OBJExporter.js 5.9 KB

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  1. ( function () {
  2. var OBJExporter = function () {};
  3. OBJExporter.prototype = {
  4. constructor: OBJExporter,
  5. parse: function ( object ) {
  6. var output = '';
  7. var indexVertex = 0;
  8. var indexVertexUvs = 0;
  9. var indexNormals = 0;
  10. var vertex = new THREE.Vector3();
  11. var color = new THREE.Color();
  12. var normal = new THREE.Vector3();
  13. var uv = new THREE.Vector2();
  14. var i,
  15. j,
  16. k,
  17. l,
  18. m,
  19. face = [];
  20. var parseMesh = function ( mesh ) {
  21. var nbVertex = 0;
  22. var nbNormals = 0;
  23. var nbVertexUvs = 0;
  24. var geometry = mesh.geometry;
  25. var normalMatrixWorld = new THREE.Matrix3();
  26. if ( geometry.isBufferGeometry !== true ) {
  27. throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
  28. } // shortcuts
  29. var vertices = geometry.getAttribute( 'position' );
  30. var normals = geometry.getAttribute( 'normal' );
  31. var uvs = geometry.getAttribute( 'uv' );
  32. var indices = geometry.getIndex(); // name of the mesh object
  33. output += 'o ' + mesh.name + '\n'; // name of the mesh material
  34. if ( mesh.material && mesh.material.name ) {
  35. output += 'usemtl ' + mesh.material.name + '\n';
  36. } // vertices
  37. if ( vertices !== undefined ) {
  38. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  39. vertex.x = vertices.getX( i );
  40. vertex.y = vertices.getY( i );
  41. vertex.z = vertices.getZ( i ); // transform the vertex to world space
  42. vertex.applyMatrix4( mesh.matrixWorld ); // transform the vertex to export format
  43. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  44. }
  45. } // uvs
  46. if ( uvs !== undefined ) {
  47. for ( i = 0, l = uvs.count; i < l; i ++, nbVertexUvs ++ ) {
  48. uv.x = uvs.getX( i );
  49. uv.y = uvs.getY( i ); // transform the uv to export format
  50. output += 'vt ' + uv.x + ' ' + uv.y + '\n';
  51. }
  52. } // normals
  53. if ( normals !== undefined ) {
  54. normalMatrixWorld.getNormalMatrix( mesh.matrixWorld );
  55. for ( i = 0, l = normals.count; i < l; i ++, nbNormals ++ ) {
  56. normal.x = normals.getX( i );
  57. normal.y = normals.getY( i );
  58. normal.z = normals.getZ( i ); // transform the normal to world space
  59. normal.applyMatrix3( normalMatrixWorld ).normalize(); // transform the normal to export format
  60. output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
  61. }
  62. } // faces
  63. if ( indices !== null ) {
  64. for ( i = 0, l = indices.count; i < l; i += 3 ) {
  65. for ( m = 0; m < 3; m ++ ) {
  66. j = indices.getX( i + m ) + 1;
  67. face[ m ] = indexVertex + j + ( normals || uvs ? '/' + ( uvs ? indexVertexUvs + j : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  68. } // transform the face to export format
  69. output += 'f ' + face.join( ' ' ) + '\n';
  70. }
  71. } else {
  72. for ( i = 0, l = vertices.count; i < l; i += 3 ) {
  73. for ( m = 0; m < 3; m ++ ) {
  74. j = i + m + 1;
  75. face[ m ] = indexVertex + j + ( normals || uvs ? '/' + ( uvs ? indexVertexUvs + j : '' ) + ( normals ? '/' + ( indexNormals + j ) : '' ) : '' );
  76. } // transform the face to export format
  77. output += 'f ' + face.join( ' ' ) + '\n';
  78. }
  79. } // update index
  80. indexVertex += nbVertex;
  81. indexVertexUvs += nbVertexUvs;
  82. indexNormals += nbNormals;
  83. };
  84. var parseLine = function ( line ) {
  85. var nbVertex = 0;
  86. var geometry = line.geometry;
  87. var type = line.type;
  88. if ( geometry.isBufferGeometry !== true ) {
  89. throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
  90. } // shortcuts
  91. var vertices = geometry.getAttribute( 'position' ); // name of the line object
  92. output += 'o ' + line.name + '\n';
  93. if ( vertices !== undefined ) {
  94. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  95. vertex.x = vertices.getX( i );
  96. vertex.y = vertices.getY( i );
  97. vertex.z = vertices.getZ( i ); // transform the vertex to world space
  98. vertex.applyMatrix4( line.matrixWorld ); // transform the vertex to export format
  99. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
  100. }
  101. }
  102. if ( type === 'Line' ) {
  103. output += 'l ';
  104. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  105. output += indexVertex + j + ' ';
  106. }
  107. output += '\n';
  108. }
  109. if ( type === 'LineSegments' ) {
  110. for ( j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) {
  111. output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n';
  112. }
  113. } // update index
  114. indexVertex += nbVertex;
  115. };
  116. var parsePoints = function ( points ) {
  117. var nbVertex = 0;
  118. var geometry = points.geometry;
  119. if ( geometry.isBufferGeometry !== true ) {
  120. throw new Error( 'THREE.OBJExporter: Geometry is not of type THREE.BufferGeometry.' );
  121. }
  122. var vertices = geometry.getAttribute( 'position' );
  123. var colors = geometry.getAttribute( 'color' );
  124. output += 'o ' + points.name + '\n';
  125. if ( vertices !== undefined ) {
  126. for ( i = 0, l = vertices.count; i < l; i ++, nbVertex ++ ) {
  127. vertex.fromBufferAttribute( vertices, i );
  128. vertex.applyMatrix4( points.matrixWorld );
  129. output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z;
  130. if ( colors !== undefined ) {
  131. color.fromBufferAttribute( colors, i );
  132. output += ' ' + color.r + ' ' + color.g + ' ' + color.b;
  133. }
  134. output += '\n';
  135. }
  136. }
  137. output += 'p ';
  138. for ( j = 1, l = vertices.count; j <= l; j ++ ) {
  139. output += indexVertex + j + ' ';
  140. }
  141. output += '\n'; // update index
  142. indexVertex += nbVertex;
  143. };
  144. object.traverse( function ( child ) {
  145. if ( child.isMesh === true ) {
  146. parseMesh( child );
  147. }
  148. if ( child.isLine === true ) {
  149. parseLine( child );
  150. }
  151. if ( child.isPoints === true ) {
  152. parsePoints( child );
  153. }
  154. } );
  155. return output;
  156. }
  157. };
  158. THREE.OBJExporter = OBJExporter;
  159. } )();