FilmPass.js 1.5 KB

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  1. ( function () {
  2. var FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
  3. THREE.Pass.call( this );
  4. if ( THREE.FilmShader === undefined ) console.error( 'THREE.FilmPass relies on THREE.FilmShader' );
  5. var shader = THREE.FilmShader;
  6. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  7. this.material = new THREE.ShaderMaterial( {
  8. uniforms: this.uniforms,
  9. vertexShader: shader.vertexShader,
  10. fragmentShader: shader.fragmentShader
  11. } );
  12. if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
  13. if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
  14. if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
  15. if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
  16. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  17. };
  18. FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  19. constructor: FilmPass,
  20. render: function ( renderer, writeBuffer, readBuffer, deltaTime
  21. /*, maskActive */
  22. ) {
  23. this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
  24. this.uniforms[ 'time' ].value += deltaTime;
  25. if ( this.renderToScreen ) {
  26. renderer.setRenderTarget( null );
  27. this.fsQuad.render( renderer );
  28. } else {
  29. renderer.setRenderTarget( writeBuffer );
  30. if ( this.clear ) renderer.clear();
  31. this.fsQuad.render( renderer );
  32. }
  33. }
  34. } );
  35. THREE.FilmPass = FilmPass;
  36. } )();