. if ( scope._domElementKeyEvents !== null ) {
  165. scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
  166. } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  167. }; //
  168. // internals
  169. //
  170. var scope = this;
  171. var changeEvent = {
  172. type: 'change'
  173. };
  174. var startEvent = {
  175. type: 'start'
  176. };
  177. var endEvent = {
  178. type: 'end'
  179. };
  180. var STATE = {
  181. NONE: - 1,
  182. ROTATE: 0,
  183. DOLLY: 1,
  184. PAN: 2,
  185. TOUCH_ROTATE: 3,
  186. TOUCH_PAN: 4,
  187. TOUCH_DOLLY_PAN: 5,
  188. TOUCH_DOLLY_ROTATE: 6
  189. };
  190. var state = STATE.NONE;
  191. var EPS = 0.000001; // current position in spherical coordinates
  192. var spherical = new THREE.Spherical();
  193. var sphericalDelta = new THREE.Spherical();
  194. var scale = 1;
  195. var panOffset = new THREE.Vector3();
  196. var zoomChanged = false;
  197. var rotateStart = new THREE.Vector2();
  198. var rotateEnd = new THREE.Vector2();
  199. var rotateDelta = new THREE.Vector2();
  200. var panStart = new THREE.Vector2();
  201. var panEnd = new THREE.Vector2();
  202. var panDelta = new THREE.Vector2();
  203. var dollyStart = new THREE.Vector2();
  204. var dollyEnd = new THREE.Vector2();
  205. var dollyDelta = new THREE.Vector2();
  206. function getAutoRotationAngle() {
  207. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  208. }
  209. function getZoomScale() {
  210. return Math.pow( 0.95, scope.zoomSpeed );
  211. }
  212. function rotateLeft( angle ) {
  213. sphericalDelta.theta -= angle;
  214. }
  215. function rotateUp( angle ) {
  216. sphericalDelta.phi -= angle;
  217. }
  218. var panLeft = function () {
  219. var v = new THREE.Vector3();
  220. return function panLeft( distance, objectMatrix ) {
  221. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  222. v.multiplyScalar( - distance );
  223. panOffset.add( v );
  224. };
  225. }();
  226. var panUp = function () {
  227. var v = new THREE.Vector3();
  228. return function panUp( distance, objectMatrix ) {
  229. if ( scope.screenSpacePanning === true ) {
  230. v.setFromMatrixColumn( objectMatrix, 1 );
  231. } else {
  232. v.setFromMatrixColumn( objectMatrix, 0 );
  233. v.crossVectors( scope.object.up, v );
  234. }
  235. v.multiplyScalar( distance );
  236. panOffset.add( v );
  237. };
  238. }(); // deltaX and deltaY are in pixels; right and down are positive
  239. var pan = function () {
  240. var offset = new THREE.Vector3();
  241. return function pan( deltaX, deltaY ) {
  242. var element = scope.domElement;
  243. if ( scope.object.isPerspectiveCamera ) {
  244. // perspective
  245. var position = scope.object.position;
  246. offset.copy( position ).sub( scope.target );
  247. var targetDistance = offset.length(); // half of the fov is center to top of screen
  248. targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
  249. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  250. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  251. } else if ( scope.object.isOrthographicCamera ) {
  252. // orthographic
  253. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  254. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  255. } else {
  256. // camera neither orthographic nor perspective
  257. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  258. scope.enablePan = false;
  259. }
  260. };
  261. }();
  262. function dollyOut( dollyScale ) {
  263. if ( scope.object.isPerspectiveCamera ) {
  264. scale /= dollyScale;
  265. } else if ( scope.object.isOrthographicCamera ) {
  266. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  267. scope.object.updateProjectionMatrix();
  268. zoomChanged = true;
  269. } else {
  270. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  271. scope.enableZoom = false;
  272. }
  273. }
  274. function dollyIn( dollyScale ) {
  275. if ( scope.object.isPerspectiveCamera ) {
  276. scale *= dollyScale;
  277. } else if ( scope.object.isOrthographicCamera ) {
  278. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  279. scope.object.updateProjectionMatrix();
  280. zoomChanged = true;
  281. } else {
  282. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  283. scope.enableZoom = false;
  284. }
  285. } //
  286. // event callbacks - update the object state
  287. //
  288. function handleMouseDownRotate( event ) {
  289. rotateStart.set( event.clientX, event.clientY );
  290. }
  291. function handleMouseDownDolly( event ) {
  292. dollyStart.set( event.clientX, event.clientY );
  293. }
  294. function handleMouseDownPan( event ) {
  295. panStart.set( event.clientX, event.clientY );
  296. }
  297. function handleMouseMoveRotate( event ) {
  298. rotateEnd.set( event.clientX, event.clientY );
  299. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  300. var element = scope.domElement;
  301. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  302. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  303. rotateStart.copy( rotateEnd );
  304. scope.update();
  305. }
  306. function handleMouseMoveDolly( event ) {
  307. dollyEnd.set( event.clientX, event.clientY );
  308. dollyDelta.subVectors( dollyEnd, dollyStart );
  309. if ( dollyDelta.y > 0 ) {
  310. dollyOut( getZoomScale() );
  311. } else if ( dollyDelta.y < 0 ) {
  312. dollyIn( getZoomScale() );
  313. }
  314. dollyStart.copy( dollyEnd );
  315. scope.update();
  316. }
  317. function handleMouseMovePan( event ) {
  318. panEnd.set( event.clientX, event.clientY );
  319. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  320. pan( panDelta.x, panDelta.y );
  321. panStart.copy( panEnd );
  322. scope.update();
  323. }
  324. function handleMouseUp( ) { // no-op
  325. }
  326. function handleMouseWheel( event ) {
  327. if ( event.deltaY < 0 ) {
  328. dollyIn( getZoomScale() );
  329. } else if ( event.deltaY > 0 ) {
  330. dollyOut( getZoomScale() );
  331. }
  332. scope.update();
  333. }
  334. function handleKeyDown( event ) {
  335. var needsUpdate = false;
  336. switch ( event.code ) {
  337. case scope.keys.UP:
  338. pan( 0, scope.keyPanSpeed );
  339. needsUpdate = true;
  340. break;
  341. case scope.keys.BOTTOM:
  342. pan( 0, - scope.keyPanSpeed );
  343. needsUpdate = true;
  344. break;
  345. case scope.keys.LEFT:
  346. pan( scope.keyPanSpeed, 0 );
  347. needsUpdate = true;
  348. break;
  349. case scope.keys.RIGHT:
  350. pan( - scope.keyPanSpeed, 0 );
  351. needsUpdate = true;
  352. break;
  353. }
  354. if ( needsUpdate ) {
  355. // prevent the browser from scrolling on cursor keys
  356. event.preventDefault();
  357. scope.update();
  358. }
  359. }
  360. function handleTouchStartRotate( event ) {
  361. if ( event.touches.length == 1 ) {
  362. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  363. } else {
  364. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  365. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  366. rotateStart.set( x, y );
  367. }
  368. }
  369. function handleTouchStartPan( event ) {
  370. if ( event.touches.length == 1 ) {
  371. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  372. } else {
  373. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  374. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  375. panStart.set( x, y );
  376. }
  377. }
  378. function handleTouchStartDolly( event ) {
  379. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  380. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  381. var distance = Math.sqrt( dx * dx + dy * dy );
  382. dollyStart.set( 0, distance );
  383. }
  384. function handleTouchStartDollyPan( event ) {
  385. if ( scope.enableZoom ) handleTouchStartDolly( event );
  386. if ( scope.enablePan ) handleTouchStartPan( event );
  387. }
  388. function handleTouchStartDollyRotate( event ) {
  389. if ( scope.enableZoom ) handleTouchStartDolly( event );
  390. if ( scope.enableRotate ) handleTouchStartRotate( event );
  391. }
  392. function handleTouchMoveRotate( event ) {
  393. if ( event.touches.length == 1 ) {
  394. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  395. } else {
  396. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  397. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  398. rotateEnd.set( x, y );
  399. }
  400. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  401. var element = scope.domElement;
  402. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  403. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  404. rotateStart.copy( rotateEnd );
  405. }
  406. function handleTouchMovePan( event ) {
  407. if ( event.touches.length == 1 ) {
  408. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  409. } else {
  410. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  411. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  412. panEnd.set( x, y );
  413. }
  414. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  415. pan( panDelta.x, panDelta.y );
  416. panStart.copy( panEnd );
  417. }
  418. function handleTouchMoveDolly( event ) {
  419. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  420. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  421. var distance = Math.sqrt( dx * dx + dy * dy );
  422. dollyEnd.set( 0, distance );
  423. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  424. dollyOut( dollyDelta.y );
  425. dollyStart.copy( dollyEnd );
  426. }
  427. function handleTouchMoveDollyPan( event ) {
  428. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  429. if ( scope.enablePan ) handleTouchMovePan( event );
  430. }
  431. function handleTouchMoveDollyRotate( event ) {
  432. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  433. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  434. }
  435. function handleTouchEnd( ) { // no-op
  436. } //
  437. // event handlers - FSM: listen for events and reset state
  438. //
  439. function onPointerDown( event ) {
  440. if ( scope.enabled === false ) return;
  441. switch ( event.pointerType ) {
  442. case 'mouse':
  443. case 'pen':
  444. onMouseDown( event );
  445. break;
  446. // TODO touch
  447. }
  448. }
  449. function onPointerMove( event ) {
  450. if ( scope.enabled === false ) return;
  451. switch ( event.pointerType ) {
  452. case 'mouse':
  453. case 'pen':
  454. onMouseMove( event );
  455. break;
  456. // TODO touch
  457. }
  458. }
  459. function onPointerUp( event ) {
  460. switch ( event.pointerType ) {
  461. case 'mouse':
  462. case 'pen':
  463. onMouseUp( event );
  464. break;
  465. // TODO touch
  466. }
  467. }
  468. function onMouseDown( event ) {
  469. // Prevent the browser from scrolling.
  470. event.preventDefault(); // Manually set the focus since calling preventDefault above
  471. // prevents the browser from setting it automatically.
  472. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  473. var mouseAction;
  474. switch ( event.button ) {
  475. case 0:
  476. mouseAction = scope.mouseButtons.LEFT;
  477. break;
  478. case 1:
  479. mouseAction = scope.mouseButtons.MIDDLE;
  480. break;
  481. case 2:
  482. mouseAction = scope.mouseButtons.RIGHT;
  483. break;
  484. default:
  485. mouseAction = - 1;
  486. }
  487. switch ( mouseAction ) {
  488. case THREE.MOUSE.DOLLY:
  489. if ( scope.enableZoom === false ) return;
  490. handleMouseDownDolly( event );
  491. state = STATE.DOLLY;
  492. break;
  493. case THREE.MOUSE.ROTATE:
  494. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  495. if ( scope.enablePan === false ) return;
  496. handleMouseDownPan( event );
  497. state = STATE.PAN;
  498. } else {
  499. if ( scope.enableRotate === false ) return;
  500. handleMouseDownRotate( event );
  501. state = STATE.ROTATE;
  502. }
  503. break;
  504. case THREE.MOUSE.PAN:
  505. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  506. if ( scope.enableRotate === false ) return;
  507. handleMouseDownRotate( event );
  508. state = STATE.ROTATE;
  509. } else {
  510. if ( scope.enablePan === false ) return;
  511. handleMouseDownPan( event );
  512. state = STATE.PAN;
  513. }
  514. break;
  515. default:
  516. state = STATE.NONE;
  517. }
  518. if ( state !== STATE.NONE ) {
  519. scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
  520. scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
  521. scope.dispatchEvent( startEvent );
  522. }
  523. }
  524. function onMouseMove( event ) {
  525. if ( scope.enabled === false ) return;
  526. event.preventDefault();
  527. switch ( state ) {
  528. case STATE.ROTATE:
  529. if ( scope.enableRotate === false ) return;
  530. handleMouseMoveRotate( event );
  531. break;
  532. case STATE.DOLLY:
  533. if ( scope.enableZoom === false ) return;
  534. handleMouseMoveDolly( event );
  535. break;
  536. case STATE.PAN:
  537. if ( scope.enablePan === false ) return;
  538. handleMouseMovePan( event );
  539. break;
  540. }
  541. }
  542. function onMouseUp( event ) {
  543. scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
  544. scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
  545. if ( scope.enabled === false ) return;
  546. handleMouseUp( event );
  547. scope.dispatchEvent( endEvent );
  548. state = STATE.NONE;
  549. }
  550. function onMouseWheel( event ) {
  551. if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
  552. event.preventDefault();
  553. scope.dispatchEvent( startEvent );
  554. handleMouseWheel( event );
  555. scope.dispatchEvent( endEvent );
  556. }
  557. function onKeyDown( event ) {
  558. if ( scope.enabled === false || scope.enablePan === false ) return;
  559. handleKeyDown( event );
  560. }
  561. function onTouchStart( event ) {
  562. if ( scope.enabled === false ) return;
  563. event.preventDefault(); // prevent scrolling
  564. switch ( event.touches.length ) {
  565. case 1:
  566. switch ( scope.touches.ONE ) {
  567. case THREE.TOUCH.ROTATE:
  568. if ( scope.enableRotate === false ) return;
  569. handleTouchStartRotate( event );
  570. state = STATE.TOUCH_ROTATE;
  571. break;
  572. case THREE.TOUCH.PAN:
  573. if ( scope.enablePan === false ) return;
  574. handleTouchStartPan( event );
  575. state = STATE.TOUCH_PAN;
  576. break;
  577. default:
  578. state = STATE.NONE;
  579. }
  580. break;
  581. case 2:
  582. switch ( scope.touches.TWO ) {
  583. case THREE.TOUCH.DOLLY_PAN:
  584. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  585. handleTouchStartDollyPan( event );
  586. state = STATE.TOUCH_DOLLY_PAN;
  587. break;
  588. case THREE.TOUCH.DOLLY_ROTATE:
  589. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  590. handleTouchStartDollyRotate( event );
  591. state = STATE.TOUCH_DOLLY_ROTATE;
  592. break;
  593. default:
  594. state = STATE.NONE;
  595. }
  596. break;
  597. default:
  598. state = STATE.NONE;
  599. }
  600. if ( state !== STATE.NONE ) {
  601. scope.dispatchEvent( startEvent );
  602. }
  603. }
  604. function onTouchMove( event ) {
  605. if ( scope.enabled === false ) return;
  606. event.preventDefault(); // prevent scrolling
  607. switch ( state ) {
  608. case STATE.TOUCH_ROTATE:
  609. if ( scope.enableRotate === false ) return;
  610. handleTouchMoveRotate( event );
  611. scope.update();
  612. break;
  613. case STATE.TOUCH_PAN:
  614. if ( scope.enablePan === false ) return;
  615. handleTouchMovePan( event );
  616. scope.update();
  617. break;
  618. case STATE.TOUCH_DOLLY_PAN:
  619. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  620. handleTouchMoveDollyPan( event );
  621. scope.update();
  622. break;
  623. case STATE.TOUCH_DOLLY_ROTATE:
  624. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  625. handleTouchMoveDollyRotate( event );
  626. scope.update();
  627. break;
  628. default:
  629. state = STATE.NONE;
  630. }
  631. }
  632. function onTouchEnd( event ) {
  633. if ( scope.enabled === false ) return;
  634. handleTouchEnd( event );
  635. scope.dispatchEvent( endEvent );
  636. state = STATE.NONE;
  637. }
  638. function onContextMenu( event ) {
  639. if ( scope.enabled === false ) return;
  640. event.preventDefault();
  641. } //
  642. scope.domElement.addEventListener( 'contextmenu', onContextMenu );
  643. scope.domElement.addEventListener( 'pointerdown', onPointerDown );
  644. scope.domElement.addEventListener( 'wheel', onMouseWheel );
  645. scope.domElement.addEventListener( 'touchstart', onTouchStart );
  646. scope.domElement.addEventListener( 'touchend', onTouchEnd );
  647. scope.domElement.addEventListener( 'touchmove', onTouchMove ); // force an update at start
  648. this.update();
  649. };
  650. OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  651. OrbitControls.prototype.constructor = OrbitControls; // This set of controls performs orbiting, dollying (zooming), and panning.
  652. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  653. // This is very similar to OrbitControls, another set of touch behavior
  654. //
  655. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  656. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  657. // Pan - left mouse, or arrow keys / touch: one-finger move
  658. var MapControls = function ( object, domElement ) {
  659. OrbitControls.call( this, object, domElement );
  660. this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
  661. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  662. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  663. this.touches.ONE = THREE.TOUCH.PAN;
  664. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  665. };
  666. MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  667. MapControls.prototype.constructor = MapControls;
  668. THREE.MapControls = MapControls;
  669. THREE.OrbitControls = OrbitControls;
  670. } )();