HalftonePass.js 1.6 KB

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  1. ( function () {
  2. /**
  3. * RGB Halftone pass for three.js effects composer. Requires THREE.HalftoneShader.
  4. */
  5. var HalftonePass = function ( width, height, params ) {
  6. THREE.Pass.call( this );
  7. if ( THREE.HalftoneShader === undefined ) {
  8. console.error( 'THREE.HalftonePass requires THREE.HalftoneShader' );
  9. }
  10. this.uniforms = THREE.UniformsUtils.clone( THREE.HalftoneShader.uniforms );
  11. this.material = new THREE.ShaderMaterial( {
  12. uniforms: this.uniforms,
  13. fragmentShader: THREE.HalftoneShader.fragmentShader,
  14. vertexShader: THREE.HalftoneShader.vertexShader
  15. } ); // set params
  16. this.uniforms.width.value = width;
  17. this.uniforms.height.value = height;
  18. for ( var key in params ) {
  19. if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
  20. this.uniforms[ key ].value = params[ key ];
  21. }
  22. }
  23. this.fsQuad = new THREE.Pass.FullScreenQuad( this.material );
  24. };
  25. HalftonePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
  26. constructor: HalftonePass,
  27. render: function ( renderer, writeBuffer, readBuffer
  28. /*, deltaTime, maskActive*/
  29. ) {
  30. this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
  31. if ( this.renderToScreen ) {
  32. renderer.setRenderTarget( null );
  33. this.fsQuad.render( renderer );
  34. } else {
  35. renderer.setRenderTarget( writeBuffer );
  36. if ( this.clear ) renderer.clear();
  37. this.fsQuad.render( renderer );
  38. }
  39. },
  40. setSize: function ( width, height ) {
  41. this.uniforms.width.value = width;
  42. this.uniforms.height.value = height;
  43. }
  44. } );
  45. THREE.HalftonePass = HalftonePass;
  46. } )();